• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE] [IMG]http://cloud-2.steampowered.com/ugc/578999152655693566/0D4EC93EC025892AB173C44F11F64A11BA0A5F7E/[/IMG] [/QUOTE] Started making a basic Cat Walk for TF2 for those who enjoy collecting items more then playing the game Probably about done, doing to texture it next
[QUOTE=vladnag;42024385]Started making a basic Cat Walk for TF2 for those who enjoy collecting items more then playing the game Probably about done, doing to texture it next[/QUOTE] If anything at first I thought it was similar to the Korean border office rooms where they have it split so they can talk stuff out.
Aanndd it's done! So happy with it since this is the first map i've done lighting and texturing on and actually liked it! Also my first real map finished! I kind of sped through it, took me about 4 hours! Anyone want an upload? I know it looks a little empty, the idea was to have the focus purely on the people on the cat walk [IMG]http://cloud-2.steampowered.com/ugc/578999152658591992/45FF895D5D641C66D43C1909327B1FD4285C97CF/[/IMG]
Guys I absolutely need to make an Elysium map but Jaykin and Stanley stuff is taking up my time What do I do guys
-Removed giant ugly thing- Making a futuristic aim_ag_texture_city This is a "ladder" which will be a func push I suppose, also, how might I make this texture 'glow'
[QUOTE=Wreckles;42028894][IMG]http://i.imgur.com/lyd7G96.jpg[/IMG] Making a futuristic aim_ag_texture_city This is a "ladder" which will be a func push I suppose, also, how might I make this texture 'glow'[/QUOTE] $selfillum 1, now I'm not sure if they fixed selfillum and transparency in the same material.
Had a buddy of mine test out a map that I've been working on. He managed to get caught in one of the events. [media]http://www.youtube.com/watch?v=4UtrbCmODGg[/media]
[QUOTE=azgag;42029248]$selfillum 1, now I'm not sure if they fixed selfillum and transparency in the same material.[/QUOTE] They damn well better have fixed that shit by now I swear to ... I mean, yeah. I hope they have. [URL="http://i.imgur.com/ZKUTunJ.jpg"][IMG]http://i.imgur.com/ZKUTunJh.jpg[/IMG][/URL] [URL="http://i.imgur.com/KB0Y7sX.jpg"][IMG]http://i.imgur.com/KB0Y7sXh.jpg[/IMG][/URL] [URL="http://i.imgur.com/WXxmi1I.jpg"][IMG]http://i.imgur.com/WXxmi1Ih.jpg[/IMG][/URL]
[QUOTE=hiyougami;42028808]Guys I absolutely need to make an Elysium map but Jaykin and Stanley stuff is taking up my time What do I do guys[/QUOTE] Just keep pushing it off, as long as no one finds out, it's all good. whoops
Let's map together, right now, oooh yeah, in sweet harmony ♫ [url]https://plus.google.com/hangouts/_/e0d3edab85b8efaaf8e19431f252176af1b6cd06?hl=en[/url]
remember that rubble map i was working on? well, i restarted work on it again. i haven't done much, save for a major overhaul of the lighting. whereas the previous iteration was predominantly blue, i gave the sunlight a more orange-y hue to create a nice contrast. also, i started compiling it with HDR. :v: some pics [thumb]http://filesmelt.com/dl/13540830642081628378_2013-08-31_00003.png[/thumb][thumb] http://filesmelt.com/dl/13540830642081628378_2013-08-31_00004.png[/thumb] [thumb] http://filesmelt.com/dl/13540830642081628378_2013-08-31_00005.png[/thumb][thumb] http://filesmelt.com/dl/13540830642081628378_2013-08-31_00007.png[/thumb] cc is welcome as always.
[IMG]http://files.1337upload.net/uliuliuli_1.png[/IMG] Made railroad props.
[QUOTE=oskutin;42032124][IMG]http://files.1337upload.net/uliuliuli_1.png[/IMG] Made railroad props.[/QUOTE] black-ice is somewhere in the world right now having a massive orgasm
[QUOTE=LewyJudge12;42032160]black-ice is somewhere in the world right now having a massive orgasm[/QUOTE] They're not PHX gauge, they're Finnish/Russian gauge :v:
[QUOTE=oskutin;42032178]They're not PHX gauge, they're Finnish/Russian gauge :v:[/QUOTE] in that case black-ice is somewhere in the world right now crying :(
[QUOTE=l33tkill;42029388]Had a buddy of mine test out a map that I've been working on. He managed to get caught in one of the events. [media]http://www.youtube.com/watch?v=4UtrbCmODGg[/media][/QUOTE] I can't wait for this to be finished, looks fantastic.
[QUOTE=Kebab;42034964]I can't wait for this to be finished, looks fantastic.[/QUOTE] Thank you! I hope I can get it completed soon. I keep throwing estimated dates out there but I never seem to follow through with them. So instead here's what I have left to do. [t]http://i.imgur.com/id4xDAn.png[/t] The green areas are planned and are ready to be put into effect, and the yellow areas are for the sake of adding space in case other ideas arise. The middle-right area still needs to be finished up before I continue with the rest. And I only have 5 events out of the 31 that I plan to add. So that might take some time too.
[QUOTE=l33tkill;42029388]Had a buddy of mine test out a map that I've been working on. He managed to get caught in one of the events. [media]http://www.youtube.com/watch?v=4UtrbCmODGg[/media] [/QUOTE] The [sp]red eyes in the door slot[/sp] made me legitimately jump in shock. I'm usually not one for horror games, but I would definitely play this.
