• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
^ looks amazing.
I'd like my credit for pointing out the VTF point cloud method to make the texture actually pixelly.
[QUOTE=Armageddon104;42572048]I'd like my credit for pointing out the VTF point cloud method to make the texture actually pixelly.[/QUOTE] Unfortunately I knew about that flag many years before Minecraft maps became a thing. However you do get a panda. [t]http://img.gawkerassets.com/img/18a5m0bjmaqbzjpg/original.jpg[/t]
[t]http://cloud-2.steampowered.com/ugc/830079108959871803/EA15B2D0CC11E924203821477FEAE40742C14F9F/[/t] Sooooooooo this was my 2nd try at mapping (something went wrong with the 1st one). Finally successfull. Also Mapping is really fun.
My first map in 3 years. Nearly forgot everything. I need some suggestions what to do. Im attempting to make a building that is perfect for a high action team deathmatch based gamemode: [IMG]http://i.imgur.com/00Ddiny.png[/IMG]
[QUOTE=ImNotADuck;42572250]My first map in 3 years. Nearly forgot everything. I need some suggestions what to do. Im attempting to make a building that is perfect for a high action team deathmatch based gamemode: [t]http://i.imgur.com/00Ddiny.png[/t][/QUOTE] Have you tried playing it with bots?
Update wall incoming Added a new TV in the kitchen [T]http://i.imgur.com/JlXSV5K.jpg[/T] [T]http://i.imgur.com/TRV94Zi.jpg[/t] Built this shed within 10 minutes [T]http://i.imgur.com/zaMKWHx.jpg[/T] And added a radio which can be switched on and off and plays music [T]http://i.imgur.com/wprHqFx.jpg[/T] [T]http://i.imgur.com/aYlTm0q.jpg[/T] And finally, what should I add in this room? I have no idea what to do here. I haven't even added any lighting yet. [T]http://i.imgur.com/BvgqN1O.jpg[/T]
you could add cardboard boxes, shelves or some shit like that to make it look like a storeroom. tbh i don't see how it could be anything but that. :v: also, the supports in that shed look way too fat
Tone down the sprite in the center of the shed. Make it slightly yellow/orangeish and make its alpha about 100-150
[QUOTE=Azzator;42573872]you could add cardboard boxes, shelves or some shit like that to make it look like a storeroom. tbh i don't see how it could be anything but that. :v: also, the supports in that shed look way too fat[/QUOTE] Well, yes, right now they are 12x12 units. I'll slim them down, I also seem to forgot to change the sprite of the shed light.
[QUOTE=hiyougami;42571993][t]http://cloud-2.steampowered.com/ugc/542974636427931344/54F62FC026DBBFACA0411EAD40F6E3FE55AED256/[/t][t]http://cloud-2.steampowered.com/ugc/542974636427933902/5421D2B2BC9AF0907AACB5D2A1A7622283F64032/[/t] [t]http://cloud-2.steampowered.com/ugc/542974636427939004/3C234642CD72DB7C86A110573EABB36584735ED4/[/t] [I]I've been waiting a year to post these. [/I]Looking back they suck compared to my more recent MC stuff. Ah well.[/QUOTE] If anyone doesnt know, this is used in The stanley parable. I got it on my first playthrough. And yes, its fucking hilarious. [highlight](User was banned for this post ("spoilers" - postal))[/highlight]
[QUOTE=Sprockethead;42574607]-.[/QUOTE] Spoilers
wtf when I load my map in css hammer the 3d view is black and other maps are not, and I opened my map in hammer l4d2 and now its not loading anymore in css .. and when I decompile my latest bsp it still works but it fucks up everything func details etc wtf and now it worked I just tried disabling visgroups and now the 3d view is back
[QUOTE=pac0master;42556672]Yay!! Facing World. CS or Gmod?[/QUOTE] Basically it's for GMOD but I will compile it for Css if you want :)
[QUOTE=hiyougami;42571993][t]http://cloud-2.steampowered.com/ugc/542974636427931344/54F62FC026DBBFACA0411EAD40F6E3FE55AED256/[/t][t]http://cloud-2.steampowered.com/ugc/542974636427933902/5421D2B2BC9AF0907AACB5D2A1A7622283F64032/[/t] [t]http://cloud-2.steampowered.com/ugc/542974636427939004/3C234642CD72DB7C86A110573EABB36584735ED4/[/t] [I]I've been waiting a year to post these. [/I]Looking back they suck compared to my more recent MC stuff. Ah well.[/QUOTE] i was scrolling through /v/ and saw someone say they weren't going to buy TSP because the screenshot he saw had dev textures :suicide:
too much blue?[URL=http://imgur.com/NovwRu3][IMG]http://i.imgur.com/NovwRu3l.jpg[/IMG][/URL]
[QUOTE=DildoOfDaDoom;42578695]too much blue?[URL=http://imgur.com/NovwRu3][IMG]http://i.imgur.com/NovwRu3l.jpg[/IMG][/URL][/QUOTE] I like it, gives it a nice depressing looking.
