• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=ATIXIUM;42107030]WIP RP map that is suppose to compete with downtown v2, But I am not fully satisfied, since this is a Test to experiment with the layout :\ (Inspired by HL2 architecture of course) [IMG]http://i71.servimg.com/u/f71/14/24/17/53/2013-016.jpg[/IMG][/QUOTE] Seeing layouts and stuff for RP maps like this makes me want to go create an RP map... Shame my motivation is little to none. :smile:
Loved this building from an MtG card, whipped it up real quick. [img]http://i.imgur.com/VuXQ29r.jpg[/img] [img]http://i.imgur.com/WARtNEX.jpg[/img]
Working on another tube station for SFM/GMod: [t]http://i.imgur.com/J5xtqqc.jpg[/t] [t]http://i.imgur.com/SOmoqej.jpg[/t] [t]http://i.imgur.com/tgH2s6m.jpg[/t] [t]http://i.imgur.com/53spnJd.jpg[/t] [t]http://i.imgur.com/ISV2v15.jpg[/t]
[QUOTE=TRLEChippers;42109482]Working on another tube station for SFM/GMod: [t]http://i.imgur.com/SOmoqej.jpg[/t][/QUOTE] Now specmap these textures :) You can even draw vector rectangles over the bumpmap over some of the bricks and add 3%-4% opacity 45 degree varied bump colouring to them, so that different bricks reflect in different directions. Then again I may be thinking too much of the new stations [IMG]http://www.hopkins.co.uk/custom_images/800x555/usr/images/projects/109/project_page/wes_03.jpg[/IMG] [IMG]http://www.viewpictures.co.uk/ImageThumbs/MH-WSJL-0001/3/MH-WSJL-0001_WESTMINSTER_UNDERGROUND_STATION_JUBILEE_LINE_PLATFORM_VIEW.jpg[/IMG] [img]http://i.imgur.com/IKx2ph1.png[/img] DICE senior artist Mikael Nellfors (creator of [URL="http://www.mikaelnellfors.com/?p=g&s=bf3"]Operation Métro[/URL]) helping me out on the Source semi-recreation I made back in June 2011. Thought I might pass the feedback along!
[thumb]http://i.imgur.com/uiQhoh4.jpg[/thumb] [thumb]http://i.imgur.com/rbTX1Q6.jpg[/thumb] [thumb]http://i.imgur.com/GT639uh.jpg[/thumb] [thumb]http://i.imgur.com/VgTsU7O.jpg[/thumb] [thumb]http://i.imgur.com/btdyFqr.jpg[/thumb] [thumb]http://i.imgur.com/bpsmwTr.jpg[/thumb] The last 2 images, there is a storm outside - With visable rain and random lighting+thunder that briefly lights the entire area up.
Started on creating a sundeck [img]http://i193.photobucket.com/albums/z105/sporkfire222/ttt_yacht_alpha690002_zpsf8441236.jpg[/img] [img]http://i193.photobucket.com/albums/z105/sporkfire222/ttt_yacht_alpha690000_zps4191dbd4.jpg[/img] Hole in the middle is a skylight overlooking the yacht's staircase, I broke it before taking the picture.
[QUOTE=Azzator;42087047][thumb]http://cloud-4.steampowered.com/ugc/617280195756241513/506F63BF9DC08ED413E6CF9FD1D7E5A36D8AEA0A/[/thumb] for those who don't know, it's a vertical lift bridge. still a heavy wip as you can see, but i just wanted thoughts on how i could improve it/make it more realistic.[/QUOTE] That is one sexy ass bridge
[img]https://dl.dropboxusercontent.com/u/11039877/Screenshots/MapPimpage/wetconcrete.gif[/img] Animated rainy concrete! c: [URL="http://cloud-3.steampowered.com/ugc/578999836247554558/44EF45E0668BF82B14E8CE06282882807F6A39D1/"][IMG]http://cloud-3.steampowered.com/ugc/578999836247554558/44EF45E0668BF82B14E8CE06282882807F6A39D1/1024x435.resizedimage[/IMG][/URL]
A quickie somebody asked for. Its for some type of 'air battle' gamemode. [img]https://dl.dropboxusercontent.com/u/7633313/gm_aether_aerodromes0000.gif[/img]
This was in the comments on the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=169600867"]GM_BigIsland[/URL] YouTube trailer. [IMG]http://i.imgur.com/XkQYERK.png[/IMG] This is something that actually happened. Know what? Fuck you, Internet. We win. Stinger and I win. Everyone can go home now.
