The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
[IMG]http://cloud-2.steampowered.com/ugc/568896871429787805/7A483DD48D278DEB5E55AC8E23AC5BB8E8DA907C/[/IMG]
Nothing is a greater hindrance to the development of my maps than Dr. Kliener.
The new version of Hammer was just released for Dota 2.
[t]http://i.imgur.com/meh5fcu.jpg[/t]
[t]http://i.imgur.com/qJmAzns.jpg[/t]
I'm really excited to see this in future Source games.
So looks like in Source 2 brushes are depreciated and have been replaced with meshes, so edge and vertex manipulation are possible now-- [url=https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Level_Design/Basic_Construction/Mesh_Editing_1]And yes, convex geometry.[/url] I'm confused though because nodraw is still in the engine so I'm not sure if you're supposed to still use that or just delete extra faces.
[t]http://puu.sh/aI2el.png[/t]
No func_detail in the Dota 2 build, not sure if that means visleafs aren't a thing anymore or what
Also image planes are a thing. It takes JPGs and sticks them right in engine with no .vtf conversion. Not sure what they're used for.
[t]http://puu.sh/aI2km.jpg[/t]
It seems really cool, but I get the distinct feeling that it will bring forth a great quantity of people who think that being able to paint elevations and paths makes them mapping savants. Still, it seems fun to dabble in. With how much of it is automated you can get a lot more done visually than you ever could in vanilla hammer. The new "brushes" are pretty cool also.
Also interesting that if you noclip in Dota it puts you into first person mode. You can bind +foward and all the movement, so first person gamemodes in Dota may be feasible with a little bit of lua work.
Although Dota engine is lacking a lot of entities. Not seeing any triggers (ie multiple or once) or point lights, but buttons and doors are in here.
[vid]https://fat.gfycat.com/YearlyDismalHuemul.webm[/vid]
15 seconds and I had this
[QUOTE=Pw0nageXD;45616339][vid]https://fat.gfycat.com/YearlyDismalHuemul.webm[/vid]
15 seconds and I had this[/QUOTE]
The great part about this is custom tilesets are possible. Lots of potential.
So, does Source 2 use the standard Source method of creating maps or has it been downgraded to an Unreal-style carving crap?
[QUOTE=FunnyStarRunner;45616450]So, does Source 2 use the standard Source method of creating maps or has it been downgraded to an Unreal-style carving crap?[/QUOTE]
Both. You can do this but you also have other methods similar to original hammer but better
[editline]7th August 2014[/editline]
Also I just had a mesh (brush) subdivided to a lot
[t]https://dl.dropboxusercontent.com/u/42169829/ShareX/2014-08/Hammer_-_%5Buntitled_2.vmap_%5D_2014-08-07_00-40-35.png[/t]
Those little things are the polies
[QUOTE=Pw0nageXD;45616470]Both. You can do this but you also have other methods similar to original hammer but better[/QUOTE]
Well that's good. I may give it a shot once it's not DoTA exclusive.
[QUOTE=FunnyStarRunner;45616450]So, does Source 2 use the standard Source method of creating maps or has it been downgraded to an Unreal-style carving crap?[/QUOTE]
Unreal has subtractive and additive meshes, actually i'm pretty sure they took subtractive meshes out in more recent versions
its geometry tools more akin to 3ds max / ns2's spark editor
It's like a hybrid between the traditional bsp tools and a modeling program. You can basically have the same workflow you've been using with current Hammer, but you'd be a fool because there's tons of new features
[QUOTE=Pw0nageXD;45616339][vid]https://fat.gfycat.com/YearlyDismalHuemul.webm[/vid]
15 seconds and I had this[/QUOTE]
If source 2 is like this I'm certain I'll weep tears of joy
If I'm honest, it feels kind of cheap and seems more engineered towards RTS games than to an FPS.
I'd like to see what it can do with regard to FPS levels first before I can pass judgement on it.
-snip-
Those mesh editing tools look super cool. I don't think I'll miss brushes one bit once I get accustomed to the hotkeys and workflow. Downloading now, can't wait to try it.
[img]https://dl.dropboxusercontent.com/u/5479044/%21unstparty.png[/img]
Haben Delivers. Too bad it'll be years before we can actually use it for a game that doesn't suck.
Well, source 2.
If you'll excuse me, I have to go masturbate to all these new features.
You know what guys? I'm missing the old hammer already.
[QUOTE=Grenade Man;45617573]You know what guys? I'm missing the old hammer already.[/QUOTE]
I too, miss the buggy, crashy mess that distorted anything you made more complicated then a triangle.
rip :'c
I'm certain this set of tools is specifically for Dota 2.
[QUOTE=sirdownloadsalot;45617602]I too, miss the [B]sometimes [/B] buggy, crashy mess that [B]was used to create beautiful maps for more than a decade[/B]
rip :'c[/QUOTE]
fixed
Honestly hammer doesn't crash for me all that often. Maybe once in a couple of days. And I dont really know any serious bugs that would stop you from using it the way you should.
[editline]7th August 2014[/editline]
[QUOTE=FlamingBlizza;45617661]I'm certain this set of tools is specifically for Dota 2.[/QUOTE]
The editor itself and the new file formats are what the future holds for us. Its sad to see valve is going 100% deferred .
How does one get source 2?
There is no "source 2" released yet officially.
The thing everyone is talking about is the new dota 2 editing tools. You should be able to find them in the tools section if you own dota.
[editline]7th August 2014[/editline]
Check the thread in sensationalist headlines for more info
[QUOTE=Grenade Man;45617899]There is no "source 2" released yet officially.
The thing everyone is talking about is the new dota 2 editing tools. You should be able to find them in the tools section if you own dota.
[editline]7th August 2014[/editline]
Check the thread in sensationalist headlines for more info[/QUOTE]
Am i able to use this just like css hammer or is it restricted to making maps for DOTA 2 only?
DOTA 2 only.
Technically It could be possible to get a map to compile from the new hammer for the older versions but then It would hardly be useful considering all the new features could not be used.
so does the new toolset mean i have to actually learn how to model now or can i still count on brushes or something like it?
From what I understood the old brush functions are still present, they have only been further expanded.
You should still learn how to model, however. Its useful as hell even with brushes.
[QUOTE=Grenade Man;45617709]fixed
Honestly hammer doesn't crash for me all that often. Maybe once in a couple of days. And I dont really know any serious bugs that would stop you from using it the way you should.
[editline]7th August 2014[/editline]
The editor itself and the new file formats are what the future holds for us. Its sad to see valve is going 100% deferred .[/QUOTE]
I could make beautiful sculptures with dog turds, doesn't mean I shouldn't move to clay :v:
I know Hammers been cool to use for the past decade or so, but it's an ancient mess now compared to other industry standard tools.
With source 2, we'll be making even more beautiful maps for a new generation
Sorry, you need to Log In to post a reply to this thread.