[QUOTE=Llamalord;42562397]Working on a source mod called 'Estranged' which is currently #15 out of 1540 games on Greenlight. This is some of the stuff I've been working on. (This was a collaborative level, credit to Alan and Anicator for large portions of the level) [t]http://i.imgur.com/10jPdak.jpg[/t][t]http://i.imgur.com/5TEM0gu.png[/t] This wasn't created by me but I think this is the best part of the level. [/QUOTE] You should use that texture I made for the water normalmap earlier. [QUOTE=glitchvid;42340282] Alright, lower intensity version [url]http://static.glitchvid.com/facepunch/mapping/content/release/animmap/water_anim_512d5_lowamp.7z[/url] [/QUOTE]
[QUOTE=glitchvid;42580823]You should use that texture I made for the water normalmap earlier.[/QUOTE] No I'm using that. You can't just go around giving it to every single mod.
[QUOTE=Wreckles;42516054] This is by no means "my" map - I did make it some like 7 years ago but its basically just a recreation of my favorite halo 2 level, lockout. This was the first map I ever released, I found on steam workshop someone refurbished it and added in some textures, warper effects, snow and changed the skybox, they also added the power lines. So this is a great collaboration..8 year old map lol.[/QUOTE] I'll never understand why people have so much trouble getting halo lighting remotely accurate in source. Those textures aren't great either.
[QUOTE=Armageddon104;42582218]No I'm using that. You can't just go around giving it to every single mod.[/QUOTE] .... I can make more if needed ?
[QUOTE=glitchvid;42582809].... I can make more if needed ?[/QUOTE] That would be great. But the current one still has a very strong bump to the normal map that sometimes gives black lines from certain angles. Check out this modulate texture. [t]http://cloud-2.steampowered.com/ugc/1045125991179279522/BDF3CE8685F609F86BA856EC15EDFB217A5B6CA0/[/t]
[QUOTE=sirdownloadsalot;42574653]Spoilers[/QUOTE] What did he spoil?
[QUOTE=FunnyStarRunner;42584877]What did he spoil?[/QUOTE] One of the endings to [sp]The Stanley Parable[/sp].
[QUOTE=DildoOfDaDoom;42578695]too much blue?[URL="http://imgur.com/NovwRu3"][IMG]http://i.imgur.com/NovwRu3l.jpg[/IMG][/URL][/QUOTE] Darn you, I was gonna make that map. You're doing a better job of it though. I have the entire rough layout blocked out somewhere if you want it, I just need to get my PC back on Tuesday first. Would love to work on the lighting and destruction for you <3
[QUOTE=DildoOfDaDoom;42578695]too much blue?[URL=http://imgur.com/NovwRu3][IMG]http://i.imgur.com/NovwRu3l.jpg[/IMG][/URL][/QUOTE] it looks too desaturated in my opinion
Finishing touches on the map all i need, is to add some minor detail, rebuild .nav, final compile it (will take shitload of time) and some pics [t]http://i.imgur.com/VNpiqWo.jpg[/t] [t]http://i.imgur.com/Ke2MLck.jpg[/t] [t]http://puu.sh/4UXDT.jpg[/t] [t]http://puu.sh/4UXFs.jpg[/t] [t]http://puu.sh/4UXHM.jpg[/t] [t]http://puu.sh/4UXJT.jpg[/t]
[QUOTE=Armageddon104;42582907]That would be great. But the current one still has a very strong bump to the normal map that sometimes gives black lines from certain angles. [/QUOTE] A second version with different wave characteristics. [url]http://static.glitchvid.com/facepunch/mapping/content/release/animmap/water_anim_512d5_lowamp2.7z[/url] I'll work on an even lower amplitude version in a bit, it takes about 30mins to render all of it out. Ever feel like you did something wrong that one step? [t]http://static.glitchvid.com/facepunch/mapping/scre/skyboxtestmap0005.png[/t] [t]http://static.glitchvid.com/facepunch/mapping/scre/skyboxtestmap0006.png[/t] Yeah, me neither.
Looks like non steampipe is completely broken now with the SDK patch, which forced me to switch to steampipe when i open the texture browser nothing happens
Unrelated to mapping, but is anyone else here having issues with studiomdl.exe? It used to work, but it doesn't anymore, prolly because of the latest update
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