• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=opti2000;44925760]Just4fun creating the containment facality for [URL="http://www.scp-wiki.net/scp-106"]SCP-106[/URL]. Still heavy WIP. [t]http://cloud-4.steampowered.com/ugc/577897183080677581/88988F5DAD760FE59981C27A589231912DFFA7EB/[/t][/QUOTE] Source may be 10 years old, but this looks just so much better then anything in SCP: containment breach
started work on this fancy city district. [thumb]http://cloud-4.steampowered.com/ugc/3318338102642579539/066764F50A8705743CF406CDDFD95DF9E2F37EDD/[/thumb] [thumb]http://cloud-3.steampowered.com/ugc/3318338102642576131/E0458FAB52CF12DBB1C5D91763D2204D953102C6/[/thumb] buildings aren't topped out yet btw cc is very much welcome
[QUOTE=Azzator;44943018]started work on this busy city district. -snippity-[/QUOTE] Would I be correct in assuming those cars move? Also, what is the bright light by the sidewalk on the bottom left?
[QUOTE=TheHatter;44943062]Would I be correct in assuming those cars move? Also, what is the bright light by the sidewalk on the bottom left?[/QUOTE] i shouldn't have said "busy". i guess i meant that there's going to be skyscrapers and shit, but it's definitely [i]not[/i] going to be busy. when i'm done blocking out the buildings' architecture i'm supposed to detail it to look apocalyptic and stuff (like the environments from the last of us), but more on that later. also excuse the lighting anomalies. i literally just put a light_environment entity in there and ripped the settings from the dev wiki :v:
[QUOTE=Azzator;44943108]i shouldn't have said "busy". i guess i meant that there's going to be skyscrapers and shit, but it's definitely [i]not[/i] going to be busy. when i'm done blocking out the buildings' architecture i'm supposed to detail it to look apocalyptic and stuff (like the environments from the last of us), but more on that later. also excuse the lighting anomalies. i literally just put a light_environment entity in there and ripped the settings from the dev wiki :v:[/QUOTE]I hate to ask but what is that skybox exactly? It doesn't look familiar.
I changed the porch and added some more detail. I'm still looking to change the porch textures and the pole textures. Any thoughts so far? [IMG]http://i.snag.gy/51lHT.jpg[/IMG]
[QUOTE=newkidsKUT;44945227]I changed the porch and added some more detail. I'm still looking to change the porch textures and the pole textures. Any thoughts so far? [thumb]http://i.snag.gy/51lHT.jpg[/thumb[/QUOTE] I think you should get rid of one of the lights by the door, and put the other one above the door. Also, add a handrail (maybe?)
[QUOTE=TheHatter;44945341]I think you should get rid of one of the lights by the door, and put the other one above the door. Also, add a handrail (maybe?)[/QUOTE] I know I wanna add a handrail to the steps. I was gonna add just one and have the steps go along the wall, but I changed it to it's current position because you'd have to duck every time you came up. I'll probably put a garbage bin there or something, though. I still don't know what to do with the lights. The bulk of the houses I lived in have two by the door. The house a few blocks down next to me is the same design, though. I could probably go there and take reference pictures. But then again, it's abandoned. I'll probably get shot or molested or both if I'm not careful.
[QUOTE=newkidsKUT;44945389] I still don't know what to do with the lights. The bulk of the houses I lived in have two by the door. The house a few blocks down next to me is the same design, though. I could probably go there and take reference pictures. But then again, it's abandoned. I'll probably get shot or molested or both if I'm not careful.[/QUOTE] Hmm, I guess I just haven't ever seen this. I was thinking of something like [IMG]http://thumbs.dreamstime.com/z/contemporary-suburban-house-900564.jpg[/IMG] Updated: I posted the wrong image at first. Also, posting on phones is annoying But I think raising both lights would look better if you do two of them
Raising the lights are always a thought. I tried to find a picture of the house down the street on google maps, but it seemed to have disappeared. Bummer.
Added a few new buildings and some more clutter to the street, I cant help but think the windows look a bit repetitive though. [thumb]http://i.imgur.com/gnxNOtv.jpg[/thumb]
[QUOTE=Takoto;44946140]I cant help but think the windows look a bit repetitive though.[/QUOTE] You could mix it up by putting plywood in one of the frames as opposed to glass to give it the impression that it's boarded over or it's being repaired. AC units every few windows also help, but that all depends on the purpose of the building. Good work though!
[QUOTE=newkidsKUT;44946570]You could mix it up by putting plywood in one of the frames as opposed to glass to give it the impression that it's boarded over or it's being repaired. AC units every few windows also help, but that all depends on the purpose of the building. Good work though![/QUOTE] Shops with apartments above in the rough side of town so the AC and boarded up windows all make sense, thanks!
