The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
And weow my bridge is done
[img]http://filesmelt.com/dl/bridgeWEOWWEOAWED.jpg[/img]
[QUOTE=Giraffen93;44428929]it's from my hud, don't know how to remove it when i take screenshots
[t]http://i.imgur.com/GBxmwPY.jpg[/t]
better textures![/QUOTE]
On the corner of the road that texture looks very low res. Other than that, nice map.
[QUOTE=someguyihate;44429061]And weow my bridge is done
[img]http://filesmelt.com/dl/bridgeWEOWWEOAWED.jpg[/img][/QUOTE]
Looks great! Reminds me of something slightly neo futuristic like Infamous Second Son.
[QUOTE=GTbrawlers;44429141]On the corner of the road that texture looks very low res. Other than that, nice map.[/QUOTE]
my graphics are just set to low, this laptop from 2012 apparently can't handle it
[QUOTE=Giraffen93;44428929]it's from my hud, don't know how to remove it when i take screenshots
[t]http://i.imgur.com/GBxmwPY.jpg[/t]
better textures![/QUOTE]
smoothing groups, not even once
[QUOTE=GoldPlatinum;44432056]smoothing groups, not even once[/QUOTE]
i have actually never used those
I don't think those corners were meant to be round
[QUOTE=GoldPlatinum;44432056]smoothing groups, not even once[/QUOTE]
I think it would look weird for a building of that style to have a smooth round edge
Round pillars wouldn't suit the style and size of the building. Especially since its now brickwork. Cylinders would probably look crap with brickwork on.
[t]http://i.imgur.com/RggtfT6.jpg[/t]
well the smoothing didn't work at all
I think it looks fine
Question; since SourceSDK has been broken, how the hell do you guys upload custom materials into hammer?
I'm running on Half Life 2 configuration and putting custom materials in half-life 2/hl2/materials doesn't work.
[t]http://i.imgur.com/xZplUQa.jpg[/t]
oh yeah and of course everything has an interior!
this map is exclusive to my upcoming server, you're going to be able to buy furniture and permanently save them in your apartment!
[QUOTE=Giraffen93;44433931][t]http://i.imgur.com/xZplUQa.jpg[/t]
oh yeah and of course everything has an interior!
this map is exclusive to my upcoming server, you're going to be able to buy furniture and permanently save them in your apartment![/QUOTE]
I take it its an RP based server then? What framework are you using?
[QUOTE=GTbrawlers;44434033]I take it its an RP based server then? What framework are you using?[/QUOTE]
darkrp, began with lua two months ago
now i have a subway system, elevators, apartments, atm system, dynamic furniture and a shitload of more stuff
[QUOTE=GTbrawlers;44433828]Question; since SourceSDK has been broken, how the hell do you guys upload custom materials into hammer?
I'm running on Half Life 2 configuration and putting custom materials in half-life 2/hl2/materials doesn't work.[/QUOTE]
I assume you are using:
C:\Program Files (x86)\Steam\steamapps\[I]username[/I]\half-life 2\hl2\materials
and not:
C:\Program Files (x86)\Steam\steamapps\[I]common[/I]\Half-Life 2\hl2\materials
The files in your username folder aren't used by valve anymore.
[QUOTE=Giraffen93;44434053]darkrp, began with lua two months ago
now i have a subway system, elevators, apartments, atm system, dynamic furniture and a shitload of more stuff[/QUOTE]
DarkRP isn't a great base but it gets players in and I'm sure if you're using all those features and that great looking map then it will go great for you. I look forward to seeing more screenshots!
[QUOTE=grabbin pills?;44434103]I assume you are using:
C:\Program Files (x86)\Steam\steamapps\[I]username[/I]\half-life 2\hl2\materials
and not:
C:\Program Files (x86)\Steam\steamapps\[I]common[/I]\Half-Life 2\hl2\materials
The files in your username folder aren't used by valve anymore.[/QUOTE]
Thanks, I'll give that a whirl.
[editline]1[/editline]
Well they're in the materials browser now but they are all showing up as texture errors both in the browser and when I place them. Any fix for this?
Check .vtf paths in the .vmt's
[QUOTE=seba079;44434350]Check .vtf paths in the .vmt's[/QUOTE]
Don't mean to sound like a noob here but how exactly do I do that?
