The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
ok some new pictures of frozenjail(sorry for that areaportal bug)
[t]http://cloud-4.steampowered.com/ugc/32972954661843699/44FF77E650830E3740012DD949F186979967AD6B/[/t][t]http://cloud-4.steampowered.com/ugc/32972954661846512/49C3BFF2D77ABA7F0CAAD8BE2058C54BEBED3521/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954661850073/A71E71D653E988340043451B6FE079B6BAA94A8D/[/t][t]http://cloud-2.steampowered.com/ugc/32972954661853355/D370AF2A9527FF5C6B10B091F55F00B3ED788B19/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954661857875/02592D036CA328C01DA0AAD5DDEDEC3F48C34ACA/[/t][t]http://cloud-4.steampowered.com/ugc/32972954661860874/86FC85179B2D401121CD2063DBFAC1342B1F5974/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954661865344/913DB6A9121C050F37D1121E97CC9F01FDF4B1BC/[/t][t]http://cloud-4.steampowered.com/ugc/32972954661868705/F54D2C30CE10166E48738A3EC5BCC67065FCBE05/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954661870796/ED68E5376B7C85A85D30670DCEB9A8CB8DAB8BD9/[/t][t]http://cloud-4.steampowered.com/ugc/32972954661874042/CEAE6E9507CA7AF9C83AF83C480FED7E2CF5CF1C/[/t]
[QUOTE=CRASHFORT;46073513]Is your Hammer set up wrong, 3.4, 3.5, 3.5.1, 3.5.2? You should be able to see the models in the 3D view.[/QUOTE]
3.5.2 and I don't see models in hammer for some reason. Haven't bothered looking into it since I started mapping for goldsrc. Any ideas?
Might be prop draw fade distance, tools > options > 3D (although it might be different for goldsrc)
Working on a map with actual Antlion AI. It's going to be a Resistance outpost somewhere underground with antlion-infested tunnels.
Occasionally, they'll raid it and progressively take over certain areas, which will result in them spawning here, closer to the players. To stop the invasion, the players will have to defeat around 40 of them and 2 antlion guards.
[T]http://gyazo.com/baa02120bfb7c29592dc479619482b74.png[/T] [T]http://i.gyazo.com/00108dcfc972e519f680e999e11b7c1f.png[/T]
more pics
[t]http://cloud-4.steampowered.com/ugc/32972954668696358/B59E8C84453E6CBF28787E83C96505DD2BC46D86/[/t][t]http://cloud-4.steampowered.com/ugc/32972954668699608/2E9449DD801FAE6B5049E84859272CE6AECD6231/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954668703068/4A30BB766579052D379EDE4CF1259CDC9DBCE490/[/t][t]http://cloud-4.steampowered.com/ugc/32972954668705512/0F4A015C38D2C0EA8D627D14E77A43C002C1644A/[/t]
was worth it to spend few hours on this map
What do the gpu artifacts look like in motion? I've never had a card do that to me.
[QUOTE=TFlippy;46075322]Working on a map with actual Antlion AI. It's going to be a Resistance outpost somewhere underground with antlion-infested tunnels.
Occasionally, they'll raid it and progressively take over certain areas, which will result in them spawning here, closer to the players. To stop the invasion, the players will have to defeat around 40 of them and 2 antlion guards.
[T]http://gyazo.com/baa02120bfb7c29592dc479619482b74.png[/T] [T]http://i.gyazo.com/00108dcfc972e519f680e999e11b7c1f.png[/T][/QUOTE]
I just want to say that you always come up with the most interesting things for TTT
[QUOTE=nomad1;46077347]What do the gpu artifacts look like in motion? I've never had a card do that to me.[/QUOTE]
its pretty much like this
(footage taken last month)
[vid]http://puu.sh/bOsU1/e735c56d96.webm[/vid]
some gameplay(with artifacts) and a bad framerate
[vid]http://puu.sh/bOulF/f266f610cb.webm[/vid]
buy new compute
Your life is hell
Some different type of bts hallway
[T]http://puu.sh/bPaa1/61f9101909.jpg[/T]
[QUOTE=EddieLTU;46073624]ok some new pictures of frozenjail(sorry for that areaportal bug)
[t]http://cloud-4.steampowered.com/ugc/32972954661843699/44FF77E650830E3740012DD949F186979967AD6B/[/t][t]http://cloud-4.steampowered.com/ugc/32972954661846512/49C3BFF2D77ABA7F0CAAD8BE2058C54BEBED3521/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954661850073/A71E71D653E988340043451B6FE079B6BAA94A8D/[/t][t]http://cloud-2.steampowered.com/ugc/32972954661853355/D370AF2A9527FF5C6B10B091F55F00B3ED788B19/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954661857875/02592D036CA328C01DA0AAD5DDEDEC3F48C34ACA/[/t][t]http://cloud-4.steampowered.com/ugc/32972954661860874/86FC85179B2D401121CD2063DBFAC1342B1F5974/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954661865344/913DB6A9121C050F37D1121E97CC9F01FDF4B1BC/[/t][t]http://cloud-4.steampowered.com/ugc/32972954661868705/F54D2C30CE10166E48738A3EC5BCC67065FCBE05/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954661870796/ED68E5376B7C85A85D30670DCEB9A8CB8DAB8BD9/[/t][t]http://cloud-4.steampowered.com/ugc/32972954661874042/CEAE6E9507CA7AF9C83AF83C480FED7E2CF5CF1C/[/t][/QUOTE]
I always get "jealous" of CS:GO maps because of their sexy lighting; and then I remember that I'm stuck with the outdated ass engine build that Garry's Mod uses :suicide:
[QUOTE=SimplePlanz69;46086433]I always get "jealous" of CS:GO maps because of their sexy lighting; and then I remember that I'm stuck with the outdated ass engine build that Garry's Mod uses :suicide:[/QUOTE]
yea, you can say a big Fuck You to volvo for not updating the vanilla source, adding stuff from TF2, CSGO
My junk. Needs more geometry and subdivisions.
