• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
A custom Elevator : Source floor made by me. Credits are on the description of the video. [url]https://www.youtube.com/watch?v=4ZeW3-PbiNU[/url]
[QUOTE=ruarai;45505335]Hopefully this isn't too offtopic, but this what i've been working on as a replacement for vbct's weird greatness. -Image- I've been trying to make it a lot more user friendly than vbct with things like this compile progress indicator: -Image- And easier configuration: -Image-[/QUOTE] Consider adding the -low command for vbsp, vvis and vrad. Really useful when you want to be able to actually use your computer while compiling, instead of having the whole system freeze.
[QUOTE=ruarai;45505335]Hopefully this isn't too offtopic, but this what i've been working on as a replacement for vbct's weird greatness. image I've been trying to make it a lot more user friendly than vbct with things like this compile progress indicator: image And easier configuration: image[/QUOTE] I need this in my life
[QUOTE=ruarai;45505335]Hopefully this isn't too offtopic, but this what i've been working on as a replacement for vbct's weird greatness. [img]http://i.imgur.com/p1vy94j.png[/img] I've been trying to make it a lot more user friendly than vbct with things like this compile progress indicator: [img]http://zippy.gfycat.com/QuarterlyUnsteadyBlackfish.gif[/img] And easier configuration: [img]https://zippy.gfycat.com/BeautifulScrawnyCrustacean.gif[/img][/QUOTE] compal :v:
[QUOTE=ruarai;45505335]Hopefully this isn't too offtopic, but this what i've been working on as a replacement for vbct's weird greatness. [img]http://i.imgur.com/p1vy94j.png[/img] I've been trying to make it a lot more user friendly than vbct with things like this compile progress indicator: [img]http://zippy.gfycat.com/QuarterlyUnsteadyBlackfish.gif[/img] And easier configuration: [img]https://zippy.gfycat.com/BeautifulScrawnyCrustacean.gif[/img][/QUOTE] Would it be too much to ask if you can make like a lights.rad editor? because it's case sensitive and it's really annoying to add bushes and stuff to it. also rgb values for lights is annoying as well. (since it's text) It's looking really nice though.
after mapping for csgo for so long and having to return to ep2 i just [B][I]i can't go back[/I][/B]
Mapping for ep2 is way more rewarding than mapping for the csgo branch. [editline]26th July 2014[/editline] But thats just my opinion I guess. I simply hate the csgo branch.
I think L4d2's is the best of both worlds
Decided to make a small Minecraft-themed map for TF2 and GMod's Sandbox. [T]http://gyazo.com/98daee2869f487254733783e263e2d2c.png[/T]
I guess its not hard to recreate the minecraft look, but you nailed it.
[QUOTE=Grenade Man;45508228]I guess its not hard to recreate the minecraft look, but you nailed it.[/QUOTE] It's harder than you would think, judging by the amount of Minecraft maps that get it all wrong.
[media]http://www.youtube.com/watch?v=IW-MrsvKuJ0&feature=youtu.be[/media] Map by Oskutin, but he asked me to make a video for him and post it.
I just realised that i'll need to fix that one button. [editline]27th July 2014[/editline] That speed button also changes the pitch of the generator sound. You could hear it better if it were droven to the max speed and then back to the minimum. [editline]27th July 2014[/editline] Fixed, and improved the script. Now the generator also shakes in the same frequency as it's 'speed'.
Thinking of making a classic/casual map for CS:GO with some inspiration from the COD4 Shipment map. I've never really made any multiplayer maps before, any common annoyances/mistakes I should avoid while coming up with a basic layout?
[thumb]https://dl.dropboxusercontent.com/u/37624951/tf2m/byre/arena_byre_b10004.jpg[/thumb] [thumb]https://dl.dropboxusercontent.com/u/37624951/tf2m/byre/arena_byre_b10005.jpg[/thumb] Feels like there's something missing, but I can't put my finger on what. Pretty happy with these regardless.
[url=http://files.1337upload.net/2014-07-27_00001-1eff09.jpg][img]http://files.1337upload.net/t/2014-07-27_00001-1eff09.jpg[/img][/url][url=http://files.1337upload.net/2014-07-27_00002-68419c.jpg][img]http://files.1337upload.net/t/2014-07-27_00002-68419c.jpg[/img][/url][url=http://files.1337upload.net/2014-07-27_00003-05ee07.jpg][img]http://files.1337upload.net/t/2014-07-27_00003-05ee07.jpg[/img][/url]
[QUOTE=Cosine;45509816]Feels like there's something missing, but I can't put my finger on what. Pretty happy with these regardless.[/QUOTE] It's hard to tell from only these two pictures but I take it it's a small map? I'm not a good mapper so I can't give you much advice but the skybox feels kinda empty, maybe you could start there.
[QUOTE=Cosine;45509816][thumb]https://dl.dropboxusercontent.com/u/37624951/tf2m/byre/arena_byre_b10004.jpg[/thumb] [thumb]https://dl.dropboxusercontent.com/u/37624951/tf2m/byre/arena_byre_b10005.jpg[/thumb] Feels like there's something missing, but I can't put my finger on what. Pretty happy with these regardless.[/QUOTE] Very nice but it's a bit bare, try adding a bit of clutter and some kind of detail to the skybox. Some distant buildings or trees?
