[QUOTE=MindMuncher;14226726]Nice! so I assume the map is still being considered new enough to work on?
If so, I would suggest making separate levels in the map, possibly connected by bridges and ramps.
Of course, displacements would ideally be included as well, but maps can be simple, block and nice all at the same time... Really, they can... so long as the blockiness doesn't looks unintentional.
I think I can make a quick scketch of my level idea... though I haven't played the map and wouldn't know much about it apart from the pictures. (I'm not admin here an can't download it until I go to my other house with my portable drive to download it to... my little way of stepping around the annoying admin program...)
[B]EDIT:[/B]
the colors range on the spectrum from red to darkblue/purple. The "redder" they are, the higher they are. The same colors are the same hieght. In case if you don't know th rainbow, I have numbered them, though the numbers are sometimes partially covered.
-red: highest level=1
-orange:next highest level=2
-yellow:next highest level=3
-green:next highest level=4
-light blue: next highest level/second lowest level=5
-purple/dark blue: lowest level=6
-Brown strips: bridges between levels. I don't care what thier made of. It's not brown to be wood, just because it's a neutral and not easily mistaken for a bright color elsewhere.
-white strips: tunnels between level. They may slope some to reach lower levels depending on what they connected.
-gray blocks: Ramps... ramps to levels that are one level below them. Never two levels, unless you want to make one.
[img]http://img14.imageshack.us/img14/1610/layouthko.jpg[/img]
(yes... I realize the "twos" are actually backwards and resemble "S's" more than twos. I'm also aware of the "three's" looking more like "E's"... I guess I just was thinking backwards.)[/QUOTE]
This guy has waht we neeeeed here
i got a idea the jewl on alter should be able to activate and so somthing like,make a gman appear?
a dragon? ,somthing cool
This actually makes a decent RP map.
[QUOTE=worbak;14244065]i got a idea the jewl on alter should be able to activate and so somthing like,make a gman appear?
a dragon? ,somthing cool[/QUOTE]
lol Funny you should mention that - I had a similar idea way back but never developed it - More recently we had toyed with the an idea where if you broke the Master Emerald the island would fall out of the sky.
However we immediacy scraped it - It would most certainly kill everyone inside the island and crush the pyramid, and then we would have to make you go find a bunch of shards scattered all over the place... and then we'd have to fix everything back to the way it was... not that it couldn’t be done - it would be messy (and probably not fun).
Not saying we won't do something with the Master Emerald someday though.
Damn, that must have been hell to make. Great work!
[QUOTE=esrande;14236370]Who in their right mind makes shutters out of [highlight]bricks?[/highlight]
But it's fairly decent.[/QUOTE]
Someone with a left mind? Dunno[img]http://d2k5.com/sa_emots/emot-v.gif[/img]
[QUOTE=john41;14201637]
You’ll need EP1 and EP2 for this to look right.
A replica of the Parthenon as it may have looked on the acropolis in Athens – no interior and no pediment sculptures – you can make your own. Example:
[IMG]http://i2.photobucket.com/albums/y31/john41/Republic%20concept%20art/thatone.jpg[/IMG]
Yeah I suck at posing
[/QUOTE]
Win of the epic variety
I'm bored off all that hl2 textures on all maps :| ugly grass
has it got AI nodes?
[QUOTE=MindMuncher;14226726]Nice! so I assume the map is still being considered new enough to work on?
If so, I would suggest making separate levels in the map, possibly connected by bridges and ramps.
Of course, displacements would ideally be included as well, but maps can be simple, block and nice all at the same time... Really, they can... so long as the blockiness doesn't looks unintentional.
I think I can make a quick scketch of my level idea... though I haven't played the map and wouldn't know much about it apart from the pictures. (I'm not admin here an can't download it until I go to my other house with my portable drive to download it to... my little way of stepping around the annoying admin program...)
[B]EDIT:[/B]
the colors range on the spectrum from red to darkblue/purple. The "redder" they are, the higher they are. The same colors are the same hieght. In case if you don't know th rainbow, I have numbered them, though the numbers are sometimes partially covered.
-red: highest level=1
-orange:next highest level=2
-yellow:next highest level=3
-green:next highest level=4
-light blue: next highest level/second lowest level=5
-purple/dark blue: lowest level=6
-Brown strips: bridges between levels. I don't care what thier made of. It's not brown to be wood, just because it's a neutral and not easily mistaken for a bright color elsewhere.
