The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
Some of you may remember the small CTF map from Opposing Force called Hairball -
[t]http://cloud-2.steampowered.com/ugc/596940431105692705/6DDC8AB48AAF51B5DF512BE4A10FB9FAA7951874/1024x768.resizedimage[/t]
Three years ago, I made a pathetic attempt to remake it for TF2. I made the mistake of staying too true to the original layout, as it was very tight and not at all fun to play -
[t]http://th08.deviantart.net/fs70/PRE/f/2011/065/d/d/hairball_by_doctornuriel-d3b2kcd.png[/t]
Today, I made another attempt. This didn't turn out too bad, methinks!
[t]http://cloud-3.steampowered.com/ugc/40847013520035073/EC0FD3202FD5B9811D560593BF9414DDB1312E44/[/t]
[t]http://cloud-3.steampowered.com/ugc/40847013520032414/9887709213EE982C8B2C5C7593FC8E31FD6439A1/[/t]
This time, I didn't just blindly recreate the layout - I tweaked it. The spawns are located in a different location than in the original, there are side exits onto additional battlements (meaning players are no longer restricted to using the sniper windows or the main entryway to enter the central area) and the roof is accessible, and has an opening leading down to the flag.
Aesthetically, I based it on the original's concrete bunker aesthetics, including some Team Fortress Classic influences as well, as many bases there had the same style. As such, I suppose this map takes place in an old 1930s (TFC-era) merc bunker?
I'm digging the new theme to it, snow rather than desert
[IMG]http://i.imgur.com/HR5Qg4K.jpg[/IMG]
random back alley
used some content-aware fill, kinda messy
[t]http://cloud-2.steampowered.com/ugc/47602044710676890/0A1F5E1B1E5F5D9BCD9C68A0F3EF129EE071A289/[/t]
what is sway :V
I need to improve the materials but....
[thumb]http://cloud-4.steampowered.com/ugc/585782200185029880/76E69C335C8C3321C4627BD98C806E0A737E7B0D/[/thumb]
Its a house based off of one I saw in Brooklyn on street view:
[IMG]https://i.imgur.com/W3FqBCI.png[/IMG]
Any suggestions?
Edit:
Just added the neighboring house.
[T]http://puu.sh/9UmEI/ccf8e6de63.jpg[/T]
[T]http://puu.sh/9UmRj/4f0de5e992.jpg[/T]
Anyone feel like making up a CS:GO map layout? tried myself and I failed horribly, so mostly just fucking around in hammer.
Pretty happy with how this is going, going to completely remake the hole in the wall with more detail though.
Basing the map pretty heavily on Mogadishu.
[QUOTE=onebit;45307315]glitchvid plants are trying to escape[/QUOTE]
??
you mean they're going through the glass? if a player crouches down they can see there's a small gap.
I'll make it bigger though.
So... I just lost all my CS:GO work, because apparently deleting CS:GO sdk proceeds to delete all maps int he default directory.
Screw you valve
...Lucky I was able to find a recovery tool so It's all good. RiP custom content though.
[QUOTE=Kahgarak;45308033]Some of you may remember the small CTF map from Opposing Force called Hairball -
[t]http://cloud-2.steampowered.com/ugc/596940431105692705/6DDC8AB48AAF51B5DF512BE4A10FB9FAA7951874/1024x768.resizedimage[/t]
Three years ago, I made a pathetic attempt to remake it for TF2. I made the mistake of staying too true to the original layout, as it was very tight and not at all fun to play -
-pics-
Today, I made another attempt. This didn't turn out too bad, methinks!
-much better looking pics-
This time, I didn't just blindly recreate the layout - I tweaked it. The spawns are located in a different location than in the original, there are side exits onto additional battlements (meaning players are no longer restricted to using the sniper windows or the main entryway to enter the central area) and the roof is accessible, and has an opening leading down to the flag.
Aesthetically, I based it on the original's concrete bunker aesthetics, including some Team Fortress Classic influences as well, as many bases there had the same style. As such, I suppose this map takes place in an old 1930s (TFC-era) merc bunker?[/QUOTE]
This is really looking good, looking forward to when it's finished. I'm actually working on my own TFC map remake and was about to post it here. I don't know if anyone here remembers shutdown2, but it was my favorite map in TFC.
[IMG]http://i1295.photobucket.com/albums/b640/vincent_mitchell1/WIP1_zps8786d0d4.jpg[/IMG]
[IMG]http://i1295.photobucket.com/albums/b640/vincent_mitchell1/WIP2_zpsc7e6bd9c.jpg[/IMG]
I'm gonna have to make some tweaks too, as TFC had ladder support, and TF2 didn't.
Just a word of warning, direct TFC -> TF2 ports rarely end up playing well. They're such disparate games that the most successful TF2 ports (Badlands) are usually incredibly different from their TFC counterparts.
(It's looking nice though!)
[QUOTE=Stiffy360;45311313]So... I just lost all my CS:GO work, because apparently deleting CS:GO sdk proceeds to delete all maps int he default directory.
