• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
Hey I saw CGTextures was mentioned above. I pay for a membership for my business and if any of you guys need some of those real high res and tillable textures just PM me or say something here. I've got 100mb a day that I usually only go through about 15mb.
Also to add to that, I've been keeping a folder of good textures/resources for building them, and I'm building up a folder full of material reference. Do you guys suppose it would be good to make a public dropbox full of them to share?
Hammer: What's that? You have been busy working on your map? Let me help! [t]https://dl.dropboxusercontent.com/u/16349584/2014%20hammer%20map/hammerproblems.PNG[/t] I'm certain this is nothing to worry about as it only happens at certain angles, otherwise it looks fine.
Working on the Sarif Plaza from DE:HR. (still heavy WiP as you can see :) [t]http://cloud-2.steampowered.com/ugc/38603090575556310/2CC9D000388C5F35AB1F803BBA41C9B6BF0BEEFE/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090575555048/8DBDB73A3A78AF767E30B03B624508FDBAC564A4/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090575553537/5246E96A68B171BE0EFD58CF010C9249075581C7/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090575549817/6D32870789D4B2F9FC28BA100E608810882CA4BB/[/t] Edit: slightly better lighting. [t]http://cloud-4.steampowered.com/ugc/38603090577596075/4C46C77CE7F1FEA9C0AB1AAA28BC81DCF2603546/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090577598212/A0FD52CB99302A75C600997F02F508998AEB2D73/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090577597091/76C68FA280AD6ECA8DF40FA837AE13E9CBA59D95/[/t]
[T]http://cloud-4.steampowered.com/ugc/23966391798965046/C96BE58420F541CF38F9DA7332B47FE2D5A5EF87/[/T] [T]http://cloud-4.steampowered.com/ugc/23965755398557568/2A4D700FC933E4D94D0971AFDBB3E113CFA34010/[/T] [T]http://cloud-4.steampowered.com/ugc/23965755497815054/0BA6B8C69FAA3690A6C7B08F658B376BCE07D70C/[/T] don't these beds look comfortable?
there isn't even a head or footboard 2/10 would not sleep
Working on a new Portal 2 chamber style, based on [url=https://www.dropbox.com/sh/qjohu38k7rxh753/AACabLBs1z86taELh8rqjhgga?dl=0#lh:null-Portal_2_PotatoFoolsDay_ARG_Giant_Mousetrap.jpg]some concept art[/url]: [thumb]https://dl.dropboxusercontent.com/u/37624951/portal%202/sp_a1127_concentration0012.jpg[/thumb]
[QUOTE=Cosine;46153512]Working on a new Portal 2 chamber style, based on [url=https://www.dropbox.com/sh/qjohu38k7rxh753/AACabLBs1z86taELh8rqjhgga?dl=0#lh:null-Portal_2_PotatoFoolsDay_ARG_Giant_Mousetrap.jpg]some concept art[/url]: [thumb]https://dl.dropboxusercontent.com/u/37624951/portal%202/sp_a1127_concentration0012.jpg[/thumb][/QUOTE] I still have the button I made from those concepts too :v: [t]http://i.imgur.com/Osc42n9.png[/t] Never got it working 100% though
new pictures (and stop saying a goddamn word about the artifacts for the 10^100th time) [t]http://cloud-4.steampowered.com/ugc/32973591052190439/76BCB31DB8CAD742B0A188B2C99BA09131FA49DC/[/t][t]http://cloud-4.steampowered.com/ugc/32973591052193716/6A6C28851FADDA40165274B0051C28743D5E8C66/[/t] [t]http://cloud-4.steampowered.com/ugc/32973591052196596/7F620D9D492532B8F833FB3E8CF43866C74BB699/[/t][t]http://cloud-4.steampowered.com/ugc/32973591052198541/F37515BD9031CBBC6923F10B904DB289E0C7531A/[/t] [t]http://cloud-4.steampowered.com/ugc/32973591052201226/5D7F353B548F842119E44AFAAEB0122B3383422E/[/t][t]http://cloud-4.steampowered.com/ugc/32973591052203244/671BFF44279B3BD1B6C4B67D86E8B97E8B8D185A/[/t] [t]http://cloud-4.steampowered.com/ugc/32973591052205227/BA1A1047C02725E2FC758FEDC397FEB22D11D80A/[/t][t]http://cloud-4.steampowered.com/ugc/32973591052207928/372991C3142D810A4929A88EEFA77C7D53B41C57/[/t] also forgot to add fog to the skybox
[QUOTE=EddieLTU;46154765]new pictures (and stop saying a goddamn word about the artifacts for the 10^100th time) -glorious artifacts- also forgot to add fog to the skybox[/QUOTE] Jeez that's a lot of artifacts :v:
[QUOTE=onebit;46155131]When I detail I like to take one model folder at a time. [t]http://i.imgur.com/CyDBWoP.jpg[/t][/QUOTE] that doesn't really fit, because its not a residential building complex, sure i could add some detail there
Progress: [t]http://cloud-4.steampowered.com/ugc/38603090596646766/D83A5E5C1918B2C7CFDDFABE68CC351F71D569F7/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090596649351/2FA2DA3A7B56968DD1FB625D5647A6C16D9132ED/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090596651399/3D401C08745C62806C24403E1D5D43EAFAB1600F/[/t]
[QUOTE=EddieLTU;46154765]new pictures (and stop saying a goddamn word about the artifacts for the 10^100th time) -snip- also forgot to add fog to the skybox[/QUOTE] tbh you could probably turn your GPU artifacts into some sort of art piece about blurring the line between reality and technology (sorta like [url=http://sebastianbrajkovic.com/2007]Brajkovic's Lathe Chairs[/url])
Started out having a go at the mansion's exterior seen from the balcony and courtyards. [T]http://upl.kittehcat.org/2014-10-05_20-18-03.jpg[/T] I say the balcony railing looks pretty much identical. I still have to furnish it though, and make the doors for the third floor.
