The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
Yeah adding more detail is not a problem, skip to 1:30 to see the results, never mind the texture/uv projections on some of these, I haven't finished coding the UVs for the exporter(to be honest its pretty complicated for me and I haven't figured that out yet).
For now it just generates a projection based on the face normal, I think it'd be easier to UV and set textures in hammer anyways.
There can be some disconnected pieces at times if a face of the mesh is not flat, you can see one of thes eerrors at 1:53, its caused by the curve extrusion generating an angle where its making the cube face being twisted, it can be fixed by generating from evenly spaced points on the curve or manually fixing it by flattening the face in the mesh.
[video=youtube;CcqUrg8wS4w]http://www.youtube.com/watch?v=CcqUrg8wS4w[/video]
I coded this VMF brush exporter in JavaScript for Softimage but wasn't planning on pushing it too far, definitely not trying to be nor anywhere near where WallWorm is.
It didn't take me long to realize that no matter where the brushes are created or exported from there will always be limitation given how hammer brushes are defined and work, a brush alone cannot be concave, only a set of brushes together can form concave shapes.
So keeping that in mind this is still useful to create complex shapes, but ideally the faces should be flat, working from geometrical shapes (that can be deformed) and then extracting individual convex shapes from it works pretty well.
Right now as you can see on the video, in order to do that, I select the outter edges of the shape, then invert the selection, disconnect the edges, and "cap holes" to close the mesh, so I get everything split into cubes, though it could be any other kind of shape as long as its convex.
This isn't yet the most pratical way to extract the shapes from a complex mesh, though I'd say its still faster/easier than in hammer.
Joining the video bandwagon!
(Also haven't posted anything since forever)
[media]http://www.youtube.com/watch?v=seLBBIMu4hs&feature=youtu.be[/media]
New buildings that look absolutely nothing like ANYTHNIG from rp_downtown_v2:
[img]http://cloud-3.steampowered.com/ugc/3296936495360828709/19064803B41265A2B70EA2AA79F127179E835624/1024x576.resizedimage[/img]
Car park:
[img]http://cloud-3.steampowered.com/ugc/3296936495360832963/DC5738510DDB008DDB5ABBF7C2ACC4EFAAE36F67/1024x576.resizedimage[/img]
[QUOTE=Lamarr;43900175]Joining the video bandwagon!
(Also haven't posted anything since forever)
[media]http://www.youtube.com/watch?v=seLBBIMu4hs&feature=youtu.be[/media][/QUOTE]
Absolutely beautiful, how long have you been making maps for goldsrc/source?
[QUOTE=Lamarr;43900175]Joining the video bandwagon!
(Also haven't posted anything since forever)
[media]http://www.youtube.com/watch?v=seLBBIMu4hs&feature=youtu.be[/media][/QUOTE]
You should use the "Fade out" Parameter to end the epic transition music dude, will be more smooth
besides this, is an very impressive work as always man :smile:
Ps: sry for the bad english
[QUOTE=Lubstar;43902985]eeeew.. [url=http://www.youtube.com/watch?v=oknvpc53Kyw]light_spot[/url] please.[/QUOTE]
Absolutely, just putting in light for now just so I have it all lit so I can see whats what in game.
Added some apartments, they look awful. Im just thinking over what I can do to make the design better:
[thumb]http://cloud-3.steampowered.com/ugc/3296936495361607401/9D879E55EB2C8812F029EB9B68F158CEE545EC03/[/thumb]
I have filled in some space:
[thumb]http://cloud-2.steampowered.com/ugc/3296936495361605520/0030BFFB983A0626886C6BF2949B02EF600C2FF8/[/thumb]
Looks terrible! Is this because of the lighting?
[QUOTE=Lamarr;43900175]Joining the video bandwagon!
(Also haven't posted anything since forever)
[media]http://www.youtube.com/watch?v=seLBBIMu4hs&feature=youtu.be[/media][/QUOTE]
Uh oh lamarr is here.
I feel bad about my mapping skill
[QUOTE=Chizbang;43903092]Absolutely, just putting in light for now just so I have it all lit so I can see whats what in game.