Screw you valve
...Lucky I was able to find a recovery tool so It's all good. RiP custom content though.[/QUOTE]
Wait even if you had it in a completely different directory such as dropbox? That's really fucking weird.
[QUOTE=Chizbang;45310474]I need to improve the materials but....
[thumb]http://cloud-4.steampowered.com/ugc/585782200185029880/76E69C335C8C3321C4627BD98C806E0A737E7B0D/[/thumb]
Its a house based off of one I saw in Brooklyn on street view:
[IMG]https://i.imgur.com/W3FqBCI.png[/IMG]
Any suggestions?
Edit:
Just added the neighboring house.[/QUOTE]
You could try making it actually resemble your reference photo. What you've got right now just looks like a generic Downtown apartment block, very gamey and unrealistic. If you raise the ground floor above street level, add steps up to the front door, and include that trench with the sunken basement windows, you'll go a long way towards making your geometry look like real buildings that people live in.
I'm like 40% through the detailing for my map and since the initial concept, hammer hasn't crashed once. Praise be to the hammer gods
I can't have the furniture store be named ikea anymore, suggestions for new ones?
[QUOTE=geogzm;45315440]I'm like 40% through the detailing for my map and since the initial concept, hammer hasn't crashed once. Praise be to the hammer gods[/QUOTE]
Does that include having to restart because groups are failing, the model viewer bugs out the viewports, property windows not working, or are we talking hard crashes only :v:
[QUOTE=Giraffen93;45315462]I can't have the furniture store be named ikea anymore, suggestions for new ones?[/QUOTE]
ayekeer.
[QUOTE=Spherix;45315472]Does that include having to restart because groups are failing, the model viewer bugs out the viewports, property windows not working, or are we talking hard crashes only :v:[/QUOTE]
The only manual restarts I've had to do were when func_detail went a little funky a few times :v:
[QUOTE=MrBunneh;45315479]ayekeer.[/QUOTE]
god i've watched so much top gear lately, read that in clarksons voice without thinking about it
[QUOTE=Takoto;45303593]Suburb area for the RP map I posted a while back, cars are not part of the map but wanted to show how it should look during use. None of the houses pictured are finished and I am very open to advice.
[thumb]http://i.imgur.com/P399Bc0.jpg[/thumb]
[thumb]http://i.imgur.com/c9uSmlc.jpg[/thumb][/QUOTE]
It looks beautiful and I hate to say this, but I really think that this idea won't work on a roleplay server. People will get their cars stuck, no matter what. This is a too big angle for the major carpacks that are used in Garry's Mod...
[QUOTE=TBot Alpha;45314682]You could try making it actually resemble your reference photo. What you've got right now just looks like a generic Downtown apartment block, very gamey and unrealistic. If you raise the ground floor above street level, add steps up to the front door, and include that trench with the sunken basement windows, you'll go a long way towards making your geometry look like real buildings that people live in.[/QUOTE]
Ah thank you so much! Just the kind of advise im looking for. Il implement said things when Im next mapping. Hopefully itl look better when Ive done that.
[QUOTE=Giraffen93;45315462]I can't have the furniture store be named ikea anymore, suggestions for new ones?[/QUOTE]
youkea
[QUOTE=Giraffen93;45315462]I can't have the furniture store be named ikea anymore, suggestions for new ones?[/QUOTE]
Why not, if I may ask?
[QUOTE=Cyberuben;45317676]Why not, if I may ask?[/QUOTE]
looks out of place, and i'm gonna start placing it on a website too and that's even worse
copyright probably isn't a problem - probably (!), but i'd rather not stretch it
Well you can always use the name 'youkea' as said above and recreate the logo as far as I know, recognisable logos are not covered by copyright.
I'm still immensely surprised how often my old suburb textures are being used.
[QUOTE=Ajacks;45319308]I'm still immensely surprised how often my old suburb textures are being used.[/QUOTE]
[img]http://puu.sh/a0Y8P/00349f090f.jpg[/img]
Your grass is still the best I've seen so far.
What ever happened to that traffic prop pack you were doing? There was talk of you selling it or something, then it disappeared. It had some really nice stuff.
[QUOTE=geogzm;45319554]wippity wippity wippity woo
[t]http://cloud-2.steampowered.com/ugc/48727944650923150/4628F6E3AB7A5B71734C6ECD6234C9CC392FFDDA/[/t][/QUOTE]
cardboard boxes outside?
I know it happens but its usually empty/rubbish cardboard boxes, not boxes with kitchenware for shipping to a customer/distributor.
People say clutter but stuff like that stands out a fare deal.
Just to make this not all negative, I like the wall the trim at the top makes it look convincing.
[QUOTE=mdeceiver79;45319797]cardboard boxes outside?
I know it happens but its usually empty/rubbish cardboard boxes, not boxes with kitchenware for shipping to a customer/distributor.[/QUOTE]
gotta put 'em somewhere before you load em up inside
actually lemme take people's votes, rate agree if I should replace them with some more outdoorsy boxes or disagree if they fit
[editline]7th July 2014[/editline]
there's also two office buildings in this map so there's a few office props on handtrucks and stuff like that
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