• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=Strider_07;43054831]Serbian plane wait a minute how is it sitting like that and the bridge is completely intact[/QUOTE] It isn't. See the debris all neatly piled up around it's nose? That's supposed to be a context for the ramp-jump you do in the buggy to get to the other side of the bridge. The tail is obstructing you from seeing it, though.
[QUOTE=99% More Fail;43055323]Sorry to ask, but is there any chance you could upload it to anywhere? I could really use that model and I don't have the connection or the time to download the whole mod. If you've got the airliner models, those would be nice too.[/QUOTE] sure thing, as soon i find it I will upload it. as for now i found some fishing boats and tug boats
[QUOTE=:smugspike:;43056413]It isn't. See the debris all neatly piled up around it's nose? That's supposed to be a context for the ramp-jump you do in the buggy to get to the other side of the bridge. The tail is obstructing you from seeing it, though.[/QUOTE] That's an awfully small amount of damage to the bridge for a plane to have flown through it, it'd look better with a wider (still wide enough for the buggy) gap, or if you turned the plane and had the wing torn off so it looked like the wing had clipped the bridge.
[t]http://i.imgur.com/r0YICmG.jpg[/t] these lights look like ass no matter how much i change them
the map's overall lighting doesn't help it either.
The lighting is like outside in real life and it is final. [IMG]http://i.imgur.com/MXanMAl.jpg[/IMG]
[QUOTE=Giraffen93;43057012][t]http://i.imgur.com/r0YICmG.jpg[/t] these lights look like ass no matter how much i change them[/QUOTE] I feel like the spotlights should drag out to the ground, despite how cliche or unrealistic I might be. Either that, or make them much more subtle. Right now they're in a strange limbo between the two.
[QUOTE=Giraffen93;43057108]The lighting is like outside in real life and it is final. [IMG]http://i.imgur.com/MXanMAl.jpg[/IMG][/QUOTE] It does look like real life indeed, but you have to look at it from a gameplay perspective too; the players won't be able to see anything.
[QUOTE=Giraffen93;43057012]these lights look like ass no matter how much i change them[/QUOTE] The color of the light_spot seems too intense, try a more subtle one. Keep the yellow/orange tint though. [QUOTE=ashton93;43057622]It does look like real life indeed, but you have to look at it from a gameplay perspective too; the players won't be able to see anything.[/QUOTE] Flashlight?
[QUOTE=Shirky;42994246]Its for a mod. [t]https://dl.dropboxusercontent.com/u/4112921/am_kitchen0005.jpg[/t][/QUOTE] Make me think of the fun times I had with a similar map, [URL="http://www.quakearea.com/site/index.php/server/12-2012-12-10-00-19-56/screenshots/15-screenshots-pad-kitchen"]pad kitchen[/URL], in quake 3. [t]http://lvlworld.com/levels/padkitchen/padkitchenlg.jpg[/t]
[QUOTE=Strider_07;43056968]That's an awfully small amount of damage to the bridge for a plane to have flown through it, it'd look better with a wider (still wide enough for the buggy) gap, or if you turned the plane and had the wing torn off so it looked like the wing had clipped the bridge.[/QUOTE] Well don't tell that to me, I see a hell of a lot more wrong with that scene than just the plane and the tiny clip through the bridge, but what is is what is. v:v:v
[QUOTE=Torekk;43058102] Flashlight?[/QUOTE] I don't carry a flashlight with me everywhere I go when it's dark, in fact, lights where I go usually, I don't know, do that for me lol
[QUOTE=Strider_07;43056968]That's an awfully small amount of damage to the bridge for a plane to have flown through it, it'd look better with a wider (still wide enough for the buggy) gap, or if you turned the plane and had the wing torn off so it looked like the wing had clipped the bridge.[/QUOTE] The placement of the plane is still wierd though.
[QUOTE=Strider_07;43056968]That's an awfully small amount of damage to the bridge for a plane to have flown through it, it'd look better with a wider (still wide enough for the buggy) gap, or if you turned the plane and had the wing torn off so it looked like the wing had clipped the bridge.[/QUOTE] [QUOTE=Strider_07;43054831]Serbian plane wait a minute how is it sitting like that and the bridge is completely intact[/QUOTE] they build the bridge after the plane crashed.
