The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
I can't come up with a good name for my map, any suggestion?
[t]http://i.cubeupload.com/Mxc1EH.jpg[/t][t]http://i.cubeupload.com/DI9iLh.jpg[/t][t]http://i.cubeupload.com/EELgwx.jpg[/t][t]http://i.cubeupload.com/TREHKy.jpg[/t][t]http://i.cubeupload.com/LNn8ux.jpg[/t]
A deathmatch map, currently without custom textures, early stage.
[img_thumb]http://i.imgur.com/vGWKWrj.jpg[/img_thumb]
[img_thumb]http://i.imgur.com/B6063Vr.jpg[/img_thumb]
[QUOTE=Kwaq;44008107]
[t]http://i.imgur.com/KR0wnPR.jpg[/t]
made some weird effects[/QUOTE]
I hope those textures are not final or you've asked permission from Puny Human/Team Dystopia to use them.
[QUOTE=Stiffy360;44017885]DOOOOOOOOOJOOOOOOOOOO
[IMG]http://cloud-2.steampowered.com/ugc/615043645807288644/A8BD44DAF0844E05DDDAC0175C82505E1C31A44D/[/IMG]
No models, and no custom content. All CSS stuff.[/QUOTE]
[video=youtube;EmEPXXJ4sKw]http://www.youtube.com/watch?v=EmEPXXJ4sKw[/video]
My first map I've released! Take a look if you wish. :)
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=231491721[/url]
[t]http://i.cubeupload.com/2rqLs5.jpg[/t][t]http://i.cubeupload.com/kHDPO9.jpg[/t]
[QUOTE=kaine123;44019835][video=youtube;EmEPXXJ4sKw]http://www.youtube.com/watch?v=EmEPXXJ4sKw[/video][/QUOTE]
Funny enough I told him it looked exactly like that room in the Matrix and he said he had never watched it but had used a reference picture, which turned out to be a little drawing of the room in the Matrix
I modeled out a little information kiosk. I'm going to add a few rows of airport-type seating and add some stuff to a 3D skybox.
Here's a pic fresh out hammer after building cubemaps.
[t]https://dl.dropboxusercontent.com/u/21161113/mapping/scifi_lobby_nolight.jpg[/t]
[QUOTE=pac0master;44008032]Got Abyss working in 5 languages so far.
Missing Norwegian
[/QUOTE]
If you're interesed, I could help you translate it to spanish too
First map I've ever devoted insane amounts of time to, so I consider it my first map; although it isn't finished.
Was supposed to be a horror map, although I wasn't sure where to go with it, so it's on hold and will probably be remade.
I can take criticism.
Oh, and yes, I am aware of the bright lighting, it's kind of how it's supposed to be and kind of not.
[t]http://3.bp.blogspot.com/-Eknr53cogus/Us8fI-ujkKI/AAAAAAAAAC0/Jz4I8ZXFq0g/s1600/2014-01-09_00001.jpg[/t] [t]http://3.bp.blogspot.com/-jPTtQbIXwcU/Us8fI1buxJI/AAAAAAAAACw/bDZ-2DQl1Hs/s1600/2014-01-09_00002.jpg[/t]
[t]http://4.bp.blogspot.com/-0geZzev8yNE/Us8fI6IO3dI/AAAAAAAAACs/TbpTvI1sFY8/s1600/2014-01-09_00004.jpg[/t] [t]http://3.bp.blogspot.com/-qA1wqB38rL0/Us8fJ1vMoOI/AAAAAAAAADA/U_Lsud1MTL8/s1600/2014-01-09_00005.jpg[/t]
Hey, small work for my project. :)
[t]http://media.indiedb.com/images/games/1/24/23941/c2_m00001.jpg[/t]
The cabane:
[t]http://i.imgur.com/bju38gF.jpg[/t]
[QUOTE=nicoreda;44022851]Hey, small work for my project. :)
[t]http://media.indiedb.com/images/games/1/24/23941/c2_m00001.jpg[/t]
The cabane:
[t]http://i.imgur.com/bju38gF.jpg[/t][/QUOTE]
A flat roof looks boring, at least give it some slope.
