• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=Exho;44993983]@Tflippy, what skybox texture is that?[/QUOTE] Skypaint (painted) from Garry's Mod. I can send you the settings once I get home. :p Best way to configure it is to use the Skypaint entity in Sandbox and then copy over the values. However, it eats up a bit of the framerate - which is around 20 - 30 fps. The moving clouds are worth it, though.
@Fluguy13, impressive! I've seen most of your Vscript stuff so far, loving the creativity.
[QUOTE=TFlippy;44993119](Ignore the cl_showfps 2 and flat apartment building in the background, the back side still isn't finished.) Due to performance reasons with NPCs, I've decided to change the time of day to early morning, so the bank isn't going to be that crowded (that'll be before the opening time, with only some of the employees inside). Also, since the map was way too open, the framerate has decreased rapidly with higher amounts of players. This resulted in me having to compress the buildings together, along with making a warehouse on the other side (players will spawn there). [T]https://dl.dropboxusercontent.com/u/33369101/TTT_Robbery/Screenshots/15.jpg[/T] + GOTY Advert [T]https://dl.dropboxusercontent.com/u/33369101/TTT_Robbery/Screenshots/16.jpg[/T][/QUOTE] love that color pattern you have going on over there.
[QUOTE=TFlippy;44996475]Skypaint (painted) from Garry's Mod. I can send you the settings once I get home. :p Best way to configure it is to use the Skypaint entity in Sandbox and then copy over the values. However, it eats up a bit of the framerate - which is around 20 - 30 fps. The moving clouds are worth it, though.[/QUOTE] Sounds good. I wanted a nice clear sky for my western map instead of the ugly CS:S skyboxes
[QUOTE=Magman77;44995950]can you scale the screen or is it some whacky 1 brush = 1 pixel setup? if you can scale it, please for the love of god make some kind of dummy terminal with it[/QUOTE] The screen uses the "DebugDrawBox" function for the pixels so it can be scaled to any size without any editing in hammer (except the frame around it). This setup does have a few downsides though like the screen being visible through walls, the frame rate plummeting if there are too many white pixels, and only being able to rotate it at right angles.
I've been developing a map. The lighting is poor, and the plants seem to be exempt from it altogether. [t]http://cloud-4.steampowered.com/ugc/559883331030326546/6AC3E1768D13DF8FC03AF4ED1E2D66434FE7420F/[/t] [t]http://cloud-4.steampowered.com/ugc/559883331030330515/34997DBE8958DB4076965022EFB7EC6E682CCCAD/[/t] Also, here are two maps which I had never completed, the files being now lost forever. [t]http://cloud-4.steampowered.com/ugc/579019461692493383/4DDB53C257642C656276B3BDD6AD174628807105/[/t] [t]http://cloud-3.steampowered.com/ugc/921275751295048140/D4FE1A56652DB8E5FF16A676EDD0AAB10B0D3A2C/[/t] [t]http://cloud-4.steampowered.com/ugc/921275751332545216/B0B3761E552ABD1158FBBB6706CDA7A9226B233D/[/t]
Wow, I forgot about the pk01 and pk02 texture packs. Looks pretty good.
[QUOTE=Sweet_Water;45000673]I've been developing a map. The lighting is poor, and the plants seem to be exempt from it altogether. [/QUOTE] Looks like you didn't compile it with vertex lighting enabled, or you are using the wrong prop type.
[QUOTE=Sweet_Water;45000673]I've been developing a map. The lighting is poor, and the plants seem to be exempt from it altogether. Also, here are two maps which I had never completed, the files being now lost forever. [t]http://cloud-4.steampowered.com/ugc/579019461692493383/4DDB53C257642C656276B3BDD6AD174628807105/[/t] [t]http://cloud-3.steampowered.com/ugc/921275751295048140/D4FE1A56652DB8E5FF16A676EDD0AAB10B0D3A2C/[/t] [/QUOTE] I hate when you say you'd lost your maps. It's easy to backup your vmf and custom content once a month/week to a cloud server.