Added some apartments, they look awful. Im just thinking over what I can do to make the design better:
[thumb]http://cloud-3.steampowered.com/ugc/3296936495361607401/9D879E55EB2C8812F029EB9B68F158CEE545EC03/[/thumb]
I have filled in some space:
[thumb]http://cloud-2.steampowered.com/ugc/3296936495361605520/0030BFFB983A0626886C6BF2949B02EF600C2FF8/[/thumb]
Looks terrible! Is this because of the lighting?[/QUOTE]
What's your light_environment brightness and ambiance set to?
And what do you not like about it?
No ambiance (not that im aware of) and the light_env is set to 200 255 200. Does it look bad or is it just me?
[QUOTE=Lamarr;43900175]Joining the video bandwagon!
(Also haven't posted anything since forever)
[media]http://www.youtube.com/watch?v=seLBBIMu4hs&feature=youtu.be[/media][/QUOTE]
Holy crap that is amazing.
That's insane. I love it.
I got bored so I made this:
[IMG_thumb]http://i.imgur.com/JeW9GlG.jpg[/IMG_thumb]
[IMG_thumb]http://i.imgur.com/lXZkzcd.jpg[/IMG_thumb]
REFLECTIONS!! :)
[IMG_thumb]http://i.imgur.com/l5tnwVH.jpg[/IMG_thumb]
Those metal supports don't make any sense.
[QUOTE=Jukka K;43908176]Those metal supports don't make any sense.[/QUOTE]
The ceiling looked bland.
[QUOTE=benten80;43908184]The ceiling looked bland.[/QUOTE]
Why would there be tiles under the support beams? That implies the supports were added after the ceiling was finished, meaning the ceiling holds itself just fine without the supports. Not to mention those supports don't make any sense from structural standpoint either.
If you want to add detail to ceiling like that, look for references. The possibilities are endless. You could add pipes, ventilation ducts, lights, hanging signs etc. If it supposed to be a metro station, some kind of mural painted on the ceiling would work too.
[QUOTE=benten80;43908184]The ceiling looked bland.[/QUOTE]
It's not that there shouldn't be ceiling supports, it's just that the ones you have make no sense. The way those slanted metal beams protrude from the wall to hold the actual support beams, in particular.
[QUOTE=Lamarr;43900175]Joining the video bandwagon!
(Also haven't posted anything since forever)
[/QUOTE]
This is absolutely amazing, my only issues mapping wise is how the switches stick out and look overly simplistic, yet at the same time they look like fancy light fixtures. Another issue I have is how you have that MASSIVE fan, which should generate a lot of pressure/suction, but it doesn't appear to have any effect on the surrounding environment. At the top of the elevator everything appears calm (especially calm enough for that bit of fence to wait until the player walks close to it, and what you get is this really impressive and cool looking set piece that has no effect on it's surroundings.
But I must say that everything else looks fantastic. I may just be a novice mapper, but that some impressive shit. The brushwork, prop-placement, and lighting all help set the mood and feel of old Aperature, and I am humbled by your ability.
Also that old Aperature gun is really cool looking, so props to whoever made that
I would also like to complain about how when the portal gun fires a red portal is sounds exactly like firing a blue portal, which isn't how it is in the actual games. I'd recommend changing this because it can throw off gamefeel when switching between portal colors.
EDIT: Phrasing.
[QUOTE=TheTrainRider;43910045]This is absolutely amazing, my only issues mapping wise is how the switches stick out and look overly simplistic, yet at the same time they look like fancy light fixtures. Another issue I have is how you have that MASSIVE fan, which should generate a lot of pressure/suction, but it doesn't appear to have any effect on the surrounding environment. At the top of the elevator everything appears calm (especially calm enough for that bit of fence to wait until the player walks close to it, and what you get is this really impressive and cool looking set piece that has no effect on it's surroundings.
But I must say that everything else looks fantastic. I may just be a novice mapper, but that some impressive shit. The brushwork, prop-placement, and lighting all help set the mood and feel of old Aperature, and I am humbled by your ability.
Also that old Aperature gun is really cool looking, so props to whoever made that
I would also like to complain about how when the portal gun fires a red portal is sounds exactly like firing a blue portal, which isn't how it is in the actual games. I'd recommend changing this because it can throw off gamefeel when switching between portal colors.
