• Facepunch Puzzle Hub
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Final bump here for anyone who may not have seen the thread. I didn't really get many participators, so this will probably turn out as the other collab maps have. That is, unless we can get the thread rolling. Anyways, content: Upon entering the teleporter you are allowed to choose between two classes, DPS and Healer. Based upon your choice you receive one of two physics entities: [B]DPS:[/B] Flame Sword (100 DMG per 1/2 second but can easily be disarmed by zombies) [IMG]http://img823.imageshack.us/img823/2310/devcastle1b0010002.jpg[/IMG] [B]Healer:[/B] Healing Torch (+5 HP per 1/2 second to allies, -5 HP per 1/2 second to enemies) [IMG]http://img192.imageshack.us/img192/8572/devcastle1b0010003.jpg[/IMG] In order to pass through to the next section you must work together to eliminate all of the NPC spawnpoints in your area. Here's the layout of the entire thing so far: (not including brush entities and models and stuff) [IMG]http://img62.imageshack.us/img62/5798/devcastle1b0010000.jpg[/IMG] The section behind the wall is supposed to be an open boss fight area. :v:
I wish i could map that good D:
[QUOTE=devcon;33678164]Final bump here for anyone who may not have seen the thread. I didn't really get many participators, so this will probably turn out as the other collab maps have. That is, unless we can get the thread rolling. Anyways, content: Upon entering the teleporter you are allowed to choose between two classes, DPS and Healer. Based upon your choice you receive one of two physics entities: [B]DPS:[/B] Flame Sword (100 DMG per 1/2 second but can easily be disarmed by zombies) [IMG]http://img823.imageshack.us/img823/2310/devcastle1b0010002.jpg[/IMG] [B]Healer:[/B] Healing Torch (+5 HP per 1/2 second to allies, -5 HP per 1/2 second to enemies) [IMG]http://img192.imageshack.us/img192/8572/devcastle1b0010003.jpg[/IMG] In order to pass through to the next section you must work together to eliminate all of the NPC spawnpoints in your area. Here's the layout of the entire thing so far: (not including brush entities and models and stuff) [IMG]http://img62.imageshack.us/img62/5798/devcastle1b0010000.jpg[/IMG] The section behind the wall is supposed to be an open boss fight area. :v:[/QUOTE] The rocks of the left look a tad linear. Could I suggest rearranging the corners so they were less of a right angle and changing the straightness of wall of rocks?
[QUOTE=devcon;33678164]Final bump here for anyone who may not have seen the thread. I didn't really get many participators, so this will probably turn out as the other collab maps have. That is, unless we can get the thread rolling.[/QUOTE] Wow, this looks really nice so far. If you started this collab map only a week ago, don't even think about giving up on it. I see some great potential!
[QUOTE]Wow, this looks really nice so far. If you started this collab map only a week ago, don't even think about giving up on it. I see some great potential![/QUOTE] Thanks for the support! I'll keep the thread going. [QUOTE]The rocks of the left look a tad linear. Could I suggest rearranging the corners so they were less of a right angle and changing the straightness of wall of rocks?[/QUOTE] I haven't gotten to that area yet, so this will likely change soon. :v:
Mind if i join in on this, this looks fun!
[QUOTE=nomad1;33702393]Mind if i join in on this, this looks fun![/QUOTE] Alright. Welcome!
Well my original puzzle wasn't working out, and was taking up far too many entities to be viable. Rubix cube was probably a bad idea. Think I'll scale down to something much simpler.
Is it possible to set different skybox's within one map? Cause i need a space one :P
[QUOTE=nomad1;33707185]Is it possible to set different skybox's within one map? Cause i need a space one :P[/QUOTE] Sorry, but the skybox I have set in the pictures is the one that'll have to be used. (kind of spacey)
Ah okay no problems... i just need to get gravity to cooperate and gtfo...
Hope this turns out well, good luck guys.
[QUOTE=Mr Anonymous;33717405]My map is about 30 - 40% complete. Might put some new photos on here later today.[/QUOTE] Sweet! The only thing my map is missing is a boss fight, which I might finish up tonight.
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