[QUOTE=hiyougami;42114880][img]https://dl.dropboxusercontent.com/u/11039877/Screenshots/MapPimpage/wetconcrete.gif[/img] Animated rainy concrete! c: [URL="http://cloud-3.steampowered.com/ugc/578999836247554558/44EF45E0668BF82B14E8CE06282882807F6A39D1/"][IMG]http://cloud-3.steampowered.com/ugc/578999836247554558/44EF45E0668BF82B14E8CE06282882807F6A39D1/1024x435.resizedimage[/IMG][/URL][/QUOTE] is that a flowing texture layered on a concrete wall or is the concrete texture itself animated?
[QUOTE=Azzator;42108088] fuck i wish i knew how to create flowmaps :/[/QUOTE] I downloaded a program for making Flowmaps a while ago but I didn't figure out how to add it to Source. It's making Images like that. [img]http://lh5.ggpht.com/_VelpN_FHzhk/TFfR5wtG9WI/AAAAAAAAArA/6OAS0TSTZC8/flowmap_thumb2.png?imgmax=800[/img] Credit to who ever made it. I do not remember where i downloaded it... Here i uploaded it on dropbox [url]https://www.dropbox.com/s/vm953wnhvsp2bhd/flowed.zip[/url]
[QUOTE=pac0master;42116797]I downloaded a program for making Flowmaps a while ago but I didn't figure out how to add it to Source. It's making Images like that. [img]http://lh5.ggpht.com/_VelpN_FHzhk/TFfR5wtG9WI/AAAAAAAAArA/6OAS0TSTZC8/flowmap_thumb2.png?imgmax=800[/img] Credit to who ever made it. I do not remember where i downloaded it... Here i uploaded it on dropbox [url]https://www.dropbox.com/s/vm953wnhvsp2bhd/flowed.zip[/url][/QUOTE] Only L4D2, Portal 2, and ASW support the flowmap shader, and since it's not open you can't port it over to EP2 which sucks.
[QUOTE=Armageddon104;42116820]Only L4D2, Portal 2, and ASW support the flowmap shader, and since it's not open you can't port it over to EP2 which sucks.[/QUOTE] and CSGO
[QUOTE=Armageddon104;42116820]Only L4D2, Portal 2, and ASW support the flowmap shader, and since it's not open you can't port it over to EP2 which sucks.[/QUOTE] Crap i though the 2013 update was updating the old source.... Dammit Valve! [editline]8th September 2013[/editline] [QUOTE=|Arblarg|;42115097]A quickie somebody asked for. Its for some type of 'air battle' gamemode. [img]https://dl.dropboxusercontent.com/u/7633313/gm_aether_aerodromes0000.gif[/img][/QUOTE] Where can i get some nice waving plants?
[QUOTE=HoliestCow;42112160] [thumb]http://i.imgur.com/btdyFqr.jpg[/thumb] [thumb]http://i.imgur.com/bpsmwTr.jpg[/thumb] The last 2 images, there is a storm outside - With visable rain and random lighting+thunder that briefly lights the entire area up.[/QUOTE] These are surprisingly serene considering the stark lighting contrast and the general environment. Nice work.
[QUOTE=Azzator;42116655]is that a flowing texture layered on a concrete wall or is the concrete texture itself animated?[/QUOTE] The diffuse of the concrete itself is animated to warp from the water - the water displacement map also darkens and lightens the texture as it flows over. The bumpmap was made from the displacement map and the VMT is set so that the bumpmap does not affect the diffuse lighting. Base texture was made in After Effects CS6 using various fractal noise overlays set to evolve cyclically and move downward at different speeds.
[QUOTE=Azzator;42108088] fuck i wish i knew how to create flowmaps :/[/QUOTE] Assuming you're using something with flowmap support, pm me.
[QUOTE=Zanarias;42117551]These are surprisingly serene considering the stark lighting contrast and the general environment. Nice work.[/QUOTE] Thanks! The soundscapes of these areas are generally quieter then some of the other locations.