[QUOTE=GTbrawlers;44434416]Don't mean to sound like a noob here but how exactly do I do that?[/QUOTE]
Open VMT's with notepad or notepad++, check $basetexture
Prepping the tables to start working on a casino map. I'll be propper'ing all of them once I finish up with the rest of the tables.
[t]http://i.imgur.com/nU8rJ9P.jpg[/t]
[QUOTE=GTbrawlers;44434158]
[editline]1[/editline]
Well they're in the materials browser now but they are all showing up as texture errors both in the browser and when I place them. Any fix for this?[/QUOTE]
I'm assuming you are trying to place them in \hl2\custom\custom\materials? I'm pretty sure that is were they go and it works for me.
[QUOTE=grabbin pills?;44432767]I think it would look weird for a building of that style to have a smooth round edge[/QUOTE]
u wot m8, those sharp corners clearly coud look better with a little smoothing, not saying it has to be smooth to the point where you can say that the pillar is round
[QUOTE=GoldPlatinum;44438469]u wot m8, those sharp corners clearly coud look better with a little smoothing, not saying it has to be smooth to the point where you can say that the pillar is round[/QUOTE]
how would i even apply it? i selected them and put smoothing 1 on, and it looked worse
[editline]3rd April 2014[/editline]
[t]http://i.imgur.com/RPaqq8k.jpg[/t]
added the classic refract texture to the bathroom windows!
[t]http://cloud-4.steampowered.com/ugc/579018555117253098/0DCA0285F666F93F8FE7E6383A944B7458E6674A/[/t]
How do I make my lighting less bland outdoors on my map?
[QUOTE=DwarfOverlord;44438652][t]http://cloud-4.steampowered.com/ugc/579018555117253098/0DCA0285F666F93F8FE7E6383A944B7458E6674A/[/t]
How do I make my lighting less bland outdoors on my map?[/QUOTE]
add fog to start with
[QUOTE=DwarfOverlord;44438652][t]http://cloud-4.steampowered.com/ugc/579018555117253098/0DCA0285F666F93F8FE7E6383A944B7458E6674A/[/t]
How do I make my lighting less bland outdoors on my map?[/QUOTE]
Change the sun angles so that its not pointing straight down, casting almost no shadows
[QUOTE=oskutin;44399482][T]http://files.1337upload.net/fixailut-857222.png[/T]
[editline]30th March 2014[/editline]
Well that is bad tutorial, too tight lanes and curves.
[editline]30th March 2014[/editline]
Heres some examples of mine for roads and interchanges.
[URL="http://files.1337upload.net/esim1-5100a1.png"][IMG]http://files.1337upload.net/t/esim1-5100a1.png[/IMG][/URL][URL="http://files.1337upload.net/esim2-5d9019.png"][IMG]http://files.1337upload.net/t/esim2-5d9019.png[/IMG][/URL][URL="http://files.1337upload.net/esim3-13d619.png"][IMG]http://files.1337upload.net/t/esim3-13d619.png[/IMG][/URL][URL="http://files.1337upload.net/esim4-09f2af.png"][IMG]http://files.1337upload.net/t/esim4-09f2af.png[/IMG][/URL][URL="http://files.1337upload.net/esim5-3fa5ba.png"][IMG]http://files.1337upload.net/t/esim5-3fa5ba.png[/IMG][/URL][url=http://files.1337upload.net/esim6-66f1a5.png][img]http://files.1337upload.net/t/esim6-66f1a5.png[/img][/url][/QUOTE]
this is great, i did some trams inside the roads and over intersections but yours look way more awesome. Cant wait to see how this will turn out
[QUOTE=Giraffen93;44438507]how would i even apply it? i selected them and put smoothing 1 on, and it looked worse
[/QUOTE]
Well you don't just go straight for the lowest number try starting at 16 and going in increments of 2 till you find what you like.
[QUOTE=wazanator;44440094]Well you don't just go straight for the lowest number try starting at 16 and going in increments of 2 till you find what you like.[/QUOTE]
I thought that the smoothing group number meant nothing?
[QUOTE=Giraffen93;44438507][t]http://i.imgur.com/RPaqq8k.jpg[/t]
added the classic refract texture to the bathroom windows![/QUOTE]
I'm no architect, but in my experience bathrooms don't usually have windows that big or that see-through.
[editline]3rd April 2014[/editline]
[QUOTE=FelixDragon;44440307]I thought that the smoothing group number meant nothing?[/QUOTE]
Smoothing groups work, they're just rarely used (probably because there isn't any way to tell if faces need smoothing in hammer).
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