The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
Haven't touched SDK in a few years. Decided to pick it back up. This is what I've got so far (I'm building slowly based off of pictures). Any suggestions/criticism?
[thumb]http://cloud-4.steampowered.com/ugc/564393271859033589/D738E40BA8BA3B5F5DC7B38101E4F699E6487CD5/2048x1092.resizedimage[/thumb]
[thumb]http://cloud-4.steampowered.com/ugc/564393271859032332/48955C7842C56F47AF9BD820F624A4317260AEE7/2048x1092.resizedimage[/thumb]
[thumb]http://cloud-4.steampowered.com/ugc/564393271859035893/5C9EB5227B807F195ACA1171024C1632C2BFA883/2048x1092.resizedimage[/thumb]
Been working on some sci-fi architecture things, nothing too amazing but I wanted to mess with Source 2 meshes... :)
[t]http://puu.sh/aKSA8/109f0cbc05.jpg[/t]
[t]http://puu.sh/aKSCk/1a37220211.jpg[/t]
Just working on an outer corner piece now...
[t]http://puu.sh/aKSpK/8665de100a.png[/t]
[QUOTE=Xanadu;45634734]I should note, it never once happened with Source SDK Hammer. I've only seen it happen with the new one with even simple vertex editing.[/QUOTE]
It's decimal loss and I'm pretty sure it's been around for a long time. It happens with complex shapes, usually with ridiculous angles, though I've never encountered it while doing the arch thing (in any branch I've used).
[QUOTE=Crypt19;45637249]It's decimal loss and I'm pretty sure it's been around for a long time. It happens with complex shapes, usually with ridiculous angles, though I've never encountered it while doing the arch thing (in any branch I've used).[/QUOTE]
I've had weird incidents of it happening on normal brushes, two verts will just decide to float off randomly; that might be because I leave hammer open for 24+ hours at a time though.
[QUOTE=Shirky;45634641]For the years Ive worked with arches, Ive never once encountered the problem[/QUOTE]
Maybe you've never looked close enough.
*bu dum-tst*
Or maybe he VMs responsibly.
So guys what do you think of the bridge i made and what do you think of dublin so far.
[T]http://i.imgur.com/ce9vQat.jpg[/T]
[T]http://i.imgur.com/rW89LYn.jpg[/T]
[T]http://i.imgur.com/nCfIxwj.jpg[/T]
[T]http://i.imgur.com/SBk8vdy.jpg[/T]
I do know that the statue is not accurate to the one in dublin, but i will work on that last
Why don't you just select the misaligned vertices and press Ctrl+B? It automatically aligns them to your grid size. :o
[QUOTE=TFlippy;45638684]Why don't you just select the misaligned vertices and press Ctrl+B? It automatically aligns them to your grid size. :o[/QUOTE]
REALLY?! I've been using hammer for years, I dread to imagine the hours saved if I'd known this.
[QUOTE=Takoto;45638738]REALLY?! I've been using hammer for years, I dread to imagine the hours saved if I'd known this.[/QUOTE]
:suicide:
[QUOTE=TFlippy;45638684]Why don't you just select the misaligned vertices and press Ctrl+B? It automatically aligns them to your grid size. :o[/QUOTE]
It adds wierd deciamal numbers to the vertecies every time the vmf is writen though, even on pretty simple things.
The problem is only gone in the current open file in memmory, the one being writen by hammer screws up and reveals next time you open it.
Fixing it up and resaving usually will end up with the same result, though maybe hammer will treat them differently after fixing them itself.
[QUOTE=TFlippy;45638684]Why don't you just select the misaligned vertices and press Ctrl+B? It automatically aligns them to your grid size. :o[/QUOTE]
This really worked? Because I never managed to get it work, regarless of the Hammer version or engine branch.
I started working on a Jailbreak map and everything right now is colour-coordinated dev textures. Basically, for one of the games, I've decided to do a wheel of fortune and above it will say 'tell a..'
If the image isn't clear, I'm going to have a func_rotating, which'll spin super fast when you press the green button and then stop when you press the red. Whatever it lands on, the prisoners must do.
[img]http://i.imgur.com/8t3CW5pl.jpg[/img]
Should I do more of these style of things on the map or leave it as this?
Why wouldn't you make the "wheel of fortune" a wheel?
