Thank you, I'll post an update if I figure it out.
EDIT: Also HL2RP is a gamemode where you can roleplay some "slightly customized" HL2 lore, Mostly citizen RP.
Thank you so much gigabite for solving this problem for me, One more thing.. Can I remove the scanline, Do I need to edit the vmt in order to do that? Also:
[IMG]http://puu.sh/drFKK/1c7e2ea58e.jpg[/IMG]
Looks great!
Edit the vmt and make it look like this:
[code]
"UnlitGeneric"
{
"$basetexture" "_rt_Camera"
"%tooltexture" "dev/dev_tvmonitor512"
"$surfaceprop" "glass"
}
[/code]
And you can delete dev_scanline2.vtf
I haven't tested this but it should work.
[QUOTE=GiGaBiTe;46699669]Edit the vmt and make it look like this:
[code]
"UnlitGeneric"
{
"$basetexture" "_rt_Camera"
"%tooltexture" "dev/dev_tvmonitor512"
"$surfaceprop" "glass"
}
[/code]
And you can delete dev_scanline2.vtf
I haven't tested this but it should work.[/QUOTE]
Actually I did a work around and just edited the scanline to a blank texture. It looks absolutely great!
[IMG]http://puu.sh/dsaRn/c9d74b09f7.jpg[/IMG]
[I]You uh.. Enjoying yourself there, Breen?[/I]
[QUOTE=GiGaBiTe;46695847]I'd have to make a separate map for the camera logic, the map I have it in has tons of custom content and it would be a pain in the arse to pack it all up to make it work right.[/QUOTE]
That's understandable.
Mind if I ask you some more questions about this two camera thing? I'm curious why you set up the loop like you did, and also how it looks in game (since you said YouTube recorded it wrong)
[url]https://www.mediafire.com/?aijcszcbtve5lu0[/url]
Don't know if map works, hammer has been retarded for the past few days. I forgot to put the source in it, but it's a simple map that can be decompiled.
Each of the walled off rooms have cameras in them where you can put stuff.
Woah, this is awesome! Thank you! Downloading now
edit: Alright, so I was doing it right. That's about what mine looked like.
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