[QUOTE=Callinstead;44356981]There will be some historical places in the map, but first the other buildings must be completed. The project [B]will[/B] need some extra help with mapping.[/QUOTE]
I'll happily help depending on what you guys need. You guys want me to make some prefab buildings (usable and unusable) or something or is it something else?
[QUOTE=GTbrawlers;44360954]I'll happily help depending on what you guys need. You guys want me to make some prefab buildings (usable and unusable) or something or is it something else?[/QUOTE]
That would be awesome, just remember that all the buildings will have interiors of some degree. Things like houses, dockside buildings, etc are needed but you can do whatever you would like to do.
[QUOTE=GTbrawlers;44349730]I like the general feel of the way its going, it's more tropical and mediterranean rather than these slum looking things people are posting of favelas built into mountainsides.[/QUOTE]
they're not slums, and certainly not favelas. where'd you even get that idea?
although i agree that they are unsuitable for this map.
[QUOTE=Callinstead;44361149]That would be awesome, just remember that all the buildings will have interiors of some degree. Things like houses, dockside buildings, etc are needed but you can do whatever you would like to do.[/QUOTE]
Understood, I'll give it a shot if I get some spare time this week.
[QUOTE=Chrille;44361974]they're not slums, and certainly not favelas. where'd you even get that idea?
although i agree that they are unsuitable for this map.[/QUOTE]
I know the example pictures aren't, It just reminds me of that kind of stuff.
[QUOTE=soldierrob;44353255]Beach bar WIP
I tried to add some more Italian style.
[img_thumb]http://cloud-3.steampowered.com/ugc/795190344749444089/B7C085313649F5F8FFF68BDA5AD3D28BF2967C2B/[/img_thumb]
Suggestions are welcome :smile:[/QUOTE]
The grass looks repetitive, you should fix that. The house looks amazing though.
[QUOTE=matt000024;44363341]The grass looks repetitive, you should fix that. The house looks amazing though.[/QUOTE]
I tried making a grass texture and adding some rock with it but now you can see it repeat 1000 times
the sand texture is better.
You could always add a greener texture around the perimeter of the house to give the impression of a well kept lawn . Heck you could do that in several locations and throw in a 'sprinkler' system model.
The landscape textures are heavy WIP, it's just two textures. :v: We will definitely flesh out the way the environment looks when we have more buildings done.
Small update.
[img_thumb]http://cloud-4.steampowered.com/ugc/794064971729663167/E48171021BAE2E4151F0E02C3FF4F06E11452367/[/img_thumb]
[img_thumb]http://cloud-4.steampowered.com/ugc/794064971729665228/4610810EF86B4CE270DBADE85726EEFA5520B0C1/[/img_thumb]
More stuff
Motel/Hotel Wip
[img_thumb]http://cloud-3.steampowered.com/ugc/794064971808473733/B65022C4717EF61AD309CACBDB3198943CD5B76C/[/img_thumb]
[img_thumb]http://cloud-2.steampowered.com/ugc/794064971808476316/B28803A03E7B1199EA3D9353D8E2B956FF008AF1/[/img_thumb]
[QUOTE=soldierrob;44409378]More stuff
Motel/Hotel Wip
[img_thumb]http://cloud-3.steampowered.com/ugc/794064971808473733/B65022C4717EF61AD309CACBDB3198943CD5B76C/[/img_thumb]
[img_thumb]http://cloud-2.steampowered.com/ugc/794064971808476316/B28803A03E7B1199EA3D9353D8E2B956FF008AF1/[/img_thumb][/QUOTE]
First image:
*Lamp post on a beach like that?
*Nice details
*Add a handrail of some sort to that outdoor staircase.
[QUOTE=soldierrob;44409378]More stuff
Motel/Hotel Wip
[img_thumb]http://cloud-3.steampowered.com/ugc/794064971808473733/B65022C4717EF61AD309CACBDB3198943CD5B76C/[/img_thumb]
[img_thumb]http://cloud-2.steampowered.com/ugc/794064971808476316/B28803A03E7B1199EA3D9353D8E2B956FF008AF1/[/img_thumb][/QUOTE]
i dont get the tiled hotel floor and whats with the satellite on the patio?
