• GM_SHIP2! (W.I.P.)
    374 replies, posted
[IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20113.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20114.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20115.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20116.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20117.jpg[/IMG]
never mind
-snip-
Dude, are you Finnish?
Huh, [url=http://sputnik53.arkku.net/gmf/forums/index.php?action=profile;u=5]me[/url]?
[QUOTE=Stene]Dude, are you Finnish?[/QUOTE] Yes, he is.
Yay I'm not only Finnish in here :D
Damn i can't wait for this...
Does this map require Gmod 10? Cuz there are some gmod 10 owners that claim that Gmod 9 is better for comics, and this map would be very useful for posing and comics.
[QUOTE=flashn00b]Does this map require Gmod 10? Cuz there are some gmod 10 owners that claim that Gmod 9 is better for comics, and this map would be very useful for posing and comics.[/QUOTE] Hi and welcome to Under The Hood class! Garry's Mod is a "modification" that runs on the source engine. The Source engine is powering most Steam games now, that's except for the older games like Doom 1, Hexen and Half Life 1. The Source engine likes .bsp files. That's how it works. If you make a map for Counter Strike: Source, guess what? You can launch it in Half life 2! Except the textures would be missing... Guess what? Garry's mod 10 does NOT add any content like textures! :o wow you say? Wait there is more! :D Garry's mod 10 is not as evil as you all think! If an user makes a map for it it (that's not based on LUA! I'm talking pure map here!) it will be play able on anything that's fluffy and runs on the Source engine! Amazing! So yeah, you can run the map.
wow, you are awesome.
Hope its finished soon!
It will take some weeks.
[QUOTE=Shadow7]Hi and welcome to Under The Hood class! Garry's Mod is a "modification" that runs on the source engine. The Source engine is powering most Steam games now, that's except for the older games like Doom 1, Hexen and Half Life 1. The Source engine likes .bsp files. That's how it works. If you make a map for Counter Strike: Source, guess what? You can launch it in Half life 2! Except the textures would be missing... Guess what? Garry's mod 10 does NOT add any content like textures! :o wow you say? Wait there is more! :D Garry's mod 10 is not as evil as you all think! If an user makes a map for it it (that's not based on LUA! I'm talking pure map here!) it will be play able on anything that's fluffy and runs on the Source engine! Amazing! So yeah, you can run the map.[/QUOTE] Quit being a smartass... I had problems running the first gm_ship map when i planned on using it for comics.
good work.
[QUOTE=flashn00b]Quit being a smartass... I had problems running the first gm_ship map when i planned on using it for comics.[/QUOTE] Wireframe?
the aquarium looks sweet :D
[IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20122.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20123.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20124.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20125.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20126.jpg[/IMG]
[QUOTE=oskutin]Wireframe?[/QUOTE] Yep. Will this problem be present if gm_ship2 is played on Gmod 9? Oh, and the interior of the ship should have speakers on the ceiling playing the song "Beyond the Sea"
[QUOTE=oskutin][IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20122.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20123.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20124.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20125.jpg[/IMG] [IMG]http://i209.photobucket.com/albums/bb50/pokale1/gm_ship20126.jpg[/IMG][/QUOTE] Your textures are really nice.
[QUOTE=flashn00b]Yep. Will this problem be present if gm_ship2 is played on Gmod 9? Oh, and the interior of the ship should have speakers on the ceiling playing the song "Beyond the Sea"[/QUOTE] I don't know.
I just came from the test server, it looks a bit WIP now but, it has some nice features as leaving-, and docking to the harbor.
Nice shop, but where is all the liquor and candies? And that shopping cart looks very weird. They don't have them at ships, only those baskets to put food in.
You maybe got bloom on turn it of and you will see different. :) Have a nice day!
Oskutin has problem that he places lights always 1 unit away from the lamp, and then they look overebright. And he should make the lights none quadratic, and make them Linear. I mean the Hammer settings.
[QUOTE=Stene]Nice shop, but where is all the liquor and candies? And that shopping cart looks very weird. They don't have them at ships, only those baskets to put food in.[/QUOTE] It is not yet ready :) [b]Edit:[/b] [QUOTE=Stene]Oskutin has problem that he places lights always 1 unit away from the lamp, and then they look overebright. And he should make the lights none quadratic, and make them Linear. I mean the Hammer settings.[/QUOTE] I am little poor at effects and lighting.
[QUOTE=oskutin]It is not yet ready :) [b]Edit:[/b] I am little poor at effects and lighting.[/QUOTE] Quick unrelated question, English isn't your primary language, is it? Map looks awesome, Well, Better than i can do. Keep it up!
[QUOTE=Jimmy422]Quick unrelated question, English isn't your primary language, is it? Map looks awesome, Well, Better than i can do. Keep it up![/QUOTE] Finnish is my primary language.
Juu, mä ja oskutin puhutaan suomea :D Suomi on parempi ku Englanti! But oskutin, why is it so hard to place lights a little more lower from the lamps. Because then they would not look so screwed up.
[QUOTE=Stene]Juu, mä ja oskutin puhutaan suomea :D Suomi on parempi ku Englanti! But oskutin, why is it so hard to place lights a little more lower from the lamps. Because then they would not look so screwed up.[/QUOTE] I have spaced some :/
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