The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
A very non-serious thing I've been working on with no plans of release.
[img]http://s13.postimg.org/qpw55gxp3/Alive_Pic_One.png[/img]
[img]http://s13.postimg.org/sk8zn7kpj/Alive_Pic_Two.png[/img]
[img]http://s13.postimg.org/c7yxxh6dz/Alive_Pic_Three.png[/img]
[QUOTE=_Lizard_;44897317][img]
[img]http://i.imgur.com/KCUCzln.jpg[/img]
[/QUOTE]
I'm gettin' a TF2 vibe from this, looks nice!
Yeah i was inspired by 2fort map ;)
[QUOTE=_Lizard_;44897317]
[img]http://i.imgur.com/npUiX9p.jpg[/img][/QUOTE]
You should extend it to have a lot of different kind of themes :)
[QUOTE=_Lizard_;44897317][img]http://i.imgur.com/ix5sYm0.jpg[/img]
[img]http://i.imgur.com/twrRD6z.jpg[/img]
[img]http://i.imgur.com/2F7AVpY.jpg[/img]
[img]http://i.imgur.com/KCUCzln.jpg[/img]
[img]http://i.imgur.com/xrZmPpi.jpg[/img]
[img]http://i.imgur.com/npUiX9p.jpg[/img][/QUOTE]
I'm getting a heavy feeling from this like I get from an art installation, like there's some underlying message.
I want to say it's some sort of show-village, or a diorama or some such, looks gorgeous though.
The idea was to create movie sets with cameras and stuff like this in big warehouse but i felt like making lighting in warehouse would be pain in the a$$.
I am messing around with the docks,
[t]http://cloud-2.steampowered.com/ugc/576771532078141748/6431C4EFACB2669C58D0BFCA7CA8E35DF6546130/[/t]
Wow much detail, much fungus.
[t]http://cloud-4.steampowered.com/ugc/576771532078143880/78DEEC46F0650157D78C50C79756C6E521C00653/[/t]
Why would police come at Aperture? .... Some people were missing i guess.
[t]http://cloud-2.steampowered.com/ugc/576771532078146245/2068BE0BE27CD4F6B3649EDBA4B91D509E7D983B/[/t]
This guy seems exited for no apparent reason :v:
[t]http://cloud-4.steampowered.com/ugc/576771532078145043/59AA6984C00A094B9ADDD59BD037CE55F8C1890F/[/t]
Those tyres better be prop_physics_multiplayer
Those tires better have LODs!
a csgo map I'm working on.
sorry for jpeg compression and shit.
[t]http://puu.sh/8ZS99.jpg[/t]
[t]http://puu.sh/8ZS9u.jpg[/t]
[QUOTE=_Lizard_;44899198]The idea was to create movie sets with cameras and stuff like this in big warehouse but i felt like making lighting in warehouse would be pain in the a$$.[/QUOTE]
I assumed you were making some kind of artistic statement about game environments being about as real as movie sets at a tangible level, but that works too.
[QUOTE=Karthoum;44899609]Those tyres better be prop_physics_multiplayer[/QUOTE]
They are prop_static
Should i change?
[QUOTE=_Lizard_;44899198]The idea was to create movie sets with cameras and stuff like this in big warehouse but i felt like making lighting in warehouse would be pain in the a$$.[/QUOTE]
If you ever do make one in a warehouse, will you try to recreate the moon landing? I remember Vice City had it, but it went over my head the first time I played it.
[IMG]http://d.ibtimes.co.uk/en/full/1371132/gta-5-youtubers-find-game-code-space-rockets-moon-landing-dlcs.jpg?w=660&h=396&l=50&t=40[/IMG]
[QUOTE=Magman77;44884713]I wish after garry clears his table he'd do something ambitious like move gmod up to Portal 2 or CS:GO's engine revision. Do those engines run older content fine?[/QUOTE]
I wish Garry would do something about the hammer.exe in Gmods bin folder so that it is configured correctly by default.
I've been working in hammer on something, I'm not sure what I'm going to use it for, but I am pretty proud on the work done so far.
[t]http://i.imgur.com/vTlh5oX.jpg[/t]
[QUOTE=OfficerLamarr;44902247]I've been working in hammer on something, I'm not sure what I'm going to use it for, but I am pretty proud on the work done so far.
[t]http://i.imgur.com/vTlh5oX.jpg[/t][/QUOTE]
Decals over windows looks bad.
Also, Combine architecture isn't just blocky, it's slanty too, and incorporates lots of trapezoidal or triangular shapes, usually at irregular intervals.
[t]http://img2.wikia.nocookie.net/__cb20090123070416/half-life/en/images/5/50/Citadel_alyx_elevator_waiting.jpg[/t]
plz give tips to improve, still very much wip
[IMG]http://i.imgur.com/Nupka7S.jpg[/IMG]
[IMG]http://i.imgur.com/p7HfjnV.jpg[/IMG]
[IMG]http://i.imgur.com/c4FYYHV.jpg[/IMG]
[QUOTE=newkidsKUT;44900483]If you ever do make one in a warehouse, will you try to recreate the moon landing? I remember Vice City had it, but it went over my head the first time I played it.
