The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
[QUOTE=Magman77;46005677]But then can't I make a whole bunch of complex brush geometry then convert it to a model and go "lol only 20 were used!"[/QUOTE]
Technically one could do that, but it's obviously exploitation of the rules, plus the challenge is meant to push yourself into making a playable map with strict limitations - just working around those limitations defeats the point.
[QUOTE=EddieLTU;46005192]well i did look for a new gpu a month ago, but i stopped looking for it because of a limited budget
still, the gpu has artifacts for 3 months and it doesn't go worse for 2 months[/QUOTE]
Depending on what gpu you got (I'm assuming its old), you could replace it for with a gpu of equivalent performance for less than $100
Or if you have a core i3, i5, or i7, you could just run the games off the cpu.
EDIT:
Bestbuy.com is selling a GTX 650 from PNY for $66.99 at this very moment.
[t]http://cloud-4.steampowered.com/ugc/28468721762888205/F7DCC71E172ADFEC576E4357327F016FCF158320/[/t]
Yet another 20-brush map, 1v1 again.
[QUOTE=Kahgarak;46003668]I'd be hella down with an actual Twenty Brush Contest.[/QUOTE]
Twenty dolla$ 20 brush challenge
[QUOTE=Kahgarak;46009863][t]http://cloud-4.steampowered.com/ugc/28468721762888205/F7DCC71E172ADFEC576E4357327F016FCF158320/[/t]
Yet another 20-brush map, 1v1 again.[/QUOTE]
I actually really like the look and design of this. Looks a lot like some of the quake 3 maps.
My entry to the 20 brush challange:
[vid]http://a.pomf.se/aqauhm.webm[/vid]
(The weapons won't stay asleep on spawn)
I like that a lot.
[QUOTE=On-A-Freak;46015664]My entry to the 20 brush challange:
[vid]http://a.pomf.se/aqauhm.webm[/vid]
(The weapons won't stay asleep on spawn)[/QUOTE]
Looks crisp and nice, I'd play on it
The thing I like most about it is that it looks great while going against every relevant mapping instinct I have. All of that clipping brushwork, good idea. :v:
[editline]18th September 2014[/editline]
We should put all of these maps into a map-pack and then play them all together. I like the way they're turning out, they look like they've got good gameplay.
idk what this is yet
[media]http://www.youtube.com/watch?v=rMvSnALjzvs[/media]
[QUOTE=FalseLogic;46016753]idk what this is yet
[media]http://www.youtube.com/watch?v=rMvSnALjzvs[/media][/QUOTE]
inspiring.
[QUOTE=FalseLogic;46016753]idk what this is yet
[/QUOTE]
10/10 would totally mistake wall for surfable surface
This Minecart soothes the soul while it (supposedly) flies down the mine and killing anyone who is in the way
[video=youtube;PiG2ZPJ-cNM]http://www.youtube.com/watch?v=PiG2ZPJ-cNM[/video]
And then a fancy treasure chest which contains ammo. My color correction and I/O stuff in this video is kinda poor, its a WIP
[video=youtube;P-hIun4U430]http://www.youtube.com/watch?v=P-hIun4U430[/video]
And some pictures for fun
[t]http://cloud-4.steampowered.com/ugc/30720521589954020/DC8847161554CC4D505E16D045F6CB70FB5A03CD/[/t]
[t]http://cloud-2.steampowered.com/ugc/30719887703448904/9AFCBD6A1A5C4DC07B3BC984F65180F30858932D/[/t]
[t]http://cloud-4.steampowered.com/ugc/30719887646397870/035CE21E36CE39ED09509F5EFC86C1111A26D46C/[/t]
[t]http://cloud-4.steampowered.com/ugc/31844519150927413/2E30B97B72DCE8BF99C4914A298B5A7EDBC6C800/[/t]
This is my first 100% original mapping project, my first was learning Hammer through editing a map, and I enjoy doing it.
