• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=Giraffen93;43929884]yeah but i suppose they're torn down and 30 years old rather have a newer subway system[/QUOTE] so is almost every texture in source, besides even allot of new subways look worn down alot
[QUOTE=Giraffen93;43930000]yeah i can't model that well, and i doubt anyone would do one for free[/QUOTE] I haven't used it personally, but I would try Propper. Not sure about how well it would work, but theoretically, it makes sense.
[QUOTE=carbonproxy;43930157]so is almost every texture in source, besides even allot of new subways look worn down alot[/QUOTE] [t]http://stockholmiana.files.wordpress.com/2013/02/130213-kontrollant.jpg[/t] it depends, i could make my own textures i suppose [QUOTE=Cheshire_cat;43930197]I haven't used it personally, but I would try Propper. Not sure about how well it would work, but theoretically, it makes sense.[/QUOTE] well it's still going to be blocky
Got a subdivided mesh with some env mapping, translucency. along with the treesway to make it move. [img]http://cloud-3.steampowered.com/ugc/3298062395353058134/7E80DFE3C9617B5E15B505CC0AB03B488C0334CE/1024x576.resizedimage[/img] Earlier attempts: [t]http://cloud-2.steampowered.com/ugc/3298062395353074974/ACA489E93E8FAAF37C5BF3D0AA882123B245D99E/1024x576.resizedimage[/t]
[t]http://cloud-4.steampowered.com/ugc/594776719007811594/ED8711E8F455F7AA817FFE504A62FFF6123F9B00/[/t]
so I finally taught myself how to make models: [t]http://puu.sh/6Y404.png[/t] surf ramps are so much easier when they're models and not off-grid brushes, god damn
I read that last sentence in Boomhauer's voice.
[QUOTE=Giraffen93;43929884]yeah but i suppose they're torn down and 30 years old rather have a newer subway system[/QUOTE] your doors are [i]made of rust[/i], anything is an improvement over that
I have no idea what I'm doing [video=youtube;FRepLVEVFy0]http://www.youtube.com/watch?v=FRepLVEVFy0[/video]
[QUOTE=Firegod522;43930850]Got a subdivided mesh with some env mapping, translucency. along with the treesway to make it move. [img]http://cloud-3.steampowered.com/ugc/3298062395353058134/7E80DFE3C9617B5E15B505CC0AB03B488C0334CE/1024x576.resizedimage[/img][/QUOTE] What about specular? [QUOTE=Giraffen93;43930117]i can't really distribute it though? valve has always been against it unless you mount it, and not everyone has it[/QUOTE] Valve doesn't care if you swap assets as long as it's between valve games. (they said it themselves)
[QUOTE=Kickin Balls;43929202] Also, pac0master, what is that? It looks nice :>[/QUOTE] Some sort of Underground train station for the importation and exportation of product during the 1940 Aperture science Labs.
[QUOTE=FelixDragon;43931263]surf ramps are so much easier when they're models and not off-grid brushes, god damn[/QUOTE] How did you deal with concave collision meshes?
[QUOTE=Labrasones;43936291]How did you deal with concave collision meshes?[/QUOTE] You can make a concave collision mesh as long as it's made of convex shapes.
Little screenshot of a revamp of a map: [IMG]http://i.imgur.com/M5TXUgJ.jpg[/IMG]
[QUOTE=Falkok15;43937008]Little screenshot of a revamp of a map: [IMG]http://i.imgur.com/M5TXUgJ.jpg[/IMG][/QUOTE] I love Madness interactive :D
Hi. Enter. [IMG]http://cloud-2.steampowered.com/ugc/3278922096929445521/BA93725376F116400F7020D54D7246573A92DBD5/1024x640.resizedimage[/IMG] Walk to the back. [IMG]http://cloud-2.steampowered.com/ugc/3278922096929457709/39F7D8E3C5908611C65DB4B50BB6EFB957E6A01F/1024x640.resizedimage[/IMG] I think you know what this is. Bye.
[QUOTE=FelixDragon;43931263]so I finally taught myself how to make models: [t]http://puu.sh/6Y404.png[/t] surf ramps are so much easier when they're models and not off-grid brushes, god damn[/QUOTE] you the guy who made polygon?
[QUOTE=pac0master;43937217]I love Madness interactive :D[/QUOTE] I finished to Revamp, I can give you the Map/Materials if you want them.
Still have to fix skybox layering and lighting...but I might release a Gmod map for once? [img]http://files.1337upload.net/2014-02-16_00005.jpg[/img] [img]http://files.1337upload.net/2014-02-16_00007.jpg[/img]
Looks very very nice.
[QUOTE=dum6azz;43932690]I have no idea what I'm doing [video=youtube;FRepLVEVFy0]http://www.youtube.com/watch?v=FRepLVEVFy0[/video][/QUOTE] Haven't think about it first but.. are you using portal 2 content in an other engine or you really made a wrench weapon for portal 2
Is there a cgtextures torrent/pack floating round somewhere? Even if it's just the raw image files. I hate the 5 texture download a day limit thing.
[QUOTE=j-richardson;43938674]Is there a cgtextures torrent/pack floating round somewhere? Even if it's just the raw image files. I hate the 5 texture download a day limit thing.[/QUOTE] I think that would constitute as warez.
[QUOTE=wauterboi;43938731]I think that would constitute as warez.[/QUOTE] ... Anyone with any actual knowledge that could help?
[QUOTE=Firegod522;43930850]Got a subdivided mesh with some env mapping, translucency. along with the treesway to make it move. [img]http://cloud-3.steampowered.com/ugc/3298062395353058134/7E80DFE3C9617B5E15B505CC0AB03B488C0334CE/1024x576.resizedimage[/img] Earlier attempts: [t]http://cloud-2.steampowered.com/ugc/3298062395353074974/ACA489E93E8FAAF37C5BF3D0AA882123B245D99E/1024x576.resizedimage[/t][/QUOTE] Video?
[QUOTE=wauterboi;43938731]I think that would constitute as warez.[/QUOTE] Well the textures are free to use for non commercial projects, they have a timer on their site but bypassing that isn't illegal; you're still getting it from them. It's like if a developer uploaded a fully working version of their game to their webserver and someone found it from snooping and didn't buy the game because that version was free and worked exactly the same, it's not piracy...
[QUOTE=Ragref;43937229]Hi. Enter. [IMG]http://cloud-2.steampowered.com/ugc/3278922096929445521/BA93725376F116400F7020D54D7246573A92DBD5/1024x640.resizedimage[/IMG] Walk to the back. [IMG]http://cloud-2.steampowered.com/ugc/3278922096929457709/39F7D8E3C5908611C65DB4B50BB6EFB957E6A01F/1024x640.resizedimage[/IMG] I think you know what this is. Bye.[/QUOTE] The funny looking garage?
A burger king I made today. [thumb]http://cloud-2.steampowered.com/ugc/613917017464826838/2CF803D7AE90F75F0B138E1596E2E21045F2CF10/1024x640.resizedimage[/thumb] sorta based off this image, [thumb]http://www.davidsonae.com/project_images/slide_478.jpg[/thumb]
[QUOTE=pac0master;43938400]Haven't think about it first but.. are you using portal 2 content in an other engine or you really made a wrench weapon for portal 2[/QUOTE] Wrench in p2
[QUOTE=dum6azz;43939601]Wrench in p2[/QUOTE] Nice, would it have any use to get another weapon like this in p2 in general?
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