• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[IMG]https://dl.dropbox.com/u/33714868/%21stuff/onisland.jpg[/IMG] Any links to some cool tropical foliage props I can use?
OP Banner?! Never have gotten to do it before so here's my try. [IMG]http://i.cubeupload.com/2AYd0f.png[/IMG]
[QUOTE=pinecleandog;39768951][IMG]https://dl.dropbox.com/u/33714868/%21stuff/onisland.jpg[/IMG] Any links to some cool tropical foliage props I can use?[/QUOTE] The repeating textures on the cliff in the distance are rather painful to look at. Also, upscale the water a bit.
[QUOTE=KnightVista;39769392]OP Banner?! Never have gotten to do it before so here's my try. [IMG]http://i.cubeupload.com/2AYd0f.png[/IMG][/QUOTE] I'll see your banner and raise you one fancy background. [IMG]http://puu.sh/2aM7f[/IMG]
Given my unfamiliarity with the latest version of the engine, I must ask: Is that Source?
[QUOTE=pinecleandog;39768951][IMG]https://dl.dropbox.com/u/33714868/%21stuff/onisland.jpg[/IMG] Any links to some cool tropical foliage props I can use?[/QUOTE] I made a tropical map some weeks ago and I have to confess that your map looks a bit like mine, so maybe I can help you: Those palmtrees looks better: [url]http://www.gaming-models.de/index.php/product/151[/url] I also used these models in some places: [url]http://www.gaming-models.de/index.php/product/149[/url] [url]http://www.gaming-models.de/index.php/product/134[/url] [url]http://www.gaming-models.de/index.php/product/12[/url] [url]http://www.gaming-models.de/index.php/product/11[/url] [url]http://www.gaming-models.de/index.php/product/10[/url] [url]http://www.gaming-models.de/index.php/product/9[/url] [url]http://www.gaming-models.de/index.php/product/8[/url] [url]http://www.gaming-models.de/index.php/product/7[/url] [url]http://www.gaming-models.de/index.php/product/6[/url] [url]http://www.gaming-models.de/index.php/product/5[/url] I can also give you the textures I made for my map, like the water or the sand/grass blended texture. Look at it and tell me if you want them: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=128072152[/url]
[QUOTE=pinecleandog;39768951][IMG]https://dl.dropbox.com/u/33714868/%21stuff/onisland.jpg[/IMG] Any links to some cool tropical foliage props I can use?[/QUOTE] Think you can share those detail sprites, I would love to use em :D
[QUOTE=Sam Za Nemesis;39771666]Alien Swarm Branch, yes[/QUOTE] Holy [I]fuck.[/I]
CC on this? [t]https://dl.dropbox.com/u/3779442/Screenshots/sky_cloudy006_test2.jpg[/t]
was playing around, managed to get this in CS:GO [IMG]http://cloud-2.steampowered.com/ugc/595871100743147213/577CC2BA987CE0E758FE1D07B82FC47C2587AD54/[/IMG] too bad it's not applicable except on small scales, (unless I wanna make my entire map func_brush haha.) YES! [IMG]http://i.imgur.com/KoOZMBb.jpg[/IMG]
i don't get it
Yeah you really didnt give any info on what you are trying.
[QUOTE=Sam Za Nemesis;39771381][img]http://cloud.steampowered.com/ugc/578982602135830388/6CCD0E2C71E5BE20BCC344BF2FA84AA139609455/[/img][/QUOTE] Is the colored lighting on the pillars from reflections off the drapes/flags? It looks weird and is kind of over the top.
[QUOTE=DFC;39773101]i don't get it[/QUOTE] I was trying to make the map only cast lightmap shadows, but still have the dynamic shadows of players and physics props cast on the map as well as blend in with the lightmaps. [t]http://i.imgur.com/9WeNUn7.jpg[/t]
[IMG]http://media.moddb.com/images/mods/1/19/18531/2013-03-02_00004.jpg[/IMG]
INFRA, correct? Looks very nice. I don't know if it was intentional, but that white light gives off an uncomfortable feeling.
Well, the ceiling lights have some color already, might be because of those untextured props.
[QUOTE=Sam Za Nemesis;39771381]Working on the Atrium Sponza Palace originally ported by MrTwoVideoCards, incredibly WIP right now, Nothing too fancy is enabled since I am running from an Intel GPU right now [img]http://cloud.steampowered.com/ugc/578982602135830388/6CCD0E2C71E5BE20BCC344BF2FA84AA139609455/[/img][/QUOTE] Whatever that mod is looks sweet as fuck
[QUOTE=Sam Za Nemesis;39771381]Working on the Atrium Sponza Palace originally ported by MrTwoVideoCards, incredibly WIP right now, Nothing too fancy is enabled since I am running from an Intel GPU right now [img]http://cloud.steampowered.com/ugc/578982602135830388/6CCD0E2C71E5BE20BCC344BF2FA84AA139609455/[/img][/QUOTE] Looks like Unity.
