• Is it preferred to have geometry figures (E.g. walls) by the power of two?
    75 replies, posted
Then what's after Omegabyte? Qoppabyte? Stigmabyte? P.s. [code]Million - 1,000,000 Billion - 1,000,000,000 Trillion - 10^12 Quadrillion - 10^15 Quintillion - 10^18 Sextillion - 10^21 Septillion - 10^24 Octillion - 10^27 Nonillion - 10^30 Decillion - 10^33 Undecillion - 10^36 Doedecillion - 10^39 Tredecillion - 10^42 Quattuordecillion - 10^45 Quindecillion - 10^48 Sexdecillion - 10^51 Septendecillion - 10^54 Octodecillion - 10^57 Novemdecillion - 10^60 Vigintillion - 10^63 Trigintillion - 10^93 Googol - 10^100 - shown for comparison Quadragintillion - 10^123 Quinquagintillion - 10^153 Sexagintillion - 10^183 Septuagintillion - 10^213 Octogintillion - 10^243 Nonagintillion - 10^273 Centillion - 10^303 Cenuntillion - 10^306 Duocentillion - 10^309 Centretillion - 10^312 Ducentillion - 10^603 Trecentillion - 10^903 Quadringentillion - 10^1203 Quingentillion - 10^1503 Sescentillion - 10^1803 Septingentillion - 10^2103 Octingentillion - 10^2403 Nongentillion - 10^2703 Millillion - 10^3003 *Platillion - 10^6000 Myrillion - 10^30003 Micrillion - 10^ 3000003 Nanillion - 10^ 3billion3 Picillion - 10^ 3trillion3 Femtillion - 10^ 3quadrillion3 Attillion - 10^ 3 quintillion3 Zeptillion - 10^ 3sextillion3 Yoctillion - 10^ 3septillion3 Xonillion - 10^ 3octillion3 Vecillion - 10^ 3nonillion3 Mecillion - 10^ 3decillion3 Duecillion - 10^ 3undecillion3 Trecillion - 10^ 3doedecillion3 Tetrecillion - 10^ 3tridecillion3 Pentecillion - 10^ 3quattuordecillion3 Hexecillion - 10^ 3quindecillion3 Heptecillion - 10^ 3sexdecillion3 Octecillion - 10^ 3septendecillion3 Ennecillion - 10^ 3octodecillion3 Icosillion - 10^ 3novemdecillion3 Triacontillion - 10^ (3x10^90+3) Googolplex - 10^10^100 - shown for comparison Tetracontillion - 10^ (3x10^120+3) Pentacontillion - 10^ (3x10^150+3) Hexacontillion - 10^ (3x10^180+3) Heptacontillion - 10^ (3x10^210+3) Octacontillion - 10^ (3x10^240+3) Ennacontillion - 10^ (3x10^270+3) Hectillion - 10^ (3x10^300+3) Killillion - 10^ (3x10^3000+3) Megillion - 10^ (3x10^3million +3) Gigillion - 10^ (3x10^3billion +3) Terillion - 10^ (3x10^3trillion +3) Petillion - 10^ (3x10^3quadrillion +3) Exillion - 10^ (3x10^3quintillion +3) Zettillion - 10^ (3x10^3sextillion +3) Yottillion - 10^ (3x10^3septillion +3) Xennillion - 10^ (3x10^3octillion +3) Dakillion - 10^ (3x10^3nonillion +3) - old name vekillion Hendillion - 10^ (3x10^3decillion +3) - old name mekillion Dokillion - 10^ (3x10^3undecillion +3) - old name duekillion Tradakillion - 10^ (3x10^3doedecillion +3) - old name trekillion Tedakillion - 10^ (3x10^3tridecillion +3) - old name tetrekillion Pedakillion - 10^ (3x10^3quattuordecillion +3) - old name pentekillion Exdakillion - 10^ (3x10^3quindecillion +3) - old name hexekillion Zedakillion - 10^ (3x10^3sexdecillion +3) - old name heptekillion Yodakillion - 10^ (3x10^3septendecillion +3) - old name octekillion Nedakillion - 10^ (3x10^3octodecillion +3) - old name ennekillion Ikillion - 10^ (3x10^(3x10^60) +3) - old name twentillion Ikenillion - 10^ (3x10^(3x10^63) +3) Icodillion - 10^ (3x10^(3x10^66) +3) Ictrillion - 10^ (3x10^(3x10^69) +3) - old name triatwentillion Icterillion - 10^ (3x10^(3x10^72) +3) Icpetillion - 10^ (3x10^(3x10^75) +3) Ikectillion - 10^ (3x10^(3x10^78) +3) Iczetillion - 10^ (3x10^(3x10^81) +3) Ikyotillion - 10^ (3x10^(3x10^84) +3) Icxenillion - 10^ (3x10^(3x10^87) +3) Trakillion - 10^ (3x10^(3x10^90) +3) - old name thirtillion Googolduplex - 10^10^10^100 - shown for comparison Tekillion - 10^ (3x10^(3x10^120) +3) - old name fortillion Pekillion - 10^ (3x10^(3x10^150) +3) - old name fiftillion Exakillion - 10^ (3x10^(3x10^180) +3) - old name sixtillion Zakillion - 10^ (3x10^(3x10^210) +3) - old name seventillion Yokillion - 10^ (3x10^(3x10^240) +3) - old name eightillion Nekillion - 10^ (3x10^(3x10^270) +3) - old name nintillion Hotillion - 10^ (3x10^(3x10^300) +3) - old name hundrillion Botillion - 10^ (3x10^(3x10^600) +3) Trotillion - 10^ (3x10^(3x10^900) +3) Totillion - 10^ (3x10^(3x10^1200) +3) Potillion - 10^ (3x10^(3x10^1500) +3) Exotillion - 10^ (3x10^(3x10^1800) +3) Zotillion - 10^ (3x10^(3x10^2100) +3) Yootillion - 10^ (3x10^(3x10^2400) +3) Notillion - 10^ (3x10^(3x10^2700) +3) Kalillion - 10^ (3x10^(3x10^3000) +3) - old name thousillion Dalillion - 10^ (3x10^(3x10^6000) +3) Tralillion - 10^ (3x10^(3x10^9000) +3) Talillion - 10^ (3x10^(3x10^12,000) +3) Palillion - 10^ (3x10^(3x10^15,000) +3) Exalillion - 10^ (3x10^(3x10^18,000) +3) Zalillion - 10^ (3x10^(3x10^21,000) +3) Yalillion - 10^ (3x10^(3x10^24,000) +3) Nalillion - 10^ (3x10^(3x10^27,000) +3) Dakalillion - 10^ (3*10^ (3*10^30,000) +3) - also called *manillion Hotalillion - 10^ (3*10^ (3*10^300,000) +3) - also called *lakhillion Mejillion - 10^ (3x10^(3x10^3,000,000) +3) Dakejillion - 10^ (3*10^ (3*10^30,000,000) +3) - also called *crorillion Hotejillion - 10^ (3*10^ (3*10^300,000,000) +3) - also called *awkillion Googoltriplex - 10^10^10^10^100 - shown for comparison Gijillion - 10^ (3x10^(3x10^3,000,000,000) +3) *Bentrizillion - 10^ (6*10^ (6*10^ (6*10^6billion))) Astillion - 10^ (3x10^(3x10^3trillion) +3) Lunillion - 10^ (3x10^(3x10^3quadrillion) +3) Fermillion - 10^ (3x10^(3x10^3quintillion) +3) Jovillion - 10^ (3x10^(3x10^3sextillion) +3) Solillion - 10^ (3x10^(3x10^3septillion) +3) Betillion - 10^ (3x10^(3x10^3octillion) +3) Glocillion - 10^ (3x10^(3x10^3nonillion) +3) Gaxillion - 10^ (3x10^(3x10^3decillion) +3) Supillion - 10^ (3x10^(3x10^3undecillion) +3) Versillion - 10^ (3x10^(3x10^3dodecillion) +3) Multillion - 10^ (3x10^(3x10^3tredecillion) +3) *Around 200 other numbers* Here's a millillion by the way: 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 One astillion is one million times the number above. Trillquadquintsexsepoctnondecundecduo is one Astrillion times the number millillion. So duplicate the number above one million times and take the number you get and multiply it by itself. Now take that number and paste it one millillion times. Then multiply it by itself. Then you have 1 Trillquadquintsexsepoctnondecundecduo. Note that 10^10^100 = 10^10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000[/code]
imagine if had that much RAM...
