• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=KnightVista;44246338]Not a full fledged map, just practicing on my house-making skills. Let me know what you think, suggestions etc. [thumb]http://i.cubeupload.com/5Gl2Iw.jpg[/thumb] [sp]Garage door texture[/sp] [thumb]http://i.cubeupload.com/ZE5nSU.jpg[/thumb][/QUOTE] Looks good to me, I think the lighting makes it look welcoming.
[QUOTE=KnightVista;44246338]Not a full fledged map, just practicing on my house-making skills. Let me know what you think, suggestions etc. [thumb]http://i.cubeupload.com/5Gl2Iw.jpg[/thumb] [sp]Garage door texture[/sp] [thumb]http://i.cubeupload.com/ZE5nSU.jpg[/thumb][/QUOTE] please, dont just use those flat glass textures on small windows, especially without a frame.
Got a blast of inspiration and started working on a motel, here's one of the various rooms because the exterior is long from finished yet. [T]http://i.imgur.com/yp7qj08.jpg[/T] [t]http://i.imgur.com/ysHaZeh.jpg[/t] [T]http://i.imgur.com/UXOX7t8.jpg[/T] [T]http://i.imgur.com/vv456CV.jpg[/T] Thoughts? I'd be happy to hear them.
[QUOTE=Onepu;44246416]The lighting in the second picture seems a bit dull, lacks a bit of darkness maybe. Otherwise, the geometry seems good so far, maybe bigger windows though, I thought at first it was a basement.[/QUOTE] Looking any better? [thumb]http://i.cubeupload.com/ejckMf.jpg[/thumb] [thumb]http://i.cubeupload.com/qN7aQG.jpg[/thumb] I'll have to add that threshold you're talking about between the concrete and grass.
Been busy, cant find enough suitable props so it feels a bit bare still. Road is gonna be changed eventually but not important at the moment. [thumb]http://oi59.tinypic.com/opbxpz.jpg[/thumb]
[QUOTE=KnightVista;44247362]Looking any better? [thumb]http://i.cubeupload.com/ejckMf.jpg[/thumb] [thumb]http://i.cubeupload.com/qN7aQG.jpg[/thumb][/QUOTE] Yes, I would recommend to add overlays though to your windows, to add a bit of detail. Here's the difference between a window with a overlay and without: [T]http://puu.sh/7wEK9.jpg[/T] [t]http://puu.sh/7wEIW.jpg[/t] Other than that, I like it.
[QUOTE=Merijnwitje;44247342] [T]http://i.imgur.com/vv456CV.jpg[/T] [/QUOTE] That tile wall looks to thin and unrealistic, try making it look more like this [IMG]https://lh4.googleusercontent.com/-CaeBjc57HdU/UAq5KM2r_QI/AAAAAAAAAs0/a0-n2PmBlyQ/w958-h766-no/2012-07-21_00003.jpg[/IMG]
[QUOTE=aleksas17;44247438]That tile wall looks to thin and unrealistic, try making it look more like this -SNIP-[/QUOTE] Well, I redid it: [T]http://puu.sh/7wFAU.jpg[/T] Better? This bathroom is quite small so I have to do it with the available space.
[QUOTE=Merijnwitje;44247401]Yes, I would recommend to add overlays though to your windows, to add a bit of detail. Here's the difference between a window with a overlay and without: [T]http://puu.sh/7wEK9.jpg[/T] [t]http://puu.sh/7wEIW.jpg[/t] Other than that, I like it.[/QUOTE] That looks god awful
[QUOTE=mathias123961;44225010]I guess a tutorial from the maker of the tools he used would fit quite well? He shows how to randomly scatter a model at about the 24 minute mark, but I would suggest watching the whole video and see what you can do with it. [video=youtube;uy1JmSY_hHo]http://www.youtube.com/watch?v=uy1JmSY_hHo[/video][/QUOTE] I might have to invest in this software, looks promising.
