The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
New video :)
And new download [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=135458640"]http://steamcommunity.com/sharedfiles/filedetails/?id=135458640[/URL]
[video=youtube;T3RMEVQj2TY]http://www.youtube.com/watch?v=T3RMEVQj2TY[/video]
Edit: Don't mind this post, something looked wrong but it isn't.
[url]http://www.livestream.com/of2map?t=481873[/url]
currently livestreaming. i don't know if my mic is terrible so tell me if it is
result of todays livestream:
[img]http://filesmelt.com/dl/sandbursters.png[/img]
full size: [url]http://filesmelt.com/dl/of2_sandbursters0022.jpg[/url]
[QUOTE=MenteR;40122336]result of todays livestream:
[img]http://filesmelt.com/dl/sandbursters.png[/img]
full size: [url]http://filesmelt.com/dl/of2_sandbursters0022.jpg[/url][/QUOTE]
MMMMMM dat hot. Where's the entrance though?
[t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/01.jpg[/t]
[t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/02.jpg[/t]
feeling around a scifi themed flatgrass map, more to come
[QUOTE=Armageddon104;40125212]MMMMMM dat hot. Where's the entrance though?[/QUOTE]
there are two gates on the room.
[QUOTE=LATTEH;40100785]Its not that hard really. a good blend texture tho is what's needed but a mountain will go to a point and will have sharp edged hills (it doesn't need to be sharp) going up and low sloping hills.
Heres a good example:
[t]http://www.travels.tl/wp-content/uploads/2011/11/Makalu-Mountain.jpg[/t]
I'm not a master on the subject, but that's the best way i can explain it.
(Don't kill me) Here's a mountain i did in Killing floor as another example.
[t]http://i.imgur.com/ayr50nb.jpg[/t][/QUOTE]
Yeah, but what's the easiest way to figure out "scale"?
I can make all the sexy and nice looking mountain ranges I want, but getting them in-game and working to a scale that feels proper (like the mountain is too huge, or too small) is a huge problem for me.
Any knowledge you can share ?
[QUOTE=Mr. Chop;40125689][t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/01.jpg[/t]
[t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/02.jpg[/t]
feeling around a scifi themed flatgrass map, more to come[/QUOTE]
God damn that is some phenomenal atmosphere.
[QUOTE=glitchvid;40125918]Yeah, but what's the easiest way to figure out "scale"?
I can make all the sexy and nice looking mountain ranges I want, but getting them in-game and working to a scale that feels proper (like the mountain is too huge, or too small) is a huge problem for me.
Any knowledge you can share ?[/QUOTE]
scale isn't an easy subject for me, but a typical mountain height( Full size) is 131,200 units in hammer and about 8200 in a 1/16 skybox. (just using real world examples) So Its gonna be to large for hammer to go by realist size. (you can if you wanted by using a skybox tho!)
the Best thing you can do is use your eye by using the player model and comparing it with the mountain's/hills. Try not the make it at like a sharp angle 100% of the time. use low sloping and then start to make more harsh angles. What i always felt (even when climbing some large hills in real life) is that when climbing a mountain you feel small and when you get the the top you can see how vast the valley is.
but in the end i don't think no one will complain that a mountain is to large. Again I'm no master on the subject.
How do you embed dropbox links? I've never been able to do it.
[QUOTE=Mr. Chop;40125689][t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/01.jpg[/t]
[t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/02.jpg[/t]
feeling around a scifi themed flatgrass map, more to come[/QUOTE]
Hot damn I love your skyboxes.
[QUOTE=GameDev;40133591]Hot damn I love your skyboxes.[/QUOTE]
That's from Left 4 Dead 2 actually
[IMG]https://developer.valvesoftware.com/w/images/f/f1/Sky_l4d_night02_hdr.jpg[/IMG]
I'm pretty sure at least, If not can you give us a link? :D
[QUOTE=Stiffy360;40134309]That's from Left 4 Dead 2 actually
[IMG]https://developer.valvesoftware.com/w/images/f/f1/Sky_l4d_night02_hdr.jpg[/IMG]
I'm pretty sure at least, If not can you give us a link? :D[/QUOTE]
[t]https://dl.dropbox.com/u/1707143/Skyboxwork/PANO_20130331_190852.jpg[/t]
This one came out of android's 360 panorama feature. I still want to tweak it, but I'll post it when it's finished.