[QUOTE=ZemogT;16096175] *numbers* [/QUOTE] Oh fuck,
This thread is amazingly derailed.
[QUOTE=l337k1ll4;16104021]This thread is amazingly derailed.[/QUOTE] Yup. And interesting.
[QUOTE=ZemogT;16093012](Nanobyte, milibits, Keirfabyte) 1 Bit = Binary Digit 8 Bits = 1 Byte 1024 Bytes = 1 Kilobyte 1024 Kilobytes = 1 Megabyte 1024 Megabytes = 1 Gigabyte 1024 Gigabytes = 1 Terabyte 1024 Terabytes = 1 Petabyte 1024 Petabytes = 1 Exabyte 1024 Exabytes = 1 Zettabyte 1024 Zettabytes = 1 Yottabyte 1024 Yottabytes = 1 Brontobyte 1024 Brontobytes = 1 Geopbyte 1024 Geopbytes = 1 Saganbyte 1024 Saganbytes = 1 Pijabyte 1024 Pijabytes = 1 Alphabyte 1024 Alphabytes = 1 ??? More fun facts: 1 petabit equals one quadrillion bytes. (Petabit is the one over terra) There's 1000000000000000000000000000000000000000 bytes in an alphabyte. (Edit: That's 1 Duodecillion)[/QUOTE] 1 Bit = Binary Digit 8 Bits = 1 Byte 1024 Bytes = 1 Kilobyte 1024 Kilobytes = 1 Megabyte 1024 Megabytes = 1 Gigabyte 1024 Gigabytes = 1 Terabyte 1024 Terabytes = 1 Petabyte 1024 Petabytes = 1 Exabyte 1024 Exabytes = 1 Zettabyte 1024 Zettabytes = 1 Yottabyte 1024 Yottabytes = 1 Brontobyte 1024 Brontobytes = 1 Geopbyte 1024 Geopbytes = 1 Saganbyte 1024 Saganbytes = 1 Pijabyte 1024 Pijabytes = 1 Alphabyte 1024 Alphabytes = 1 Betabyte 1024 Betabytes = 1 Gammabyte 1024 Gammabytes = 1 Deltabyte 1024 Deltabytes = 1 Epsilonbyte 1024 Epsilonbytes = 1 ???
2009...
[QUOTE=J!m;35530096]2009...[/QUOTE] And magnoalejo wins the award for the biggest bump of the century...
This thread is almost as old as my join date. Only, it isn't. Fine, more like j!m's, you young 'un.
I remember when this thread was made.
I remember when i was made
What a great first post, welcome to Facepunch. [editline]12th April 2012[/editline] dont let the door hit you on the way out
Aww...so many young 'uns posting. Yeh, this is me taking the piss out of post date elitism.
Oh how lovely. But yeah , it usually is. It doesn't really help in any way , but a majority of textures have repeating or tiling sections at power of 2 dimensions , ie. 32 and 64.
[QUOTE=Firegod522;35531560]I remember when this thread was made.[/QUOTE] I remember when I made this thread. I mean holy shit I am never in the mapping section, and the first time I drop by in [I]ages[/I] I see a 3 year old thread I made.
This thread is old.
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