[QUOTE=Takoto;44946612]Shops with apartments above in the rough side of town so the AC and boarded up windows all make sense, thanks![/QUOTE] No problemo! Also, you mentioned your map is set in America, right? You might wanna change the road texture unless you intend that street to be a one-way road. In the states, white lines mean it's a one-way street, yellow lines mean traffic goes both ways. EDIT: Changed the porch and raised the outside light. [IMG]http://i.snag.gy/hhOhp.jpg[/IMG]
-removed-
I'd need to see the vid then. Afaik you can set a Flag for a teleporter to keep its velocity. Buttons, set to toggle and don't move for spammability.
[QUOTE=AeonCastle;44943931]I hate to ask but what is that skybox exactly? It doesn't look familiar.[/QUOTE] it's the skybox from cs_militia
remade the hospital and some surrounding stuff [t]http://f2.braxupload.se/ddh0s7.jpg[/t] [t]http://f2.braxupload.se/1scbko.jpg[/t] i wish i was better at building design
[QUOTE=Giraffen93;44949194]remade the hospital and some surrounding stuff [t]http://f2.braxupload.se/ddh0s7.jpg[/t] [t]http://f2.braxupload.se/1scbko.jpg[/t] i wish i was better at building design[/QUOTE] use photos as references. they'll help [i]a lot[/i].
even if i use photos i can't place where to put details and make it all work only thing that they help do is make the basic outline of the whole thing
[QUOTE=newkidsKUT;44946628][T]http://i.snag.gy/hhOhp.jpg[/T][/QUOTE] Why is there a small mount everest growing on the tables in the garage?
[QUOTE=Vincentor;44949322]Why is there a small mount everest growing on the tables in the garage?[/QUOTE] It's supposed to be a model railroad like what my dad used to have in his basement, but I can't get any miniature train/building props. So until them, thats what it's like.
[QUOTE=Vincentor;44949322]Why is there a small mount everest growing on the tables in the garage?[/QUOTE] [img]http://i.imgur.com/hRMBxg8l.jpg[/img]
made this thing in 12 hours yesterday for school assignment remake of hoejhus from CSS [url]http://steamcommunity.com/sharedfiles/filedetails/?id=265198685[/url] [thumb]http://cloud-3.steampowered.com/ugc/3298072094535675435/510706AE578102073F71352581224D86CCCDB4AB/637x358.resizedimage[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/3298072094535647741/14C970040A2138692E786D14D54F02FF8787579C/[/thumb] [thumb]http://cloud-4.steampowered.com/ugc/3298072094535653088/4CF60A5DF799310B1F4F060CAECCE376C7786459/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/3298072094535657165/5982DE4A5687A02CCE17A5247DBF633F3F5C4DFF/[/thumb]
[QUOTE=Stinger21;44949417]made this thing in 12 hours yesterday for school assignment remake of hoejhus from CSS[/QUOTE] What kind of school do [I]you[/I] go to? I wish I had went to it. I never got to do any fun school projects with an excuse to do anything fun. Edit: Thanks, that explains it. When I thought of school I was thinking of the generic schools where you learn maths and language and all that crap.
The Game Assembly in Malmö, Sweden. [url]http://www.thegameassembly.com/[/url] First year Level Desing course though I may be switchnig to Technical Artist next semester.
[QUOTE=Stinger21;44949417]made this thing in 12 hours yesterday for school assignment remake of hoejhus from CSS [url]http://steamcommunity.com/sharedfiles/filedetails/?id=265198685[/url][/QUOTE] I can tell you put a lot of effort into this, but it's not captivating. Models, more materials, and interesting lighting would work amazing things for this map.
[QUOTE=newkidsKUT;44949380]It's supposed to be a model railroad like what my dad used to have in his basement, but I can't get any miniature train/building props. So until them, thats what it's like.[/QUOTE] I think one of the mappers (can't remember who, exactly) who worked on gm_gmall made a Hobby Shop with some models like the ones you're looking for. If you're able to find who it is, you might be able to ask them about using the models.
Progress on the containment facality for SCP-106 (Old man) [t]http://cloud-4.steampowered.com/ugc/577897729413841688/4C07951C0A60A742A3D023303C52B9BEC876198B/[/t] [t]http://cloud-2.steampowered.com/ugc/577897729413844107/2A038DDB239B6521049AFEDA9D9ADC4A19477FB7/[/t] [t]http://cloud-3.steampowered.com/ugc/577897729413845846/55FDBC7BF67102FA0E01F932D87F759FFD36B428/[/t]
Might want to use some light_spot.
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