• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=ashton93;42454654]Is there any work-around yet for Valve breaking all the 2007 mods and Hammer?[/QUOTE] Yes. Open Source SDK. Make your own sourcemod for Source Engine 2007. (This gives you the OLD file directories + an installation of hammer.) Install Propper or whatever it is you require to that mod you made's directory. When you want to use whatever you want to use, save your map you're making for EP2 or whatever, reopen it via the Hammer editor in your 2007 installation, do what you've got to do, then copy the files across manually to the installation you're mapping in. (Which if you've not already gathered is now under the "common" directory instead of "<YourUsername>" which is why everything is broke.
[QUOTE=ashton93;42454654]Is there any work-around yet for Valve breaking all the 2007 mods and Hammer?[/QUOTE] I assume you are talking about Valves latest 2006/2007 update that came out in the last few days that broke everything again? Right click SDK base 2007 go to properties then betas and select the steam one (no password). That should fix it.
[T]http://filesmelt.com/dl/amironengine0010.jpg[/T] Hopefully this will be done at around Christmas
[QUOTE=J!m;42464985][T]http://filesmelt.com/dl/amironengine0010.jpg[/T] Hopefully this will be done at around Christmas[/QUOTE] What is it? It looks nice.
[QUOTE=HoliestCow;42467577]What is it? It looks nice.[/QUOTE] Its a corridor for my spaceship witch i will have to propper due to hitting 80% on brushsides.
Doing a remake of an official map from the Counter Strike beta that was scrapped and removed from the game before the release. [t]http://cloud-2.steampowered.com/ugc/867233077370307821/29617765A7BC0FAA830E540EE41B5CC427CBFF99/[/t] [t]http://cloud-2.steampowered.com/ugc/867233077370311321/56BAD4528D37379FFC62ED7E3364D3DED6D4FE0D/[/t] [t]http://cloud-2.steampowered.com/ugc/867233077370314781/8834D908DD5469A046003F1BA29F50ED945153F0/[/t] [t]http://cloud-2.steampowered.com/ugc/867233077370318740/F74B67D707EF6558CC61E3CB69B1735B220023F2/[/t]
[QUOTE=Skerion;42458255]Interesting map, though you're going to want to work some more on some of your rooms since they look pretty bland and blocky. The room in the last screenshot looks pretty good compared to the others, though.[/QUOTE] I agree, but if you're going to use repeating textures; use custom ones instead of Valve's concrete. There are sharper and clearer textures that will make the level feel less blocky
ignore the transparent tile texture made an error in the vmf by accident. [URL=http://imgur.com/wGHbBue][IMG]http://i.imgur.com/wGHbBuel.jpg[/IMG][/URL][URL=http://imgur.com/5sfp0y5][IMG]http://i.imgur.com/5sfp0y5l.jpg[/IMG][/URL]
Please change that water texture to something flatter. The water waving around like that does not make any sense in an indoor pool.
also change that pool border texture
Our morph tool, which art in hammer, Hallowed be thy Name. Thy Kingdom come. Thy will be done in game, As it is in hammer. Give us this day our hourly error. And forgive us forgetting to crop the god damned things into triangles again, As we forgive you when you bug out and corrupt our saves. And lead us not into failure, But deliver us from blocky shapes. For thine is the kingdom, The power, and the curvyness, For ever and until Valve breaks you. Amen. [IMG]http://img31.imageshack.us/img31/4459/lpwe.png[/IMG] [i]Since it's not really worth another post, consider this an edit:[/i] [img]http://img24.imageshack.us/img24/9025/m7v4.png[/img] [img]http://img96.imageshack.us/img96/2724/vlb5.png[/img] [img]http://img853.imageshack.us/img853/8173/rdee.png[/img] [img]http://img5.imageshack.us/img5/6112/uk4w.png[/img]
[QUOTE=samuel2213;42476115]Please change that water texture to something flatter. The water waving around like that does not make any sense in an indoor pool.[/QUOTE] [QUOTE=GoldPlatinum;42476172]also change that pool border texture[/QUOTE] thanks for you're inputs , keep in mind that 1/3 of textures are placeholders I will replace them as soon I get hold of better ones. have some more WIP screenshots: [URL=http://imgur.com/ZcfpZda][IMG]http://i.imgur.com/ZcfpZdal.jpg[/IMG][/URL] [URL=http://imgur.com/nM4H9CR][IMG]http://i.imgur.com/nM4H9CRl.jpg[/IMG][/URL] [URL=http://imgur.com/52XPEo1][IMG]http://i.imgur.com/52XPEo1l.jpg[/IMG][/URL] its the ziba tower by the way. I still have many zones to finish up and get the models ripped somehow after that i want to host a gameplay test. what do you guys think? worth to make its own thread?
[QUOTE=DildoOfDaDoom;42479266]Pretty CS:GO Stuff[/QUOTE] I'd say yes to its own thread, I'd actually really like to play it. Looks clean and crisp.
