• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=NotExactly;45949309]Git gud Hey thanks Valve for breaking CS:GO SDK, the last mapping tools that were actually working for me. 10/10.[/QUOTE] The fix is really easy [thumb]http://img110.xooimage.com/files/2/3/b/untitled-4791f8e.jpg[/thumb] *sorry*
[QUOTE=highvoltage;45946049]Would anyone use these in their maps if I made it really easy to add them?[/QUOTE] I would definitely use them, the one thing that puts me off finishing my RP maps is making them compatible with all the different RP gamemodes out there. A few bits and pieces from the last year or so. First, a stock exchange: [t]http://s9.postimg.org/9cy16dxym/2013_06_13_00002.jpg[/t] [t]http://s9.postimg.org/ko0our4tq/2013_06_13_00003.jpg[/t] Visual test for one of the aforementioned RP maps: [t]http://s9.postimg.org/xlsk4cnqm/2014_07_14_00005.jpg[/t] A comfy Arctic spa: [t]http://s9.postimg.org/riazkfxgu/2014_09_04_00001.jpg[/t] E-Z Swords - "We've got all kinds of fucking swords here" [t]http://s9.postimg.org/ecvhec3la/mall_store_ezswords0008.jpg[/t] [t]http://s9.postimg.org/gjzq298vi/mall_store_ezswords0009.jpg[/t]
[QUOTE=nicoreda;45951125]The fix is really easy [thumb]http://img110.xooimage.com/files/2/3/b/untitled-4791f8e.jpg[/thumb] *sorry*[/QUOTE] It now opens and then shuts itself down instantly, FUCK'S SAKE GABE
SDK update. It works now
[QUOTE=Stiffy360;45944880][t]http://cloud-4.steampowered.com/ugc/43104786578980114/15A41CF2518636482FD577B2262C58019AF0D775/[/t] I love lighting things.[/QUOTE] those are some sharp shadows considering all those overhead lights, don't you think? seems like it should be more uniformly lit.
Making a little Japanese-style house. [t]http://cloud-4.steampowered.com/ugc/50986085969622654/358D691FD559862120CE8CD844D74B96DA5DB762/[/t] Haven't quite gotten the interior or windows done yet.
Slow progress with my RP map, I still have a lot to do :buildings, custom stuff, detailing etc. I'm trying to understand Maya, already made some models but UV mapping is still hard and I don't know how to get it in Source... and everybody seems to be using 3dsmax. [img_thumb]http://cloud-4.steampowered.com/ugc/49860186072142284/AB5E6D9952AD74247F1896408FCDF399A4FA3053/ [/img_thumb]
[url="https://dl.dropboxusercontent.com/u/3779442/skybox_website/sunfolder/Cloudy.html"][img]https://dl.dropboxusercontent.com/u/3779442/Screenshots/sky_cloudy010_hdr_ingame.jpg[/img] Sky_cloudy010 - 7.13 MB[/url]
[QUOTE=soldierrob;45963634]Slow progress with my RP map, I still have a lot to do :buildings, custom stuff, detailing etc. I'm trying to understand Maya, already made some models but UV mapping is still hard and I don't know how to get it in Source... [B]and everybody seems to be using 3dsmax.[/B][/QUOTE] And here I am just using blender. :v:
[QUOTE=soldierrob;45963634]Slow progress with my RP map, I still have a lot to do :buildings, custom stuff, detailing etc. I'm trying to understand Maya, already made some models but UV mapping is still hard and I don't know how to get it in Source... and everybody seems to be using 3dsmax.[/QUOTE] [url]http://forums.tf2maps.net/showthread.php?t=22207[/url]
[QUOTE=Magman77;45963756]And here I am just using blender. :v:[/QUOTE] I just migrated from Maya to Blender. Blender's fucking awesome! [I]Much[/I] prefer it to Maya.
I can't wait for Source 2 mapping to be more fleshed out when the beta/full version comes out
[QUOTE=Firegod522;45963671][url="https://dl.dropboxusercontent.com/u/3779442/skybox_website/sunfolder/Cloudy.html"][img]https://dl.dropboxusercontent.com/u/3779442/Screenshots/sky_cloudy010_hdr_ingame.jpg[/img] Download - 7.13 MB[/url][/QUOTE] I think you should raise the road and the curbs about 2 units to make the sidewalk look better.
[QUOTE=OfficerLamarr;45964535]I think you should raise the road and the curbs about 2 units to make the sidewalk look better.[/QUOTE] He is show casing the Skybox Texture he made, not the map.
