• Why on earth is this map crashing?
    34 replies, posted
May this be a possible problem?This is a wild guess as it seems nothing else is working. [code]done (0) (16 bytes)[/code] I compiled a 1x1 block and had this. When I compiled a completely empty map I had the result above. [code]Building Physics collision data... done (0) (578 bytes)[/code] (Not sure if this helps you)
Huh, when I re open test there is nothing there even though I previously copied the entire map across...
Sometimes hammer fucks up a brush for no reason. Try deleting and completely redoing whatever brushes you think are the culprits.
[QUOTE=Caps lock;19461548]Huh, when I re open test there is nothing there even though I previously copied the entire map across...[/QUOTE] Well it is probaly your hammer, seeing as I copied the vmf you showed previously into a new vmf called "test", compiled it both on fast settings and it started up episode2 fine and played the map without crashing, try refreshing your source sdk content.
[QUOTE=Caps lock;19451329] scripts/vehicles/prisoner_pod.txt[/QUOTE] Are you sure that's a valid file? Try changing it.
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