[IMG]http://d.ibtimes.co.uk/en/full/1371132/gta-5-youtubers-find-game-code-space-rockets-moon-landing-dlcs.jpg?w=660&h=396&l=50&t=40[/IMG][/QUOTE]
I'm working on a bigger version of this map where action is taking place in big warehouses of movie facility. There will be some sets from csgo maps as well.
I forgot to post workshop link to my map :[url]http://steamcommunity.com/sharedfiles/filedetails/?id=263129999[/url].
Designing buildings for me to put into a Western town for Trouble in Terrorist Town. I have not settled on a name for it yet but its still being worked on under the temp name of ttt_westernmap. Its in a VERY early stage, so far I have the basis for a Sherrif's Office, a Saloon, Trainstation, a simple store, and a bank.
Edit: Forgot screenshots to get you guys to watch the video :p
[IMG]http://i.imgur.com/I8wpUxQ.png[/IMG]
[IMG]http://i.imgur.com/qKA1B2k.png[/IMG]
A quick 2 minute look around the buildings I currently have. I have temporary lighting in here but not fullbright (as seen in the in-game screenshot).
[URL="https://www.youtube.com/watch?v=5kiHysCggUE"]https://www.youtube.com/watch?v=5kiHysCggUE[/URL]
So I finally got around to making a sort of border around my map to keep the players from getting out. I did this in the form of a towering brick wall and some sort of electric fence (that is now partially downed because of a train wreck). I still gotta fix some of it and add more of a detailed "backdrop", but so far I'd say it's looking nice.
[IMG]http://i.snag.gy/YPp38.jpg[/IMG]
[IMG]http://i.snag.gy/92m17.jpg[/IMG]
I also wanted to thrown in a reference to "New Kids", but seeing as Hammer didn't have an Opel Manta, I had to go with this ;)
[IMG]http://i.snag.gy/JCEUi.jpg[/IMG]
[QUOTE=newkidsKUT;44905025]Trailer Park Stuff[/QUOTE]
It's starting to look good, just need better textures for the ground and that brick wall. Also make the park not just a straight line, make it like a S Bend or something or armsrace.
[QUOTE=UnknownPredator;44905736]It's starting to look good, just need better textures for the ground and that brick wall. Also make the park not just a straight line, make it like a S Bend or something or armsrace.[/QUOTE]
I'm still trying to get my head around ground displacements. If I did, it'd be done and looking much better than as if someone spilled a bunch of gravel in the grass.
By park, do you mean the road or something else? I'm not familiar with the terminology.
[QUOTE=newkidsKUT;44905025]So I finally got around to making a sort of border around my map to keep the players from getting out. I did this in the form of a towering brick wall and some sort of electric fence (that is now partially downed because of a train wreck). I still gotta fix some of it and add more of a detailed "backdrop", but so far I'd say it's looking nice.
[/QUOTE]
Why didn't you use some chainlink and wooden picket fences? That would be terribly common for a trailer park.
[QUOTE=Magman77;44906652]Why didn't you use some chainlink and wooden picket fences? That would be terribly common for a trailer park.[/QUOTE]
I used chainlink for along the rail line. Come think of it, I could get rid of the brick walls on the other side and make those chainlink fences, stick up some guard towers and boom - FEMA camp.
You gotta love those conspiracy nutters!
EDIT: I took the advice and put a chain link fence around. One side (terrorist spawn) has a semi truck that wrecked through the gate, and the other (counter terrorist) side has a scrapyard. How groovy.
[IMG]http://i.snag.gy/VQsE2.jpg[/IMG]
[IMG]http://i.snag.gy/KgyBR.jpg[/IMG]
[QUOTE=Magman77;44906652]Why didn't you use some chainlink and wooden picket fences? That would be terribly common for a trailer park.[/QUOTE]
And beer bottles. Lots of em
[QUOTE=Exho;44909052]And beer bottles. Lots of em[/QUOTE]
And a pile of burning tires/trash. It would also be funny if some glass broke and a cat screeched loudly every now and then. Or if you shoot a certain trailer someone yells "damnit paw, grab the gun".
It looks like the trailers are supported by that lattice wood, so I'd fix that with cinder blocks, like you did with that car.
[QUOTE=newkidsKUT;44906805]I used chainlink for along the rail line. Come think of it, I could get rid of the brick walls on the other side and make those chainlink fences, stick up some guard towers and boom - FEMA camp.
You gotta love those conspiracy nutters!
EDIT: I took the advice and put a chain link fence around. One side (terrorist spawn) has a semi truck that wrecked through the gate, and the other (counter terrorist) side has a scrapyard. How groovy.
[IMG]http://i.snag.gy/VQsE2.jpg[/IMG]
[IMG]http://i.snag.gy/KgyBR.jpg[/IMG][/QUOTE]
It's a start, I'd really highly recommend finding a way to also have picket fences bordering and inside the map.
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