Laboratory of Advanced Technology. (Possibly Community Project.)
155 replies, posted
I've yet to try that program to be honest. I'll give it a go should I find myself in brush limit trouble.
[media]http://www.youtube.com/watch?v=BYw-CSn0ylI[/media]
Kinda early video of the teleporters.
Looking pretty good. Maybe add some kind of light flash as it teleports, and a loud sound. It's still a prototype after all.
Aww I wanted you to get in it.
Yeah, i have to still tweak the effects. And you can't teleport yourself through it. Maybe i'll make it so you can, idk.
Updated the OP to allow for the first four premium lab spots to be claimed. Check for more details.
I'm going to attempt to make some things for this.
Is it possible to make something that you could sit on and it would wove where you aim it?
Like a massive turret.
[QUOTE=~ZOMG;19492023]Is it possible to make something that you could sit on and it would wove where you aim it?
Like a massive turret.[/QUOTE]
With lua, yes, Not so sure with just hammer.
ahhh the particle editor makes no sence.
[QUOTE=Elementality;19492931]ahhh the particle editor makes no sence.[/QUOTE]
It's actually easy once you understand everything. I may offer some help, but not much.
[QUOTE=SweetSwifter;19422409]
Lab 001 - SweetSwifter - Matter to Energy Projects.
Lab 002 - xxx - xxx.
Lab 003 - xxx - xxx
Lab 004 - xxx - xxx.
First come, first get. Just be sure that, if you get one of those spots, your lab is worth it. If it's total bullcrap, I'll switch it with one which deserves it more. Hah![/QUOTE]
I would love to have one of the smaller rooms once they open up, perhaps you could hold a spot for me on that ;) I'm thinking advanced matter manipulation or weather manipulation.
I'll take one of the larger rooms for a chemical laboratory (I know some test tube models n shit).
[QUOTE=SweetSwifter;19490984]Updated the OP to allow for the first four premium lab spots to be claimed. Check for more details.[/QUOTE]
Would you answer my question?
[QUOTE=Zally13;19479712]Can I have an outside area? Pretty please? If so, thank you.[/QUOTE]
[QUOTE=Lord Pirate;19453315]I was bored earlier today and had a dabble in Hammer and came up with this. Needs texturing and whatnot (and annoyingly the video framerate makes the things that spin appear slower than they actually are) but I'm quite pleased considering I haven't done any serious entity work for a few months.
[media]http://www.youtube.com/watch?v=oQIjyvCMMA4[/media]
I also have another idea I may work on and fit it on the other side of the room.[/QUOTE]
How else do you think they make those 5 hour energy drinks??
Im going to try and make something for this...
[QUOTE=Zally13;19500268]Would you answer my question?[/QUOTE]
It was said before that I'm not sure if the building will have an outside area at all. First I want to finish the building to see if I'm starting to hit any limits.
Im in SweetSwifter..
Il try for multiple machines
i dont use hollow for anyting more than a quick skybox :P
Update incoming, also added to the OP.
[media]http://i46.tinypic.com/2my0x3q.jpg[/media]
[media]http://i47.tinypic.com/szbl05.jpg[/media]
This last, large room will be seperated. The two side doors you can see lead to also large rooms, for large projects. If you want either of these, CLAIM THEM using the method in the OP.
[media]http://i49.tinypic.com/35ip3th.jpg[/media]
Texture work is progressing. Floor textures may or may not be final. I know they look odd, but they look much, much better in game.
I compiled the entire map, and right now, I'm at about 12 percent of the brush limit, so I don't think that will be any problem. My only concern is optimisation. I've already func_detail'd the tiny bits, made sure to leave large walls and that as World Brushes. But when I run mat_wireframe 2 I still see a lot of things rendered. I really want to avoid using window occluders because the fact that you can see people working inside the labs is awesome.
Also, there will [b]most likely[/b] be a courtyard outside. I'll stick the complex in a night time environment, enclosed by mountains and a single, locked road with a gate. This is not entirely sure just yet though.
Thank god the texture on the floor is WIP
It looks like snow...
[editline]03:18PM[/editline]
Still beautiful to the eyes though :smile:
I know, I know. Truly, it looks better in game because it's not such a focus. :c
If I make a room, it doesn't have to stick to a certain theme right? Like physical manipulation. Can it be multiple things with different catagories?
this reminds me of a map someone made ages ago that was really good... it was like a giant lab with loads of different things in it, fuck, really wish i remembered the name.
[editline]04:08PM[/editline]
also, hey, just saying but in the template, the curve at the arches doesnt meet up properly with the support that hangs from the roof. need to use the vertex tool a little bit on the arch to join it.
You can put multiple things in a room without relation to one another. It's best to keep some sort of theme though, but it isn't required.
[editline]05:11PM[/editline]
Oh, and thanks for the head's up on the arch. I thought I fixed that.
I'll be sure to check the rooms once I have them all, and fix said error should it occur/not been fixed by the person that turned the room in.
I'l take lab 3 if thats ok :)
Read the description in the OP on how to claim a room. :3
I don't want random people to come by, claim a room, then build some half-assed shit and never turn it in you see.
Ohh yeah i read it.
My projects to do with gravity, i have two containers which they will be no gravity in leaveing props etc to float randomly in the chamer when the switch is triggered.
I get pics shortly just compiling
You mean... you're doing exactly what I already have done, including a custom particle effect, sound and light.
Read my OP, you pretty much do what I did.
Never mind me then, Sorry.
Might host a little project for the community like this.
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