The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
[QUOTE=pac0master;45878340]Currently working on the first Official map for Abyss. WOOO! lol
[t]http://i.imgur.com/yvhThU0.png•[/t]
Should have the first few compiled screenshot within a week.[/QUOTE]
Reminds me of the scene in Lamarrs Portal 2 mod where it has a giant fan and you go down it.
[QUOTE=HoliestCow;45881702]Reminds me of the scene in Lamarrs Portal 2 mod where it has a giant fan and you go down it.[/QUOTE]
Actually, Repercussions is one the the main project in which inspired me to work on my own. And it was kind of inspired from him. I will show more screenshots as i make progress.
[QUOTE=pac0master;45883119]Actually, Repercussions is one the the main project in which inspired me to work on my own. And it was kind of inspired from him. I will show more screenshots as i make progress.[/QUOTE]
Nice. I hope you do, solid Portal 2 mapping is pretty uncommon.
I made a bit of progress.
Still in the Editor
[t]http://i.imgur.com/9RARCAs.png[/t]
[t]http://i.imgur.com/Mhsusq2.png[/t]
[t]http://i.imgur.com/eDfzMwA.png[/t]
Paco I'm always jealous of your maps. :v:
[QUOTE=Magman77;45895794]Paco I'm always jealous of your maps. :v:[/QUOTE]
I'm Jealous of Lamar's maps :v:
Also Jealous of Seji's maps :3
[t]http://cloud-4.steampowered.com/ugc/39726630775558084/BA5F4C3928140BC1D2FA3E5E239B5398E396F6BA/[/t]
(that's from Tlfs 5 by seji)
[Thumb]http://cloud-4.steampowered.com/ugc/539626189421400244/E824AF075809146828008473512BEA4BF66D4EE7/[/thumb]
Parallax mapping on csgo ! :O
[thumb]http://img110.xooimage.com/files/a/c/c/untitled-47796f2.jpg[/thumb]
[QUOTE=nicoreda;45897771][Thumb]http://cloud-4.steampowered.com/ugc/539626189421400244/E824AF075809146828008473512BEA4BF66D4EE7/[/thumb]
Parallax mapping on csgo ! :O
[thumb]http://img110.xooimage.com/files/a/c/c/untitled-47796f2.jpg[/thumb][/QUOTE]How much does that effect performance vs. how many people will notice it as they kniferun past?
[QUOTE=The Kins;45897911]How much does that effect performance vs. how many people will notice it as they kniferun past?[/QUOTE]
I don't know,
[thumb]http://cloud-4.steampowered.com/ugc/539626189422450133/3BF4FE6ED82119EBCFB1B549A38B9B0972DF544A/[/thumb]
[thumb]http://cloud-2.steampowered.com/ugc/539626189422451961/F4A1CE5A548CD852121FA8EC6CA603E3DFC923C4/[/thumb]
[QUOTE=pac0master;45895194]I made a bit of progress.
Still in the Editor
[t]http://i.imgur.com/9RARCAs.png[/t]
[t]http://i.imgur.com/Mhsusq2.png[/t]
[t]http://i.imgur.com/eDfzMwA.png[/t][/QUOTE]
Damn that looks good, but one thing though.
I think just a piece of gantry wouldn't be enough to knock that fan's axle loose. Try to add some more debris to it.
If just metal like that would be enough to get that thing loose, imagine what would happen to it when it would be running.
[QUOTE=nicoreda;45897771][Thumb]http://cloud-4.steampowered.com/ugc/539626189421400244/E824AF075809146828008473512BEA4BF66D4EE7/[/thumb]
Parallax mapping on csgo ! :O
[thumb]http://img110.xooimage.com/files/a/c/c/untitled-47796f2.jpg[/thumb][/QUOTE]
Is that in CS:GO itself, or are you using a custom shader or what?
[QUOTE=Stiffy360;45898178]Is that in CS:GO itself, or are you using a custom shader or what?[/QUOTE]
CS:GO itself
Please do tell how or link where u learned.
