• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=DasMatze;40037352][url=http://cloud-2.steampowered.com/ugc/577858410424598717/938FFC21FF9B00F5306CEEEEC1AF5C5FC5FBC80A/][img]http://cloud-2.steampowered.com/ugc/577858410424598717/938FFC21FF9B00F5306CEEEEC1AF5C5FC5FBC80A/1024x571.resizedimage[/img][/url] 0 brushes in this picture.[/QUOTE] You need at least 1 brush textured to compile light. And Cordon tool or skybox brush to make skybox.
[QUOTE=Dr.Cola;40037642]Where did you get that lava texture? I've been trying to find a good texture but all I find is bad ones.[/QUOTE] [url]http://www.gaming-models.de/index.php/product/398[/url] You have to rename and edit the vmt of the flowing texture, because the creator used a invalid character ( ß ) for the name.
[QUOTE=On-A-Freak;40038475][url]http://www.gaming-models.de/index.php/product/398[/url] You have to rename and edit the vmt of the flowing texture, because the creator used a invalid character ( ß ) for the name.[/QUOTE] Alright, thank you very much.
Well finally got the fog to somewhat match. exterior [t]http://i.imgur.com/HoVXjOH.jpg[/t] [t]http://i.imgur.com/IXDUsJO.jpg[/t] [t]http://i.imgur.com/jkIQAyF.jpg[/t] [t]http://i.imgur.com/LiaX7Eq.jpg[/t] 2 building interiors [t]http://i.imgur.com/xsuOPET.jpg[/t] [t]http://i.imgur.com/zdwKJHS.jpg[/t]
Not bad.
I did some tweaks and added a platform: [quote] [img]http://i.imgur.com/MHCmlmx.jpg[/img] [img]http://i.imgur.com/4zh8buy.jpg[/img] [img]http://i.imgur.com/Y3x6sdk.jpg[/img] [/quote]
[QUOTE=DasMatze;40037352][url=http://cloud-2.steampowered.com/ugc/577858410424598717/938FFC21FF9B00F5306CEEEEC1AF5C5FC5FBC80A/][img]http://cloud-2.steampowered.com/ugc/577858410424598717/938FFC21FF9B00F5306CEEEEC1AF5C5FC5FBC80A/1024x571.resizedimage[/img][/url] 0 brushes in this picture (Edit: Apart from the skybox).[/QUOTE] Is that tiny town?
[QUOTE=DasMatze;40037352][url=http://cloud-2.steampowered.com/ugc/577858410424598717/938FFC21FF9B00F5306CEEEEC1AF5C5FC5FBC80A/][/url] 0 brushes in this picture (Edit: Apart from the skybox).[/QUOTE] Are you using models instead? It's a good idea, especially for the visleafs. It's nice to see your not dead too!
Hmm.. It's finished: (The lag comes from capturing, i need a new CPU) [video=youtube;XmTgMRGlCQY]http://www.youtube.com/watch?v=XmTgMRGlCQY[/video]
[QUOTE=Anthracite;40037134]worked a little bit on shepard's apartment, the first room got all the furnitures now. Some models have really big normals issues, it makes me wonder more and more if ME3's development wasn't a bit chaotic. [t]http://i.imgur.com/HN9IKum.jpg[/t][/QUOTE] I still do hope you finish the apartment. Btw do you plan on makeing the outside as well or will that just be a skybox that people can make themselfs ?
[QUOTE=Greatdictator;40043827]I still do hope you finish the apartment. Btw do you plan on makeing the outside as well or will that just be a skybox that people can make themselfs ?[/QUOTE] The apartment will be finished, for the outside I have no idea yet. I can remake most of it, but source is quite limited when it comes to lighting effects so I doubt I'll be able to add them.
[QUOTE=On-A-Freak;40040872]Hmm.. It's finished: (The lag comes from capturing, i need a new CPU) [video=youtube;XmTgMRGlCQY]http://www.youtube.com/watch?v=XmTgMRGlCQY[/video][/QUOTE] As you're going over the platform it looks sort of oval, is that because of your FOV? or is it some kind of funny space age perception issue?
[QUOTE=Sobek-;40040154]Is that tiny town?[/QUOTE] Tiny town? Never heard of it. It's a custom GTA 2 map called Multislayer: [url]http://projectcerbera.com/gta/2/multislayer/[/url] [QUOTE=Volante;40040315]Are you using models instead? It's a good idea, especially for the visleafs. It's nice to see your not dead too![/QUOTE] Not only this project is faster finished using models instead of brushes, it's also the only way it seems. I started a GTA2 project a while back and the Source Engine with it's 2002 limits could not even handle 1/8th of one map (because of the lightmaps, not the size). Now that there's CS:GO, with it's accurate, decent looking staticproplighting and dynamic sun shadows, I can make it happen. I know that some people cringe when they read that it's all made of models but the only downside is the fact that one model can have only one material type. Visleafs are altered with nodraw brushes and the 128 unit grid of the model is enough for the rendered ambient occlusion. Unlike my other projects, this one even has the potential to get finished. Half of the city is already modelled.