EDIT: Phrasing.[/QUOTE]
Thanks for the criticism.
You're definitely right about the portalgun fire sounds ,gonna do something about it.
As for the fan though,the environment is really huge and spacey and I doubt there would form such pressure in an open space like that.(even in the original game coop level the fan doesn't affect the surroundings). It's built to convey air to the lower parts of the facility instead of tearing its surroundings apart.
You know what I want? A website, like the texture sites, that hold a bunch of .VMF's of varying types. I struggle to make a nice building, so it would be really helpful if people could upload vmf's to various stuff. Maps, prefab lights, buildings, useful stuff like roads and buttons, etc
I could upload a few of my stuff too, someone is bound to find it helpful somehow.
There used to be tons of sites dedicated to prefabs for Half-Life. I'm kind of surprised there aren't any for Half-Life 2 prefabs.
[QUOTE=Lamarr;43900175]Joining the video bandwagon!
(Also haven't posted anything since forever)
[media]http://www.youtube.com/watch?v=seLBBIMu4hs&feature=youtu.be[/media][/QUOTE]
This is absolutely amazing. But personally I think the part when starting the fan is a bit chaotic, there are so much things going on in all of a sudden. Try making it a bit more subtle by increasing the start time of that fan by friction to 2.2, I don't think industrial grade motors have that much torque to take such a short time to get up to full speed. Also try to add a bit of time between the sequences.
Any other than that, I really love it.
[QUOTE=Kickin Balls;43910712]You know what I want? A website, like the texture sites, that hold a bunch of .VMF's of varying types. I struggle to make a nice building, so it would be really helpful if people could upload vmf's to various stuff. Maps, prefab lights, buildings, useful stuff like roads and buttons, etc
I could upload a few of my stuff too, someone is bound to find it helpful somehow.[/QUOTE]
I know we don't like fpsbanana but they do have quite a prefab collection for most source games.
[QUOTE=Lamarr;43900175]Joining the video bandwagon!
(Also haven't posted anything since forever)
[media]http://www.youtube.com/watch?v=seLBBIMu4hs&feature=youtu.be[/media][/QUOTE]
Reminds me a bit of Blast Pit. Especially the fan.
[QUOTE=kaskade700;43911153]I know we don't like fpsbanana but they do have quite a prefab collection for most source games.[/QUOTE]
It's quite dead for the most part, and I've browsed there. I rarely find what I'm looking for, some of it never updates and I end up realising I've seen this all a hundred times.
A site dedicated to Source prefabs however would be wonderful. Any custom content would have to be linked and listed so you don't download something and go "Well schucks it's all gone"
[QUOTE=Kickin Balls;43911999]It's quite dead for the most part, and I've browsed there. I rarely find what I'm looking for, some of it never updates and I end up realising I've seen this all a hundred times.
A site dedicated to Source prefabs however would be wonderful. Any custom content would have to be linked and listed so you don't download something and go "Well schucks it's all gone"[/QUOTE]
I only ever used it to find out how people did those brush helicopters back in early CSS :)
I do however find mapping with prefabs to be bad practice if you wish to become a better mapper.
I also know fpsbanana has a prefab pack somewhere with a shit tonnes of different lighting setups (With a .bsp and .vmf where they are all showcased) That was one of the things you where looking for?
[QUOTE=Chizbang;43902450]New buildings that look absolutely nothing like ANYTHNIG from rp_downtown_v2:
[t]http://cloud-3.steampowered.com/ugc/3296936495360828709/19064803B41265A2B70EA2AA79F127179E835624/1024x576.resizedimage[/t][/quote]
Instead of marking this guy dumb which is literally calling him stupid, why not actually give him some criticism?
[t]http://i.imgur.com/HX4yEcp.jpg[/t]
this map is getting quite ridiculous
[QUOTE=Giraffen93;43914352][t]http://i.imgur.com/HX4yEcp.jpg[/t]
this map is getting quite ridiculous[/QUOTE]
Usable tracks yay or nay?
[QUOTE=Kickin Balls;43914528]Usable tracks yay or nay?[/QUOTE]
automatic subway system in lua
Sorry, you need to Log In to post a reply to this thread.