I will post pictures of something I've been working on soon, but I'm wondering where do most of you get your custom models or textures?
[QUOTE=Legend286;45508697][media]http://www.youtube.com/watch?v=IW-MrsvKuJ0&feature=youtu.be[/media] Map by Oskutin, but he asked me to make a video for him and post it.[/QUOTE] What door dimensions does the INFRA team use? The default ones are too large of course but I can't force myself to do any actual research.
[QUOTE=ruarai;45511214]Here's a beta version of Compile Pal for you all to break. [url]https://www.dropbox.com/s/ubgoo9a708rk88v/Release.rar[/url] Currently only works for CS:GO, since that's the only SDK I have installed. If anyone is able to contribute and add more profiles I've put it up on github: [url]https://github.com/ruarai/CompilePal[/url] This is what needs work on: [url]https://github.com/ruarai/CompilePal/blob/master/CompilePal/LaunchProfile.cs[/url][/QUOTE] Darn, I dont have CS:GO. Hopefully it will work with L4D2's sdk one day.
[QUOTE=Grenade Man;45513751]What door dimensions does the INFRA team use? The default ones are too large of course but I can't force myself to do any actual research.[/QUOTE] 40x80.
Thanks a lot, you guys are really raising the bar.
[QUOTE=ruarai;45511214]Here's a beta version of Compile Pal for you all to break. [url]https://www.dropbox.com/s/ubgoo9a708rk88v/Release.rar[/url] Currently only works for CS:GO, since that's the only SDK I have installed. If anyone is able to contribute and add more profiles I've put it up on github: [url]https://github.com/ruarai/CompilePal[/url] This is what needs work on: [url]https://github.com/ruarai/CompilePal/blob/master/CompilePal/LaunchProfile.cs[/url][/QUOTE] Actually it looks like it will work with whatever hammer you used last. For example mine looks like it will use SDK 2013 multiplayers. [t]http://i.imgur.com/V0VDvNg.png[/t] But if I go launch say CSGO's sdk it now changes to CSGO [t]http://i.imgur.com/VqqcRyv.png[/t] The only bug is that of course name doesn't change since you made that static but you could probably add something to split up that text and grab the string of the last part of directory name then use a switch to set the right one. Also as a heads up don't use HKEY_CURRENT_USER/software/valve/steam steamPath to try and grab them all. That's what screwed me over in Multi-Tool, if a user is using multiple drives for their steam games it will error out.
[thumb]http://puu.sh/athEA/85bfc7b5ac.jpg[/thumb] im good mapper
[QUOTE=Cosine;45515170][thumb]http://puu.sh/athEA/85bfc7b5ac.jpg[/thumb] im good mapper[/QUOTE] Looks like the guys at Teufort are finally getting google fiber :v:
Anyone who wants to test (what I believe is) the final version of my first l4d2 campaign map. [url]https://drive.google.com/file/d/0B2xqEPSI2VwWUWNjWExqcFNIbjg/edit?usp=sharing[/url] If can finally start on the next map in the campaign. EDIT: Free road overlay textures included that I made
Tried something out today. The lovely skybox belongs to [url=https://dl.dropboxusercontent.com/u/3779442/Skybox_website/sunfolder/Sunset.html]firegod[/url]. [T]http://s7.directupload.net/images/140727/3cy364ns.png[/T][T]http://s14.directupload.net/images/140727/hkedytwp.png[/T] [T]http://s14.directupload.net/images/140727/4t65shqh.png[/T][T]http://s7.directupload.net/images/140727/gnux92t8.png[/T] For reference, this was the first version I did: [t]http://cloud-4.steampowered.com/ugc/74625700062979263/C3EC0406FFEA7A4E0ABB8C3E55145CBFA6F67DC9/[/t]
[quote][img]http://s14.directupload.net/images/140727/hkedytwp.png[/img][/quote] Make this fence more interesting. Right now it's very obvious it's one texture and it looks very flat, especially since it's in the foreground of the image. I don't know if the player will ever get a chance to pay much attention to it from that angle, but it's still a thing you might want to consider.
[QUOTE=Marbledemon;45516446]Tried something out today. The lovely skybox belongs to [url=https://dl.dropboxusercontent.com/u/3779442/Skybox_website/sunfolder/Sunset.html]firegod[/url]. [T]http://s7.directupload.net/images/140727/3cy364ns.png[/T][T]http://s14.directupload.net/images/140727/hkedytwp.png[/T] [T]http://s14.directupload.net/images/140727/4t65shqh.png[/T][T]http://s7.directupload.net/images/140727/gnux92t8.png[/T] For reference, this was the first version I did: [t]http://cloud-4.steampowered.com/ugc/74625700062979263/C3EC0406FFEA7A4E0ABB8C3E55145CBFA6F67DC9/[/t][/QUOTE] If there isn't a hidden tunnel in that cabin I will be severely disappointed.
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