• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=devastated;40249083]Early WiP I've been working on for the last two days. It's supposed to shape the lobby of an office skyscraper, but I haven't added too many props to really dictate that yet. [/QUOTE] If you need any help, I can make some basic props for you. I need the practice anyways.
Got some small improvements broke up and varied the glass textures Re-did the lighting around the red area Added new colours and lights (still very much WIP, screenshots are just a placeholder to see how it would look) The dance floor above the serving area has a white glowing tiled dance-floor, much like the green one but white Skybox has been tweaked, it's actually night-time though I suck at skyboxes Anything else? [img]http://cloud-2.steampowered.com/ugc/882978867955851622/32253CEC452C2E1C0882515C7A6A2784560D0918/[/img] [img]http://cloud-2.steampowered.com/ugc/882978867955855927/8A20AC4A1118D7E01350A17012A566774B20328E/[/img] [img]http://cloud-2.steampowered.com/ugc/882978867955860434/13FDF17D8026CD7D2785AAE8C4D67856A1D78BFE/[/img] [img]http://cloud-2.steampowered.com/ugc/882978867955866340/6C26B54809D24BE1891BC8346394C51094ADBE95/[/img] As for the green underlights, I only have three choices white, green, or blue There's illuminated and non-ill variants And as for the black, that would be Source's limited shader capability (can't see through glass through reflection or can't see reflection through glass) and a dying video card
[QUOTE=Mkadeshkode;40250107]Got some small improvements Re-did the lighting around the red area [img]http://cloud-2.steampowered.com/ugc/882978867955851622/32253CEC452C2E1C0882515C7A6A2784560D0918/[/img] [/QUOTE] I think it would look better if you change the lighting using a light file (lights.rad). It would give it a full look
[video=youtube;zeV_929mSyo]http://www.youtube.com/watch?v=zeV_929mSyo[/video] I'm not dead yet
Change the lightmap scale for the pillars then have my children?
[QUOTE=Mkadeshkode;40250107]Got some small improvements broke up and varied the glass textures Re-did the lighting around the red area Added new colours and lights (still very much WIP, screenshots are just a placeholder to see how it would look) The dance floor above the serving area has a white glowing tiled dance-floor, much like the green one but white Skybox has been tweaked, it's actually night-time though I suck at skyboxes Anything else? [img]http://cloud-2.steampowered.com/ugc/882978867955851622/32253CEC452C2E1C0882515C7A6A2784560D0918/[/img] [img]http://cloud-2.steampowered.com/ugc/882978867955855927/8A20AC4A1118D7E01350A17012A566774B20328E/[/img] [img]http://cloud-2.steampowered.com/ugc/882978867955860434/13FDF17D8026CD7D2785AAE8C4D67856A1D78BFE/[/img] [img]http://cloud-2.steampowered.com/ugc/882978867955866340/6C26B54809D24BE1891BC8346394C51094ADBE95/[/img] As for the green underlights, I only have three choices white, green, or blue There's illuminated and non-ill variants And as for the black, that would be Source's limited shader capability (can't see through glass through reflection or can't see reflection through glass) and a dying video card[/QUOTE] try change the red lights in the kitchen to green, i bet it will look better
Green lighting looks so sickly though :x
[QUOTE=:smugspike:;40257618]Green lighting looks so sickly though :x[/QUOTE] I'll make both the ceiling and wall lights blue and add some red trim around the counters
[QUOTE=Mkadeshkode;40250107]Got some small improvements broke up and varied the glass textures Re-did the lighting around the red area Added new colours and lights (still very much WIP, screenshots are just a placeholder to see how it would look) The dance floor above the serving area has a white glowing tiled dance-floor, much like the green one but white Skybox has been tweaked, it's actually night-time though I suck at skyboxes Anything else? As for the green underlights, I only have three choices white, green, or blue There's illuminated and non-ill variants And as for the black, that would be Source's limited shader capability (can't see through glass through reflection or can't see reflection through glass) and a dying video card[/QUOTE] Not sure why but this whole thing looks very retro-futuristic "80's" style to me. But that's a good thing. :v:
[img_thumb]http://i.imgur.com/QZexoLy.jpg[/img_thumb] Any suggestions?
[QUOTE=J!m;40256113][video=youtube;zeV_929mSyo]http://www.youtube.com/watch?v=zeV_929mSyo[/video] I'm not dead yet[/QUOTE] That's pretty cool! I'd say the lighting in the alcove with the door isn't that great, though; it's too homogenous and diffuse.
[QUOTE=C0le;40265211][img_thumb]http://i.imgur.com/QZexoLy.jpg[/img_thumb] Any suggestions?[/QUOTE] Add a dirt and/or scorchmark underneath the fire, maybe add more variety in rocks for a more natural look.
[QUOTE=Callinstead;40268359]Add a dirt and/or scorchmark underneath the fire, maybe add more variety in rocks for a more natural look.[/QUOTE] Hey, thanks for opinion. I have added dirt under the fire (pretty hard to see though, will need to make new decal I guess) and I would want to add more rocks if just Source had more of them :P I'd would also want one of rebels to play on guitar I have added now, I guess I'll need to learn animating. Well, here's another pic. [img_thumb]http://i.imgur.com/sTaD9Ft.jpg[/img_thumb]
Perhaps expand the dirt overlay beyond the rocks slightly to make it look more like a fire pit.