Hey guys! It's been a while since I've posted content. We're super happy to announce the reveal of GMod Tower's new lobby: here's the trailer for that: [hd]http://www.youtube.com/watch?v=bqrQqoXjNfE[/hd] And here's some pics. Keep in mind we're still WIP, so things might still be changing a bit. [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20017.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20018.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20019.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20036.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20020.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20021.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20022.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20023.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20024.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20025.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20030.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20031.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20032.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20033.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20034.jpg[/t] [t]http://www.mattyoungwi.com/i/Lobby2/gmt_lobby20035.jpg[/t] [url=https://twitter.com/MattYoungster/status/510688593270947840]A lot has changed since January...[/url]
I love the realism. The colors, architecture and vibe are really consistent too - it doesn't even look like Garry's Mod, let alone Source, anymore. Is it total conversion? Also, a little off-topic but how did you create the sway on those palm trees?
I'd totally add envmaps. It would make it looks perfect. (also add it to the plaster, and the metal, just enough for a subtle tint).
[QUOTE=ruarai;45968984]Trying out a snowy underground theme for CS:GO [t]http://i.imgur.com/xjGnwTg.jpg[/t] Not sure how I went.[/QUOTE] reminds me of Siberian levels on Solder Of Fortune
Looks neato. And i should totally stop wasting my time lurking the SH section instead of looking pics for inspiration.
[QUOTE=GameDev;45967666]Hey guys! It's been a while since I've posted content. We're super happy to announce the reveal of GMod Tower's new lobby: here's the trailer for that: -video- And here's some pics. Keep in mind we're still WIP, so things might still be changing a bit. -images- [url=https://twitter.com/MattYoungster/status/510688593270947840]A lot has changed since January...[/url][/QUOTE] Yep, life is complete.
[QUOTE=ruarai;45968984]Trying out a snowy underground theme for CS:GO [t]http://i.imgur.com/xjGnwTg.jpg[/t] Not sure how I went.[/QUOTE] Makes me think of that rebel base on Hoth.
Some screenshots from my WIP xen map: [t]http://cloud-4.steampowered.com/ugc/545256145105000722/7A6874EDD6CFC041B7D070EED9E6299011AACBB8/[/t] [t]http://cloud-4.steampowered.com/ugc/545256145105002440/0759A2BAFAA64D2EDA15B76A25A37979D662FCB7/[/t] [t]http://cloud-4.steampowered.com/ugc/545256145105003789/B9311B2F2ACDEB0D4B740B853CBBD0D30DF653EB/[/t] [t]http://cloud-2.steampowered.com/ugc/545256145105005468/FE2E695F2981DA23C12260C4B7185C3579CC3339/[/t] [t]http://cloud-4.steampowered.com/ugc/545256145105006777/0958ECCA95BC294AC59D65EF2EABF003AA2F5463/[/t] [t]http://cloud-4.steampowered.com/ugc/545256145105008223/651850E1E7B2FE2A5B716ADBD7933C3843FA9485/[/t]
It's so dark... Brighten it up a bit
[QUOTE=Stiffy360;45968889]I'd totally add envmaps. It would make it looks perfect. (also add it to the plaster, and the metal, just enough for a subtle tint).[/QUOTE] That build didn't have cubemaps, it's such a hassle now :(
[QUOTE=ruarai;45968984]Trying out a snowy underground theme for CS:GO [t]http://i.imgur.com/xjGnwTg.jpg[/t] Not sure how I went.[/QUOTE] Reminds me of that underground seed vault in Svalbard: [img_thumb]http://upload.wikimedia.org/wikipedia/commons/0/0c/Entrance_tunnel_for_Svalbard_Global_Seed_Vault.jpg[/img_thumb]
[T]https://dl.dropboxusercontent.com/u/1745437/Screens/soon.jpg[/T] soon...
[QUOTE=gargamel9000;45970638][T]https://dl.dropboxusercontent.com/u/1745437/Screens/soon.jpg[/T] soon...[/QUOTE] That is a LOT of hazardous materials in a swimming pool :v: On a serious note, that area outside of the windows looks like it's just an endless void with a tree or two. There's even what looks like a floating tree on the left of the screenshot. Look good still, though, but I imagine it'd look pretty odd outside the window if someone's standing on that diving board or something.
[QUOTE=paulisdead18;45970735]That is a LOT of hazardous materials in a swimming pool :v:[/QUOTE] Maybe the high background radiation wasn't dangerous enough
[QUOTE=paulisdead18;45970735]that area outside of the windows looks like it's just an endless void with a tree or two[/QUOTE] Because it is an endless void with a few trees. There is no skybox yet ^^
[QUOTE=GameDev;45970276]That build didn't have cubemaps, it's such a hassle now :([/QUOTE] Use my [url=https://dl.dropboxusercontent.com/u/16218991/hammer/sdk_reep_assets_1.3_6.26.14.7z]vbsp[/url]. All you need to do is add -nocubemap to program prams and build the cubemaps with toggling mat_specualar before and after building. Package also comes with other stuff too...
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