• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
Updated [img]http://puu.sh/6rJpv.jpg[/img] What you think guys?
That's pretty sick
by postal's ass thats neat
Wow that looks actually pretty nice. Keep up the good work.
That's pretty sick. But I'm not a fan of the big computer stations. Hopefully they are just some sort of placeholder. They look way too dirty for a place that clean
[QUOTE=dum6azz;43605364]Updated [img]http://puu.sh/6rJpv.jpg[/img] What you think guys?[/QUOTE] Man that's really good... nice textures, you created?
Switched back to more "classic" Portal 2 design. Light is still need some fixing. [t]http://puu.sh/6sjVU.jpg[/t] [t]http://puu.sh/6sjWl.jpg[/t] [t]http://puu.sh/6sjWZ.jpg[/t] [t]http://puu.sh/6sjXn.jpg[/t]
[QUOTE=dum6azz;43612302] [t]http://puu.sh/6sjXn.jpg[/t][/QUOTE] There's way too much contrast in this shot with all of those harsh shadows.
[QUOTE=dum6azz;43605364]Updated [img]http://puu.sh/6rJpv.jpg[/img] What you think guys?[/QUOTE] Where did you get that glass texture, if I might ask?
[QUOTE=GameDev;43612392]There's way too much contrast in this shot with all of those harsh shadows.[/QUOTE] Well, you are right. Went over the top with CC. Is this better? [t]http://puu.sh/6sl9v.jpg[/t] [QUOTE=MaddaCheeb;43612480]Where did you get that glass texture, if I might ask?[/QUOTE] That is default glass texture from Portal 2 [QUOTE=sejievan;43612238]Man that's really good... nice textures, you created?[/QUOTE] I've used only default textures. (Only 2-3 models from HL2 are custom)
Looking really nice. Keep up the good work
That is the best lighting I have seen in a while.
[t]https://dl.dropboxusercontent.com/u/5479044/17058324697638240256_2014-01-21_00013.png[/t] [t]https://dl.dropboxusercontent.com/u/5479044/17058324697638240256_2014-01-21_00015.png[/t] [t]https://dl.dropboxusercontent.com/u/5479044/17058324697638240256_2014-01-21_00016.png[/t] HL2 is boring I know.
[QUOTE=dum6azz;43605364]Updated [img]http://puu.sh/6rJpv.jpg[/img] What you think guys?[/QUOTE] looks good, reduce the glow from those monitors tho. also those hl2 models dont fit in the aperture style
[url=http://css.gamebanana.com/maps/178671]Just finished a CSS skill-surf map.[/url] Old teaser video but I think it shows the look of the map pretty well. [video=youtube;keswbk_liE8]http://www.youtube.com/watch?v=keswbk_liE8[/video] The lighting took a lot of time to do, VRAD's auto-smoothing would really fuck me over and make really strange shadows on all the walls so I had to make the majority of it func_brush with shadows disabled, as well as go through it all and put still-ugly faces into hard smoothing groups.
[QUOTE=FelixDragon;43616368][url=http://css.gamebanana.com/maps/178671]Just finished a CSS skill-surf map.[/url] Old teaser video but I think it shows the look of the map pretty well. [video=youtube;keswbk_liE8]http://www.youtube.com/watch?v=keswbk_liE8[/video] The lighting took a lot of time to do, VRAD's auto-smoothing would really fuck me over and make really strange shadows on all the walls so I had to make the majority of it func_brush with shadows disabled, as well as go through it all and put still-ugly faces into hard smoothing groups.[/QUOTE] It's always really great to see surf maps that actually have effort put into them. Great work.
[QUOTE=dum6azz;43612504]Well, you are right. Went over the top with CC. Is this better? [t]http://puu.sh/6sl9v.jpg[/t] That is default glass texture from Portal 2 I've used only default textures. (Only 2-3 models from HL2 are custom)[/QUOTE] I liked how bright the light was. It was the ambient light that needed brightening. Try to get the lighting as close to the original without CC. Then, add a light in the middle of the room with very low brightness, and set the constant to 1 and quadratic to 0.
[QUOTE=FelixDragon;43616368][url=http://css.gamebanana.com/maps/178671]Just finished a CSS skill-surf map.[/url][/QUOTE] That looks superb! I love the clean style. [QUOTE=vexx21322;43616528]It's always really great to see surf maps that actually have effort put into them. Great work.[/QUOTE] If only there were more maps to this standard for the bhop community.
Better/Worse? [t]http://puu.sh/6sRJ7[/t] [t]http://puu.sh/6sSkt.jpg[/t]
[QUOTE=dum6azz;43617903]Better/Worse? [/QUOTE] I suppose it's personal preference but I think it's better :)
-snip- Nothing was said here.
[QUOTE=Peter Brev;43619401]Yo man, how can snow be falling with this type of weather?[/QUOTE] That's dust, it was in EP1
[t]http://i.imgur.com/x426Wg5.jpg[/t] Tried being sort of artistic. Supposed to be a WW2 bunker abandoned in the forest, then some youngsters found it and made it their place or something. I liked the idea and found some inspiration too, so thats what I made.
[QUOTE=ashton93;43619545][t]http://i.imgur.com/x426Wg5.jpg[/t] Tried being sort of artistic. Supposed to be a WW2 bunker abandoned in the forest, then some youngsters found it and made it their place or something. I liked the idea and found some inspiration too, so thats what I made.[/QUOTE] Dang. Also what tree/shrub models are those?
[QUOTE=Sprockethead;43619973]Dang. Also what tree/shrub models are those?[/QUOTE] They're from the HL2 mod called Resistance and Liberation, they have really good foliage models
[QUOTE=ashton93;43620023]They're from the HL2 mod called Resistance and Liberation, they have really good foliage models[/QUOTE] Are they available in a pack somewhere? Or am i gonna have to sort through the mod files.
[QUOTE=Sprockethead;43620095]Are they available in a pack somewhere? Or am i gonna have to sort through the mod files.[/QUOTE] You're gonna have to wade through all the files, worth it though.
[QUOTE=Sprockethead;43620095]Are they available in a pack somewhere? Or am i gonna have to sort through the mod files.[/QUOTE] There is a pack on workshop and on garrysmod.org
[img]http://puu.sh/6thvn.jpg[/img]
that blank globe looks really useful [sp]No Im just being dumb, I like how smooth and clean it all looks[/sp]
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