[QUOTE=Firegod522;33343551]I managed to get the whole model to export so that we aren't missing sides.
Now to throw it into source and get it working.[/QUOTE]
Yeh you left about 20 un-compiled models in the dropbox ^_^
have fun getting the textures to compile, last time it didn't work for us, isnt the limit 32 not 150? xD
[img]http://dl.dropbox.com/u/3779442/Screenshots/spiral_mountain_revised.PNG[/img]
45 models in this shot. Now time to turn them into brushes, as none of them have collisions.
Right, i'm not doing banjo's house, ill do the water fall area first, keen to see how you will get the grass to work
Now it's starting to take shape.
Anymore progress on the map?
A dragon ate me in skyrim. That is my progress right now. Pine ~should~ be working on the map.
How many maps are planned to be ported in? I would love to see as many as possible if not all, but I know it must be a lot of effort perfecting everything.
Grunty's lair is really the only one I really want to see. The others are just bonuses.
I like the look of spiral mountain though so far.
To me, it would basically be the best thing ever if all of the maps in both Banjo-Kazooie and Banjo-Tooie were ported to Garrysmod, but that would be mountains of work for only one or two people :P
I seriously doubt anyone would do that for free.
We're lucky we get spiral mountain.
[QUOTE=~Myst;33412449]I seriously doubt anyone would do that for free.
We're lucky we get spiral mountain.[/QUOTE]
A guy can dream though, can't he D:
How would I remake a map like this?
[QUOTE=Kavukamari;33414877]A guy can dream though, can't he D:
How would I remake a map like this?[/QUOTE]
A fair bit experience with modelling and mapping.
[QUOTE=Kavukamari;33414877]A guy can dream though, can't he D:
How would I remake a map like this?[/QUOTE]
Porting models, adding all new brushes, porting textures.
It's extremely tedious and time consuming, not to mention completely impossible if you don't know exactly what you are doing.
we're up to the stage of making weird shape brushes over the model, i got abit distracted so ill start when i get back tonight
okay.
Banjo is one of my favorites. I love what your doing here.
It should be done by the end of this week
[sp]Valve Time.[/sp]
[QUOTE=pinecleandog;33488251]It should be done by the end of this week
[sp]Valve Time.[/sp][/QUOTE]
[b]Coming Fall 2024, The Banjo Kazooie Map Pack![/b]
I can wait. since it's only one week for a single BK map to be finished.
Anymore luck on this?
Can we get an update?
[QUOTE=LtShinySides;33571540]Can we get an update?[/QUOTE]
no
[QUOTE=Firegod522;33571653]no[/QUOTE]
Well, i actually have no idea what to say
well fine then mr stingy.
btw.. how do you plan on optimizing this map with it being basically a wide open flatgrass type of map? Is the entire map a model?
[QUOTE=mopman999;33265191]the spawns would be awful. if you were on blu you would get rocketed every time you get out of the spawn[/QUOTE]
Read the last bit.
[QUOTE=pinecleandog;33572927]Well, i actually have no idea what to say[/QUOTE]
say "yes i will give you an update" then post content
[sp]please?[/sp]
Or you could all be patient?
Christ.
listen to to sphinxa guys. I may have a long youtube vid in the making, but im willing to be patient.
I've just been taken on as a programmer for someones mod team, i should really get this done,
Sphinxa if you want, come help me, what is left isn't extremely that difficult
[QUOTE=pinecleandog;33589519]I've just been taken on as a programmer for someones mod team, i should really get this done,
Sphinxa if you want, come help me, what is left isn't extremely that difficult[/QUOTE]
If you're online tonight Pineclean I have a few hours spare, would love to help reincarnate banjo kazooie to source :smile:
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