• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=UnknownPredator;42515860]I like the feel of the map but fix the missing textures , rp_bathsalts?[/QUOTE] i'm working on that issue i had to move my shit over from the steampipe update lol [QUOTE=Azzator;42515951]would look better if the lighting wasn't so dull.[/QUOTE] noted think a sunset would look bitchin?
[IMG]http://i.imgur.com/n2UOQBx.jpg[/IMG] [IMG]http://i.imgur.com/Ubw9xvq.jpg[/IMG] [IMG]http://i.imgur.com/c5MpiBq.jpg[/IMG] This is by no means "my" map - I did make it some like 7 years ago but its basically just a recreation of my favorite halo 2 level, lockout. This was the first map I ever released, I found on steam workshop someone refurbished it and added in some textures, warper effects, snow and changed the skybox, they also added the power lines. So this is a great collaboration..8 year old map lol.
[QUOTE=Aspen;42516045] noted think a sunset would look bitchin?[/QUOTE] no night is good just add stuff like streetlights and maybe turn on some of those cars' headlights [editline]14th October 2013[/editline] [QUOTE=Wreckles;42516054][IMG]http://i.imgur.com/n2UOQBx.jpg[/IMG] [IMG]http://i.imgur.com/Ubw9xvq.jpg[/IMG] [IMG]http://i.imgur.com/c5MpiBq.jpg[/IMG] This is by no means "my" map - I did make it some like 7 years ago but its basically just a recreation of my favorite halo 2 level, lockout. This was the first map I ever released, I found on steam workshop someone refurbished it and added in some textures, warper effects, snow and changed the skybox, they also added the power lines. So this is a great collaboration..8 year old map lol.[/QUOTE] i like the concept but the execution is so ughhh
[QUOTE=Wreckles;42516054]This is by no means "my" map - I did make it some like 7 years ago but its basically just a recreation of my favorite halo 2 level, lockout. This was the first map I ever released, I found on steam workshop someone refurbished it and added in some textures, warper effects, snow and changed the skybox, they also added the power lines. So this is a great collaboration..8 year old map lol.[/QUOTE] I was never a fan of the Halo games, but I remember this map from skipping a class after lunch at school one day when my friend had just got Halo 2 and we would play it together. Even with the poor textureset and the blockiness I think whoever made the map did a pretty good job.
[QUOTE=Azzator;42516388]i like the concept but the execution is so ughhh[/QUOTE] Please elaborate. I honestly think this is a very good and faithfull recreation of a decent Halo 2 map.
[QUOTE=samuel2213;42517814]Please elaborate. I honestly think this is a very good and faithfull recreation of a decent Halo 2 map.[/QUOTE] [img]http://h2.halowiki.net/images/b/ba/Lockout0.jpg[/img] ehh nevermind. i was judging the map as it is and not as a recreation. i still think it looks pretty drab. :P
[QUOTE=Aspen;42516045] noted think a sunset would look bitchin?[/QUOTE] early foggy morning would look good just my opinion.
[QUOTE=Aspen;42515466]hello it's been too long give me something cool to map (real life location for inspiration preferred) [editline]13th October 2013[/editline] content zombie apocalypse shit [t]http://files.1337upload.net/RP_BathSalts0003.jpg[/t] (ignore the bare skybox.. im still working on the 3d one)[/QUOTE] The buildings surrounding the crashed plane should be damaged and/or destroyed if you didnt think of that already.