I always find a lot of horror maps "predictable". You'll see a long hallway, with only one entrance and exit and usually an open door and usually just think "there is going to be something in there". Id like for the maps to be more dynamic, where some doors will open if you go into a certain room, or do something first.
[QUOTE=Shirky;42037508]I always find a lot of horror maps "predictable". You'll see a long hallway, with only one entrance and exit and usually an open door and usually just think "there is going to be something in there". Id like for the maps to be more dynamic, where some doors will open if you go into a certain room, or do something first.[/QUOTE] there was a great article about Visceral Games's thought process when making one of the Dead Space game, how they used sound and effects to make the horror events less predictable, I'll see if I can find it, it was pretty interesting.
[QUOTE=Shirky;42037508]I always find a lot of horror maps "predictable". You'll see a long hallway, with only one entrance and exit and usually an open door and usually just think "there is going to be something in there". Id like for the maps to be more dynamic, where some doors will open if you go into a certain room, or do something first.[/QUOTE] I'm trying to make the majority of the events only hit if the correct sequence of steps are taken to trigger it. For instance you find yourself walking the same hallway a few times to accomplish a set of tasks. Well that 6th time through the event will trigger, something the player wouldn't expect thinking that the hallway was already safe in the first place.
[QUOTE=azgag;42037601]there was a great article about Visceral Games's thought process when making one of the Dead Space game, how they used sound and effects to make the horror events less predictable, I'll see if I can find it, it was pretty interesting.[/QUOTE] I only played the first one but from what I remember it went shooty bit shooty bit shooty bit jump scare shooty bit shooty bit shooty bit jump scare
[QUOTE=l33tkill;42029388]Had a buddy of mine test out a map that I've been working on. He managed to get caught in one of the events. [media]http://www.youtube.com/watch?v=4UtrbCmODGg[/media][/QUOTE] I really liked the red eyes part. It wasn't exactly a jump scare, but I got scared.
Streaming some level design on my Twitch if you guys are interested. Working on a competitive map on a Senator's estate. [url]www.twitch.tv/critdev[/url]
[QUOTE=l33tkill;42029388]Had a buddy of mine test out a map that I've been working on. He managed to get caught in one of the events. [media]http://www.youtube.com/watch?v=4UtrbCmODGg[/media][/QUOTE] Very nice, but I'm fairly certain that most people won't look in every door's slot
[B]BEHOLD! A SHITTY MAP![/B] [thumb]http://cloud-2.steampowered.com/ugc/578999152722292836/F0842E55208D6D66E822A5A8B4BFC09698225612/[/thumb] [thumb]http://cloud-4.steampowered.com/ugc/578999152722283868/F597C2F9089E0B539458DEDD014E4C616F99C77E/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/578999152722279314/F1C677FCC5A41E0DF53770F74C3C805C31B7C3FF/[/thumb] yes, it's a wip.
Years ago, I ported Morbias, a popular map from the first Unreal, to TF2. However, it was [B]UGLY AS [I]SHIT[/I][/B]. Therefore, I gave it another go. Original map: [IMG]http://images3.wikia.nocookie.net/__cb20090613114532/unreal/pl/images/c/c7/DmMorbias1.jpg[/IMG] Old remake: [IMG]http://www.tfmaps.com/img/ss/morbias_1950.jpg[/IMG] [B][I][U]New remake:[/U][/I][/B] [B][I][/I][/B](which takes some aspects, like the rounded, more spaced apart pillars, from the UT3 version) [IMG]http://cloud-2.steampowered.com/ugc/595887651323950846/DBB89A03D38889A79031321652163BADF26256DB/[/IMG] First release coming soon.
[QUOTE=chipsnapper2;42043226][B]BEHOLD! A SHITTY MAP![/B] [thumb]http://cloud-2.steampowered.com/ugc/578999152722292836/F0842E55208D6D66E822A5A8B4BFC09698225612/[/thumb] [thumb]http://cloud-4.steampowered.com/ugc/578999152722283868/F597C2F9089E0B539458DEDD014E4C616F99C77E/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/578999152722279314/F1C677FCC5A41E0DF53770F74C3C805C31B7C3FF/[/thumb] yes, it's a wip.[/QUOTE] i know it's a wip, but tbh it looks like you just hollowed a cube, gave it some textures, and tossed in random stuff. what is it supposed to be, really?
[QUOTE=LewyJudge12;42032160]black-ice is somewhere in the world right now having a massive orgasm[/QUOTE] Shh don't tell them! [editline]1st September 2013[/editline] [QUOTE=oskutin;42032178]They're not PHX gauge, they're Finnish/Russian gauge :v:[/QUOTE] Motherf-... [IMG]http://copy-cat.co/wp-content/uploads/dawson-crying.jpeg[/IMG] [editline]1st September 2013[/editline] [QUOTE=LewyJudge12;42032841]in that case black-ice is somewhere in the world right now crying :([/QUOTE] [img]http://assets.nydailynews.com/polopoly_fs/1.1199435!/img/httpImage/image.jpg_gen/derivatives/landscape_635/putin.jpg[/img] [highlight](User was banned for this post ("reaction images, not learning" - Orkel))[/highlight]
Did a train too [img]http://files.1337upload.net/did_a_train_too.png[/img]
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