It does look strange, rest assured that most of the buildings will be redesigned and receive care in construction.
I think the satellite on the patio gives it more of an American motel kind of feel and I guess the floor should be a carpet rather than tiled.
I think it will be possible to optimize but the problem with gmod is that when you spawn entities (Npcs, vehicles and also players) they wont fade like props so we need to find a way to fix this and this could also fix big part of the lag in the game.
Maybe we can add some kind of lua script to the map or we need to contact garry to add this to his game to fix this problem...
[QUOTE=soldierrob;44439339]I think it will be possible to optimize but the problem with gmod is that when you spawn entities (Npcs, vehicles and also players) they wont fade like props so we need to find a way to fix this and this could also fix big part of the lag in the game.
Maybe we can add some kind of lua script to the map or we need to contact garry to add this to his game to fix this problem...[/QUOTE]
That sounds like a good idea, especially for bigger open maps.
It doesn't matter how good the map is optimized if you spawn 100 npcs it will lag like shit..
The vehicle seats do seem to fade as props but how :P
[QUOTE=Rammelslakje;44439417]That sounds like a good idea, especially for bigger open maps.[/QUOTE]
[QUOTE=soldierrob;44439339]I think it will be possible to optimize but the problem with gmod is that when you spawn entities (Npcs, vehicles and also players) they wont fade like props so we need to find a way to fix this and this could also fix big part of the lag in the game.[/QUOTE]
logic_timer that triggers every 5 or 10 seconds:
OnTimer player AddOutput fademindist 768
OnTimer player AddOutput fademaxdist 1024
you can use it for props that aren't part of the map too:
OnTimer prop_physics* AddOutput fademindist 768
OnTimer prop_physics* AddOutput fademaxdist 1024
(the * wildcard makes it affect prop_physics as well as prop_physics_multiplayer)
I'm not too familiar with GMod entity specifics, but it should work for pretty much anything.
thanks, I will need to test this because there were some static props from l4d2 and those weren't fading
[QUOTE=Satin Storm;44440889]logic_timer that triggers every 5 or 10 seconds:
OnTimer player AddOutput fademindist 768
OnTimer player AddOutput fademaxdist 1024
you can use it for props that aren't part of the map too:
OnTimer prop_physics* AddOutput fademindist 768
OnTimer prop_physics* AddOutput fademaxdist 1024
(the * wildcard makes it affect prop_physics as well as prop_physics_multiplayer)
I'm not too familiar with GMod entity specifics, but it should work for pretty much anything.[/QUOTE]
I will be using this map for my island rp, i cant wait.
Will there be a military base? I am also a little worried if this map will have enough apartments and houses to hold a moderately large amount of players.
There will be apartments as well as houses, not sure about a military base though, Limnos comes to mind, but a large base would deform the landscape too much and not really make sense in a small world "map".
[QUOTE=nickster50;44452289]Will there be a military base? I am also a little worried if this map will have enough apartments and houses to hold a moderately large amount of players.[/QUOTE]
I'm currently working on a new city map based on detroit but I could have a go at making Altis or Stratis (depending on which is smaller, I forgot).
Cool that would be awesome. :rock:
WiP of something!
[IMG_thumb]https://dl.dropboxusercontent.com/u/52242457/WiPrailings.png[/IMG_thumb]
Obviously something for INFRA :v:
Lighthouse/distillation stack/smokestack?
[editline]5th April 2014[/editline]
Propably the first one.
Does anyone know a good rp island map to use temp while this is being made?
[QUOTE=nickster50;44475621]Does anyone know a good rp island map to use temp while this is being made?[/QUOTE]
Depends what features you are looking for on this map.
Also for this map I think it might be a nice touch to have a few wind turbines scattered about if you are having any mountainous terrain.
I kind of need something like this map for the time being. But I have yet to find a alternative map to this so ill just wait for this to be released.
you can check out my older map [url]http://steamcommunity.com/sharedfiles/filedetails/?id=187930698[/url]
but its not perfect ...
[QUOTE=nickster50;44480744]I kind of need something like this map for the time being. But I have yet to find a alternative map to this so ill just wait for this to be released.[/QUOTE]
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