That's a beautiful sky.
[QUOTE=Mr. Chop;40125689][t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/01.jpg[/t]
[t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/02.jpg[/t]
feeling around a scifi themed flatgrass map, more to come[/QUOTE]
I can imagine if there was a little bit of wind, you could have some little flits of sand or dust coming off the tops of the structures. I know it really wouldn't make a whole lot of sense, but it would make it feel a lot less "static" when you're walking around in the level.
[QUOTE=Mr. Chop;40125689][t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/01.jpg[/t]
[t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/02.jpg[/t]
feeling around a scifi themed flatgrass map, more to come[/QUOTE]
Nice one
It almost looks like n64 logo in middle of desert :v:
[QUOTE=UnknownPredator;40137726]Where did you get that cliff texture?[/QUOTE]
It's from CSGO, but I edited it so it didn't have an annoying trim made of grass at the top.
[QUOTE=kaskade700;40137953]It's from CSGO, but I edited it so it didn't have an annoying trim made of grass at the top.[/QUOTE]
Would you mind uploading it?
[QUOTE=UnknownPredator;40139314]Would you mind uploading it?[/QUOTE]
It tiles like shit currently, I will once I can share it without shame.
[QUOTE=Mr. Chop;40125689]
[t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/02.jpg[/t]
feeling around a scifi themed flatgrass map, more to come[/QUOTE]
Stick a thin brush of block light under that; the ambient is bleeding through at the ground intersection.
Hello, I just need some help with the stop sounds problem and was wondering if someone could explain it step-by-step better than [URL="https://developer.valvesoftware.com/wiki/Ambient_generic:_stop_and_toggle_fix"]this[/URL] can
[QUOTE=Mr. Chop;40134569][t]https://dl.dropbox.com/u/1707143/Skyboxwork/PANO_20130331_190852.jpg[/t]
This one came out of android's 360 panorama feature. I still want to tweak it, but I'll post it when it's finished.[/QUOTE]
Damn, how do you get such clean shots? Do you live in a generally flat area?
[QUOTE=GameDev;40151422]Damn, how do you get such clean shots? Do you live in a generally flat area?[/QUOTE]
Probably uses Terragen.
[QUOTE=glitchvid;40152058]Probably uses Terragen.[/QUOTE]
he said it came out of android's 360 panorama. meaning he took the picture.
[QUOTE=GameDev;40151422]Damn, how do you get such clean shots? Do you live in a generally flat area?[/QUOTE]
[t]https://dl.dropbox.com/u/1707143/Skyboxwork/panorama/PANO_20130331_190852.jpg[/t]
I live by a prairie preserve in Illinois, nothing has grown back yet so it was easy to run out and snap this.
[t]https://dl.dropbox.com/u/1707143/Skyboxwork/panorama/PANO_20130403_190520.jpg[/t]
I'm back at uni now and think I've found a good place to capture from.
Bonus:
[t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/05.jpg[/t]
Buildings are much bigger and out of the playing area.
just a a map i'm working for l4d
[IMG]http://cloud-2.steampowered.com/ugc/1083388739993060314/BAEE413BBEF20CC501F10E7B55F1D37560B6426A/[/IMG]
imported a manhole
[IMG]http://cloud-2.steampowered.com/ugc/1083388739993055666/3DE254F9641A11CCE8A66F3FC3986B626D8C29DA/[/IMG]
[IMG]http://cloud-2.steampowered.com/ugc/1083388739993046439/238614E8F045EA7D1D8748D949ED24364B401240/[/IMG]
[IMG]http://cloud-2.steampowered.com/ugc/1083388739993036410/BA40F19054DA8F5D91F986D6A6D6A0AA61CC031C/[/IMG]
[QUOTE=Mr. Chop;40125689][t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/01.jpg[/t]
[t]https://dl.dropbox.com/u/1707143/Releases/gm_skyland/02.jpg[/t]
feeling around a scifi themed flatgrass map, more to come[/QUOTE]
I reccomend you to add some sand effect to the ground tex., make it seem like it's moving by the wind. I believe it's possible...
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