The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
Still messing around
[t]http://cloud-4.steampowered.com/ugc/50981056150783199/7DA7BBE97D604FD2A214CE3576093148EBC837A6/[/t]
[t]http://cloud-4.steampowered.com/ugc/50981056150785359/A7BC2007398C7C28D906D3AB3A1A2C1CAF27427D/[/t]
[t]http://cloud-4.steampowered.com/ugc/50981056150786326/5514E2461ADABD43CE9801C6759894AE6568317F/[/t]
[t]http://cloud-4.steampowered.com/ugc/50981056142370549/BC8383ED3FE6792A4D674231A4F9ADE60C32BD5F/[/t]
[QUOTE=Stiffy360;45404467]TREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
I LOVE TREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
(yes I know the bottom screenshot is too yellow)[/QUOTE]
Those are hawt. What models are they? If they're yours can I has for Rockford? :D
[QUOTE=TheTrainRider;45406601][IMG]http://cloud-2.steampowered.com/ugc/580153975131856829/92630CE01C2344879DDF8C218AB94F1D9BA2C35E/[/IMG]
Looking for some ideas here. It's not clicking for me but I just can't put my finger on it....
Also happy 200th page everyone good job.[/QUOTE]
Handrails and a bigger skylight? :v:
[QUOTE=pac0master;45408618]Still messing around
[t]http://cloud-4.steampowered.com/ugc/50981056150783199/7DA7BBE97D604FD2A214CE3576093148EBC837A6/[/t]
[t]http://cloud-4.steampowered.com/ugc/50981056142370549/BC8383ED3FE6792A4D674231A4F9ADE60C32BD5F/[/t][/QUOTE]
I understand its suppose to be "noon" in this photo, but your lighting is not quite right. Your map is not bright enough, Your skybox looks out of proportion with the rest of the scene. You should try some more yellows for your sunlight. And have slightly blue tinted ambience. I couldn't quite photoshop it into place like I wanted to, but I think you get the idea.
[t]https://dl.dropboxusercontent.com/u/3779442/Screenshots/Pac0_color1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/3779442/Screenshots/Pac0_color2.jpg[/t]
[QUOTE=Statua;45408938]Those are hawt. What models are they? If they're yours can I has for Rockford? :D[/QUOTE]
I'm using crysis textures atm (recolors) I plan to make my own. and the aspen bark is from skyrim flora overhaul.
[QUOTE=pac0master;45405932]I am currently messing around. Making a Canal and a bridge.
Nothing very fancy, Mainly just some practice and concept.
[t]http://cloud-4.steampowered.com/ugc/50981056141266461/AF7FA157CC1D10E9866E392ACEBDC79A500A24DE/[/t]
[t]http://cloud-4.steampowered.com/ugc/50981056141268205/0893563FE42807C3EC8CFE12325A367E8105B1FA/[/t]
[t]http://cloud-4.steampowered.com/ugc/50981056141269232/C2175C808C1BC924C9779807F9E73CDC9B9493A0/[/t]
I also compiled it with a different lighting.
[t]http://cloud-4.steampowered.com/ugc/50981056141449171/95632D490F565BF6E0DD606B57F9BBCF2D325E37/[/t]
[t]http://cloud-4.steampowered.com/ugc/50981056141450551/EB8FD1FFC8D55A4C02C314A555787910C0B28927/[/t]
[t]http://cloud-4.steampowered.com/ugc/50981056141451425/ABAA00FA33EE1FA9A7D883D87D43219FE4559021/[/t][/QUOTE]
heh, that's exactly what I did for practice last year, I made a canal with a bridge, except mine was way smaller and had crashed cars and broken highway rails :v:
[QUOTE=Firegod522;45409150]I understand its suppose to be "noon" in this photo, but your lighting is not quite right. Your map is not bright enough, Your skybox looks out of proportion with the rest of the scene. You should try some more yellows for your sunlight. And have slightly blue tinted ambience. I couldn't quite photoshop it into place like I wanted to, but I think you get the idea.
[t]https://dl.dropboxusercontent.com/u/3779442/Screenshots/Pac0_color1.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/3779442/Screenshots/Pac0_color2.jpg[/t][/QUOTE]
Right, I will get something soon
[QUOTE=geogzm;45409659]heh, that's exactly what I did for practice last year, I made a canal with a bridge, except mine was way smaller and had crashed cars and broken highway rails :v:[/QUOTE]
Would you mind showing it?
