• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
Reworked the starship model, now it has more space, more detail and unfortunately higher polycount (~3000 polygons) Every grid square is 16 hammer units. [T]http://gyazo.com/82b5a32e6cceb4c18165d1a9e0267192.png[/T] [T]http://gyazo.com/66785ebfbddbe031aa9303a7e8b0209d.png[/T]
While I don't have pictures, I'm testing a map I'm developing for my Final Year Project at Uni. A supernatural assailant breaks into your private retreat in the woods and tries to kill you. He can teleport about to keep the player on their toes while they try and survive the night. Previously I was using a Headcrab Zombie to test it out, but on a whim I added an Antlion and it navigated the level perfectly and jumped without needing prompting from Hint nodes which I'd figured it'd need. Awesome stuff.
Sounds like Slenderman
Sort of. I like the idea behind the game and partially I like the aesthetic. The deep black, looming figure in particular. I'm not so fond of the following it has and the 2spooky4me "I need 5 pages before Slenderman kills me".
I just awoke the demon in Hammer. I made some glass stairs with a metal frame, decreased the adjacent wall and floor's lightmap scale, put a light above the stairs, and you can guess what happened. I think it's compiling for like ten fucking minutes now. Help. [T]http://i.imgur.com/X6kgXi5.png[/T]
doing some things i guess [t]http://cloud-2.steampowered.com/ugc/3280046092857289355/611ABAE0FB0061C9B0DC1110A2B64D7C8598D7D1/[/t] [t]http://cloud-2.steampowered.com/ugc/3280046092857291442/443119AC47D7839B17AD10278B0D0F5A24E83A35/[/t] [t]http://cloud-4.steampowered.com/ugc/3280046092857296077/09922C87BB6A32E5F4031A9FFDAD79AD8FA6CE09/[/t] how could I detail the interior, it would be in a roleplay map so i would like to keep the floorspace mostly empty and without physics props, but the rooms should still be kinda detailed.
[QUOTE=raviool;43716560]doing some things i guess [t]http://cloud-2.steampowered.com/ugc/3280046092857289355/611ABAE0FB0061C9B0DC1110A2B64D7C8598D7D1/[/t] [t]http://cloud-2.steampowered.com/ugc/3280046092857291442/443119AC47D7839B17AD10278B0D0F5A24E83A35/[/t] [t]http://cloud-4.steampowered.com/ugc/3280046092857296077/09922C87BB6A32E5F4031A9FFDAD79AD8FA6CE09/[/t] how could I detail the interior, it would be in a roleplay map so i would like to keep the floorspace mostly empty and without physics props, but the rooms should still be kinda detailed.[/QUOTE] Wonderful design, it's good to see something other than a block with an entrance and windows.
My map is finally here and being drowned out by Kleiner sex poses and the like! Please check it out! [url]http://steamcommunity.com/sharedfiles/filedetails/?id=222519326&searchtext=[/url]
[QUOTE=TFlippy;43713512]Reworked the starship model, now it has more space, more detail and unfortunately higher polycount (~3000 polygons) Every grid square is 16 hammer units. [T]http://gyazo.com/82b5a32e6cceb4c18165d1a9e0267192.png[/T] [T]http://gyazo.com/66785ebfbddbe031aa9303a7e8b0209d.png[/T][/QUOTE] Looks awesome! 3,000 polys isn't bad, IIRC TF2's weapons are mostly between 5,000 and 6,000.
guess where this is! [IMG]http://i57.tinypic.com/2zolreq.jpg[/IMG]
[QUOTE=inspirit;43731894]guess where this is! [IMG]http://i57.tinypic.com/2zolreq.jpg[/IMG][/QUOTE] Mario 64
[QUOTE=inspirit;43731894]guess where this is! [IMG]http://i57.tinypic.com/2zolreq.jpg[/IMG][/QUOTE] Looks like Majora's mask on the door. Can't tell where, it's been a long time i haven't played zelda
snowhead temple? never finished the game but i've watched so many speedruns
Just something. Heavy WIP. [IMG]http://i61.tinypic.com/29pb62c.jpg[/IMG]
[QUOTE=Proj3ct_ZeRo;43734419]Just something. Heavy WIP. [IMG]http://i61.tinypic.com/29pb62c.jpg[/IMG][/QUOTE] Afraid of monsters?