[QUOTE=opti2000;46155792]Progress: [t]http://cloud-4.steampowered.com/ugc/38603090596646766/D83A5E5C1918B2C7CFDDFABE68CC351F71D569F7/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090596649351/2FA2DA3A7B56968DD1FB625D5647A6C16D9132ED/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090596651399/3D401C08745C62806C24403E1D5D43EAFAB1600F/[/t][/QUOTE] That looks awesome! I always forgot how good the yellowish/orange theme of Deus Ex was.
I'm making this place for CSGO. I'm not really sure if I'm going anywhere with this. [thumb]http://cloud-4.steampowered.com/ugc/23966391837079913/659BA6FB84C49F204DE0504B6FE4CA70B7793997/[/thumb] Textures are temporary.
Firegod whipped up a badass skybox for Lobby 2. Thanks boo [t]http://www.mattyoungwi.com/i/Garry's_Mod_2014-10-05_19-46-48.jpg[/t]
[QUOTE=opti2000;46155792]Progress: -snip DE:HR- [/QUOTE] Be careful not to make things too yellow, unless you don't plan to add a color correction to add a slight tint of yellow like they do in the real DE:HR
[media]http://www.youtube.com/watch?v=n8usVh_UoYw[/media] The collab I've been working on.
I wondered how my music had started up when I played the video for a moment. [editline]5th October 2014[/editline] pardon the music, I couldn't be bothered to pause it [video=youtube;dni0MIXtX1c]http://www.youtube.com/watch?v=dni0MIXtX1c[/video] thanks to onebit for making me remember that !activator and the FireUser# outputs exist. I forgot to show that you can't turn them back on outside the generator's area, so I guess you'll just have to take my word on that. :v:
It would be interesting if a cable connected the generator to the light as soon as it entered the usable area.
[QUOTE=GameDev;46160792]Firegod whipped up a badass skybox for Lobby 2. Thanks boo [t]http://www.mattyoungwi.com/i/Garry's_Mod_2014-10-05_19-46-48.jpg[/t][/QUOTE] Wow that looks good! Is this source?
I'll post this before I go to classes, I'm working on a underground combine complex, this is a days work so far. I'll show more of the details that took a long time later. Still making my own combine-esque style. [IMG_THUMB]http://i60.tinypic.com/209hw68.jpg[/IMG_THUMB]
Here's a map that i'v been working on for the game [URL="http://www.playinsurgency.com/forums/topic/3660-docks-testing-feedback-thread/?p=36217"]"insurgency"[/URL] Now the pics: [IMG_THUMB]http://i.imgur.com/AHWmsXu.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/Bp7YSjj.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/6KRY2a4.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/fng6ngS.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/Wvat0O9.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/u1JyzII.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/Ts9Go6v.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/2sCTzR1.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/tRMcte3.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/idZU30v.jpg[/IMG_THUMB] Cheers :)
[QUOTE=kaine123;46162873]It would be interesting if a cable connected the generator to the light as soon as it entered the usable area.[/QUOTE] Easier said than done, unfortunately.
[QUOTE=TheRA1DER;46164245]Here's a map that i'v been working on for the game [URL="http://www.playinsurgency.com/forums/topic/3660-docks-testing-feedback-thread/?p=36217"]"insurgency"[/URL] Now the pics: -snip huge ass images- Cheers :)[/QUOTE] IMG_THUMB plox
So far i have finished the entrance. [t]http://cloud-2.steampowered.com/ugc/38603090629394237/975F25BC4D37DAB2041B474DCBD5009F8063197B/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090629392035/7B820446DA383D89AFF63D2284A854B118B31364/[/t]
[QUOTE=opti2000;46164999]So far i have finished the entrance. [t]http://cloud-2.steampowered.com/ugc/38603090629394237/975F25BC4D37DAB2041B474DCBD5009F8063197B/[/t] [t]http://cloud-4.steampowered.com/ugc/38603090629392035/7B820446DA383D89AFF63D2284A854B118B31364/[/t][/QUOTE] Are you using the original textures by the way? I never took a look at the square's textures so I'm not too sure if they are the originals. Mostly asking this because before I started with Luigi's Mansion, I wanted to recreate Alice Garden Pods, but I gave up because I couldn't get the authentic look of it with the assets I had.
[QUOTE=Merijnwitje;46165929]Are you using the original textures by the way? I never took a look at the square's textures so I'm not too sure if they are the originals. Mostly asking this because before I started with Luigi's Mansion, I wanted to recreate Alice Garden Pods, but I gave up because I couldn't get the authentic look of it with the assets I had.[/QUOTE] I extracted some of the textures with NinjaRipper. But it is not 100% DE:HR textures i also used textures from Tophatwaffles [URL="http://www.tophattwaffle.com/downloads/real-world-textures/"]Real World Textures[/URL]/ [URL="http://www.tophattwaffle.com/downloads/realworldtextures-2-textures/"]Real World Textures 2[/URL] and the cncr futuristic texturepack.
[QUOTE=grabbin pills?;46164754]IMG_THUMB plox[/QUOTE] done, thanks! :D
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