• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=nicolasx21;44252805]Fellows, can you give me some advices and tips with the layout routes ? Any additional connections can be made ? [t]http://i.imgur.com/ETGJfpY.jpg[/t] [t]http://i.imgur.com/3CNq0Mw.jpg[/t] [/QUOTE] Personally it looks like it might be too easy to snipe A from CT spawn. Although a smoke should provide enough cover in that choke for T's. Kind of hard to judge from the topdown to be honest since you can't really tell what elevations there are.
Looking for some constructive criticism, especially on the lighting. WIP map for college [img_thumb]http://imageshack.com/a/img600/5921/jve8.jpg[/img_thumb] [img_thumb]http://imageshack.com/a/img401/3666/9ryu.jpg[/img_thumb] [img_thumb]http://imageshack.com/a/img198/342/zyzk.jpg[/img_thumb]
[QUOTE=Gibbatron;44259377]Looking for some constructive criticism, especially on the lighting. WIP map for college [img_thumb]http://imageshack.com/a/img600/5921/jve8.jpg[/img_thumb] [img_thumb]http://imageshack.com/a/img401/3666/9ryu.jpg[/img_thumb] [img_thumb]http://imageshack.com/a/img198/342/zyzk.jpg[/img_thumb][/QUOTE] I would make the interior lighting less intense with more dark areas
[QUOTE=Gibbatron;44259377]Looking for some constructive criticism, especially on the lighting. WIP map for college [img_thumb]http://imageshack.com/a/img600/5921/jve8.jpg[/img_thumb] [img_thumb]http://imageshack.com/a/img401/3666/9ryu.jpg[/img_thumb] [img_thumb]http://imageshack.com/a/img198/342/zyzk.jpg[/img_thumb][/QUOTE] I would make an indentation for the Bus Stop like this: [img]http://upload.wikimedia.org/wikipedia/commons/e/ec/SG_bus_stop_2.JPG[/img] Or even widen the lane/layby beside the pavement so that the bus stop sign fits in that, instead of overlapping onto the main road.
I'm not sure how I feel about these parts so far. I feel like I could do better. [t]http://i.imgur.com/kwibm88.jpg[/t] [t]http://i.imgur.com/6DLnaIx.jpg[/t] [t]http://i.imgur.com/C8TuqDx.jpg[/t]
I'd do pinestraw instead of regular leaves. and a bit darker grass. Also I'd brighten the ambient a bit.
[QUOTE=Stiffy360;44260645]I'd do pinestraw instead of regular leaves. and a bit darker grass. Also I'd brighten the ambient a bit.[/QUOTE]Yeah, the texture doesn't fit with the pine trees. I'll try to get a new texture for the grass. I'll also adjust the ambient.
[QUOTE=simzboy;44260811]Yeah, the texture doesn't fit with the pine trees. I'll try to get a new texture for the grass. I'll also adjust the ambient.[/QUOTE] Also, I'd make the light less orange, perhaps pinkish or closer to white. It makes the map really really monotone when mixed with the red wood.
How does this look? [img]https://scontent-b.xx.fbcdn.net/hphotos-prn2/t1.0-9/1975053_10202512105937531_315199951_n.jpg[/img]
[QUOTE=Zovox;44263762]How does this look? [img]https://scontent-b.xx.fbcdn.net/hphotos-prn2/t1.0-9/1975053_10202512105937531_315199951_n.jpg[/img][/QUOTE] Feels a bit complex and not straightforward.
[QUOTE=Zovox;44263762]How does this look? [img]https://scontent-b.xx.fbcdn.net/hphotos-prn2/t1.0-9/1975053_10202512105937531_315199951_n.jpg[/img][/QUOTE] You don't need to label everything, spawns and objectives are sufficient
[QUOTE=simzboy;44260489]I'm not sure how I feel about these parts so far. I feel like I could do better. [t]http://i.imgur.com/kwibm88.jpg[/t] [t]http://i.imgur.com/6DLnaIx.jpg[/t] [t]http://i.imgur.com/C8TuqDx.jpg[/t][/QUOTE] I think the buildings look great but the ground feels bare. Maybe you could just add a dirt path from where all the trucks drive.