[editline]16th July 2014[/editline]
I did what you said Firegod and it look quite nice.
I am just fixing a few issue with brushes and then I will post a few screenshots.
[editline]16th July 2014[/editline]
Here's a screenshot. I fixed a bit the map and tweaked the Lighting.
[t]http://cloud-4.steampowered.com/ugc/50981056156568049/EB29D513E90E4015E86865ED753239BCBC514C34/[/t]
What do you think?
[QUOTE=pac0master;45410442][t]http://cloud-4.steampowered.com/ugc/50981056156568049/EB29D513E90E4015E86865ED753239BCBC514C34/[/t]
What do you think?[/QUOTE]
Gorgeous.
Looks so much better. I like how its almost spot on with what I posted.
[QUOTE=Firegod522;45412012]Looks so much better. I like how its almost spot on with what I posted.[/QUOTE]
Yeah, I had your image as example. It took me about 4-5 compile to get it right.
[QUOTE=pac0master;45408618]Still messing around
-snipsnop-[/QUOTE]
How did you get your walls to curve in such a way?
Specifically:
[quote=pac0master]
[t]http://cloud-4.steampowered.com/ugc/50981056150786326/5514E2461ADABD43CE9801C6759894AE6568317F/[/t][/quote]
I am making an underpass/ spillway for one of my own maps and yours looks pretty good.
[QUOTE=MrMuffinz;45413014]How did you get your walls to curve in such a way?
Specifically:
I am making an underpass/ spillway for one of my own maps and yours looks pretty good.[/QUOTE]
Mess around with the Vertex until you get a curve that you like :P
First, I make the vertical curve then with the vertex editor I just mess around. I usually copy&Paste and mirror it to the other side.
[t]http://i.imgur.com/B7h8Qep.png[/t]
My OCD will never let me leave the manifest bar there. I have to move it or remove it, viewports are small enough without wasted space.
[t]http://i.imgur.com/9EIGFBy.jpg[/t][t]http://i.imgur.com/5PfR8R7.jpg[/t]
With and without shadows
Experimenting with modelling and stuff.
Also CS:GO is the biggest pain to test maps in.
[QUOTE=TheTrainRider;45402622]Am I the only one who really likes hyper-detailed brush based props? I know they're horrible for optimization but I like their jankyness and creativity within limitations.[/QUOTE]
I know that feel bro ;)
[IMG]http://i.imgur.com/LNgkD6y.jpg[/IMG]
[IMG]http://i.imgur.com/Lu0dsTf.jpg[/IMG]
[IMG]http://i.imgur.com/khcZxWZ.jpg[/IMG]
[IMG]http://i.imgur.com/3LkOTt6.jpg[/IMG]
Same, I love making super detailed brushwork. the only problem is that I hit the Brush limit easily and it is a pain in the ass to compile
[QUOTE=pac0master;45410442]Right, I will get something soon
Would you mind showing it?
[editline]16th July 2014[/editline]
I did what you said Firegod and it look quite nice.
I am just fixing a few issue with brushes and then I will post a few screenshots.
[editline]16th July 2014[/editline]
Here's a screenshot. I fixed a bit the map and tweaked the Lighting.
[t]http://cloud-4.steampowered.com/ugc/50981056156568049/EB29D513E90E4015E86865ED753239BCBC514C34/[/t]
What do you think?[/QUOTE]
You've already topped it, but this:
[t]http://cloud-4.steampowered.com/ugc/594721001738412130/0E5A15B06E4CF99C64AB1CE705667BBED42E7631/1024x576.resizedimage[/t]
[t]http://cloud-4.steampowered.com/ugc/594715179675124004/D505E6043F448F977A8B992444E5AEBA3D69B344/[/t]
Woke up early today and started doing a map for fun and practice. I was in this place 2 months ago, it was beautiful. It's perfect for making it as a map because it's all blocky.
[thumb]http://www.slovenskenovice.si/sites/slovenskenovice.si/files/styles/s_1280_1024/public/dti_import/2014/04/10/image_10593798_3.jpg?itok=3ivnw3QU[/thumb]
[thumb]http://www.travelallage.com/wp-content/uploads/2013/11/Spas-Slovenia-Rimske-Toplice.jpg[/thumb]
This is what I've done so far.
[thumb]http://cloud-4.steampowered.com/ugc/32966620457619258/065B8373BEE36BE52531822C26A79ABC7ADA89A4/[/thumb]
I'm aiming it to release it as a CS:GO map. (Obviously)
I'm genuinely scared because I thought the first photo you posted was a actual screenshot so after I fullscreened it I actually said to myself: "meh, could be better."
