• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
In that case I might imagine the cars would be useful for the sheer mobility factor. After that they'd be pretty useless I guess, I might even be inclined to blow up my own car once I'd arrived where I wanted to be. I imagine another common problem would be that people just generally blew up the cars before they got much use.
[QUOTE=Magman77;44608683]In that case I might imagine the cars would be useful for the sheer mobility factor. After that they'd be pretty useless I guess, I might even be inclined to blow up my own car once I'd arrived where I wanted to be. I imagine another common problem would be that people just generally blew up the cars before they got much use.[/QUOTE] i'll add a timer that prevents cars from getting blown up on the first 30 seconds (prepairing stage).
[QUOTE=MenteR;44609087]i'll add a timer that prevents cars from getting blown up on the first 30 seconds (prepairing stage).[/QUOTE] You should do it through I/O via the ttt_map_settings entity as there's an option to trigger an output when the round starts. Some servers have different time settings for the preparing stage.
[QUOTE=deholise;44606572]Old map, new theme... [IMG]http://s18.postimg.org/fikd2yoqv/de_rails_b60018.jpg[/IMG] [IMG]http://s18.postimg.org/f3939y2tj/de_rails_b60019.jpg[/IMG][/QUOTE] Might I recommend a skybox [t]https://dl.dropboxusercontent.com/u/3779442/Screenshots/Sky_night005_ingame.jpg[/t] you can get it here [url]http://dl.dropboxusercontent.com/u/3779442/skybox_website/sunfolder/Night.html[/url]
[QUOTE=CheezMan;44565005]Looks superb! However one thing I would recommend is to use propper for furnishments such as those chairs in the last pic to lower the brush count.[/QUOTE] Yeah, about that. How can I use propper for CS:GO?
Some work on Tel-Fyr's Onyx Hall (Morrowind) : [URL=http://imgur.com/hrRY8B5][IMG]http://i.imgur.com/hrRY8B5l.jpg[/IMG][/URL] Just need to port the furniture and to remake the lighting. Btw, is [URL=https://developer.valvesoftware.com/wiki/Env_ambient_light]this entity[/URL] usable in G-Mod ? I couldn't get it to work, so I wondered if there was a work around ...
So I'm working on a large-scale fallout map, [IMG]http://cloud-3.steampowered.com/ugc/616174695495949394/80A92528D6F4CA9FCD61E76B46464EEE2D473E72/[/IMG] Any suggestions for making the rocks and such look better? vertex lighting ditches normal maps so I can't do it on the rocks, also I want them to cast shadows, but not on each other which shows up like that ugly orange color. Any suggestions?
[QUOTE=Burnout6010;44613614]Some work on Tel-Fyr's Onyx Hall (Morrowind) : [URL=http://imgur.com/hrRY8B5][IMG]http://i.imgur.com/hrRY8B5l.jpg[/IMG][/URL] Just need to port the furniture and to remake the lighting. Btw, is [URL=https://developer.valvesoftware.com/wiki/Env_ambient_light]this entity[/URL] usable in G-Mod ? I couldn't get it to work, so I wondered if there was a work around ...[/QUOTE] The wiki page says that env_ambient_light is available in all source games since Alien Swarm, so that's probably why it's not working in Gmod.
Hey guys, I'm making a map and I really want to know what your thoughts are. Basically it's a hotel where you live and you have to get to your room. Sounds easy enough, but elevator is broken, so you have to take the stairs. Your room is on the 24th floor. You have to walk throught all the floors and you can explore every single room. Some are normal rooms, but some contain a dark secret. It's more of an exploring map, but my intentions are creating more in a horror way. Here are some pictures of what it looks like. Ofcourse I just created this, so it's very simple. [thumb]http://i.imgur.com/1HuzoLs.jpg[/thumb] [thumb]http://i.imgur.com/4WsMXqF.jpg[/thumb] [thumb]http://i.imgur.com/rPvSAAH.jpg[/thumb] [thumb]http://i.imgur.com/cANjB43.jpg[/thumb] Every room is real, there are no static doors and windows. You can enter any room you want and every room is unique and different than the others, there are no dupes. I'm still thinking of making this a HL2 mod or Gmod map. Again this is very early work, so it will change drastically. What do you guys think? also here's an example of how the first floor looks like: [media]http://www.youtube.com/watch?v=5RqvdQE_kx8[/media]
[QUOTE=Stiffy360;44614424]So I'm working on a large-scale fallout map, [IMG]http://cloud-3.steampowered.com/ugc/616174695495949394/80A92528D6F4CA9FCD61E76B46464EEE2D473E72/[/IMG] Any suggestions for making the rocks and such look better? vertex lighting ditches normal maps so I can't do it on the rocks, also I want them to cast shadows, but not on each other which shows up like that ugly orange color. Any suggestions?[/QUOTE] Why not do excessive lighting origin assignment so that you can get normalmaps to work?
[QUOTE=Greendead;44614652] What do you guys think? also here's an example of how the first floor looks like: [media]http://www.youtube.com/watch?v=5RqvdQE_kx8[/media][/QUOTE] This could be a torture tool to get rid of elevator phobia for some people.
[QUOTE=Stiffy360;44614424]So I'm working on a large-scale fallout map, [IMG]http://cloud-3.steampowered.com/ugc/616174695495949394/80A92528D6F4CA9FCD61E76B46464EEE2D473E72/[/IMG] Any suggestions for making the rocks and such look better? vertex lighting ditches normal maps so I can't do it on the rocks, also I want them to cast shadows, but not on each other which shows up like that ugly orange color. Any suggestions?[/QUOTE] 1: Make it possible to drive all over. 2: Roads going around like they lead somewhere as well as intersect. 3: Offroad terrain with displacements that is cool to drive on as well as climb over. Looks awesome thus far.
