• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=onebit;44917386]Is it in a model's collision model?[/QUOTE] Nope, it's just floating above the air and not in a model, both the terrorist & counter-terrorist spawns.
[QUOTE=newkidsKUT;44909515] And at the advice of a good friend of mine, I put a player clip around it. I still gotta clip the rest of it so it fits around the edges, but it's a start so far. Hopefully tomorrow I can wake up early and do this before succumbing to laziness. [IMG_thumb]http://i.snag.gy/HyK5B.jpg[/IMG_thumb][/QUOTE] You misinterpreted your friend, You don't surround the playable area with a giant player clip since that blocks movement entirely, he meant build player clip textured walls around the playable area so that they block players from jumping the fence, going to unintended spots. Player clip is basically an invisible wall that blocks players, you wouldn't spawn a player in a wall would you?
[QUOTE=Axelm3sh;44917441]You misinterpreted your friend, You don't surround the playable area with a giant player clip since that blocks movement entirely, he meant build player clip textured walls around the playable area so that they block players from jumping the fence, going to unintended spots. Player clip is basically an invisible wall that blocks players, you wouldn't spawn a player in a wall would you?[/QUOTE] Ahh, thanks for the pointer. I'll try that and see if that works
[QUOTE=Axelm3sh;44917441]You misinterpreted your friend, You don't surround the playable area with a giant player clip since that blocks movement entirely, he meant build player clip textured walls around the playable area so that they block players from jumping the fence, going to unintended spots. Player clip is basically an invisible wall that blocks players, you wouldn't spawn a player in a wall would you?[/QUOTE] oh wow this is definitely the problem I just saw the pictures and assumed it was hollow
[QUOTE=newkidsKUT;44917335]I'll give that a try, with the player_start and all. Is that a good height to float from or is it too low/high? EDIT: No dice. Bummer.[/QUOTE] With a couple of inches i ment as close to the ground without having the yellow boundingbox clip the ground beneath, sorry
Holy bejesus gooblagoo, it works. Many thanks, Axelm3sh! [IMG]http://i.snag.gy/Ms6Pt.jpg[/IMG] I still gotta see how the lighting works so I can lighten up the trailer, but so far I got the map actually walkable/playable so that's a plus! [IMG]http://i.snag.gy/Y0HoR.jpg[/IMG]
[QUOTE=newkidsKUT;44917563]Holy bejesus gooblagoo, it works. Many thanks, Axelm3sh! [IMG]http://i.snag.gy/Ms6Pt.jpg[/IMG] [/QUOTE] How is that pallet on the train still standing up, and can i get a top down view of the traincarts? i have to say it looks really wierd the way it derailed, the carts are perfectly lined up with the tracks
[QUOTE=Zovox;44917691]How is that pallet on the train still standing up, and can i get a top down view of the traincarts? i have to say it looks really wierd the way it derailed, the carts are perfectly lined up with the tracks[/QUOTE] I got the idea of the pallet standing up after seeing a picture of something similar to it at a model train convention. You got this flatbed with stakes on the side and the bulk of the boxes it was carrying stayed on the flatbed aside from this one that flipped over, even though it didn't look like that to a "T". And here's the top-down picture for you. I'll get around to fine-tuning it and making it more realistic, maybe see how a similar wreck would play out in miniature and then try to remake it from that. [IMG]http://i.snag.gy/ZtdIx.jpg[/IMG]
Didn't read previous posts. Ignore this
[QUOTE=Zovox;44917691]How is that pallet on the train still standing up, and can i get a top down view of the traincarts? i have to say it looks really wierd the way it derailed, the carts are perfectly lined up with the tracks[/QUOTE] Yeah I'd recommend more of a zig-zag pattern asthough the front derailed (and therefore slowed down) first and then forced the rest off the tracks. [t]http://i.imgur.com/NlxXDw8.jpg[/t] [t]http://i.imgur.com/KokkAuz.jpg[/t] [editline]26th May 2014[/editline] sorry if there's a slim chance that seeing horrible accidents in which people most likely were killed is upsetting to anybody. :v: [editline]26th May 2014[/editline] OH FLIPPY YOU SLY DOG
[QUOTE=newkidsKUT;44917821]I got the idea of the pallet standing up after seeing a picture of something similar to it at a model train convention. You got this flatbed with stakes on the side and the bulk of the boxes it was carrying stayed on the flatbed aside from this one that flipped over, even though it didn't look like that to a "T". And here's the top-down picture for you. I'll get around to fine-tuning it and making it more realistic, maybe see how a similar wreck would play out in miniature and then try to remake it from that. [IMG]http://i.snag.gy/ZtdIx.jpg[/IMG][/QUOTE] Where's the engine?
Thanks for the references magman! This is what I've got so far. See the part where all the train cars "divert" from? I keep picturing some bomb went off there or something like that, which explains why the train cars are like that. [IMG]http://i.snag.gy/WkvT7.jpg[/IMG]
Well that's a bit more of a "pinch", so it looks like the train was rear-ended and the front cars just didn't budge. :v: Still, it's okay to not be as accurate as humanly possible if it's beneficial to gameplay.