[QUOTE=nicolasx21;45001424]I hate when you say you'd lost your maps. It's easy to backup your vmf and custom content once a month/week to a cloud server.[/QUOTE] I beg to differ, I have over 100GB of custom content
[QUOTE=grabbin pills?;45001293]Looks like you didn't compile it with vertex lighting enabled, or you are using the wrong prop type.[/QUOTE] Yeah, I was using the wrong prop type. Correcting it from a prop_static to a prop_dynamic fixed the issue.
[QUOTE=grabbin pills?;45001440]I beg to differ, I have over 100GB of custom content[/QUOTE] Most Source content is fairly zippable, so you could probably bring that down to 80GB, if not much more. - On Glacier 80GB is $0.8/mo* (Note, if you choose to recover 80GB in a single file in a single day, you're going to get a $53~ bill - You have to break it into pieces over a week for it to cost a reasonable amount to download the file) On S3 80GB is $2.4/mo On Google Drive - 100GB - $1.99/mo On Google Cloud Store 80GB is $2.08/mo - There are plenty of other hosts too, those are just the most popular. And unless you can't afford ~$40 a year, just buy a couple HDDs to copy it onto, or a set of flash drives, DVDs, etc. There is no reason not to save your content, nobody is immune to their computer suddenly exploding and losing all their content.
[QUOTE=glitchvid;45001636]...And unless you can't afford ~$40 a year, just buy a couple HDDs to copy it onto, or a set of flash drives, DVDs, etc..[/QUOTE] That's useful to know. I've been thinking about starting to save my work on a flashdrive as opposed to on my actual computer just in case what you said happens. Does anybody else do that, just save it on a flashdrive and not the computer itself?
[QUOTE=newkidsKUT;45002191]That's useful to know. I've been thinking about starting to save my work on a flashdrive as opposed to on my actual computer just in case what you said happens. Does anybody else do that, just save it on a flashdrive and not the computer itself?[/QUOTE] I have a dropbox folder nested inside a google drive folder on my external. I figure at least one of those has to be functional if worse comes to worse. If you dont have any custom content or very little you can easily back up to an svn or git for easy rollbacking if you need to undo something major.
[QUOTE=wazanator;45002251]I have a dropbox folder nested inside a google drive folder on my external. I figure at least one of those has to be functional if worse comes to worse. If you dont have any custom content or very little you can easily back up to an svn or git for easy rollbacking if you need to undo something major.[/QUOTE] I might as well give my dropbox a try. I haven't used it much outside of school projects. Thanks for the tip!
[QUOTE=newkidsKUT;45002191]That's useful to know. I've been thinking about starting to save my work on a flashdrive as opposed to on my actual computer just in case what you said happens. Does anybody else do that, just save it on a flashdrive and not the computer itself?[/QUOTE] The key to backups is redundancy, or reliability. When you trust something like Glacier with your backups, you rely on it's "99.999999999%" reliability. So unless you can find a flashdrive with 9 nines reliability, you'll need to grab 2 or 3, and go with redundancy.
I'm not sure how "earthshocking" this is, but I added in the patio. The only thing I didn't like are the lack of patio props that came with the SDK, but that's about it. I'm pretty proud of it, but like always, comments/suggestions are always welcome. [IMG]http://i.snag.gy/kfzOn.jpg[/IMG]
[QUOTE=newkidsKUT;45003584]I'm not sure how "earthshocking" this is, but I added in the patio. The only thing I didn't like are the lack of patio props that came with the SDK, but that's about it. I'm pretty proud of it, but like always, comments/suggestions are always welcome. [IMG]http://i.snag.gy/kfzOn.jpg[/IMG][/QUOTE] I'd add more of a support structure. What you have now looks like a piece of plywood held up by supports, try adding beams under it. Also, perhaps rearrange the supports so that whatever comes out of those bottom doors can go straight out without having to go around a beam. A propane tank would be right at home under that barbeque. And if you haven't already, func_detail is a must for this. Propper if you can, to save on brushcount, but func_detail at least.
[QUOTE=newkidsKUT;45003584]I'm not sure how "earthshocking" this is, but I added in the patio. The only thing I didn't like are the lack of patio props that came with the SDK, but that's about it. I'm pretty proud of it, but like always, comments/suggestions are always welcome. [IMG]http://i.snag.gy/kfzOn.jpg[/IMG][/QUOTE] For the wooden platform, use the same texture that the supports/rails use on the sides of the Platform.