I'm working on a cave passage actually... [IMG]http://files.gamebanana.com/img/ss/wips/5151bf172fefb.jpg[/IMG] I have no moral actually, It's normal if it look bad..
[QUOTE=Anthracite;40043849]The apartment will be finished, for the outside I have no idea yet. I can remake most of it, but source is quite limited when it comes to lighting effects so I doubt I'll be able to add them.[/QUOTE] Well..if you make the outside like a skybox people can easyly put in like a few buildings and such and make it look like its from the game or something , always haveing the skybox option is a good thing
[QUOTE=nicoreda;40046064]I'm working on a cave passage actually... [thumb]http://files.gamebanana.com/img/ss/wips/5151bf172fefb.jpg[/thumb] I have no moral actually, It's normal if it look bad..[/QUOTE] It's a bit bright for the inside of a cave passage.
[QUOTE=charlie.;40046526]It's a bit bright for the inside of a cave passage.[/QUOTE] I need to fix this problem, that probably because of model on displacements... I search why.
[QUOTE=charlie.;40024745]That's because they aren't on grid. I have a feeling you're only creating an arch primitive and resizing it to fit the bottom of the bridge. I also hope you aren't using separate brushes to fill in the gaps - just extend the arch vertices to the edge so they fill in the gaps. [img]http://i.imgur.com/NU4rs0h.png[/img] You should make sure all of the vertices for the arch are on grid.[/QUOTE] Just saying that's a really inefficient way to make an arch. You could quite easily shave a tonne of faces away by making them triangles rather than rectangles.
[QUOTE=Instant Mix;40046940]Just saying that's a really inefficient way to make an arch. You could quite easily shave a tonne of faces away by making them triangles rather than rectangles.[/QUOTE] If the top and sides are nodraw, triangles use the same number of rendered faces as rectangles
I'm stopping by Valve's offices in Bellevue on Friday. They're not taking tours, but they invited me to hang out in their lobby with Gabe.
[QUOTE=Eyefunk;40051447]I'm stopping by Valve's offices in Bellevue on Friday. They're not taking tours, but they invited me to hang out in their lobby with Gabe.[/QUOTE] get me a shirt or something
[QUOTE=Eyefunk;40051447]I'm stopping by Valve's offices in Bellevue on Friday. They're not taking tours, but they invited me to hang out in their lobby with Gabe.[/QUOTE] Make him write "Hi MaddaCheeb" on a piece of paper and take a pic of it :) I'd love you forever.
[QUOTE=Instant Mix;40046940]Just saying that's a really inefficient way to make an arch. You could quite easily shave a tonne of faces away by making them triangles rather than rectangles.[/QUOTE] Great information! I will be doing this from now on. [QUOTE=MaddaCheeb;40052915] I'd love you forever.[/QUOTE] That's such an empty statement. You should buy him a game for it or something.
Eye funk if you make Gabe write down "Hi MaddaCheeb" on a piece of paper and take a picture, I'll give you any sexual favor you'd want. ;)
I'd imagine that Gabe would be pretty annoyed, I think people ask him to do that every time someone meets him. Maybe you should just talk about the modding community. I would post some map pimpage here, but I haven't been working on anything lately and most of the projects before that are pretty crappy-looking.
[QUOTE=TurtleeyFP;40053190]I'd imagine that Gabe would be pretty annoyed, I think people ask him to do that every time someone meets him. Maybe you should just talk about the modding community. I would post some map pimpage here, but I haven't been working on anything lately and most of the projects before that are pretty crappy-looking.[/QUOTE] I was going to talk to him about the advancements of Source SDK and where they were planning to go with them. I know he probably can't answer all of the questions I ask him, but whatever. I'm not the person to put myself out there to get a picture or something like that, just talking to him is enough for me. I will definitely tell him about Facepunch's mapping community! I'll mention a few of you as well.
Damn, wish I was near Seattle. Best of wishes!
[QUOTE=TurtleeyFP;40053190]I'd imagine that Gabe would be pretty annoyed, I think people ask him to do that every time someone meets him. Maybe you should just talk about the modding community. I would post some map pimpage here, but I haven't been working on anything lately and most of the projects before that are pretty crappy-looking.[/QUOTE] He should ask gabe about that damn hammer/sdk update we were suppose to get.
[QUOTE=Eyefunk;40053349]I was going to talk to him about the advancements of Source SDK and where they were planning to go with them. I know he probably can't answer all of the questions I ask him, but whatever. I'm not the person to put myself out there to get a picture or something like that, just talking to him is enough for me. I will definitely tell him about Facepunch's mapping community! I'll mention a few of you as well.[/QUOTE] Actually, would you mind recording it if they would allow something like that? I'd love to hear.
[QUOTE=GameDev;40053701]Actually, would you mind recording it if they would allow something like that? I'd love to hear.[/QUOTE] So would I, Hammer is rather antiquated, and having a complete set of tools to develop a map would be nice. Community tools like Propper and GCFScape are a step in the right direction, but it's rather bothersome to download a dozen miscellaneous tools. Also, could you ask if they're planning on redoing or adding new textures to the Half-Life 2 database? A lot of mappers today use custom textures because the default ones are so overused and antiquated.
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