Been working on a TF2 map [IMG]http://cloud-4.steampowered.com/ugc/616171610966578888/2CF4CA6DBAE7084BF1BEA035FC89A21FED7CC1C9/[/IMG] [IMG]http://cloud-3.steampowered.com/ugc/616171610965842957/BFEC7924C93EB766812C746C839806E541C23BD3/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/616171610965818262/D9DEBAF6599E1AEB53E095DBB5A25EB73BC0F3A4/[/IMG] [IMG]http://cloud-3.steampowered.com/ugc/616171610966619028/9FF5E363C0BC7FBAB7BAC89BBD08F3F4FA1BFC02/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/616171610966605445/4BF3E67DAE816F25D77BDAD52CE1D086B1DCD528/[/IMG] Thoughts? Opinions? (need really gritty detail like whether or not you like those boards or whatever) (Yes I realize the blue warehouse lights are too dim.)
Hey someone has some good reference sites to learn how make good and balanced multiplayer maps? (TF2, CS:GO etc). :smile: Ps: Sry for bad english.
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[QUOTE=Stiffy360;44271873]Been working on a TF2 map [IMG]http://cloud-3.steampowered.com/ugc/616171610965842957/BFEC7924C93EB766812C746C839806E541C23BD3/[/IMG] Thoughts? Opinions? (need really gritty detail like whether or not you like those boards or whatever) (Yes I realize the blue warehouse lights are too dim.)[/QUOTE] That cylinder looks out of place. It might look less out of place when more detail is added to that room but right now it's very attention grabbing which makes it really noticeable that it doesn't exactly tile well.
I believe it's a continuation of the silo visible in the first screenshot. I've not seen any creative approaches to that yet, which makes me sad :< [editline]18th March 2014[/editline] [QUOTE=sejievan;44272117]Hey someone has some good reference sites to learn how make good and balanced multiplayer maps? (TF2, CS:GO etc). :smile: Ps: Sry for bad english.[/QUOTE] TF2 maps take a lot of getting used to, there isn't a comprehensive set of rules and guidelines to making a good map. It's mostly about practice and understanding player behavior. If you like you can visit tf2maps.net and read some of the tutorials and articles there, maybe they'll help. The Steam group chat usually has a few people in it, so you can also hop in there and ask any specific questions you might have. I can't speak for CSGO though, as I've not mapped for that.
[QUOTE=wazanator;44272299]That cylinder looks out of place. It might look less out of place when more detail is added to that room but right now it's very attention grabbing which makes it really noticeable that it doesn't exactly tile well.[/QUOTE] It's the silo from outside [t]http://cloud-4.steampowered.com/ugc/616171610966578888/2CF4CA6DBAE7084BF1BEA035FC89A21FED7CC1C9/[/t]
[QUOTE=sejievan;44272117]Hey someone has some good reference sites to learn how make good and balanced multiplayer maps? (TF2, CS:GO etc). :smile: Ps: Sry for bad english.[/QUOTE] World of Level design just had a rather nice article on CSGO level layout and how timing is very crucial in it. [url]http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-from-top-down-layout-to-bsp-block-in-workflow.php[/url] That said the best way to learn how to make good balanced maps IMO for a game is find competitive players and watch how they play and what maps they tend to play on.
Or play the maps yourself too. Kinda helps it a lot. [editline]18th March 2014[/editline] Also something i currently work on. [t]http://i.imgur.com/EI7dqIX.png[/t] Almost done with almost all of the basic map design. Map sketches are so helpful it isn´t funny.
