The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
[QUOTE=Dr.Cola;43390087]Thank you for helping me with the sprites, but light_spot just makes everything a lot darker, these are lightbulbs without any cover and it not lighting the ceiling would be weird, I tried using 2 light_spots for that but the entire hallway was very dark still. Got any examples on using light_spot that I can use?[/QUOTE]
Everyone (or mostly) will always tell you that light_spots are darker than lights.
That's why on a light_spot you've got inner and outer angle (along with C,L,Q values + fall off distances).
For your map, you could definitely use some fall off.
Starting working on a replica of the Home Alone house.
[thumb]http://s22.postimg.org/ytp3cs74x/2014_01_03_00001.jpg[/thumb]
[thumb]http://s22.postimg.org/dlbevcso1/2014_01_03_00002.jpg[/thumb]
[thumb]http://hookedonhouses.net/wp-content/uploads/2009/11/Home-Alone-movie-house-entry-hall-staircase.jpg[/thumb]
[thumb]http://s20.postimg.org/udlenpfkt/2014_01_03_00003.jpg[/thumb]
[thumb]http://hookedonhouses.net/wp-content/uploads/2009/11/Home-Alone-house-upstairs-landing1.jpg[/thumb]
[thumb]http://s20.postimg.org/x6em7qfx9/2014_01_03_00004.jpg[/thumb]
[thumb]http://s20.postimg.org/vh5izo07x/2014_01_03_00005.jpg [/thumb]
[thumb]http://hookedonhouses.net/wp-content/uploads/2009/11/Buzzs-bedroom-511x288.jpg[/thumb]
[QUOTE=Giraffen93;43363160]Is there any licensing for them? Because i kinda released my mod with them in it without noticing...[/QUOTE]
[url]http://creativecommons.org/licenses/by/4.0/[/url]
[img]http://i.creativecommons.org/l/by/3.0/88x31.png[/img]
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
[QUOTE=Cosine;43392175]After a third compile (because I'm dumb), finally got things right. Screenshots:
[t]https://dl.dropboxusercontent.com/u/37624951/tf2m/quarry/koth_quarry_rc10000.jpg[/t][t]https://dl.dropboxusercontent.com/u/37624951/tf2m/quarry/koth_quarry_rc10001.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/37624951/tf2m/quarry/koth_quarry_rc10002.jpg[/t][t]https://dl.dropboxusercontent.com/u/37624951/tf2m/quarry/koth_quarry_rc10003.jpg[/t][/QUOTE]
looks good, but does TF2 really needs another map like this?
New maps are always welcome. Period
If it's fun and balanced of course.
There needs to be more suburban/city maps for TF2.
Added more screens to my last post.
[URL="http://facepunch.com/showthread.php?t=1250104&p=43395376#post43395376"]http://#post43395376[/URL]
Guys I absolutely have to share this with you!
You know how foliage in source looks too sharp and ugly because we are forced to use $alphatest?
[B]"$allowalphatocoverage 1"[/B] actually enables antialiasing on alphatested textures (making them smooth) without causing $translucent anomalies! ([url]https://developer.valvesoftware.com/wiki/File:Translucent2p.png[/url])
Now for some of you this might be common knowledge but I only discovered it now because no one uses it and all foliage in source looks, as a result, ugly.
Now please someone add $allowalphatocoverage to all trees/grass/bush textures ever made.
[QUOTE=Grenade Man;43406664]Guys I absolutely have to share this with you!
You know how foliage in source looks too sharp and ugly because we are forced to use $alphatest?
[B]"$allowalphatocoverage 1"[/B] actually enables antialiasing on alphatested textures (making them smooth) without causing $translucent anomalies! ([url]https://developer.valvesoftware.com/wiki/File:Translucent2p.png[/url])
Now for some of you this might be common knowledge but I only discovered it now because no one uses it and all foliage in source looks, as a result, ugly.
Now please someone add $allowalphatocoverage to all trees/grass/bush textures ever made.[/QUOTE]
now if i could make the detail sprites light up when i shine the flashlight on them that would be neat
My Level i've been working on when im in between Projects.
[video=youtube;9LTaEJmjONE]http://www.youtube.com/watch?v=9LTaEJmjONE&feature=youtu.be[/video]
Also does anyone know how to open CS:GO's Partical Editor? toolload pet doesnt work.
Edit:
Some Screenshots for those who don't want/cant watch the video.