Some holes and more wear might also make it look better.
[QUOTE=Sergesosio;44023189]A flat roof looks boring, at least give it some slope.
Some holes and more wear might also make it look better.[/QUOTE]
Yes, thanks ! :)
Dev texture area is for buildings ( bottom floor shops, and apartments )
[img_thumb]http://i.imgur.com/dGovL3f.jpg[/img_thumb]
[img_thumb]http://i.imgur.com/FisK9PL.jpg[/img_thumb]
[img_thumb]http://i.imgur.com/NdLFFKW.jpg[/img_thumb]
Just remember to tone the HDR down.
Got my gun test firing robot working :)
[video=youtube;yTbSWlRe-I4]http://www.youtube.com/watch?v=yTbSWlRe-I4[/video]
It's in an early stage of development of course. When the map is finished the robot will pick up a gun off of the conveyor belt, test fire the gun at the targets, and then set it down to continue down the assembly line. It has a real targeting system that can track moving targets and even players for a traitor trap.
That's pretty sweet, well done.
[QUOTE=wauterboi;44024106]Just remember to tone the HDR down.[/QUOTE]
This is something that has been bugging me for a while too, how exactly would I town down the HDR?
Usually I just go around decreasing the brightness of light sources, but that doesn't really help. When you look from a dark wall to the skybox it appears as a fire hell.
[QUOTE=nicoreda;44022851]Hey, small work for my project. :)
[t]http://media.indiedb.com/images/games/1/24/23941/c2_m00001.jpg[/t]
The cabane:
[t]http://i.imgur.com/bju38gF.jpg[/t][/QUOTE]
the uvs seem messed up on the "cabane"
[url]https://developer.valvesoftware.com/wiki/HDR_Lighting_Settings[/url]
This is the tutorial you're looking for. Remember to think in terms of a camera taking in light.
[QUOTE=Merijnwitje;44026472]This is something that has been bugging me for a while too, how exactly would I town down the HDR?
Usually I just go around decreasing the brightness of light sources, but that doesn't really help. When you look from a dark wall to the skybox it appears as a fire hell.[/QUOTE]
logic_auto + env_tonemap
You're gonna want to tone it up and down in different places, though, so it'd be better to use triggers.
Started working on the buildings
[img_thumb]http://i.imgur.com/9X5nD5f.jpg[/img_thumb]
[QUOTE=antiChrist;44027286]Started working on the buildings
[img_thumb]http://i.imgur.com/9X5nD5f.jpg[/img_thumb][/QUOTE]
What's the maps goal gamemode? Sandbox, RP, both, etc?
Color correction is pretty cool
[IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/maps/dr_spooks_remake_03.jpg[/IMG]
[t]https://dl.dropboxusercontent.com/u/5479044/13010412153939933202_2014-02-23_00002.png[/t]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=231724629]In other news...[/url]
[QUOTE=Kickin Balls;44027409]What's the maps goal gamemode? Sandbox, RP, both, etc?[/QUOTE]
First thought about DM, but then got it to RP.
[QUOTE=Vincentor;44027610]Color correction is pretty cool
[IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/maps/dr_spooks_remake_03.jpg[/IMG][/QUOTE]
Looks nice but the ceiling REALLY lets it down. You should do something cool with it to hide that seam between streaked rusted metal and concrete.
What's it for?
[QUOTE=mdeceiver79;44028503]Looks nice but the ceiling REALLY lets it down. You should do something cool with it to hide that seam between streaked rusted metal and concrete.
What's it for?[/QUOTE]
S'part of a horror themed deathrun map.
But yeah I should figure something out to stop those seams, I'll think of something.
Maybe run some more piping or electrical wires along those parts?
So I managed to get the E.Y.E SDK working thanks to Source Multi-Tool
[IMG]http://cloud-2.steampowered.com/ugc/594777447531008672/6B03B28DE4716F2DED6C790E5A03A64678E12600/[/IMG]
Skybox is placeholder and all that. The basic idea for this map is an abandoned resource extractor orbiting Saturn.
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