[QUOTE=Magman77;44918060]Well that's a bit more of a "pinch", so it looks like the train was rear-ended and the front cars just didn't budge. :v: Still, it's okay to not be as accurate as humanly possible if it's beneficial to gameplay.[/QUOTE] If I had the time and models, I could make you the most realistic looking train wreck you've seen. Hell, I'm actually pretty ashamed of myself, having missed a detail as essential as that to the map. Not just because of it's purpose in the map but also because of my sperging railfandom. It may give me OCD when I work more on the map, but I'm sure you guys couldn't care less about proper train wreck physics ;)
[img]http://a.pomf.se/rsqbrs.png[/img] I think this is more accurate to what a derailed train would look like. [QUOTE=newkidsKUT;44918049]I keep picturing some bomb went off there or something like that, which explains why the train cars are like that. [/QUOTE] If you want it to look like that, try this out. [img]http://a.pomf.se/wdewez.png[/img]
[QUOTE=newkidsKUT;44918049]I keep picturing some bomb went off there[/QUOTE] If a bomb went off, the tracks (and probably quite a bit of the ground beneath them) would be gone as well. [editline]27th May 2014[/editline] [QUOTE=Keitaro;44917128]Do you think this ceiling looks better? [t]https://dl.dropboxusercontent.com/u/21182580/2014-05-26_00001.jpg[/t][/QUOTE] Yeah, much better. One thing though, align the wall textures so the gaps between panels align with corners. That or you could try a rounded corner, I think that'd look sick as well.
[QUOTE=TheHatter;44918193] If you want it to look like that, try this out. -snip-[/QUOTE] Wicked thanks, dude! I'll be sure to try that out after I'm done fitting my friend's house for a roof.
[img]http://a.pomf.se/hvdude.jpg[/img] I can't remember what the name of this type of range is, but it's where you launch targets and shoot them out of the air. So far, I have a moving target that goes in a straight line, but I can't figure out how to get it to move how I want it to. Yes, I realize the light is horrible but right now I'm focusing on the targets. I got them to launch from a force_push which is activated by a button. I just need the respawning part
What are you? Part of this [URL="http://www.moddb.com/mods/ginas-adventures"]awful mod[/URL]?
Old post removed
[QUOTE=TheHatter;44920021]Nah, just bored. Half Life maps are easier to make/optimize because they are expected to look bad[/QUOTE] You are also in the wrong thread with that map. And just because it's on an older engine doesn't mean it's supposed to look awful. Half-Life's maps are pretty damn good.
[QUOTE=Falkok15;44920057]You are also in the wrong thread with that map. And just because it's on an older engine doesn't mean it's supposed to look awful. Half-Life's maps are pretty damn good.[/QUOTE] It took me about 10 minutes to throw that together, and I was asking for suggestions. It's obviously not going to look good until I've worked on it for a while, so don't go shitting on something that just started. Explain why it's in the wrong thread. Nothing says this thread is source only.
[QUOTE=TheHatter;44920073]It took me about 10 minutes to throw that together, and I was asking for suggestions. It's obviously not going to look good until I've worked on it for a while, so don't go shitting on something that just started. Explain why it's in the wrong thread. Nothing says this thread is source only.[/QUOTE] [url]http://facepunch.com/showthread.php?t=1207337[/url] also in the op: [quote] RULES ... Non source stuff goes in different thread[/quote]
[QUOTE=Xanadu;44920317][url]http://facepunch.com/showthread.php?t=1207337[/url] also in the op:[/QUOTE] Damnit, I read it four times to make sure it didn't say that. I have Half Life: Source, so I technically could have posted it anyway. Thanks for actually being helpful
Proof of concept that I'm working on, based off a HL2 tutorial. This theoretically works with any model provided it has animations. [video=youtube;Mpp9FGYMJIA]http://www.youtube.com/watch?v=Mpp9FGYMJIA[/video]
[QUOTE=MaddaCheeb;44920830]Proof of concept that I'm working on, based off a HL2 tutorial. This theoretically works with any model provided it has animations. [video=youtube;Mpp9FGYMJIA]http://www.youtube.com/watch?v=Mpp9FGYMJIA[/video][/QUOTE] where'd you get the skybox that looks cool. Also do animation blends and transitions work properly?
[QUOTE=MaddaCheeb;44920830]Proof of concept that I'm working on, based off a HL2 tutorial. This theoretically works with any model provided it has animations. [video=youtube;Mpp9FGYMJIA]http://www.youtube.com/watch?v=Mpp9FGYMJIA[/video][/QUOTE] How exactly do you control them? Do you follow it, or stay in place? I couldn't tell from the video. It would be funny to see this turned into an avatar-esque gamemode if it worked the right way.
Just4fun creating the containment facality for [URL="http://www.scp-wiki.net/scp-106"]SCP-106[/URL]. Still heavy WIP. [t]http://cloud-4.steampowered.com/ugc/577897183080677581/88988F5DAD760FE59981C27A589231912DFFA7EB/[/t]
[QUOTE=opti2000;44925760]Just4fun creating the containment facality for [URL="http://www.scp-wiki.net/scp-106"]SCP-106[/URL]. Still heavy WIP. [/QUOTE] That looks nice! I always liked SCPs and they're a pretty fun read on boring bus rides.
[IMG]https://i.imgur.com/XK0aRNg.jpg[/IMG] [IMG]https://i.imgur.com/QbgenRj.jpg[/IMG] I've been working on this.
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