-white strips: tunnels between level. They may slope some to reach lower levels depending on what they connected.
-gray blocks: Ramps... ramps to levels that are one level below them. Never two levels, unless you want to make one.
[img]http://img14.imageshack.us/img14/1610/layouthko.jpg[/img]
(yes... I realize the "twos" are actually backwards and resemble "S's" more than twos. I'm also aware of the "three's" looking more like "E's"... I guess I just was thinking backwards.)[/QUOTE]
Do these help you visualize your idea?
[img]http://img4.imageshack.us/img4/3188/visualback.png[/img]
[img]http://img4.imageshack.us/img4/9477/visualfront.png[/img]
[img]http://img21.imageshack.us/img21/8440/visualiso.png[/img]
[img]http://img4.imageshack.us/img4/6926/visualside2.png[/img]
[img]http://img4.imageshack.us/img4/951/visualtop.png[/img]
Epic Map is Epic!!!!
Also i love the Master Emerald part based on Sonic the Hedgehogs shitty game.
Where did you get the working Sonic player models?
This map is a very good demonstration of some of the features of Hammer maps for the source engine. This map and especially the use of the displacements are a very nice 'show-off' ;)
Some parts of this map is very blocky.
Super Special Awesome Epic to the Extreme with Leet Sauce and Uber Berries...
You win the internet it will be delivered to your house shortly...
[QUOTE=kp3;14253405]Some parts of this map is very blocky.[/QUOTE]
'are' [img]http://sa.tweek.us/emots/images/emot-eng101.gif[/img]
But I must agree. And there are bad texture choises too.
Is it AI Noded?
Doubt it. If he can't do simple terrain movements, I seriously doubt he know how to place AI nodes.
No nodes. I had noded a few of the structures - however the level is too big to properly node the outside (kept hitting the node limit) - so I didn't bother
Hey dude it won't work for me, it keeps saying memory could not be read and automatically shuts down, can you help me fix it?.
EP2 adapt please?! i have orange box myself but this map is soooo awesome that i want to host it on my LAN next weekend :D
[QUOTE=johnsirett;14251228]Do these help you visualize your idea?
*nice pictures that help me visualize my idea*[/QUOTE]
Yep, that'd be the thing. Except the bridges might be a bit thinner, and I didn't see any tunnels, but that may have been the viewpoint or you just not making them... on the other hand, it was just to visualize.
Yeah, that'd be it. Looks even cooler in 3D.
[QUOTE=BOB_ROX_7;14263536]Hey dude it won't work for me, it keeps saying memory could not be read and automatically shuts down, can you help me fix it?.[/QUOTE]
That’s a pretty generic Windows error isn’t it? Not sure what it could have to do with my map – though it is pretty huge and relatively complex so it may be a spec issue.
[QUOTE=5kyl1n3r;14270585]EP2 adapt please?! i have orange box myself but this map is soooo awesome that i want to host it on my LAN next weekend :D[/QUOTE]
Glad you like it. – I may adapt it at some point in the future however it won’t be for quite some time.
Wow.
I just nostalgia'd from the Angel Island part.
hey john try to make v2 and put some soinc stuff or mario or something
Well do you know anything that will help me fix the problem?, Because i'd really like to test out this map.
You got potencial.. But you make SHIT! Please add me on steam, and I give you a real idea, btw im Super Admin on all servers that are ownd by DD, And Im a member in the highest administration of DD, so add me on steam, "bromma53"
[QUOTE=Gurra;15247129]You got potencial.. But you make SHIT! Please add me on steam, and I give you a real idea, btw im Super Admin on all servers that are ownd by DD, And Im a member in the highest administration of DD, so add me on steam, "bromma53"[/QUOTE]
You've got a real way with words...
It looks great! Could use a bit of work here and there, but awesome overall. Well done! Now I just wanna see this Taj Mahal you're talking about XD
I wonder, how do you create a map?
I don't understand how to use Source SDK...
Can you help me out?
-Gorm
[QUOTE=Glace the Wolf;16403131]I wonder, how do you create a map?
I don't understand how to use Source SDK...
Can you help me out?
-Gorm[/QUOTE]
[url]http://www.facepunch.com/showthread.php?t=770351[/url]
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