[IMG]http://i.imgur.com/kr3QgeK.jpg?1[/IMG]
Cubes in.. Cubes..
[IMG]http://i.imgur.com/jZ4zig9.jpg?1[/IMG]
Big o' wonky fuckin lightbulb
[IMG]http://i.imgur.com/cfs5CnF.jpg?1[/IMG]
Green map
[IMG]http://i.imgur.com/UfQygBw.jpg?1[/IMG]
Green map with cubes inside cubes.. Jesus that took a long time to do.
[QUOTE=Xanadu;45917381]I've been working on this for over a month but had nothing to really show, it will be a full-grid Gmod map based in Pennsylvania referencing the general northeastern US, particularly Williamsport. It will consist entirely of custom content and be a construct map I suppose, RP isn't looking likely.
[thumb]http://i.imgur.com/EUGRidZ.jpg[/thumb][thumb]http://i.imgur.com/qSqHhIu.jpg[/thumb]
The top-left area will be a sort of village or small town, along with the block left of the post office already there. The large grey area in the bottom-left will be an abandoned steel mill initially meant for vehicle work, as I wanted this to be a vehicle construct/testing map, and still intend to put a mill there for that purpose (offroading, cranes and lifts, indoor warehouses for building with func_areaportal to the rest of the map)
The rest will be neighborhood or forest, and a mountainous skybox reminiscent of the Appalachians. The main focus is to make an all-purpose construct map set in a realistic, meticulously detailed environment, fully standalone requiring no games outside of base Gmod. This is being worked on alongside gm_metrostroi and may require the same compile tools, but hopefully not as I'm just proppering a lot.[/QUOTE]
Some progress, I need to work on it more often
[thumb]http://i.imgur.com/WYGctAM.jpg[/thumb][thumb]http://i.imgur.com/F16xqc4.jpg[/thumb][thumb]http://i.imgur.com/FPZTwOI.jpg[/thumb][thumb]http://i.imgur.com/blgHY8S.jpg[/thumb]
The lighting on the highway corner is screwed and I misplaced the original VMF, gotta remake it
[QUOTE=EddieLTU;46080901]some gameplay(with artifacts) and a bad framerate
-snip vid-[/QUOTE]
Such a brave trooper.
Reposting from the 20 brush challenge
[QUOTE=sirdownloadsalot;46089705][img]http://i.imgur.com/1G09egc.png[/img]
[media]http://www.youtube.com/watch?v=y0FSXJem1Ys[/media]
[t]http://i.imgur.com/oiGQ1Sq.jpg[/t][t]http://i.imgur.com/dBep7Zp.jpg[/t][t]http://i.imgur.com/O89V9y1.jpg[/t]
[t]http://i.imgur.com/NIk9vuH.jpg[/t][t]http://i.imgur.com/p4qwhtX.jpg[/t][t]http://i.imgur.com/WzvPcfK.jpg[/t]
Held together with nothing more then pure pride and carbon nanotubes, the Stilts Tower rises over several thousand meters into the ozone layer above the foggy surface of Utopia City.
