[QUOTE=pac0master;34252689]Got problem with the lighting :/ and this is screwing up the map[/QUOTE]
How so? Send us a picture and the compile log. It's probably something easy to fix.
[QUOTE=paulisdead18;34264333]How so? Send us a picture and the compile log. It's probably something easy to fix.[/QUOTE]
Oh well ok :P
This is the Old map but i still have the same problem .. I only want to remove the ugly shadow efect on the walls :/ i tryed to compile with -final or something like that .. this is the result
[img]http://img201.imageshack.us/img201/2273/gmdeadrisingentrancepla.jpg[/img]
[img]http://img4.imageshack.us/img4/2273/gmdeadrisingentrancepla.jpg[/img]
[img]http://img685.imageshack.us/img685/6842/gmdeadrisingentranceplab.jpg[/img]
Will you at some stage have lights along those walkways?
yes i did make light this is the result .. if i add too many light the compilation take an hour
[QUOTE=pac0master;34276250]yes i did make light this is the result .. if i add too many light the compilation take an hour[/QUOTE]
That ain't right - do you have a weak CPU or is it not optimized with func_details yet?
well my cpu isnt realy good lol its a pentium G620 dual core .. im looking for a better one
but yeah! I have to func detail alots of things
[QUOTE=pac0master;34279216]well my cpu isnt realy good lol its a pentium G620 dual core .. im looking for a better one
but yeah! I have to func detail alots of things[/QUOTE]
That is better than what I have. :smith:
What is your light_environment pitch yaw and roll?
[QUOTE=pac0master;34279216]well my cpu isnt realy good lol its a pentium G620 dual core .. im looking for a better one
but yeah! I have to func detail alots of things[/QUOTE]
Thats about the same I have - just optimize your map with func details as you map on, when you most definetly know what geometry doesn't add to the visleafs being constructive.
I've said it before, since you are in a playtesting stage, you should probably set VIS to fast (but not for the final compile)
It REALLY speeds up the compile process, but it does make you map unoptimized, but since it's an early stage, it wont slow anything down... yet.
Im still using a 2.4 ghz single core cpu :downs:
Well ive tryed to make more Func Details and this is what ive got :O
error: displacement found on a(n) func_detail entity - not supported (entity 1, brush 148)
Description:
You have tied a displacement to an entity. Displacements aren't supposed to be entities. (they don't need to be func_detail, vvis.exe ignores them anyway). Displacements can't move around. Period. Forget about parenting them.
Solution:
Find your displacement and de-entify it. The easiest method to find it in a big map is to select all displacements at once (select the "displacements" visgroup (in the visgroup-window to the right in Hammer), then press "mark") in the ignore group mode (button "IG"). Now tie all of the displacements to an entity, and "to world" them again right after that while they are still selected.
Well This is what [url]http://www.interlopers.net/errors/[/url]
is telling me
Here is the Error
[quote]** Executing...
** Command: "c:\program files (x86)\steam\steamapps\pac0master\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\pac0master\half-life 2\hl2" "C:\Program Files (x86)\Steam\SteamApps\pac0master\sourcesdk_content\hl2\mapsrc\gm_deadRising-EntrancePlaza-A4-c.vmf"
Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\pac0master\half-life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\pac0master\sourcesdk_content\hl2\mapsrc\gm_deadRising-EntrancePlaza-A4-c.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 1, brush 148)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\pac0master\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\pac0master\half-life 2\hl2" "C:\Program Files (x86)\Steam\SteamApps\pac0master\sourcesdk_content\hl2\mapsrc\gm_deadRising-EntrancePlaza-A4-c"
Valve Software - vvis.exe (Sep 15 2011)
2 threads
reading c:\program files (x86)\steam\steamapps\pac0master\sourcesdk_content\hl2\mapsrc\gm_deadRising-EntrancePlaza-A4-c.bsp
Error opening c:\program files (x86)\steam\steamapps\pac0master\sourcesdk_content\hl2\mapsrc\gm_deadRising-EntrancePlaza-A4-c.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\pac0master\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\pac0master\half-life 2\hl2" "C:\Program Files (x86)\Steam\SteamApps\pac0master\sourcesdk_content\hl2\mapsrc\gm_deadRising-EntrancePlaza-A4-c"
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\pac0master\sourcesdk_content\hl2\mapsrc\gm_deadRising-EntrancePlaza-A4-c.bsp
Error opening c:\program files (x86)\steam\steamapps\pac0master\sourcesdk_content\hl2\mapsrc\gm_deadRising-EntrancePlaza-A4-c.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\pac0master\sourcesdk_content\hl2\mapsrc\gm_deadRising-EntrancePlaza-A4-c.bsp" "c:\program files (x86)\steam\steamapps\pac0master\garrysmod\garrysmod\maps\gm_deadRising-EntrancePlaza-A4-c.bsp"
The command failed. Windows reported the error:
"Le fichier spécifié est introuvable."[/quote]
You made a displacement a func_detail. Select all your displacements and turn them back into brushes with the ToWorld button.
Yeah, just do what it says. Get rid of the func_details that are causing the problem. Basically, don't use func_detail on displacements at all, and you shouldn't get that error again.
func_detail is very useful, but shouldn't be overused. Just use it on detail brushes, or, well, brushes that aren't necessarily meant to block the players view, like the columns you made in the plaza. Floors, ceilings, walls, and other stuff of that nature generally should not be func_detail.
Hope this helps.
[quote] don't use func_detail on displacements[/quote]
I dont know which one is a displacement :O
im kinda confused because for me a displacement is a moving object or what ever that move but nothing in there can move
if im wrong how do i find it .. ..
[QUOTE=pac0master;34291711]I dont know which one is a displacement :O
im kinda confused because for me a displacement is a moving object or what ever that move but nothing in there can move
if im wrong how do i find it .. ..[/QUOTE]
[url]https://developer.valvesoftware.com/wiki/Displacement[/url]
to find that brush go to 'view' and then to 'go to brush number' and put there the id number of the faulty brush in.
[QUOTE=pac0master;34291711]I dont know which one is a displacement :O
im kinda confused because for me a displacement is a moving object or what ever that move but nothing in there can move
if im wrong how do i find it .. ..[/QUOTE]
A displacement is a single sided plane that can be manipulated to create terrain.
It isn't something that can move.
[QUOTE=IronPhoenix;34292414]A displacement is a single sided plane that can be manipulated to create terrain.
It isn't something that can move.[/QUOTE]
Oh ok cool i know what is it lol its the only way i know to make the White Column :/
so if i remove them it should work fine
[QUOTE=pac0master;34293377]Oh ok cool i know what is it lol its the only way i know to make the White Column :/
so if i remove them it should work fine[/QUOTE]
You just need to selectthen and hit the to world button. Don't attach them to any entity.
yup its working fine :D
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