I'm working on a city block, which was inspired by and based off of an area in Seattle that I found on Google Earth. I still need to add vent models and such on the rooftops. [t]http://i.imgur.com/z6wWJVz.jpg[/t] [t]http://i.imgur.com/GzHlYed.jpg[/t] [t]http://i.imgur.com/zqhRiRK.jpg[/t] [t]http://i.imgur.com/grrezWb.jpg[/t] Sadly, this is most likely going to be one of those small unfinished maps that I abandon since I probably won't feel influenced(there's a better word for this but I can't remember what it was) enough to expand beyond it and finish it.
Inspired?
[QUOTE=NotExactly;40270079]Inspired?[/QUOTE] I don't know. That might be the word that I was actually looking for, but I think it was something else.
motivated?
Who cares what he meant? He made a nice looking little map, and I like it.
[IMG]http://files.1337upload.net/420_screenshots_2013-04-14_00001.jpg[/IMG] [IMG]http://files.1337upload.net/420_screenshots_2013-04-14_00003.jpg[/IMG] [IMG]http://files.1337upload.net/420_screenshots_2013-04-14_00004.jpg[/IMG] So I have returned from a long time slumber and decided to dig up an old map I was making and decided I´m going to polish it up. (I was missing half the textures so you will have to excuse me for using some temporarily replacements. I will make new textures I guess.) ps. I am aware of the bland lighting it´s what I´m going to change today
Nice. Reminds me of that one Quake III Arena stage.
[QUOTE=Skerion;40270040]I'm working on a city block, which was inspired by and based off of an area in Seattle that I found on Google Earth. I still need to add vent models and such on the rooftops. [pix] Sadly, this is most likely going to be one of those small unfinished maps that I abandon since I probably won't feel influenced(there's a better word for this but I can't remember what it was) enough to expand beyond it and finish it.[/QUOTE] I love it when people do this. I'd love to see more stuff like this, with Google Maps used as a top-down reference, and then people can go and take reference pictures themselves on top of that. Of course, that's easy for me to say since I'm not a mapper but personally I find this stuff really cool :D
[QUOTE=Uberslug;40278453]I love it when people do this. I'd love to see more stuff like this, with Google Maps used as a top-down reference, and then people can go and take reference pictures themselves on top of that. Of course, that's easy for me to say since I'm not a mapper but personally I find this stuff really cool :D[/QUOTE] I was also using Street View for the alley, which was what pretty much gave me the idea of making the map. It's not an exact replica of the area I used for reference, but it's got kind of the same general layout and such.
sorry for the post so quickly after my last one but I wanted to show the hologram I always wanted to add to this map. [IMG]http://files.1337upload.net/2013-04-14_00008.jpg[/IMG] [IMG]http://files.1337upload.net/2013-04-14_00009_1.jpg[/IMG]
Thanks to inspiration from Skerion's map, I've decided to try some outdoor level design for myself if you've seen my previous work, you've probably noticed a large majority of it's indoor Stepping outside of my comfort zone if you will [img]http://cloud-2.steampowered.com/ugc/882978868008336766/916112FCA4EFBA63A30A31F4BC9D4FC9F3DDB149/[/img] [img]http://cloud-2.steampowered.com/ugc/882978868008341109/7D0751B54022F9ADDC436E3D4281F7D2987A2D8F/[/img] [img]http://cloud-2.steampowered.com/ugc/882978868008346604/B9EDEE836A850DF31087B84AE3CDAA2B5A350D0F/[/img] [b]Update[/b] Added a new building and fixed the lights/prop [img]http://cloud-2.steampowered.com/ugc/882978868009000381/64B19EB1CDBA18C03389C5087C6EB05FF9439F9C/[/img]
Made some updates on the rooftop (cobertura) map: [I]fov_cs_debug 120[/I] [B]North/South of the new building:[/B] [t]http://i.imgur.com/yFscxYl.jpg[/t] [t]http://i.imgur.com/2r83KVD.jpg[/t] [B]Bar and a new Art Gallery in the new building and middle room:[/B] [t]http://i.imgur.com/LzHUVsu.jpg[/t] [t]http://i.imgur.com/OIgfAqO.jpg[/t] [B]Corridor and the connection between the two main buildings by the second floor:[/B] [t]http://i.imgur.com/30gdfS3.jpg[/t] [t]http://i.imgur.com/sYWfIXi.jpg[/t] [B]Stairs to the under construction room:[/B] [t]http://i.imgur.com/5b4PoeW.jpg[/t] [t]http://i.imgur.com/rWKwI0L.jpg[/t] CC's are welcome ! Thanks
[QUOTE=C0le;40268715]Hey, thanks for opinion. I have added dirt under the fire (pretty hard to see though, will need to make new decal I guess) and I would want to add more rocks if just Source had more of them :P I'd would also want one of rebels to play on guitar I have added now, I guess I'll need to learn animating. Well, here's another pic. [img_thumb]http://i.imgur.com/sTaD9Ft.jpg[/img_thumb][/QUOTE] the guitar looks out of place
[QUOTE=BioResearch;40279419]hologram[/QUOTE] Hng. I love it!
[QUOTE=devastated;40249083]Early WiP I've been working on for the last two days. It's supposed to shape the lobby of an office skyscraper, but I haven't added too many props to really dictate that yet. [IMG_THUMB]http://i1133.photobucket.com/albums/m584/chmauro/csgo2013-04-1020-15-36-01_zpsb3c1124b.png[/IMG_THUMB] Excuse the dev textures and the bad lighting (didn't really mess around with it so much). Any ideas on how to divide the last section? Criticism welcomed too![/QUOTE] I absolutely love the architecture in this, very impressive work!
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