Personal project of mine, a fan remake I havent pitched it to Rumpel yet but when I have a decent enough beta im going to ask his blessing. All of this is subject to change and contains alot of placeholder graphics. [IMG]http://i.imgur.com/9WUTWIt.jpg[/IMG]
[QUOTE=inspirit;43731894]guess where this is! [IMG]http://i57.tinypic.com/2zolreq.jpg[/IMG][/QUOTE] Clearly Skyrim.
i got hungover and woke up at 4am naked (???) so I made a racetrack [img]http://files.1337upload.net/2014-01-31_00001.jpg[/img] [editline]31st January 2014[/editline] there's going to be at least 2 tracks in the map cause it doesn't really take up alot of space, you know like a race park
[QUOTE=Xanadu;43736010]i got hungover and woke up at 4am naked (???) so I made a racetrack [img]http://files.1337upload.net/2014-01-31_00001.jpg[/img] [editline]31st January 2014[/editline] there's going to be at least 2 tracks in the map cause it doesn't really take up alot of space, you know like a race park[/QUOTE] I can make the background terrain for you if you want or feel lazy. (I've been meaning to come up with a good road layout)
[QUOTE=Proj3ct_ZeRo;43735004]Personal project of mine, a fan remake I havent pitched it to Rumpel yet but when I have a decent enough beta im going to ask his blessing. All of this is subject to change and contains alot of placeholder graphics. [IMG]http://i.imgur.com/9WUTWIt.jpg[/IMG][/QUOTE] This looks so amazing and I do hope Rumpel gives greenlight on this. It's amazing so far.
[QUOTE=Proj3ct_ZeRo;43734419]Just something. Heavy WIP. [IMG]http://i61.tinypic.com/29pb62c.jpg[/IMG][/QUOTE] The "Reception G" sign looks weird; I suggest using all uppercase letters on a light-colored metal or plastic texture.
[QUOTE=Xanadu;43736010]i got hungover and woke up at 4am naked (???) so I made a racetrack [editline]31st January 2014[/editline] there's going to be at least 2 tracks in the map cause it doesn't really take up alot of space, you know like a race park[/QUOTE] How are roads like that even possible? Hours upon hours of painful vertex manipulation?
Looks like a shitload of arches and/or displacements
[QUOTE=Giraffen93;43737414]How are roads like that even possible? Hours upon hours of painful vertex manipulation?[/QUOTE] It isn't too terrible in my experience once you get down a good workflow for them. Once you figure out how to use the arch tool for making curves it speeds up a lot. Here's a video of a speed mapping that made me decide to change from my previous ways: [media]http://www.youtube.com/watch?v=Yk_GAuL_jgA[/media]
[QUOTE=Giraffen93;43737414]How are roads like that even possible? Hours upon hours of painful vertex manipulation?[/QUOTE] Just to give you a headache [thumb]http://files.1337upload.net/hammer_southuk_28.jpg[/thumb] [thumb]http://files.1337upload.net/bumsberg0003.jpg[/thumb]
Sadly I know how to make roads like that but I just don't have the motivation, anything repetitive for over 5 minutes I suddenly get bored and move to making other maps.
[QUOTE=Stab Master;43726061]My map is finally here and being drowned out by Kleiner sex poses and the like! Please check it out! [url]http://steamcommunity.com/sharedfiles/filedetails/?id=222519326&searchtext=[/url][/QUOTE] your map is now most popular this week on the workshop you lucky bastard
[QUOTE=ROFLBURGER;43738931]your map is now most popular this week on the workshop you lucky bastard[/QUOTE] If it makes you feel any better, after I uploaded the map, -something- deleted my entire HL2 directory and I lost all the custom sounds and textures
[QUOTE=Xanadu;43738262]Just to give you a headache [thumb]http://files.1337upload.net/bumsberg0003.jpg[/thumb][/QUOTE] [video=youtube;iAgX6qlJEMc]http://www.youtube.com/watch?v=iAgX6qlJEMc[/video]
[QUOTE=Giraffen93;43737414]How are roads like that even possible? Hours upon hours of painful vertex manipulation?[/QUOTE] probably a lot of arches and displacements.
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