[QUOTE=Unslinga;44615773]1: Make it possible to drive all over. 2: Roads going around like they lead somewhere as well as intersect. 3: Offroad terrain with displacements that is cool to drive on as well as climb over. Looks awesome thus far.[/QUOTE] Vehicles are extremely rare in Fallout, so I don't think it should be a priority to make it car-friendly. I guess it sorta depends whether it's made for roleplay purposes or not.
[QUOTE=Stiffy360;44614424]So I'm working on a large-scale fallout map, [IMG]http://cloud-3.steampowered.com/ugc/616174695495949394/80A92528D6F4CA9FCD61E76B46464EEE2D473E72/[/IMG] Any suggestions for making the rocks and such look better? vertex lighting ditches normal maps so I can't do it on the rocks, also I want them to cast shadows, but not on each other which shows up like that ugly orange color. Any suggestions?[/QUOTE] Looks nice. Least this isn't for Bethbryo.
[QUOTE=Nextonne;44616209]Vehicles are extremely rare in Fallout, so I don't think it should be a priority to make it car-friendly. I guess it sorta depends whether it's made for roleplay purposes or not.[/QUOTE] Mostly roleplay purposes but I'll make it car friendly as well.
[QUOTE=Nextonne;44616209]Vehicles are extremely rare in Fallout, so I don't think it should be a priority to make it car-friendly. I guess it sorta depends whether it's made for roleplay purposes or not.[/QUOTE] I'm not really interested in the fallout aspect though, what I want to see is a scenic terrain where we can drive in our contraptions, crawl over obstacles and have a good time.
[QUOTE=Unslinga;44616658]I'm not really interested in the fallout aspect though, what I want to see is a scenic terrain where we can drive in our contraptions, crawl over obstacles and have a good time.[/QUOTE] I actually have plans to make a map with all sorts of roads for driving.
Here some progress. [t]http://cloud-3.steampowered.com/ugc/594783056267818662/4E82AAF0F58D3326FBF5E467A0226F6740C34D7C/[/t]
well shit bad news, flickr doesn't support raw files, would take ages to save each one of them unfiltered i have around 1.9k photos
[QUOTE=Giraffen93;44630330]well shit bad news, flickr doesn't support raw files, would take ages to save each one of them unfiltered i have around 1.9k photos[/QUOTE] For a while i was not sure about what you meant. but i remembered you are the one who was in Japan for a while. I guess you can try to get them on a PC? Or Make a Dropbox download link?
[QUOTE=pac0master;44630468]For a while i was not sure about what you meant. but i remembered you are the one who was in Japan for a while. I guess you can try to get them on a PC? Or Make a Dropbox download link?[/QUOTE] It's about 40GB of pictures, would be pretty difficult to fit anywhere
Try using this: [url]http://www.imagemagick.org/[/url] I've used it to batch convert .tga to .jpg. You should be able to do the same with .raw to .jpg.
[QUOTE=pac0master;44630134]Here some progress. [t]http://cloud-3.steampowered.com/ugc/594783056267818662/4E82AAF0F58D3326FBF5E467A0226F6740C34D7C/[/t][/QUOTE] Would you mind showing this from another angle?
[QUOTE=Magman77;44638283]Would you mind showing this from another angle?[/QUOTE] Sure, Here some more. [t]http://cloud-2.steampowered.com/ugc/594783056294613907/B7DCE1E6CEC15CA49E58C3EEB7B910FC058B312B/[/t] [t]http://cloud-2.steampowered.com/ugc/594783056294615525/6D4D045C71922205F405C8E8C1A67F84D60A428F/[/t] [t]http://cloud-2.steampowered.com/ugc/594783056294616152/85CA0D9DC5C39D5C504BFADBF3C770F4864B0940/[/t] [t]http://cloud-4.steampowered.com/ugc/594783056294616898/BC5701A1869C1BBB17DD04E0450781B16A7F0BE5/[/t]
Better and better, that collapsed corridor looks very nice. How come there's graffiti on the floor?
[QUOTE=Magman77;44638457]Better and better, that collapsed corridor looks very nice. How come there's graffiti on the floor?[/QUOTE] I was messing around, I will move it out.
[QUOTE=Giraffen93;44630734]It's about 40GB of pictures, would be pretty difficult to fit anywhere[/QUOTE] Whats the file size roughly for each image? Could break them up into sections and setup a torrent of some kind.
[QUOTE=wazanator;44639084]Whats the file size roughly for each image? Could break them up into sections and setup a torrent of some kind.[/QUOTE] managed to convert via lightroom, it's about 700mb now problem is that a lot of them are useless and include family members etc, so i gotta sort them out anyway
You can do it little by little and upload in packs.
[QUOTE=Stiffy360;44614424]So I'm working on a large-scale fallout map, [IMG]http://cloud-3.steampowered.com/ugc/616174695495949394/80A92528D6F4CA9FCD61E76B46464EEE2D473E72/[/IMG] Any suggestions for making the rocks and such look better? vertex lighting ditches normal maps so I can't do it on the rocks, also I want them to cast shadows, but not on each other which shows up like that ugly orange color. Any suggestions?[/QUOTE] Those rocks look great, models I assume?
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