[QUOTE=Kickin Balls;43060709][b]I don't carry a flashlight with me everywhere I go when it's dark[/b], in fact, lights where I go usually, I don't know, do that for me lol[/QUOTE] Me neither, but since he's mapping for source, there's always the ability to press "f" to toggle the flashlight. (Assuming he's giving the player the HEV suit)
[QUOTE=Torekk;43062791]Me neither, but since he's mapping for source, there's always the ability to press "f" to toggle the flashlight. (Assuming he's giving the player the HEV suit)[/QUOTE] Well the player in his screenshot is carrying around a flashlight so I'm going to go out on a limb and assume the flashlight is an important part of the game. And before we end up with another few pages of arguing about the darkness of his maps, open them full screen instead of just looking at the thumbnail it isn't pitch black like the thumbnails lead you to believe.
yeah the flashlight is a big part, it doesn't run out of batteries either [t]http://i.imgur.com/E5ltRsA.jpg[/t] the map is a lot darker since i had to make the fog black for the skybox, probably gonna amp up the ambient a tiny bit
[img]https://dl.dropboxusercontent.com/u/11039877/Screenshots/MapPimpage/2013-12-04_00004.jpg[/img]
[QUOTE=wazanator;43063592] And before we end up with another few pages of arguing about the darkness of his maps, open them full screen instead of just looking at the thumbnail it isn't pitch black like the thumbnails lead you to believe.[/QUOTE] I did, it's dark as shit
[QUOTE=Kickin Balls;43065445]I did, it's dark as shit[/QUOTE] i'm at work again, i can't see shit with this shit monitor can't really do anything about that, sorry
I know this is slightly offtopic but does anyone happen to have a good, dark nighttime storm skybox for me?
[QUOTE=samuel2213;43066044]I know this is slightly offtopic but does anyone happen to have a good, dark nighttime storm skybox for me?[/QUOTE] [url=https://dl.dropboxusercontent.com/u/3779442/Skybox_website/sunfolder/Night.html][t]https://dl.dropbox.com/u/3779442/Screenshots/Sky_night005_ingame.jpg[/t][/url] Perhaps this?
[QUOTE=Firegod522;43066776][url=https://dl.dropboxusercontent.com/u/3779442/Skybox_website/sunfolder/Night.html][t]https://dl.dropbox.com/u/3779442/Screenshots/Sky_night005_ingame.jpg[/t][/url] Perhaps this?[/QUOTE] That would be perfect if it was darker. Think about it being about 10-11pm, with very little moonlight.
[QUOTE=samuel2213;43066793]That would be perfect if it was darker. Think about it being about 10-11pm, with very little moonlight.[/QUOTE] You should be compiling in HDR (everyone should be!) - turn up the HDR scales in the light_environment and the sky will seem to look darker, making the world seem brighter.
I was randomly digging around in the Portal 2 sound folders until I found a WAV file of some fluorescent lights starting. Decided to use it in the map I'm working on now and synchronize it as good as I can. It's a work in progress yet. [video=youtube;oyYNRG0v4Zw]http://www.youtube.com/watch?v=oyYNRG0v4Zw&feature=youtu.be[/video] And as extra content I proudly present you the world's most annoying, and atrocious ceiling ''chandelier''! [video=youtube;0q7jkMv7W_k]http://www.youtube.com/watch?v=0q7jkMv7W_k[/video] The grunting was because I shot the domelight model by accident. I tried making this thing as annoying as I could to trigger the urge that the player will shoot it off the ceiling.
[QUOTE=Merijnwitje;43068643]I was randomly digging around in the Portal 2 sound folders until I found a WAV file of some fluorescent lights starting. Decided to use it in the map I'm working on now and synchronize it as good as I can. It's a work in progress yet. [video=youtube;oyYNRG0v4Zw]http://www.youtube.com/watch?v=oyYNRG0v4Zw&feature=youtu.be[/video] And as extra content I proudly present you the world's most annoying, and atrocious ceiling ''chandelier''! [video=youtube;0q7jkMv7W_k]http://www.youtube.com/watch?v=0q7jkMv7W_k[/video] The grunting was because I shot the domelight model by accident. I tried making this thing as annoying as I could to trigger the urge that the player will shoot it off the ceiling.[/QUOTE] The grunting kind of startled me. I was not ready.
[QUOTE=HoliestCow;43068840]The grunting kind of startled me. I was not ready.[/QUOTE] HoliestCow turned HoliestShit. Thou pants were soiledeth by thine anus shite I said "holy shit" when I realised it was [b][i]grunting[/b][/i]
I'm sorry, I made that stupid chandelier when I was bored, and I am still experimenting with the features of Hammer.
[IMG]http://cloud-4.steampowered.com/ugc/491187589958969751/B14DA6AD8596505062F55417BCC8172E087CC345/[/IMG] WIP cell room for my new JB map. I know about the low-res texture below the cells. I am still working on that. [editline]EDITED[/editline] Updated with a newer screenshot.
[t]http://i.imgur.com/TiFzkzC.jpg[/t] source engine really pisses me off sometimes i guess i need that fog after all
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