[QUOTE=Aspen;42515466]hello it's been too long give me something cool to map (real life location for inspiration preferred) [editline]13th October 2013[/editline] content zombie apocalypse shit -images- (ignore the bare skybox.. im still working on the 3d one)[/QUOTE] Dat file name. "RP_BathSalts0003" :v:
[QUOTE=Azzator;42517908][img]http://h2.halowiki.net/images/b/ba/Lockout0.jpg[/img] ehh nevermind. i was judging the map as it is and not as a recreation. i still think it looks pretty drab. :P[/QUOTE] research base on the side of a cliff on a dead world? yeah no shit it's drab
[QUOTE=:smugspike:;42519370]research base on the side of a cliff on a dead world? yeah no shit it's drab[/QUOTE] 'drab' as in barren walls with next to no detail, wires that inexplicably lead to nowhere, jarring skybox, uninteresting lighting; i could go on. it hardly looks like a research base. coat it in dev textures and it may well look like a basic block out. yes, it's a recreation but what i'm just saying is that as it stands the map looks terribly bland and it being a remake is a terrible excuse to skimp on improving some areas.
Yeah I think you're hitting your head on a wall here... :D This is a purposely bland map? [QUOTE=Azzator;42521662]'drab' as in barren walls with next to no detail, wires that inexplicably lead to nowhere, jarring skybox, uninteresting lighting; i could go on. it hardly looks like a research base. coat it in dev textures and it may well look like a basic block out. yes, it's a recreation but what i'm just saying is that as it stands the map looks terribly bland and it being a remake is a terrible excuse to skimp on improving some areas.[/QUOTE]
uhhh stop making excuses
More possibilities to make it eerie and creepy? Generator room with water control system. [t]http://cloud.steampowered.com/ugc/576750901593611974/3DDB65D94BFAF689C32C992D02B9C8CA79755D9D/[/t] [t]http://cloud-2.steampowered.com/ugc/576750901593608572/5B4C08C41385A6487ACF0FDF8422ADD5FBB95FC9/[/t] [t]http://cloud-2.steampowered.com/ugc/576750901593606116/D9263D81A1DFADFEF54A0C63808298D5FD9AE732/[/t]
[QUOTE=opti2000;42523532]More possibilities to make it eerie and creepy? Generator room with water control system. [t]http://cloud.steampowered.com/ugc/576750901593611974/3DDB65D94BFAF689C32C992D02B9C8CA79755D9D/[/t] [t]http://cloud-2.steampowered.com/ugc/576750901593608572/5B4C08C41385A6487ACF0FDF8422ADD5FBB95FC9/[/t] [t]http://cloud-2.steampowered.com/ugc/576750901593606116/D9263D81A1DFADFEF54A0C63808298D5FD9AE732/[/t][/QUOTE] The prop placement and Lighting is alright but the main brushes are square/rectangle and the texture makes it a bit bad. Try adding some supports/trim and changing the texture of the walls. Also a tip when taking screenshots. Type in console cl_drawhud 0 and rl_drawviewmodel 0
[QUOTE=opti2000;42523532]More possibilities to make it eerie and creepy? Generator room with water control system. [t]http://cloud.steampowered.com/ugc/576750901593611974/3DDB65D94BFAF689C32C992D02B9C8CA79755D9D/[/t] [t]http://cloud-2.steampowered.com/ugc/576750901593608572/5B4C08C41385A6487ACF0FDF8422ADD5FBB95FC9/[/t] [t]http://cloud-2.steampowered.com/ugc/576750901593606116/D9263D81A1DFADFEF54A0C63808298D5FD9AE732/[/t][/QUOTE] Make it a little flooded/ a trigger event that floods the room
[url]https://plus.google.com/hangouts/_/c53d2ae83c5d7ef49a23053ed22f1b565b6e153a?hl=en[/url]
The lighting is a bit "cosy". Maybe give the floor a thin puddle of water and have a red light to match?
