• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
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[QUOTE=oskutin;44693446]Also the ground floor could have shops instead of apartments. [editline]1st May 2014[/editline] Also in that case it would be wise to invert the stairs, so that the enterance to the building is between those balconies. [url=http://files.1337upload.net/ei_ihan_tenementti-adf00e.png][img]http://files.1337upload.net/t/ei_ihan_tenementti-adf00e.png[/img][/url][/QUOTE] You sure love those tenement apartments oskutin.
[QUOTE=Stiffy360;44693643]You sure love those tenement apartments oskutin.[/QUOTE] Those are too modern to be crude tenement :v: Should I make tutorial for them? :v:
It now takes a couple of minutes to open my map because of all the instances, best thing ever! [QUOTE=oskutin;44693446]Also the ground floor could have shops instead of apartments. [editline]1st May 2014[/editline] Also in that case it would be wise to invert the stairs, so that the enterance to the building is between those balconies. [url=http://files.1337upload.net/ei_ihan_tenementti-adf00e.png][img]http://files.1337upload.net/t/ei_ihan_tenementti-adf00e.png[/img][/url][/QUOTE] that gave me some better perspective yeah [t]http://f2.braxupload.se/i2bbz5.jpg[/t] [QUOTE=Stiffy360;44693643]You sure love those tenement apartments oskutin.[/QUOTE] it's what we live in here!
[QUOTE=Giraffen93;44693739]It now takes a couple of minutes to open my map because of all the instances, best thing ever! that gave me some better perspective yeah [t]http://f2.braxupload.se/i2bbz5.jpg[/t] it's what we live in here![/QUOTE] Work on that texturing, try some different materials for ground floor and such, not it just screams downtown on me for some reason
Concrete!
[t]http://f2.braxupload.se/uzz5cy.jpg[/t] i've just never been good at texturing
[QUOTE=Giraffen93;44693941][t]http://f2.braxupload.se/uzz5cy.jpg[/t] i've just never been good at texturing[/QUOTE] alternatively, you can replace the windows on the 2nd and 3rd floor with metal guard rails, because windows behind windows looks a little strange to me. Example: [IMG]http://marriottinsurancehousing.com/furnished-apartments/baton-rouge/enclave-at-cedar-lodge/property_photos/BatonRougeFurnishedApartmentBalcony-333x500.jpg[/IMG] Also... OMG do you have a 2k Monitor?! e3e
[QUOTE=grabbin pills?;44694419]alternatively, you can replace the windows on the 2nd and 3rd floor with metal guard rails, because windows behind windows looks a little strange to me. Example: Also... OMG do you have a 2k Monitor?! e3e[/QUOTE] I wanted to go with that look, even more encouraged by oskutin compiles take 20 minutes, bah Is 2560x1440 2k? Currently waiting eagerly for 60hz+ 4k monitors, this feels low-res already [editline]1st May 2014[/editline] [t]http://f2.braxupload.se/lu9nnm.jpg[/t]
[QUOTE=grabbin pills?;44694419]windows behind windows looks a little strange to me.[/QUOTE] it's fairly common for modern apartments in the nordic countries.
[QUOTE=Satin Storm;44694844]it's fairly common for modern apartments in the nordic countries.[/QUOTE] And for older ones.
[QUOTE=oskutin;44693446]Also the ground floor could have shops instead of apartments. [editline]1st May 2014[/editline] Also in that case it would be wise to invert the stairs, so that the enterance to the building is between those balconies. [url=http://files.1337upload.net/ei_ihan_tenementti-adf00e.png][img]http://files.1337upload.net/t/ei_ihan_tenementti-adf00e.png[/img][/url][/QUOTE] Apartments directly above retail are great. I live in one above an asian nail salon and they don't really fuck with me, even if furniture fell over or the toilet gets clogged.
Should i make tenement/apartment tutorial :v:?
[QUOTE=Giraffen93;44694453]I wanted to go with that look, even more encouraged by oskutin compiles take 20 minutes, bah Is 2560x1440 2k? Currently waiting eagerly for 60hz+ 4k monitors, this feels low-res already [editline]1st May 2014[/editline] [t]http://f2.braxupload.se/lu9nnm.jpg[/t][/QUOTE] Add some trees outside. [t]http://www.streetsblog.org/wp-content/uploads/2007/12_03/houston_trees.jpg[/t] Maybe put some awnings on the first floor. Also make the windows slide open.
[QUOTE=nickster50;44695851]Add some trees outside. [t]http://www.streetsblog.org/wp-content/uploads/2007/12_03/houston_trees.jpg[/t] Maybe put some awnings on the first floor. Also make the windows slide open.[/QUOTE] It's a roleplay map. Using up that much entdata on sliding windows, on every window in every apartment, doesn't really seem necessary.
[QUOTE=TurtleeyFP;44696405]It's a roleplay map. Using up that much entdata on sliding windows, on every window in every apartment, doesn't really seem necessary.[/QUOTE] Most apartments already have them v:v:v cl_showents goes up to 1200 Players can't spawn props via spawn menu.