That is a good point, as 'square of fortune' doesn't quite have the same ring to it
[QUOTE=NiandraLades;45640176]I started working on a Jailbreak map and everything right now is colour-coordinated [B][U]dev textures[/U][/B][/QUOTE]
Does there really need to be another overly simple dev textured jail ???
[QUOTE=carbonproxy;45640440]Does there really need to be another overly simple dev textured jail ???[/QUOTE]
Pretty sure he implied that the dev textures were temporary, but I could be wrong.
With the new Source 2 hammer tool, could I start work on, say, a map, and later down the line when it gets a full release, compile this for (in-theory) GMod, assuming Garry makes it work for Source 2?
I make these maps all the time, to no avail really, but I would like to try and make a town-to-town map that involved a countryside rail and road section.
Ok which is a better texture for the road left or right
[T]http://i.imgur.com/tierjGo.jpg[/T]
That one
[QUOTE=Wayno717;45641740]Ok which is a better texture for the road left or right
[T]http://i.imgur.com/tierjGo.jpg[/T][/QUOTE]
Left. If you were to change the mip-mapping filter on the right road, or blur it a bit so it isn't overly grainy, i'd say right.
[QUOTE=Wayno717;45641740]Ok which is a better texture for the road left or right
[T]http://i.imgur.com/tierjGo.jpg[/T][/QUOTE]
Would you like some custom road arrow texture that I have made instead of using those current arrows? I made a straight, turn, straight+turn, and "only" painted road overlays. (They are originally for a l4d2 map I made)
[url]https://drive.google.com/file/d/0B2xqEPSI2VwWWmxUd3FfQTBIaTQ/edit?usp=sharing[/url]
[QUOTE=grabbin pills?;45641896]Would you like some custom road arrow texture that I have made instead of using those current arrows? I made a straight, turn, straight+turn, and "only" painted road overlays. (They are originally for a l4d2 map I made)
[url]https://drive.google.com/file/d/0B2xqEPSI2VwWWmxUd3FfQTBIaTQ/edit?usp=sharing[/url][/QUOTE]
Thank you so much. I was looking for arrows for the road but could not find any
[editline]9th August 2014[/editline]
The arrow turning straight and left, Would you be able to make it go straight and right because irish roads :v:
Anyone know what are the new limits in Source 2?
[QUOTE=Almonexger;45642079]Anyone know what are the new limits in Source 2?[/QUOTE]
[B]ALMOST NONE.[/B]
[QUOTE=grabbin pills?;45640472]Pretty sure he implied that the dev textures were temporary, but I could be wrong.[/QUOTE]
Oh yeah, don't worry, I'm gonna properly go over it when I'm done. They just make everything a lot easier to layout and plan ahead.
[QUOTE=Wayno717;45642000]Thank you so much. I was looking for arrows for the road but could not find any
[editline]9th August 2014[/editline]
The arrow turning straight and left, Would you be able to make it go straight and right because irish roads :v:[/QUOTE]
All you have to do is invert the texture in hammer in the overlay's parameters. Change it from 1 to -1. I did this so I only had to make 1 texture for both left and right turns.
[QUOTE=grabbin pills?;45642540]All you have to do is invert the texture in hammer in the overlay's parameters. Change it from 1 to -1. I did this so I only had to make 1 texture for both left and right turns.[/QUOTE]
Ok cool Thanks :D
[editline]9th August 2014[/editline]
Can someone suggest to me a way to help my OCD when it comes to map making, i cannot stand to look at lines slightly off grid or if i increase grid size and make small details only too decrease grid size and then scream and pull my hair out.
I end up doing small things so many times i don't think i will ever get off this road system.
Some shots from a TF2 KOTH map I've been making, set in a park in midtown Mannhattan.
[T]http://cloud-4.steampowered.com/ugc/46479314737344456/E2B332456D43CB51FF587D73BB651D157FC02F71/[/T]
[T]http://cloud-4.steampowered.com/ugc/46479314737349286/868F9C4BCBC00A266D888725AE7E5CAEF358A6AB/[/T]
[T]http://cloud-4.steampowered.com/ugc/46479314737347056/F9D280F70E742FF86DFCC8EBEDB9958BC7AF1DEE/[/T]
[QUOTE=TRLEChippers;45642815]Some shots from a TF2 KOTH map I've been making, set in a park in midtown Mannhattan.
-Snip-
[/QUOTE]
Those skyscrapers match TF2's style very well :D
EDIT:
You should add billboards to the side of the some of the buildings that say "Red" or "Blu".
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