Reminds me of that scene showcasing global illumination in crysis [IMG]http://img29.imageshack.us/img29/8996/screenshot0260.jpg[/IMG]
After much discussion, and a small trip into half loife 2 episode 2, I decided to make it mostly a metal structure. [img]http://cloud-2.steampowered.com/ugc/576730802334019627/63F6465C56C95910FA3BD0F799B34C40AD0C6BAD/[/img] The interior I need to get rid of the giant metal walkway in the middle and make it smaller like the rest of the girder, and add some metal or wooden bits to the parts where the textures do not line up. [img]http://cloud-2.steampowered.com/ugc/576730802334055921/668993AAEF5EC9937DCFD70B6E37498F0FA42BC9/[/img] At this point I am going to redo completely the supporting metal pieces. everything else will more or less stay the same as I can populate it fully inside SFM.
[QUOTE=Stiffy360;39778819]Reminds me of that scene showcasing global illumination in crysis [IMG]http://img29.imageshack.us/img29/8996/screenshot0260.jpg[/IMG][/QUOTE] Almost too similar.
[QUOTE=Stiffy360;39778819]Reminds me of that scene showcasing global illumination in crysis [IMG]http://img29.imageshack.us/img29/8996/screenshot0260.jpg[/IMG][/QUOTE] They're recreations of the same place. (bot the crysis one and the source one)
[QUOTE=Stiffy360;39778819]Reminds me of that scene showcasing global illumination in crysis [IMG]http://img29.imageshack.us/img29/8996/screenshot0260.jpg[/IMG][/QUOTE] that model is used very widely because it is free to use get it [url=http://www.crytek.com/cryengine/cryengine3/downloads]here[/url]
[QUOTE=oskutin;39775488][IMG]http://media.moddb.com/images/mods/1/19/18531/2013-03-02_00004.jpg[/IMG][/QUOTE] I feel like the green exit light is way too bright.
[QUOTE=~ZOMG;39781772]I feel like the green exit light is way too bright.[/QUOTE] And the green light reflected on the ceiling looks like its coming from an invisible source rather than the exit sign. Lower the brightness and move the light entity closer to the sign.
An update on my map ... [img]http://img541.imageshack.us/img541/4804/skyhigh2fogxuj0007.jpg[/img] I guess I will chagne the lightning a bit and add some colour correction Your suggestions on what and how to improve are more than welcome Older versions from last thread [img]http://imageshack.us/a/img266/3701/skyhigh2fog30004.jpg[/img] [img]http://imageshack.us/a/img41/4746/skyhigh2fog30007.jpg[/img] And is it possible to make a background map for gmod or is this all for nothing ???
[QUOTE=GrayBlack;39786248]An update on my map ... [img]http://img541.imageshack.us/img541/4804/skyhigh2fogxuj0007.jpg[/img] I guess I will chagne the lightning a bit and add some colour correction Your suggestions on what and how to improve are more than welcome Older versions from last thread [img]http://imageshack.us/a/img266/3701/skyhigh2fog30004.jpg[/img] [img]http://imageshack.us/a/img41/4746/skyhigh2fog30007.jpg[/img] And is it possible to make a background map for gmod or is this all for nothing ???[/QUOTE] I like the older versions (the grey one) better. You can't disagree, it's a fact.
It works ! ... Somehow [video=youtube;5IoqESyVw-s]http://www.youtube.com/watch?v=5IoqESyVw-s[/video]
[QUOTE=GrayBlack;39786248]An update on my map ... [img]http://img541.imageshack.us/img541/4804/skyhigh2fogxuj0007.jpg[/img] I guess I will chagne the lightning a bit and add some colour correction Your suggestions on what and how to improve are more than welcome Older versions from last thread [img]http://imageshack.us/a/img266/3701/skyhigh2fog30004.jpg[/img] [img]http://imageshack.us/a/img41/4746/skyhigh2fog30007.jpg[/img] And is it possible to make a background map for gmod or is this all for nothing ???[/QUOTE] You can tell it's a single stretched out displacement plane, which is bad. Make the general shape of your topography with using multiple brushes, when you are done, create the displacement, and use subdivide and your own touch to make it flow.
Sorry, you need to Log In to post a reply to this thread.