• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=Magman77;44544978]That's a very nice little vista you've creative. May I assume the area beyond the handrail with exception of the buildings is walkable space, or is that also scaled scenery?[/QUOTE] its a 3d skybox
[QUOTE=Magman77;44538802]Depending on the purpose of the facility in which this rail system is utilized, have you perhaps considered emergency doors that seal the tunnel entrances? Or maybe a little ways down the tunnel? I've known some rail systems that go under waterways to have watertight screw-driven doors, maybe yours are of a similar function but instead for collapses?[/QUOTE] You just gave me an idea, I was not sure about how I would end the tunnel, I was thinking about adding fences since the facility was condemned for over 30 years But instead I will block the path by collapsing the tunnel on itself crushing the wagon in two as we see in the picture. That would make sense since I wanted to make some other areas near this railway to be partially collapsed or flooded as well.
Maybe you could do both? Have fences indicating the facility is condemned, but one end of the tunnel will have a collapse with some crushed fence evident in the debris.
[QUOTE=trancepx;44543561][t]http://i.imgur.com/dJNHCsi.jpg][/t][/QUOTE] why would you do a wireframe to solid blend of a hammer pic
Here is a small update to the Tunnel, I haven't touched the train yet, I will work on the collapsing and stuff soon. I am playing with lighting [t]http://cloud-3.steampowered.com/ugc/594782141319982859/FED58EC105EAA24FFFE3C84A47ADC215A3B0B333/[/t]
[QUOTE=trancepx;44543561][t]http://i.imgur.com/dJNHCsi.jpg][/t][/QUOTE] woah! Did you draw all those lines?
[img]https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/b1/2014-04-15_00001a.jpg[/img] Hi again, another map I am working on. Should be done soon-ish.
[QUOTE=bakscratch;44547667] Hi again, another map I am working on. Should be done soon-ish.[/QUOTE] I swear, I thought you'd just taken a valve map and screencapped it and tried to imply it was yours. My reaction upon looking further, it isn't a map that exists, and it really is your map. I need to go to bed. I thought it was that map that looks like that, I forgot the name, but you push a cart into a pit.
[QUOTE=bakscratch;44547667][img]https://dl.dropboxusercontent.com/u/12945353/maps/CP_WIP/b1/2014-04-15_00001a.jpg[/img] Hi again, another map I am working on. Should be done soon-ish.[/QUOTE] Anything TF2 'mine' or 'canyon' like gives me huge nostalgia of this. [video=youtube;pThhAs9ysa0]http://www.youtube.com/watch?v=pThhAs9ysa0[/video] I want to make a map like this one day
It reminded me of Upward [img_thumb]http://wiki.teamfortress.com/w/images/9/92/Engineer_Update_Upward.png[/img_thumb]
Ok now I've done the tunnel collapse. Next, is to make some displacement to make some dirt and block the remaining holes. Then finally work on the ambient What do you guys think? [t]http://cloud-3.steampowered.com/ugc/594782141323985578/FF57B39FAFBD04070D990E0C2A2EC47DC33EA5E9/[/t] [t]http://cloud-3.steampowered.com/ugc/594782141323989861/E44C8466C4C38AED30DC672AF0E622BE80F9D455/[/t] And here in fullbright to see more details since its really dark. [t]http://cloud-2.steampowered.com/ugc/594782141323987560/7324B1E670648B77FF86D1D68C05274126DBDEEE/[/t] [t]http://cloud-2.steampowered.com/ugc/594782141323986683/FC05534BF27114721658A312E78F04FD284CE9D5/[/t] From the outside [t]http://cloud-4.steampowered.com/ugc/594782141323988989/336FE5EA10AB9AFE4154DBA69D96B9055E03C54A/[/t] [t]http://cloud-2.steampowered.com/ugc/594782141323988344/0390EE68DD16D395EBB5410B526C44D4FDD3ED2F/[/t]
[QUOTE=Xanadu;44548170]It reminded me of Upward [img_thumb]http://wiki.teamfortress.com/w/images/9/92/Engineer_Update_Upward.png[/img_thumb][/QUOTE] Wow, that's a striking resemblance.
[QUOTE=pac0master;44548190]Ok now I've done the tunnel collapse. Next, is to make some displacement to make some dirt and block the remaining holes. Then finally work on the ambient What do you guys think? And here in fullbright to see more details since its really dark. From the outside [/QUOTE] I really like it. My only criticism is that the concrete looks too segmented, which I would fix by making it into larger slabs and displacing their edges. Overall it's excellent though.
[QUOTE=Magman77;44549004]I really like it. My only criticism is that the concrete looks too segmented, which I would fix by making it into larger slabs and displacing their edges. Overall it's excellent though.[/QUOTE] Thanks, I didn't worked much on the blocks because it is very dark and most of them will be hard to notice. but I planned to mess around the few that are more visible. [editline]15th April 2014[/editline] I've been working a little bit more on the lighting and smoothed a few things. [t]http://cloud-2.steampowered.com/ugc/594782141326282743/B9C763A853193DF7A42AA501DEE78C1029DD6448/[/t] [t]http://cloud-3.steampowered.com/ugc/594782141326282065/52D856CB821E84C9C929B55780E71DE3EE3E20C9/[/t] [t]http://cloud-3.steampowered.com/ugc/594782141326279947/6CF2AE2C74374ED5E134CD86F06C865A4055CDBC/[/t] [t]http://cloud-4.steampowered.com/ugc/594782141326281421/57C861EB1588F4320EF59E6C2E1434D73F90D5A1/[/t]
Damn I love the way those pillars are crushed.