I didn't think about ent data at the time. Thanks for reminding me.
[QUOTE=Giraffen93;44696430]Most apartments already have them v:v:v cl_showents goes up to 1200 Players can't spawn props via spawn menu.[/QUOTE] Yeah, but what about when someone else uses your map for their server? Using a gamemode that does allow you to spawn props. If you have too many map entities, it's going to restrict them by a lot.
[QUOTE=TurtleeyFP;44696515]Yeah, but what about when someone else uses your map for their server? Using a gamemode that does allow you to spawn props. If you have too many map entities, it's going to restrict them by a lot.[/QUOTE] they can't wouldn't work very well either since most of the stuff on the map uses lua scripts
Looking good giraffen but needs some more detail on the roof and maybe a diffrent accent texture. Also 2k Monitors aren't rare, infact I have a 30" (2560x1600)
[QUOTE=UnknownPredator;44696931]Looking good giraffen but needs some more detail on the roof and maybe a diffrent accent texture. Also 2k Monitors aren't rare, infact I have a 30" (2560x1600)[/QUOTE] You guys start to make myself feel bad with my 1600x1024 120hz and a 1280x1024 60hz
After a long time trying to get this working, I finally was able to make fully working custom flowmaps. [media]http://www.youtube.com/watch?v=uy3cbzXIzW4[/media] It's in Valve P2 map, but that's because I was focusing on the flowmap, not making a level. I wrote up the process for making it here: [url]http://glitchvid.com/?p=333[/url]
It's kind of hard to tell what's going on partially because there's so much happening, and because the camera wasn't fixed in one place long enough to see the full effect. I know what flowmaps do, mind you, but could you take another video with a simple layout utilizing flowmaps with a water-body obstruction to clearly visualize it? By a simple layout, I mean something like this: [t]http://i.imgur.com/pd0XbKw.png[/t] I'm just curious to see it in p2, it might convince me to dedicate 100% to mapping with it's engine.
[QUOTE=glitchvid;44701543]After a long time trying to get this working, I finally was able to make fully working custom flowmaps. [media]http://www.youtube.com/watch?v=uy3cbzXIzW4[/media] It's in Valve P2 map, but that's because I was focusing on the flowmap, not making a level. I wrote up the process for making it here: [url]http://glitchvid.com/?p=333[/url][/QUOTE] Yeah, I managed to get a flowmap editor but never knew it was that complicated. Big thanks for showing this tutorial, It will help me out working on my level design. On an other note, ( I haven't read it all yet ) Can we make great current of flow? plus a scrolling animation or something? that would looks quite awesome for waterfall or flooding a part of the map for instance.
[QUOTE=Magman77;44701581]It's kind of hard to tell what's going on partially because there's so much happening, and because the camera wasn't fixed in one place long enough to see the full effect. I know what flowmaps do, mind you, but could you take another video with a simple layout utilizing flowmaps with a water-body obstruction to clearly visualize it? By a simple layout, I mean something like this: [t]http://i.imgur.com/pd0XbKw.png[/t] I'm just curious to see it in p2, it might convince me to dedicate 100% to mapping with it's engine.[/QUOTE] [media]http://www.youtube.com/watch?v=wpjU9z1tDBo[/media] Longer shots with shape examples, the foam map wasn't cleaned up, so it's basic. but that shows what it looks like if the water is being added from a single point, and colliding with various shapes. [QUOTE=pac0master;44701691] On an other note, ( I haven't read it all yet ) Can we make great current of flow? plus a scrolling animation or something? that would looks quite awesome for waterfall or flooding a part of the map for instance.[/QUOTE] You are, in the end limited by what values the flowmap can represent, so you can't have a flow go faster than 100% green, or 100% red. you can change how fast the whole material flows in the VMT, so that's an option: but you'd then need to slow down certain parts by a lot. The tool I used gives a lot of freedom to slow water flow down, speed it up, etc; so it's certainly doable.
Thanks, it's much more discernible now. I guess I'm reinstalling Portal 2, because I keep seeing things done in it's engine that look way better than my best attempts with Half-Life 2.
[img_thumb]http://i.imgur.com/QG3kdRN.jpg[/img_thumb] [img_thumb]http://i.imgur.com/vRCY2HC.jpg[/img_thumb] Something for my upcoming adventure map
Would you mind posting a screenshot from standing height to get a sense of scale? [editline]2nd May 2014[/editline] Or is that a skybox?
[vid]http://a.pomf.se/ilunrq.webm[/vid] Most of the terrain is going to be 3D skybox since in the map you're not supposed to go there, instead you will see it only from a cable car
[t]http://i.imgur.com/YLTgeNP.jpg[/t] train station wip
[QUOTE=samuel2213;44693214]I have made a thing. [MEDIA]http://www.youtube.com/watch?v=41fLQpMMWDw[/MEDIA] Very much inspires by Instant Mix's little project. [editline]edited[/editline] Directed by Michael Bay[/QUOTE] Hey! It's a Rogue-like boss!
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