[t]http://cloud-4.steampowered.com/ugc/23965122151876773/D7D10E63573DC7BF2F3DA55DCEE6889F60DA5D54/[/t]
greenless greenhouse
edit:
thanks you for criticism. changed it and don't wanna make a new post:
[T]http://cloud-4.steampowered.com/ugc/23965122153029143/B67EA5BAF075F82EAA39CC00AC76023C7A03716E/[/T]
It bothers me how the support pillars intersect with the edges of the beds.
edit: better. [img]http://i.imgur.com/eI4YxCC.gif[/img]
[QUOTE=On-A-Freak;46015664]My entry to the 20 brush challange:
[vid]http://a.pomf.se/aqauhm.webm[/vid]
(The weapons won't stay asleep on spawn)[/QUOTE]
That's beautiful.
Getting stuff finished up for the offical challange :v:
[vid]http://puu.sh/bH6Bk/a8700502ea.webm[/vid]
[t]http://cloud-4.steampowered.com/ugc/28468926221387507/060A98888E47FDED410593FCB9AFF23FFB6DF7EE/[/t]
There's nothing I can do about the seams in the brushes, is there?
I'm really liking how y'all are making these 20 brush maps look a lot like UT99 deathmatch maps.
i thought you guys might be interested in some assorted house furniture/ items.
[url]http://facepunch.com/showthread.php?t=1425722&p=46026184#post46026184[/url]
Messing around in Hammer.
[t]http://cloud-4.steampowered.com/ugc/39727720861311082/F5B8173F305C2636EA958D99A09B302947F5B569/[/t]
[t]http://cloud-4.steampowered.com/ugc/39727720861312216/ED2727E1FEAD935557A2CBF48C26761B7F8A835E/[/t]
[t]http://cloud-4.steampowered.com/ugc/39727720861313408/0205394BBBD07BE8ECB165D8CFE2986EFCDAA938/[/t]
Note, this is super WIP, I didn't even placed the models for the lights and stuff.
[t]https://dl.dropboxusercontent.com/u/37624951/20brushes/20brush10002.jpg[/t][t]https://dl.dropboxusercontent.com/u/37624951/20brushes/20brush10003.jpg[/t]
VRAD artifacts and AA tearing, what more could a woman want
[QUOTE=Cosine;46028421]Pics[/QUOTE]
Your design/layout looks very familiar... :P
And yes. I have the same weird lines everywhere.
[QUOTE=On-A-Freak;46030333]Your design/layout looks very familiar... :P
And yes. I have the same weird lines everywhere.[/QUOTE]
tbh it's more based off of [url=http://www.lunaran.com/page.php?id=215]this[/url] but i totally stole that bottom spike from you :P
UNRELATED EDIT: something's real weird about these grenades
[video=youtube;bGDT0_On5x4]http://www.youtube.com/watch?v=bGDT0_On5x4[/video]
A lot of these 20 brush maps are reminding me heavily of the older Quake/ UT style maps, and they are all awesome!
I only hope my creativity and skill are as good someday.
For the 20 brush challenge, still a work in progress
[img_thumb]http://i62.tinypic.com/js2fr6.jpg[/img_thumb]
[img_thumb]http://i58.tinypic.com/20ux3yr.jpg[/img_thumb]
[img_thumb]http://i61.tinypic.com/345blhx.jpg[/img_thumb]
Made a thing, but too lazy to compile.
[img]http://files.1337upload.net/made_a_thingy-874b40.png[/img]
Proof of concept:
[vid]http://puu.sh/bGZon/416deab5a2.webm[/vid]
I didn't even use a flow map. [sp]Its 4 displacements displaced around the island[/sp]
Now to find out if lights.rad works with displacements :v:
[QUOTE=highvoltage;46033598]Proof of concept:
[vid]http://puu.sh/bGZon/416deab5a2.webm[/vid]
I didn't even use a flow map. [B]Its 4 displacements displaced around the island[/B]
Now to find out if lights.rad works with displacements :v:[/QUOTE]
Hey that's what I did with a map too! :v:
[QUOTE=oskutin;46033169]Made a thing, but too lazy to compile.
[img]http://files.1337upload.net/made_a_thingy-874b40.png[/img][/QUOTE]
Wow, good job man! I've also been trying to do houses like this so I feel I can really appreciate just how difficult it probably was to make them look not only homely, but also lived in.
Might I be able to ask what content batches those house textures, the fence models and those tree models (all of them, even the hedge) are from?
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