After construction of this monolithic landmark, the firm responsible quickly and immediately fell into bankruptcy. To pay off the immense dept, the building has been sold to the Moscerta Corporation,
who have converted the top floor observation deck/counter weight into a high stakes battle arena for the telescreen show "Ulitmate Death Sport" (UDS for short) The veritgo inducing arena is host to
intense, fast paced death matches every other Saturday (excluding holidays/gore scrubbing days)
[URL="https://fox.re/dSxJp0cuYdh.bsp"]Download the Map[/URL]
[URL="https://fox.re/duEhgtbgb2j.vmf"]Download the VMF (Does not include custom content)[/URL]
[code]Entity Report:
17 Textured brushes
3 Models
11 Tool brushes
22 Spawn points
13 Weapon spawns
5 Health/armor spawns
4 Overlays
22 Decals
33 Miscellaneous point entities[/code][/QUOTE]
some more updates of frozenjail
[t]http://cloud-4.steampowered.com/ugc/32972954731272866/AE1D2F73F1C818A6A6096EC9E5945AE7CDBC034A/[/t][t]http://cloud-2.steampowered.com/ugc/32972954731291735/648A8F24178F8F6A8E874760E2E37C3EFB4A6B88/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954731296210/B4C10D0E58E86571565C24D728960A3938390DDE/[/t][t]http://cloud-4.steampowered.com/ugc/32972954731302040/3AA0105D56824DBD65C35045CD62D376E6CBDDBF/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954731306021/FC19F192AFEACE7F8E103A0DFB7C5B51E0189BEC/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954731308631/17F5694C332BA18811934462A8144EA504C78DF0/[/t]
such bloom
[T]http://puu.sh/bQ85G/ee95c48fe9.jpg[/T]
Help it looks bad.
[QUOTE=Ciirulean;46090277][T]http://puu.sh/bQ85G/ee95c48fe9.jpg[/T]
Help it looks bad.[/QUOTE]
No, it looks fine; the real problem is not using AA when taking screenshots
[QUOTE=EddieLTU;46090003]some more updates of frozenjail
[t]http://cloud-4.steampowered.com/ugc/32972954731302040/3AA0105D56824DBD65C35045CD62D376E6CBDDBF/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954731306021/FC19F192AFEACE7F8E103A0DFB7C5B51E0189BEC/[/t]
[t]http://cloud-4.steampowered.com/ugc/32972954731308631/17F5694C332BA18811934462A8144EA504C78DF0/[/t][/QUOTE]
Replace those spotlights in the flourescent lights with env_sprites. And make sure to set their alpha about 100-150.
[QUOTE=EddieLTU;46090003]some more updates of frozenjail[/QUOTE]
Why is there like a half-kitchen in a garage?
[QUOTE=Lt_C;46093995]Why is there like a half-kitchen in a garage?[/QUOTE]
shit i should do that, since i was working on this map a year ago and i sucked at making sprites
[QUOTE=Xanadu;46089367]Some progress, I need to work on it more often
The lighting on the highway corner is screwed and I misplaced the original VMF, gotta remake it[/QUOTE]
Is this the max source size i'm looking at? So the highway won't circle?
The roads are awesome though!
[img]http://shrani.si/f/2A/11b/4MJK0reC/decelea01.jpg[/img]
[img]http://shrani.si/f/3E/vB/RWbRcbo/decelea02.jpg[/img]
[img]http://shrani.si/f/3u/10t/oaJ6jOi/decelea03.jpg[/img]
[img]http://shrani.si/f/2Y/QQ/1TDxjfr6/decelea04.jpg[/img]
[img]http://shrani.si/f/3t/Yj/4VmpPiNB/decelea06.jpg[/img]
Finished playtesting a new competitive CS:GO map with the help of my friends. We were all happy with the results, so now on to phase two - Detailing.
Oh yeah I should post this here, I managed to rebuild my steampipe shell mod to back convert some of my recent SFM maps to gmod.
[t]https://dl.dropboxusercontent.com/u/21161113/mapping/gm_nograv_hall0005.jpg[/t]
I'm hoping to release a set of small setpiece maps that I made for a short film soon.
Just started teaching myself Hammer about 5 days ago and I decided to remake the map Bloodgulch from Halo to teach myself the fundamentals of the program...I've already learned a lot but I keep hitting roadblocks trying to make this damn base; the geometry keeps shifting around when I compile (which I now know is from phantom vertices, but I have no clue how to find them, how to fix them, and how to avoid them, and all the internet tutorials I find have been useless other than "cut the shape into two and try again" which makes me worry about wasted polygons) but right now I want to know if there's some way of fixing this awful reflection issue:
[t]http://puu.sh/bRwlU.png[/t]
[t]http://puu.sh/bRwSR.png[/t]
[t]http://puu.sh/bRwVj.png[/t]
without having to completely remake this awkwardly-shaped base (everything's 10-degree angles and non-rectangular shapes and oh god it's a fucking mess)
I [I]think[/I] if you add cubemaps that fixes it but what do I know I'm an awful mapper
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