[QUOTE=nicoreda;45898256]CS:GO itself[/QUOTE]
May I ask how?
Does it impact hammer performance like $refract textures do ?
dont informative me man, I'm posing questions :v:
refract texture kills my hammers performance when they're in the 3d view, wonderings if this does too.
[QUOTE=nicoreda;45899227]"ParallaxTest"
{
"$basetexture" "nicoreda/brickwall1_pa"
}
Basetexture have: RGB + Alpha = Diffuse + Heightmap
[thumb]http://img110.xooimage.com/files/6/9/4/untitled-477ab01.jpg[/thumb][/QUOTE]
Will this work for TF2?
[QUOTE=Ermac20;45900108]Will this work for TF2?[/QUOTE]
i guess not, since source 2007-2013 needs a custom shader
[QUOTE=Ermac20;45900108]Will this work for TF2?[/QUOTE]
[thumb]http://img110.xooimage.com/files/4/6/c/untitled-477b200.jpg[/thumb]
No parallax shader on tf2
How about Portal2?
[QUOTE=oskutin;45900261]How about Portal2?[/QUOTE]
If there is material editor working on Portal 2 ( My game is uninstalled currently ), search "ParallaxTest" or $parallaxmap in lightmappedgeneric.
[IMG]http://i.gyazo.com/a7b5ffe3bd6e75dd2da161e72946b22c.png[/IMG]
No lighting on parallax textures? :(
So I decided to pick up my work on the map again.
Spent a good two hours making the pillars of the stairs.
[T]http://upl.kittehcat.org/2014-09-05_21-51-50.jpg[/T]
Comparison yet again:
[IMG]http://upl.kittehcat.org/2014-09-05_21-52-23.png[/IMG]
I think I nailed the pillars.
[QUOTE=kossolax;45900509][IMG]http://i.gyazo.com/a7b5ffe3bd6e75dd2da161e72946b22c.png[/IMG]
No lighting on parallax textures? :([/QUOTE]
You need to do some tricks, look my vmf (remove 2 errors)
[url]http://rekasdev.com/dl/caca2.zip[/url]
[QUOTE=nicoreda;45900542]You need to do some tricks, look my vmf (remove 2 errors)
[url]http://rekasdev.com/dl/caca2.zip[/url][/QUOTE]
Alright, thank's. I'd love to do that on displacement but... I see the problem now :v:
[QUOTE=kossolax;45900667]Alright, thank's. I'd love to do that on displacement but... I see the problem now :v:[/QUOTE]
It works on displacement unless it's very hard to get it.
[URL="http://rekasdev.com/dl/caca3.bsp"]bsp with displacement
[/URL]
tried the parralax maps too
results are 90% great (minus the fullbright texture)
[t]http://cloud-4.steampowered.com/ugc/32971231354447799/6C9EF3F37D813B09770710347A47D03D55BA9F8B/[/t]
anyways started to work on the bank from Postal 2 port, after months
[t]http://cloud-4.steampowered.com/ugc/32971231354451342/507B58B49077156C1F67F8C0A14640D56286D01C/[/t]
[t]http://cloud-4.steampowered.com/ugc/32971231354454609/87DDE064FE16B8A1A21A9A3DA2A7A3F6DEB5FAB3/[/t]
[QUOTE=Merijnwitje;45898167]Damn that looks good, but one thing though.
I think just a piece of gantry wouldn't be enough to knock that fan's axle loose. Try to add some more debris to it.
If just metal like that would be enough to get that thing loose, imagine what would happen to it when it would be running.[/QUOTE]
It's not possible to see it clearly but there a chunk of that broken pillar which fell in the hole. I put a lot of decals so it look like something heavy fell in it.
After a little bit of maths.... the chunk was about 128*128*100 it give it around 67.1 Metric tons. ( Should be the same in imperial I think )
:3
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