[QUOTE=Wreckles;42463147][t]http://i.imgur.com/fuAp3X8.jpg[/t] [t]http://i.imgur.com/3mJPWXR.jpg[/t] [t]http://i.imgur.com/MsAksnv.jpg[/t][/QUOTE] Looks like to be a good map for Slaughtering my Ragdolls
[QUOTE=DildoOfDaDoom;42479266]thanks for you're inputs , keep in mind that 1/3 of textures are placeholders I will replace them as soon I get hold of better ones. have some more WIP screenshots: [URL=http://imgur.com/ZcfpZda][IMG]http://i.imgur.com/ZcfpZdal.jpg[/IMG][/URL] [URL=http://imgur.com/nM4H9CR][IMG]http://i.imgur.com/nM4H9CRl.jpg[/IMG][/URL] [URL=http://imgur.com/52XPEo1][IMG]http://i.imgur.com/52XPEo1l.jpg[/IMG][/URL] its the ziba tower by the way. I still have many zones to finish up and get the models ripped somehow after that i want to host a gameplay test. what do you guys think? worth to make its own thread?[/QUOTE] the lighting is pretty flat, and there doesn't seem to be a whole lot going on even for a map of that style, but wip so w/e.
yep, also lower the lightmap scale in certain places [editline]11th October 2013[/editline] also whats up with color correction? are you making one?
Here are parts of my W.I.P spaceship map for TTT, what do you guys think? [QUOTE][IMG]http://i.imgur.com/YS7k2h5.jpg[/IMG] [IMG]http://i.imgur.com/8V7hvrB.jpg[/IMG] [IMG]http://i.imgur.com/ALpWBHU.jpg[/IMG][/QUOTE] Nothing is final.
[QUOTE=CoveredPeas;42486901]Here are parts of my W.I.P spaceship map for TTT, what do you guys think? Nothing is final.[/QUOTE] imo it looks really bare. a typical spaceship corridor would probably have tons of shit going on, pipes, conduits, electrical boxes, trims and all that jazz. basically make it look a bit more complex. but whatever works for you, that's just how i like my spaceships. :v:
Optimized like hell and made it a bit prettier Before [t]http://filesmelt.com/dl/amironengine0012.jpg[/t] after [t]http://filesmelt.com/dl/amiron20000.jpg[/t] Compiled on fast so don't even bother telling me about the shadows.
getting some Space Hulk vibes from that
i made this funky looking corner piece in Hammer [img]http://filesmelt.com/dl/lol37.JPG[/img] any better way to do this? :v:
Just working on a big blastdoor for my soviet bunker. [t]http://abload.de/img/2013-10-11_00009tnkpn.jpg[/t] [t]http://abload.de/img/2013-10-11_00008b6jdg.jpg[/t] [t]http://abload.de/img/2013-10-11_00007vrjjr.jpg[/t] [t]http://abload.de/img/2013-10-11_00006gwksi.jpg[/t]
[IMG]http://cloud-2.steampowered.com/ugc/848092778920532466/F850AE84596E827B325F907883DED9D917755ACF/[/IMG] I was bored and made some small area, sorry I have no idea how to make this image smaller.
[QUOTE=Azzator;42488154]i made this funky looking corner piece in Hammer ~complex corner image~ any better way to do this? :v:[/QUOTE] Import the brush work into a modeling program and make it in there then export. Lighting will not look as good but since it's on the ceiling no one should really notice.
Anyone got any good ideas for a CS:GO map? I want to start mapping again, though my mind is like blank at the moment in terms of ideas.
[QUOTE=Hawx;42491215]Anyone got any good ideas for a CS:GO map? I want to start mapping again, though my mind is like blank at the moment in terms of ideas.[/QUOTE] well, its mid Fall, so think about making winter themed maps make a park, or a house, or a shop, etc...
Didn't there use to be a thread called "Mapping Resources Thread" or something along those lines, or am I remembering something else? I used the forum search and then googled it with no results. I recall it containing a crapton of goodies, including large texture packs and prop packs for mapping usage which I'm in need of
[QUOTE=Hawx;42491215]Anyone got any good ideas for a CS:GO map? I want to start mapping again, though my mind is like blank at the moment in terms of ideas.[/QUOTE] Anarchists causing problems on Halloween.
[QUOTE=VaSTinY;42491987]Didn't there use to be a thread called "Mapping Resources Thread" or something along those lines, or am I remembering something else? I used the forum search and then googled it with no results. I recall it containing a crapton of goodies, including large texture packs and prop packs for mapping usage which I'm in need of[/QUOTE] You're looking for Terrenteller's old Mapping Encyclopedia, I think, here it is. [url]http://www.facepunch.com/showthread.php?t=519418[/url] Alot of the links are dead but it's still useful.
[QUOTE=DildoOfDaDoom;42475094]ignore the transparent tile texture made an error in the vmf by accident. [URL=http://imgur.com/wGHbBue][IMG]http://i.imgur.com/wGHbBuel.jpg[/IMG][/URL][URL=http://imgur.com/5sfp0y5][IMG]http://i.imgur.com/5sfp0y5l.jpg[/IMG][/URL][/QUOTE] This looks fimiliar, like I've seen it in a game before. I just can't put my finger on it....
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