Thanks for the advice, you two! I took it and I applied what you guys suggested, even with the propane tank (insert Hank Hill reference here). The one thing I didn't add yet was a func_detail though, seeing as my definition on it isn't too clear. I'll give the dev wiki a read and watch some tutorials when I get a moment tomorrow and see what it'll do.
[QUOTE=newkidsKUT;45003760]Thanks for the advice, you two! I took it and I applied what you guys suggested, even with the propane tank (insert Hank Hill reference here). The one thing I didn't add yet was a func_detail though, seeing as my definition on it isn't too clear. I'll give the dev wiki a read and watch some tutorials when I get a moment tomorrow and see what it'll do.[/QUOTE] Ready to help mappers any time if I can.
Any ideas on how I could better light this hallway? [t]http://static.glitchvid.com/uw/s/2014/06/05/modern_apt0023.png[/t]
Maybe try some lights along the left wall like this? [t]http://i.imgur.com/cH4dWiu.jpg[/t] Sure they're kind of a generic or overused light prop but in this case I think they would fit well and could contrast with the black wall.
[QUOTE=glitchvid;45001636]Most Source content is fairly zippable, so you could probably bring that down to 80GB, if not much more. - On Glacier 80GB is $0.8/mo* (Note, if you choose to recover 80GB in a single file in a single day, you're going to get a $53~ bill - You have to break it into pieces over a week for it to cost a reasonable amount to download the file) On S3 80GB is $2.4/mo On Google Drive - 100GB - $1.99/mo On Google Cloud Store 80GB is $2.08/mo - There are plenty of other hosts too, those are just the most popular. And unless you can't afford ~$40 a year, just buy a couple HDDs to copy it onto, or a set of flash drives, DVDs, etc. There is no reason not to save your content, nobody is immune to their computer suddenly exploding and losing all their content.[/QUOTE] This implies that I could afford to buy another hard drive, which is more expensive. I just don't got any money to spare for a hobby, If it was a job I would definitely have backups
Map I started making for seemingly no reason. I call it 'Trainhouse' for now. [t]http://i.imgur.com/yvEg9gl.jpg[/t] Any critique? So far my list goes as: -Fix texture allignment -Add another, much smaller building -Add cargo and barriers, props -Change lighting -Add real textures -Couple of doors that lead other places -[I]skylights[/I]
[QUOTE=MrMuffinz;45012143]Map I started making for seemingly no reason. I call it 'Trainhouse' for now. [t]http://i.imgur.com/yvEg9gl.jpg[/t] Any critique? So far my list goes as: -Fix texture allignment -Add another, much smaller building -Add cargo and barriers, props -Change lighting -Add real textures -Couple of doors that lead other places -[I]skylights[/I][/QUOTE] Do you think you could get a larger resolution image for us? From what I can see already: it needs to have stuff on those rails, or some need to be removed. Camping will be insane with those rails. Make sure you place invisible walls around the trains so bombs can't be planted under them. (Unless you want that...) I'm assuming it's a defuse map because I see "B" in the top corner
[QUOTE=MrMuffinz;45012143]Map I started making for seemingly no reason. I call it 'Trainhouse' for now. [t]http://i.imgur.com/yvEg9gl.jpg[/t] Any critique? So far my list goes as: -Fix texture allignment -Add another, much smaller building -Add cargo and barriers, props -Change lighting -Add real textures -Couple of doors that lead other places -[I]skylights[/I][/QUOTE] The scale of the map seems very odd to me (Maybe its just the cars or the perspective) I would check that out before you start building the rest of the map
[t]http://f2.braxupload.se/rwkrxi.jpg[/t] more houses
[QUOTE=TheHatter;45012209]Do you think you could get a larger resolution image for us? From what I can see already: it needs to have stuff on those rails, or some need to be removed. Camping will be insane with those rails. Make sure you place invisible walls around the trains so bombs can't be planted under them. (Unless you want that...) I'm assuming it's a defuse map because I see "B" in the top corner[/QUOTE]Actually, it's a HL2 map :v: I didn't use my High Res due to it being way too big for the page. Yeah Simple, it's kind of weird the way I took it. The cars are also a little bit too close (I linked them weird).
Columns!
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