[IMG_THUMB]http://i.imgur.com/t8aHELI.jpg [/IMG_THUMB] Making a new CSGO Map based on a Cold war era Russian bunker.
[QUOTE=Takoto;44247378]Been busy, cant find enough suitable props so it feels a bit bare still. Road is gonna be changed eventually but not important at the moment. [thumb]http://oi59.tinypic.com/opbxpz.jpg[/thumb][/QUOTE] Make the road much wider. Currently it looks like it would be good for two lanes instead of four.
[QUOTE=Merijnwitje;44247342]Got a blast of inspiration and started working on a motel, here's one of the various rooms because the exterior is long from finished yet. [T]http://i.imgur.com/yp7qj08.jpg[/T] [t]http://i.imgur.com/ysHaZeh.jpg[/t] Thoughts? I'd be happy to hear them.[/QUOTE] These shots really remind me of the hotel from L4D2. [editline]whaaaaaaaaaat?[/editline] It's not that it's [i]bad[/i], a lot of hotel rooms have that layout. It's just that people will make that comparison.
[QUOTE=GameDev;44222829]Would you be able to document your process? I'm interested in experimenting with this.[/QUOTE] Obviously have 3dsmax and wallworm already installed. Select the displacements on you map that you want to use for detail sprites, and paste special into a new .vmf file. (This is just easier to work with, because wallworm doesn't always show textures correct anyways) In 3dsmax go to wallworm>importer>import vmf file From there you chose vmf to import, once its imported it, you should select the displacements that you want to use to generate your models. Since I don't want to generate all the models at once, because its a big map, and 3ds max doesn't like all those polygons, I make them in patches, You have to find which one you like. Go to wallworm>import vbsp file Browse for your detail.vbsp and your detail.vmt, then hit parse and Import. It should add the texture to the preview window on the left. Afterwords select the Sprites, and export selected. I only export selected because WallWorm doesn't have write access for whatever reason, even though I'm admin, ect... (probably avast) Compile the model and place it into your map.
[QUOTE=Jukka K;44248528]Make the road much wider. Currently it looks like it would be good for two lanes instead of four.[/QUOTE] It is done, I just need a better texture to use in the middle of junctions. [thumb]http://i59.tinypic.com/2wm0t52.jpg[/thumb]
[QUOTE=Takoto;44249607]It is done, I just need a better texture to use in the middle of junctions. [thumb]http://i59.tinypic.com/2wm0t52.jpg[/thumb][/QUOTE] I like this better, the 4 lanes reminded me of my town where they converted a 2 lane road into a 4 lane by just drawing lines, the lanes are super narrow and scary as hell to drive through. Anyways, I like how there is a lane on either side of your roads, they look like its for parallel parking. EDIT: maybe make the intersection brick? I think it would look nice
[QUOTE=grabbin pills?;44250081]I like this better, the 4 lanes reminded me of my town where they converted a 2 lane road into a 4 lane by just drawing lines, the lanes are super narrow and scary as hell to drive through. Anyways, I like how there is a lane on either side of your roads, they look like its for parallel parking. EDIT: maybe make the intersection brick? I think it would look nice[/QUOTE] Yeah the outer lanes can be driven on if empty but intended for parking, I've already tried a few textures for the intersection and none of them looked right to me. Just going to have it as plain concrete that matches the roads and make some decals for road arrows and stuff. Really quick example: [img]http://i60.tinypic.com/w8ssbq.jpg[/img]