[QUOTE=Grenade Man;45416448]I'm genuinely scared because I thought the first photo you posted was a actual screenshot so after I fullscreened it I actually said to myself: "meh, could be better."[/QUOTE]
I was thinking the detailing on the bed models was both impressive and out of place given the low detail elsewhere.
Finished the pool room.
[thumb]http://cloud-4.steampowered.com/ugc/32966620462443726/06320190009BA6093EC5619034A2D1F9046879EE/[/thumb]
[thumb]http://cloud-4.steampowered.com/ugc/32966620462446202/0CB6E21A191893448517CF4A0FA97AABFFD5AB72/[/thumb]
And also did this small bridge.
[thumb]http://i.imgur.com/WMDAqKC.jpg[/thumb]
[thumb]http://cloud-4.steampowered.com/ugc/32966620462447908/1982935A6C3B36F4F1EB5CCFFEF7B85AC8A2FF97/[/thumb]
[QUOTE=Greendead;45417370]
And also did this small bridge.
[thumb]http://i.imgur.com/WMDAqKC.jpg[/thumb]
[thumb]http://cloud-4.steampowered.com/ugc/32966620462447908/1982935A6C3B36F4F1EB5CCFFEF7B85AC8A2FF97/[/thumb][/QUOTE]
The glass part in-game looks a little too low compared to the real one.
Either that or the part with the stairs is too long.
Or did you do that intentionally so that players can shoot over the glass?
[QUOTE=BlueAndGray;45418620]
Or did you do that intentionally so that players can shoot over the glass?[/QUOTE]
That. It looked wierd seeing that glass higher than the player.
[QUOTE=Greendead;45418847]That. It looked wierd seeing that glass higher than the player.[/QUOTE]
Yeah, thought so. Can't do much about that then, lots of FPSes have weird camera positioning.
I'm done for today, this is what I made so far.
[thumb]http://cloud-4.steampowered.com/ugc/32966620467345615/D385E9A702992305602F0728E1D9CCA65D23A57A/[/thumb]
[thumb]http://cloud-4.steampowered.com/ugc/32966620467348103/5E94310FBA466BD311871572608DB6D555E6B269/[/thumb]
[thumb]http://cloud-4.steampowered.com/ugc/32966620467350524/0C1A6B5D4100A74824DF71E505D864AB98E2DC17/[/thumb]
[thumb]http://cloud-4.steampowered.com/ugc/32966620467355266/BE8A8D1D82173EF025FB92B860CBEE03649D7F98/[/thumb]
[QUOTE=Greendead;45416090]Woke up early today and started doing a map for fun and practice. I was in this place 2 months ago, it was beautiful. It's perfect for making it as a map because it's all blocky.
[thumb]http://www.slovenskenovice.si/sites/slovenskenovice.si/files/styles/s_1280_1024/public/dti_import/2014/04/10/image_10593798_3.jpg?itok=3ivnw3QU[/thumb]
[thumb]http://www.travelallage.com/wp-content/uploads/2013/11/Spas-Slovenia-Rimske-Toplice.jpg[/thumb][/QUOTE]
Oh wow, I was here just yesterday. Rimske Toplice right :v: ?
nevermind im a fukken idiot
Here's what I've made so far.
[t]http://cloud-4.steampowered.com/ugc/50981056157312707/14552DC2B3DADC1A5A8B120EB2E43F5E0967FA96/[/t]
[t]http://cloud-4.steampowered.com/ugc/50981056157314401/A310304C983CE092F289B2D941938AB9FB3D9ECC/[/t]
[t]http://cloud-4.steampowered.com/ugc/50981056157315198/FA1A96ADC6CF4751F96F080D410DC1B80576CA2B/[/t]
I will work on a city for the Skybox
[QUOTE=Zay333;45419960]Oh wow, I was here just yesterday. Rimske Toplice right :v: ?[/QUOTE]
Zakon. :D
You can at least tell me later if I made everything right.
[img]https://dl.dropboxusercontent.com/u/37624951/tf2m/72h/Byre/arena_byre_b10001.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/37624951/tf2m/72h/Byre/arena_byre_b10002.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/37624951/tf2m/72h/Byre/arena_byre_b10003.jpg[/img]
lightmap scales will work freakin' miracles i swear
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