The room is all ported, now i'm just diddling around with the lighting.. [t]http://i.imgur.com/IWlgY78.jpg[/t] [t]http://i.imgur.com/0o94UZe.jpg[/t] Lighting is pretty annoying to get right in a room made entirely of props :/
[QUOTE=Wreckles;42522910]Yeah I think you're hitting your head on a wall here... :D This is a purposely bland map?[/QUOTE] i'd buy that excuse if the map was running on goldsrc [QUOTE=Battlepope98;42528228]The room is all ported, now i'm just diddling around with the lighting.. [t]http://i.imgur.com/IWlgY78.jpg[/t] [t]http://i.imgur.com/0o94UZe.jpg[/t] Lighting is pretty annoying to get right in a room made entirely of props :/[/QUOTE] for a second i thought that first shot was a picture. nice work.
[QUOTE=Battlepope98;42528228]The room is all ported, now i'm just diddling around with the lighting.. [t]http://i.imgur.com/IWlgY78.jpg[/t] [t]http://i.imgur.com/0o94UZe.jpg[/t] Lighting is pretty annoying to get right in a room made entirely of props :/[/QUOTE] pretty good idea for single player ported maps= port everything and light everythign up with project textures, which turn on/off as one is seen/unseen
[QUOTE=opti2000;42523532]More possibilities to make it eerie and creepy? Generator room with water control system. *pics* [/QUOTE] Sorry to break it for you, but spamming ported Stalker and Metro 2033 props over blocky geometry does not look too good.
[QUOTE=Battlepope98;42528228]The room is all ported, now i'm just diddling around with the lighting.. [t]http://i.imgur.com/IWlgY78.jpg[/t] [t]http://i.imgur.com/0o94UZe.jpg[/t] Lighting is pretty annoying to get right in a room made entirely of props :/[/QUOTE] It's going to be almost impossible to get it right, you're better off baking it in the textures
[QUOTE=HGrunt;42529343]Sorry to break it for you, but spamming ported Stalker and Metro 2033 props over blocky geometry does not look too good.[/QUOTE] Its an old soviet bunker and i checked a lot of pictures about the architecture of bunkers including soviet bunkers. I have even downloaded a plan of a bunker and the rooms were "blocky" as you describe it. Its a bunker it was designed to protect people and not a aesthetic hotel. But if i am wrong then correct me please.
My first time EVER working with Hammer. Right now I'm fiddling with func_rotating and it's sound emitter effect, and lighting. All combined into one ceiling fan. [T]http://i.imgur.com/4HqTqFn.jpg[/T] Heavy WIP, I'm slowly working on the room textures yet. What are your opinions about the lighting?
[QUOTE=Merijnwitje;42531726]My first time EVER working with Hammer. Right now I'm fiddling with func_rotating and it's sound emitter effect, and lighting. All combined into one ceiling fan. [T]http://i.imgur.com/4HqTqFn.jpg[/T] Heavy WIP, I'm slowly working on the room textures yet. What are your opinions about the lighting?[/QUOTE] Put a Env_sprite with a glow sprite inside the light bulb and set the render mode to "world space glow". You will get a nice glowing.
So that's what I've been looking for. I'll add it immediately. Thanks for the tip.
I'm working on a map from Unreal Tournament, veterans should know it, it's Ctf - Face a.k.a Fancy Worlds [IMG]http://img12.imageshack.us/img12/7757/ni13.png[/IMG] [IMG]http://imageshack.us/a/img46/4456/efk3.png[/IMG] Currently, only the geometry is here I'm using dev textures because i can't find good ones for the moment PS : Can't show ingame pics now because i didn't finshed the lightings
[QUOTE=Battlepope98;42528228]The room is all ported, now i'm just diddling around with the lighting.. [t]http://i.imgur.com/IWlgY78.jpg[/t] [t]http://i.imgur.com/0o94UZe.jpg[/t] Lighting is pretty annoying to get right in a room made entirely of props :/[/QUOTE] I guess you could try throwing in a light entity in each room to act as ambient lighting so that the shadows wouldn't be as dark. That's what I do when making scenebuilds in a dark room with little to no ambient light.
[video=youtube;_cHng4cLpaQ]http://www.youtube.com/watch?v=_cHng4cLpaQ[/video] what am I doing with my life
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