[QUOTE=Takoto;44249607]It is done, I just need a better texture to use in the middle of junctions. [thumb]http://i59.tinypic.com/2wm0t52.jpg[/thumb][/QUOTE] More powerlines! Looks really nice so far, glad you removed the other lanes. Parallel parking is neat when it's with a server full of people. [editline]16th March 2014[/editline] [QUOTE=Takoto;44250171]Yeah the outer lanes can be driven on if empty but intended for parking, I've already tried a few textures for the intersection and none of them looked right to me. Just going to have it as plain concrete that matches the roads and make some decals for road arrows and stuff. Really quick example: [img]http://i60.tinypic.com/w8ssbq.jpg[/img][/QUOTE] You might want to make a decal that can sit on the road where you want drivers to turn [thumb]http://3.bp.blogspot.com/-SE9Y_L8T8xM/T42WOETb5EI/AAAAAAAAB88/r0bGl8NADpE/s1600/DSC_0295.jpg[/thumb]
Fellows, can you give me some advices and tips with the layout routes ? Any additional connections can be made ? [t]http://i.imgur.com/ETGJfpY.jpg[/t] [t]http://i.imgur.com/3CNq0Mw.jpg[/t] Some infos: T to A = 11 sec T to A ChokePoint = 8 sec T to A by Office/Stairs = 11 sec T to A by Stairs cutting thru Mid = 12 sec T to A by MID = 10 sec CT to A = 6 sec CT to A ChokePoint = 8 sec T to B "CP" = 9 to 10 sec CT to B "CP" = 10 sec T to MID Awp spot = 2 to 3 sec CT to MID Awp spot = 2 sec T to reach MID = 6 sec CT to reach MID = 3 sec
Run the map with only bots playing for an hour. That should give you a good idea of the balance.
[QUOTE=KnightVista;44252888]Run the map with only bots playing for an hour. That should give you a good idea of the balance.[/QUOTE] I did, and made the correct changes for the bots, but you know how humans play, they rush, smoke and flash the hell out of the choke points, they jump on everything and know exaclty where to go with tatics. So I need some tips besides AI controlled paths
[QUOTE=UnknownPredator;44248413][IMG_THUMB]http://i.imgur.com/t8aHELI.jpg [/IMG_THUMB] Making a new CSGO Map based on a Cold war era Russian bunker.[/QUOTE] operation locker?
ok fixed up few things the parking lot is better [t]http://cloud-2.steampowered.com/ugc/579016914020721829/016065CE9F30C3B2E88CF20CD96512A269269E1F/[/t] added few houses [t]http://cloud-4.steampowered.com/ugc/579016914020751626/11AD9D858171DDB44B3973A2DF5DE360B99210A7/[/t] moved the signs [t]http://cloud-3.steampowered.com/ugc/579016914020755063/3DC262A38EB645FB6CB8DABE611C30DA26DB0B79/[/t]
[QUOTE=nicolasx21;44252965]I did, and made the correct changes for the bots, but you know how humans play, they rush, smoke and flash the hell out of the choke points, they jump on everything and know exaclty where to go with tatics. So I need some tips besides AI controlled paths[/QUOTE] I'd try looking around for someone to host your map for a day, invite people to play and see how it goes. That's the best way to find out.
Hey, I've been wondering how you get your map "all in white" Not textured ( including models )? I honestly think it look better when rendered than the Orange and grey Dev textures.
mat_fullbright 2
[QUOTE=cwook;44248574]These shots really remind me of the hotel from L4D2. [editline]whaaaaaaaaaat?[/editline] It's not that it's [i]bad[/i], a lot of hotel rooms have that layout. It's just that people will make that comparison.[/QUOTE] That's probably because I'm mostly using the L4D2 assets, and I actually completely forgot how the hotel rooms in L4D2 looked like, so I guess its just a coincidence.
[QUOTE=KnightVista;44246338]Not a full fledged map, just practicing on my house-making skills. [thumb]http://i.cubeupload.com/ZE5nSU.jpg[/thumb][/QUOTE] The steps on the stairs look too tall
Anyone know a remote desktop program that works with Hammer? I want to use it when I am away from my main computer, but the few I tried so far don't allow you to move the camera in the 3D view in hammer. It just freaks out and makes you look up and down while spinning, but everything else works. (Sorry off topic, I just thought someone might know)
[QUOTE=onebit;44254380]Teamviewer works with lag[/QUOTE] Teamviewer doesn't let you rotate the camera either. :/
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