• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[url]https://www.flickr.com/photos/robink93/sets/72157644263018971/[/url] finally done, carefully selected!
[QUOTE=Giraffen93;44639712][url]https://www.flickr.com/photos/robink93/sets/72157644263018971/[/url] finally done, carefully selected![/QUOTE] That's a really good selection, thank you!
[QUOTE=Barbarian887;44639273]Those rocks look great, models I assume?[/QUOTE] Models from fallout 3. I decided normals were more important than staticproplighting, so some things will look odd.
[QUOTE=Giraffen93;44639712][url]https://www.flickr.com/photos/robink93/sets/72157644263018971/[/url] finally done, carefully selected![/QUOTE] I love you! :smile: I'm going to try and design something based off these images.
so apparently compiling doesn't freeze my computer on Windows 8 because of the memory allocation this makes me happy
Does vbct not prevent the lockup? [editline]25th April 2014[/editline] My machine freezes on complex compiles using the built-in compiler but runs fine with vbct.
[QUOTE=Magman77;44642874]Does vbct not prevent the lockup? [editline]25th April 2014[/editline] My machine freezes on complex compiles using the built-in compiler but runs fine with vbct.[/QUOTE] Aren't you supposed to leave the computer during compile? I do that whenever I compile with Hammer.
I usually just browse reddit and watch youtube videos while vbct does its thing. No need to leave the computer.
[img]https://farm3.staticflickr.com/2920/14004867774_0ed2793638_z.jpg[/img] [t]http://i.imgur.com/lxCqxKr.jpg[/t] i tried getting the interior right is gonna be hard
[QUOTE=Giraffen93;44643922][img]https://farm3.staticflickr.com/2920/14004867774_0ed2793638_z.jpg[/img] [t]http://i.imgur.com/lxCqxKr.jpg[/t] i tried getting the interior right is gonna be hard[/QUOTE] Wow I thought that was real life for a moment. (no joke) You have really nice lighting. I'd add some trim near the base of the house.
I'm struggling to think of what to place above the tunnel to block visibility, as the scene is getting quite expensive. In my opinion, a building in there looks wrong. Any ideas? [T]https://dl.dropboxusercontent.com/u/33369101/TTT_Robbery/Screenshots/yesbuilding.jpg[/T] [T]https://dl.dropboxusercontent.com/u/33369101/TTT_Robbery/Screenshots/nobuilding.jpg[/T] Also, a screenshot from the side. Ignore the leaking decal, it's being silly. >.< [T]https://dl.dropboxusercontent.com/u/33369101/TTT_Robbery/Screenshots/08.jpg[/T]
I'd say keep the building but make the top part of the tunnel thicker. Also I really like the scene.
[QUOTE=Giraffen93;44639712][url]https://www.flickr.com/photos/robink93/sets/72157644263018971/[/url] finally done, carefully selected![/QUOTE] Japan sure does has some nice architecture.
[QUOTE=Stiffy360;44645411]Wow I thought that was real life for a moment. (no joke) You have really nice lighting. I'd add some trim near the base of the house.[/QUOTE] feels like i can't really continue with this, i have no idea on how the interior should look like [t]http://f2.braxupload.se/pa94nt.jpg[/t] final and last version
I wonder what's wrong with the HL2 doors always being lit brightly on the other side. :o
i'd use l4d2 doors but they don't work well with darkrp
I started a temp job the other month in a food factory and the first person I met and spoke to there maps for Source :v:
Adjusted the lighting, and fixed the rock lighting. $phong works without normal maps, so I'll use those for interiors to get better lighting. Not sure if I want to disable static prop lighting on interiors to get normals, or keep it. The rocks need the normal maps, so no staticproplighting for them. [IMG]http://cloud-2.steampowered.com/ugc/612797454831117119/6FF46B4A537A8FD8F734D0696F4662D477915A53/[/IMG] [IMG]http://cloud-4.steampowered.com/ugc/612797454774437328/84D14670E1BD0ECB8957DAE90E97F23C7D655576/[/IMG] [IMG]http://cloud-3.steampowered.com/ugc/612797454831171255/F709113AA7B894320D4E36F2FC79066374A7F969/[/IMG] Need to port more stuff so it doesn't feel as lackluster.
[QUOTE=Stiffy360;44649180]Adjusted the lighting, and fixed the rock lighting. $phong works without normal maps, so I'll use those for interiors to get better lighting. Not sure if I want to disable static prop lighting on interiors to get normals, or keep it. The rocks need the normal maps, so no staticproplighting for them. [IMG]http://cloud-2.steampowered.com/ugc/612797454831117119/6FF46B4A537A8FD8F734D0696F4662D477915A53/[/IMG] [IMG]http://cloud-4.steampowered.com/ugc/612797454774437328/84D14670E1BD0ECB8957DAE90E97F23C7D655576/[/IMG] [IMG]http://cloud-3.steampowered.com/ugc/612797454831171255/F709113AA7B894320D4E36F2FC79066374A7F969/[/IMG] Need to port more stuff so it doesn't feel as lackluster.[/QUOTE] Fallout New GMod. Looks pretty nice though, make sure you do some interesting stuff with the rocks. Maybe port the vault door over and make a vault embedded in them. :)
[t]http://f2.braxupload.se/ebwz9e.jpg[/t] replaced with these although.. you would easily be able to board your neighbor.