[t]http://i.imgur.com/bPoQjEK.jpg[/t]
[t]http://i.imgur.com/ZV6qfvJ.jpg[/t]
[t]http://i.imgur.com/vMCwEQV.jpg[/t]
[t]http://i.imgur.com/qsZk62M.jpg[/t]
[t]http://i.imgur.com/7mJWTlY.jpg[/t]
[t]http://i.imgur.com/cM0lPkC.jpg[/t]
[t]http://i.imgur.com/Uij9RoG.jpg[/t]
Does CS:GO have a new bloom shader or something. All the maps look very painterly and dreamy.
[QUOTE=Armageddon104;43411481]Does CS:GO have a new bloom shader or something. All the maps look very painterly and dreamy.[/QUOTE]
I don't think so, I think its just the way i used Env_sprite and my HDR values.
[QUOTE=benten80;43413398][img_thumb]http://i.imgur.com/qValb4f.jpg[/img_thumb]
:v:[/QUOTE]
how does that dirt hold together?
[QUOTE=Giraffen93;43416096]how does that dirt hold together?[/QUOTE]
Magic.
[QUOTE=Giraffen93;43416096]how does that dirt hold together?[/QUOTE]
those metal beams on the ceiling
[QUOTE=benten80;43417804]those metal beams on the ceiling[/QUOTE]
but there's several meters of unsupported dirt there :raise:
But that doesn't hold it well enough. D:
Once it rains, whoever lives there will experience a horrible death.
[IMG_thumb]http://i.imgur.com/LnbPCpo.jpg[/IMG_thumb]
changed the dirt into rock
need to make it brighter
[editline]4th January 2014[/editline]
[QUOTE=TFlippy;43417880]But that doesn't hold it well enough. D:
Once it rains, whoever lives there will experience a horrible death.[/QUOTE]
I've turned the dirt into rock.
Also made it much brighter.
[IMG_thumb]http://i.imgur.com/yP6JDKK.jpg[/IMG_thumb]
[IMG_thumb]http://i.imgur.com/Eo02CVE.jpg[/IMG_thumb]
That rock looks at least a million times better than the dirt. Good job man!
Does anyone think there's something wrong with the lighting?
Where are the BMS textures?
Or am I mistaken, I thought they were released somewhere?
[QUOTE=benten80;43420040]Does anyone think there's something wrong with the lighting?[/QUOTE]
It's bland.Use more smaller and colored light sources.
Try experiment combining them.
[QUOTE=benten80;43417889]
[IMG_thumb]http://i.imgur.com/yP6JDKK.jpg[/IMG_thumb]
[/QUOTE]
put an mesh/metal net on the ceiling, please
[QUOTE=carbonproxy;43420593]put an mesh/metal net on the ceiling, please[/QUOTE]
Seems like a good idea, I'l try it.
[editline]4th January 2014[/editline]
[QUOTE=carbonproxy;43420593]put an mesh/metal net on the ceiling, please[/QUOTE]
[IMG_thumb]http://i.imgur.com/1bCOVYr.jpg[/IMG_thumb]
Looks much better.
[editline]4th January 2014[/editline]
[QUOTE=carbonproxy;43420593]put an mesh/metal net on the ceiling, please[/QUOTE]
[editline]4th January 2014[/editline]
[IMG_thumb]http://i.imgur.com/MSsrQhU.jpg[/IMG_thumb]
Also looks good on the walls.
I don't know about the walls, it makes them look even more noisy than the rock texture by itself.
[QUOTE=benten80;43420676]Seems like a good idea, I'l try it.
[editline]4th January 2014[/editline]
[IMG_thumb]http://i.imgur.com/1bCOVYr.jpg[/IMG_thumb]
Looks much better.
[editline]4th January 2014[/editline]
[editline]4th January 2014[/editline]
[IMG_thumb]http://i.imgur.com/MSsrQhU.jpg[/IMG_thumb]
Also looks good on the walls.[/QUOTE]
I'd also make the lighting less white, it looks really bland. A bit more blue and a little bit darker would make it more interesting.
[QUOTE=DwarfOverlord;43422210]I'd also make the lighting less white, it looks really bland. A bit more blue and a little bit darker would make it more interesting.[/QUOTE]
I think it would be more realistic to use a bit yellowish, those floodlights are probably halogen bulbs. I haven't seen fluorescent floodlights in my life yet.
[QUOTE=seba079;43421787]I don't know about the walls, it makes them look even more noisy than the rock texture by itself.[/QUOTE]
What do you mean by Noisy?
[QUOTE=benten80;43432151]What do you mean by Noisy?[/QUOTE]
Too much visual detail going on in one place, especially for somewhere that's not really meant to draw the player's eye
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