[thumb]http://cloud-3.steampowered.com/ugc/1100291190080029674/7B1ECE3615331637571D8C6B5241996BD848F777/[/thumb]
[QUOTE=Armageddon104;42128161][thumb]http://cloud-3.steampowered.com/ugc/1100291190080029674/7B1ECE3615331637571D8C6B5241996BD848F777/[/thumb][/QUOTE] that is pretty interesting, I would make the suggestion of moving those mirrors just a few units forward so they don't appear completely flush with the wall. If you want them flush against the wall, I think a trim between the mirrors and arch would be helpful.
Decided to sit down for four or five hours and make a start on something special. [t]http://cloud-4.steampowered.com/ugc/578999952016388542/150D6F030C6795EABEEB0F9BD76AD0C0299DB6D5/[/t] [t]http://cloud-3.steampowered.com/ugc/578999952016391285/87EC19D330DE48D10805FF4F4F6445F005CBC6C1/[/t] [t]http://cloud-3.steampowered.com/ugc/578999952016538104/1D8614A80384AD23E21B8918EF81A0A5487E3B07/[/t] [t]http://cloud-4.steampowered.com/ugc/578999952016540619/2BEE992C001601A6FD76220C220D58C64B8BE62C/[/t]
[IMG]http://i.imgur.com/2eEtlZN.jpg[/IMG] Not technically a map, but I plan on turning these into models...or I would if Propper worked. Still need to make the 2x1 glass door, blast/fire/airlock doors, and the AI and secure storage doors.
[QUOTE=hiyougami;42128882]Decided to sit down for four or five hours and make a start on something special. [t]http://cloud-4.steampowered.com/ugc/578999952016388542/150D6F030C6795EABEEB0F9BD76AD0C0299DB6D5/[/t] [t]http://cloud-3.steampowered.com/ugc/578999952016391285/87EC19D330DE48D10805FF4F4F6445F005CBC6C1/[/t] [t]http://cloud-3.steampowered.com/ugc/578999952016538104/1D8614A80384AD23E21B8918EF81A0A5487E3B07/[/t] [t]http://cloud-4.steampowered.com/ugc/578999952016540619/2BEE992C001601A6FD76220C220D58C64B8BE62C/[/t][/QUOTE] it looks gorgeous, especially the lighting, but it could use some more detail like barriers, stoplights, signs or whatever. reminds me a lot of mirror's edge.
[QUOTE=hiyougami;42128882]Decided to sit down for four or five hours and make a start on something special. [t]http://cloud-4.steampowered.com/ugc/578999952016388542/150D6F030C6795EABEEB0F9BD76AD0C0299DB6D5/[/t] [t]http://cloud-3.steampowered.com/ugc/578999952016391285/87EC19D330DE48D10805FF4F4F6445F005CBC6C1/[/t] [t]http://cloud-3.steampowered.com/ugc/578999952016538104/1D8614A80384AD23E21B8918EF81A0A5487E3B07/[/t] [t]http://cloud-4.steampowered.com/ugc/578999952016540619/2BEE992C001601A6FD76220C220D58C64B8BE62C/[/t][/QUOTE] Look's good, but the roads look real narrow. What width are they?
Apparently I learned how to model! [t]http://img541.imageshack.us/img541/5527/mnnn.png[/t] If anyone wants me to make a simple map prop for them I would be happy to do so! (please dont send me to the modelling section they only do guns and military dudes anyway)
[QUOTE=Kuro.;42128984][IMG]http://i.imgur.com/2eEtlZN.jpg[/IMG] Not technically a map, but I plan on turning these into models...or I would if Propper worked. Still need to make the 2x1 glass door, blast/fire/airlock doors, and the AI and secure storage doors.[/QUOTE] Looks a lot like the doors from the [I]Pillar of Autumn[/I] from Halo. Still cool though.
[QUOTE=Hawx;42129792]Look's good, but the roads look real narrow. What width are they?[/QUOTE] A cross between an English country road and a French woman.
[QUOTE=Cheshire_cat;42134409]Looks a lot like the doors from the [I]Pillar of Autumn[/I] from Halo. Still cool though.[/QUOTE] Nah, they're based on Space Station 13.
[QUOTE=Kuro.;42136619]Nah, they're based on Space Station 13.[/QUOTE] Wish there was a source version so much!
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