[QUOTE=LewyJudge12;44649068]I started a temp job the other month in a food factory and the first person I met and spoke to there maps for Source :v:[/QUOTE] What kind of food factory? I temp'd at a produce plant and it was easily the worst job I ever had
I don't remember if i posted this video. [video=youtube;ZY5tWQjaQMY]http://www.youtube.com/watch?v=ZY5tWQjaQMY[/video]
Seems cool, I like the idea of exploring abandoned locations of unknown function. My only suggestion if you haven't already done something about it would be that you change the buffeting of the fan at the very beginning to a quieter motor hum.
[QUOTE=Legend286;44649571]Fallout New GMod. Looks pretty nice though, make sure you do some interesting stuff with the rocks. Maybe port the vault door over and make a vault embedded in them. :)[/QUOTE] I'm doing stuff like that.
Here a little compilation of Screenshots. [t]http://media.moddb.com/images/mods/1/24/23331/2014-01-25_00002.jpg[/t] [t]http://cloud-4.steampowered.com/ugc/598155063427894599/03460A7015CF71E86677E370FC60B4B620FED230/[/t] [t]http://cloud-2.steampowered.com/ugc/594782597400687943/84A5547E29ACD018653F6FE4D200AEB6589773E2/[/t] [t]http://cloud-2.steampowered.com/ugc/1046252431507644974/C6A6D46884021B6CD8FC764B34B21F62797DAACB/[/t] [t]http://media.moddb.com/images/mods/1/24/23331/2014-02-28_00001.jpg[/t] [img]http://i.imgur.com/2NJbJye.jpg[/img]
Oh wow, I think you hit the potential sweet spot in 2nd pic, for some reason I absolutely love catwalks that are set high as fuck in dark areas (yeah, I get it, hence the abyss), if you'd make the rest look like Portal 2 and not as bright as that picture, I'd be so satisfied. However, [QUOTE=pac0master;44651805]Here a little compilation of Screenshots. [t]http://media.moddb.com/images/mods/1/24/23331/2014-01-25_00002.jpg[/t] [t]http://cloud-2.steampowered.com/ugc/1046252431507644974/C6A6D46884021B6CD8FC764B34B21F62797DAACB/[/t][/quote] The 2nd picture isn't as acrophobic as it should be, those lamps are way too bright and detract from the fact you're walking on loose structures. I suggest making the lighting similar to the first image. Though I still think you did a good job!
This is an old unfinished map I made for CS:S back in 2008. Recently, I decided to port it over to CS:GO and finished up the interior. It's a pretty accurate recreation of the Walter Pyramid at the place I graduated from. The interior is pretty much done (not every single room, of course, just the ones I have photo reference of.). Now I just have to create the stuff that surrounds the pyramid... Not sure when I'll finish this thing since I'm only spending a few hours on it each weekend. I haven't even decided where to put the players and what type of gameplay mode it would be best suited for. Anyhow, here are some comparison screenshots with real-life photos I've found online: [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_01.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_02.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_03.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_04.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_05.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_06.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_07.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_08.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_09.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_10.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_11.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_12.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_13.jpg[/IMG] [IMG]http://midiman.reztech.org/misc/mapping/walter_pyramid/comparison/wp_14.jpg[/IMG] More screenshots at: [URL="http://midiman.reztech.org/walter-pyramid-screenshots/"]More screenshots[/URL] And a little video of it: [video=youtube;xHFZMILY8Zs]http://www.youtube.com/watch?v=xHFZMILY8Zs[/video]
[QUOTE=midiman;44657331]This is an old unfinished map I made for CS:S back in 2008. Recently, I decided to port it over to CS:GO and finished up the interior. It's a pretty accurate recreation of the Walter Pyramid at the place I graduated from. The interior is pretty much done (not every single room, of course, just the ones I have photo reference of.). Now I just have to create the stuff that surrounds the pyramid... Not sure when I'll finish this thing since I'm only spending a few hours on it each weekend. I haven't even decided where to put the players and what type of gameplay mode it would be best suited for. [/QUOTE] This looks very impressive! Really digging the fold up seats. Arms Race, demolition & deathmatch would all be fun on this map from the looks of it.
Experimenting with Single player stuff for interlopers competition [video=youtube;q-zEDRnQeCI]http://www.youtube.com/watch?v=q-zEDRnQeCI[/video] Yeah, that vending machine is just ripped idea from HL2 ravenholm beta, but it looks pretty good First time actually working with AI, after 6 years with hammer editor I should probably know more about AI scripts
[QUOTE=midiman;44657331]This is an old unfinished map I made for CS:S back in 2008. Recently, I decided to port it over to CS:GO and finished up the interior. It's a pretty accurate recreation of the Walter Pyramid at the place I graduated from. The interior is pretty much done (not every single room, of course, just the ones I have photo reference of.). Now I just have to create the stuff that surrounds the pyramid... Not sure when I'll finish this thing since I'm only spending a few hours on it each weekend. I haven't even decided where to put the players and what type of gameplay mode it would be best suited for. [/quote] Wow
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