Hello everyone, I'm working on a deathmatch type map, still work in progress. Wanna make something small, but with a bunch of secrets. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=247597661[/url] [IMG]http://imgur.com/QAZtUXV.jpg[/IMG] [IMG]http://i.imgur.com/wyVsdip.jpg[/IMG] [IMG]http://i.imgur.com/PuI7zC9.jpg[/IMG] [IMG]http://i.imgur.com/DEpu5ty.jpg[/IMG] [IMG]http://i.imgur.com/UoNoJ3g.jpg[/IMG]
[QUOTE=4IF;44550153]Hello everyone, I'm working on a deathmatch type map, still work in progress. Wanna make something small, but with a bunch of secrets. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=247597661[/url] [IMG]http://imgur.com/QAZtUXV.jpg[/IMG] [IMG]http://i.imgur.com/wyVsdip.jpg[/IMG] [IMG]http://i.imgur.com/PuI7zC9.jpg[/IMG] [IMG]http://i.imgur.com/DEpu5ty.jpg[/IMG] [IMG]http://i.imgur.com/UoNoJ3g.jpg[/IMG][/QUOTE] Damn, that looks really nice. Wish I had your workflow ...
[QUOTE=Xanadu;44548170]It reminded me of Upward [img_thumb]http://wiki.teamfortress.com/w/images/9/92/Engineer_Update_Upward.png[/img_thumb][/QUOTE] Yeah, that was the map that it reminded me of.
[QUOTE=4IF;44550153]Hello everyone, I'm working on a deathmatch type map, still work in progress. Wanna make something small, but with a bunch of secrets. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=247597661[/url] -snip-[/QUOTE] Why is there a chicken in literally every shot of the map Why are there chickens on top of a skyscraper (It's beautiful already by the way)
[QUOTE=Giraffen93;44541099]My Japan trip is not even halfway over and I have taken more than 600 exterior shots already, should I post them when I get home?[/QUOTE] Please yes. Btw, could you make a few rooftops photos? [QUOTE=Zanarias;44552704]Why is there a chicken in literally every shot of the map Why are there chickens on top of a skyscraper (It's beautiful already by the way)[/QUOTE] Idk, it's just happened in deathmatch.
[QUOTE=Zanarias;44552704] Why are there chickens on top of a skyscraper [/QUOTE] Well, the chickens are VALVe's spies
[QUOTE=Zanarias;44552704]Why are there chickens on top of a skyscraper[/QUOTE] Shooting the chickens in deathmatch mode yields 1 point.
[QUOTE=Zanarias;44552704]Why is there a chicken in literally every shot of the map Why are there chickens on top of a skyscraper (It's beautiful already by the way)[/QUOTE] Who said it was a player deathmatch
[QUOTE=4IF;44553204]Please yes. Btw, could you make a few rooftops photos? Idk, it's just happened in deathmatch.[/QUOTE] I have some, although it's pretty difficult since most buildings are at least 5 floors high... I had to buy a new memory card, my 16gb one got full :v:
Forcing 4k and ssao through nvidia control panel is fun. Without ssao. [t]http://privat.bahnhof.se/wb578186/dump/4k_uppland_without-ssao.jpg[/t] [t]http://privat.bahnhof.se/wb578186/dump/4k_uppland_with-ssao.jpg[/t] With ssao. For best comparison, open the screenshots in two browser tabs and swap between them.
[t]http://i.imgur.com/Z9aDToR.jpg[/t][t]http://i.imgur.com/BmsKxgX.jpg[/t] [t]http://i.imgur.com/i4Z6BCl.jpg[/t][t]http://i.imgur.com/ZFzdDR9.jpg[/t] [t]http://i.imgur.com/asn9e6r.jpg[/t] Should I finish it in future? I tried to do remake of Americas Army map Urban Assault. I thought lost it after last Windows reinstall, but yesterday I found latest build ^^ Compiled on fast settings...
[QUOTE=Hellsten;44557573]Forcing 4k and ssao through nvidia control panel is fun. Without ssao. [t]http://privat.bahnhof.se/wb578186/dump/4k_uppland_without-ssao.jpg[/t] [t]http://privat.bahnhof.se/wb578186/dump/4k_uppland_with-ssao.jpg[/t] With ssao. For best comparison, open the screenshots in two browser tabs and swap between them.[/QUOTE] I did this by accident once and all of the inner corners of my walls were shaded dark.
Too bad the AO from the Nvidia Control Panel is glitchy as fuck in Source.
[QUOTE=Uberslug;44559420]Too bad the AO from the Nvidia Control Panel is glitchy as fuck in Source.[/QUOTE] the HBAO works just fine as long as there isn't anything reflective.
Working on a interior. Yep, everything is brush. [URL=http://imgur.com/YxarlPG][IMG]http://i.imgur.com/YxarlPGl.jpg[/IMG][/URL] [URL=http://imgur.com/J809a2H][IMG]http://i.imgur.com/J809a2Hl.jpg[/IMG][/URL] [URL=http://imgur.com/FH8snzj][IMG]http://i.imgur.com/FH8snzjl.jpg[/IMG][/URL] [URL=http://imgur.com/cG4ktth][IMG]http://i.imgur.com/cG4ktthl.jpg[/IMG][/URL] [URL=http://imgur.com/halgv6g][IMG]http://i.imgur.com/halgv6gl.jpg[/IMG][/URL] [URL=http://imgur.com/jA9Ejob][IMG]http://i.imgur.com/jA9Ejobl.jpg[/IMG][/URL] [URL=http://imgur.com/Guwk4aa][IMG]http://i.imgur.com/Guwk4aal.jpg[/IMG][/URL]
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