[QUOTE=Stiffy360;44273066]It's the silo from outside [t]http://cloud-4.steampowered.com/ugc/616171610966578888/2CF4CA6DBAE7084BF1BEA035FC89A21FED7CC1C9/[/t][/QUOTE] Fix the hole in the displacement, unless it's your overlays having a small gap, either way just fix it... I can't help but notice it.
... Is that ambient occlusion in TF2? :o Was that lightmapped or are you using the Nvidia shaders? [T]http://cloud-4.steampowered.com/ugc/616171610966578888/2CF4CA6DBAE7084BF1BEA035FC89A21FED7CC1C9/[/T]
Looks like the Nvidia AO. Look at the corner to the left of the A door.
[QUOTE=Legend286;44275799]Fix the hole in the displacement, unless it's your overlays having a small gap, either way just fix it... I can't help but notice it.[/QUOTE] It's an overlay that bugged out. It looks just fine in hammer so it would be a rather hard fix.
[QUOTE=Stiffy360;44276025]It's an overlay that bugged out. It looks just fine in hammer so it would be a rather hard fix.[/QUOTE] Maybe change the overlays render order to a higher number? If not, just ignore this
[QUOTE=simzboy;44260489]I'm not sure how I feel about these parts so far. I feel like I could do better. [t]http://i.imgur.com/kwibm88.jpg[/t] [t]http://i.imgur.com/6DLnaIx.jpg[/t] [t]http://i.imgur.com/C8TuqDx.jpg[/t][/QUOTE] I really like the map, but I think it's a little to dark to be played in any competitive sense. [QUOTE={TFS} Rock Su;44273687]Or play the maps yourself too. Kinda helps it a lot. [editline]18th March 2014[/editline] Also something i currently work on. [t]http://i.imgur.com/EI7dqIX.png[/t] Almost done with almost all of the basic map design. Map sketches are so helpful it isn´t funny.[/QUOTE] That big ass corridor in the middle of the map will probably we very boring to play in so I suggest you break it up a little.
[IMG_thumb]http://www.weebly.com/uploads/5/0/6/0/5060706/custom_themes/585030724713628917/files/map%20overview.jpg?1395175335848[/IMG_thumb] would this work for an Roleplay map? I'm still not sure what the best layout is for an roleplay map. the one from [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=187930698&searchtext=headattack"]hacity1[/URL] was oke but not the best, I want to improve this time.
[QUOTE=soldierrob;44280181][IMG_thumb]http://www.weebly.com/uploads/5/0/6/0/5060706/custom_themes/585030724713628917/files/map%20overview.jpg?1395175335848[/IMG_thumb] would this work for an Roleplay map? I'm still not sure what the best layout is for an roleplay map. the one from [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=187930698&searchtext=headattack"]hacity1[/URL] was oke but not the best, I want to improve this time.[/QUOTE] Please make this happen, you'd make the contraptions part of the forum very happy, to drive around on roads like that would be bliss.
[QUOTE=soldierrob;44280181][IMG_thumb]http://www.weebly.com/uploads/5/0/6/0/5060706/custom_themes/585030724713628917/files/map%20overview.jpg?1395175335848[/IMG_thumb] would this work for an Roleplay map? I'm still not sure what the best layout is for an roleplay map. the one from [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=187930698&searchtext=headattack"]hacity1[/URL] was oke but not the best, I want to improve this time.[/QUOTE] I really like the idea of an island RP map, I'd love to see this completed. If you want, i could help a bit with structures. [IMG_thumb]http://cloud-4.steampowered.com/ugc/921270022681897561/3C22226B439E94D2B0997F0675475975EAD78B6E/[/IMG_thumb] [IMG_thumb]http://media.moddb.com/images/members/1/315/314191/best2.jpg[/IMG_thumb]
[QUOTE=Sam Za Nemesis;44281568]Shit son what a great mood this map has, what is it for?[/QUOTE] It's an old test map of mine, I was getting my head around architecture and scenery, in this case I was inspired by Dutch and Belgian architecture.
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