• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
I don't even know why I did this, I just felt like mapping. You know, one of those kinds of feelings. [THUMB]http://i.cubeupload.com/r0SoRE.jpg[/THUMB] [sp]Could use a 3D Skybox though[/sp]
That floor looks pretty paper-thin. You should make the thickness of that at least around 8 or 16 units.
[QUOTE=Skerion;39933962]That floor looks pretty paper-thin. You should make the thickness of that at least around 8 or 16 units.[/QUOTE] But that would make the floor below it noticeably shorter than the second floor. How would I get past that?
[QUOTE=KnightVista;39934113]But that would make the floor below it noticeably shorter than the second floor. How would I get past that?[/QUOTE] 128 unit wall, 8 unit middle piece, 128 unit wall it's just about finding an appropriate texture for the middle brush [editline]16th March 2013[/editline] like this [img]http://i.imgur.com/gl406zr.jpg[/img]
[QUOTE=€r!k;39934208]Click to get fullscreen. Just a test of combining brushes with models (window are models). [/QUOTE] That street reminds me of a Dutch city. Is it based on Amsterdam by any chance?
[t]http://cloud-2.steampowered.com/ugc/867214052337235728/6B477A804F98A8B315E2EAB6F4AAC404E0240EF9/[/t] [t]http://cloud-2.steampowered.com/ugc/867214052337233808/57A422C849E819C894412699447D56A38A2F6E21/[/t] [t]http://cloud-2.steampowered.com/ugc/867214052337216920/31F0ACA8A28D9C906975CEB4770AA1C88E75F0BF/[/t] TTT_DustyCrops_v1 is finished. Already not happy with how somethings turn out so... ONWARD TO V2.
[QUOTE=€r!k;39935215]No, Dresden.[/QUOTE] Ah, I see now. Anyways it looks great, those window models really give the buildings a lot more depth.
[IMG]http://puu.sh/2iTad[/IMG] Auto garage in an urban ruins sort of environment. I think I'm going to remove it as it feels kind of out of place in its current surroundings, thoughts? [IMG]http://puu.sh/2iTnj[/IMG] I would have taken a screenie in game but I compiled only a small section of it, sorry. It's a pretty big map.
[QUOTE=€r!k;39934208]Click to get fullscreen. [URL="http://www.erikszeug.de/files/Pictures/Half-Life2/Maps/RP_Neustadt/RP_Neustadt_Prototyp_1.jpg"][IMG]http://www.erikszeug.de/files/?img=Pictures/Half-Life2/Maps/RP_Neustadt/RP_Neustadt_Prototyp_1.jpg[/IMG][/URL] [URL="http://www.erikszeug.de/files/Pictures/Half-Life2/Maps/RP_Neustadt/RP_Neustadt_Prototyp_2.jpg"][IMG]http://www.erikszeug.de/files/?img=Pictures/Half-Life2/Maps/RP_Neustadt/RP_Neustadt_Prototyp_2.jpg[/IMG][/URL] [URL="http://www.erikszeug.de/files/Pictures/Half-Life2/Maps/RP_Neustadt/RP_Neustadt_Prototyp_3.jpg"][IMG]http://www.erikszeug.de/files/?img=Pictures/Half-Life2/Maps/RP_Neustadt/RP_Neustadt_Prototyp_3.jpg[/IMG][/URL] [URL="http://www.erikszeug.de/files/Pictures/Half-Life2/Maps/RP_Neustadt/RP_Neustadt_Prototyp_4.jpg"][IMG]http://www.erikszeug.de/files/?img=Pictures/Half-Life2/Maps/RP_Neustadt/RP_Neustadt_Prototyp_4.jpg[/IMG][/URL] Just a test of combining brushes with models (window are models).[/QUOTE] Makes me think of some kind of street the Nazi's would use to parade on.
RP_Biocoast For gmod and hl2dm, still needs a ton of work but it's taking shape nicely. The exterior/interior bunker was done by me, dock, and skybox by Zabmagi. [IMG_THUMB]http://www.engineserver.net/hlcontent/valve/es_collab_v260000.jpg[/IMG_THUMB] [IMG_THUMB]http://www.engineserver.net/hlcontent/valve/es_collab_v31b0001.jpg[/IMG_THUMB]
I really like the fog in the second picture. Did you do anything special with it?
[QUOTE=TurtleeyFP;39939675]I really like the fog in the second picture. Did you do anything special with it?[/QUOTE] Not really, just a 3D skybox, and color variation between the sun, and fog.
I figured the last image didn't show much of what I'm making, so here's what I've done since then. [img]http://filesmelt.com/dl/herewegomountain0000.jpg[/img]
[QUOTE=someguyihate;39943128]I figured the last image didn't show much of what I'm making, so here's what I've done since then. [img]http://filesmelt.com/dl/herewegomountain0000.jpg[/img][/QUOTE] Did you make those rocks with displacements or that models?
models
Looks like you had some inspiration from the elder scrolls, am I correct?
Could you possibly hit me up with a link for the bamboo, and trees?
What the hell happened to the FP Texture Collab?
[QUOTE=cardboardtheory;39944994]What the hell happened to the FP Texture Collab?[/QUOTE] ^ this, I want to know. I've been looking around a week or two ago and I just couldn't find anything. I'd be totally up for a new one.
[QUOTE=wauterboi;39945486]^ this, I want to know. I've been looking around a week or two ago and I just couldn't find anything. I'd be totally up for a new one.[/QUOTE] I left the dropbox folder considering nothing ever happened, it's likely still there I guess? If I recall the guy that created it is very busy so I suppose he's not adding people anymore to it.
As far as I know it just vanished from my DP one day.
Well, I PM'd the guy a while back to ask if I could be added, and I never got a response back.
Yep, Hostel. The thing disappeared, and so did the textures in my map for the collab. Damn.
I was waiting for people to request textures, and if I recall right, no one ever did. I left it because it was taking up too much room in my dropbox and I needed to move files around. I could be up for it again, but I'd rather a different way for me to contribute then dropbox.
I was about to use some of the textures in it too. kinda sucked.
[video=youtube;QgKGNhj55r4]http://www.youtube.com/watch?v=QgKGNhj55r4&feature=youtu.be[/video] added train tracks to my map, almost ready for release. train is something from workshop I did not make.
[QUOTE=Phone-Booth;39949372]I was waiting for people to request textures, and if I recall right, no one ever did. I left it because it was taking up too much room in my dropbox and I needed to move files around. I could be up for it again, but I'd rather a different way for me to contribute then dropbox.[/QUOTE] Except for that corkboard texture remember from me I might set something up, but for now I'll just have to deal with these grey undefined textures.
if needed I have a save of the whole folder with everyone's stuff
Can you post it somewhere? Pretty please? (Maybe even in the Dropbox folder so we can all get it down, even though that's ironic)
[QUOTE=SilentlyWeeps;39939638]RP_Biocoast [IMG_THUMB]http://www.engineserver.net/hlcontent/valve/es_collab_v260000.jpg[/IMG_THUMB] [/QUOTE] That black text with white background overlay doesn't look very good. You should put effort into something that looks like it fits in the environment you made. [QUOTE=someguyihate;39943128] [img]http://filesmelt.com/dl/herewegomountain0000.jpg[/img][/QUOTE] Are all of the models made by you or did you download the models from some website?
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