The ~Official~ Facepunch Map Pimpage/WIP Thread V15
10,763 replies, posted
[QUOTE=DwarfOverlord;46238135][t]http://cloud-4.steampowered.com/ugc/32974319870793268/BD0F00AD926BC5C858F007976377F6177A284466/[/t][/QUOTE]
The shadows here seem unnecessarily sharp. Are you sure they'd look this way? If you're going to make them like that, maybe you should consider putting some window beams in there to cut up the light some more.
[QUOTE=Magman77;46241256]The shadows here seem unnecessarily sharp. Are you sure they'd look this way? If you're going to make them like that, maybe you should consider putting some window beams in there to cut up the light some more.[/QUOTE]
CS:GO has very hard shadows.
I am aware of that. It looks like the lightmaps underneath don't falter from the hard shadows, though.
[QUOTE=Magman77;46243302]I am aware of that. It looks like the lightmaps underneath don't falter from the hard shadows, though.[/QUOTE]
that's because dynamic shadows are always grey, and they blend into the lightmaps. If the ambient color isn't a shade of grey you get a noticeable seam.
[t]http://cloud-4.steampowered.com/ugc/595871100743147213/577CC2BA987CE0E758FE1D07B82FC47C2587AD54/[/t]
If your ambient is grey it properly blends.
[t]http://cloud-4.steampowered.com/ugc/595871100783218518/A36939F47E75E79EE76D2304874A45C0ACBC5064/[/t]
[t]http://i.imgur.com/HFi4QeF.jpg[/t]
[t]http://i.imgur.com/aZyudzi.jpg[/t]
well that turned out decent, no?
[QUOTE=onebit;46249407]You can put edges on the roof
[IMG]http://i.imgur.com/1gHPt7N.jpg[/IMG][/QUOTE]
never really thought of that
[del]what are those roofs called anyway? i can never find any reference pictures[/del]
mansard roofs, huh
Not that you'll really see it from a ground perspective, but I'd mix those trees up a bit in the back. The pattern is pretty visible. That's just a little niggle though, it looks really good.
[IMG]http://i.imgur.com/ETi7cPI.jpg[/IMG]
so like this with details? takes too long to compile on this machine
[QUOTE=Magman77;46249528]Not that you'll really see it from a ground perspective, but I'd mix those trees up a bit in the back. The pattern is pretty visible. That's just a little niggle though, it looks really good.[/QUOTE]
yeah just needs some fine tuning
[QUOTE=onebit;46250112]You can do stuff like this
[IMG]http://i.imgur.com/hdN5wnd.jpg[/IMG][/QUOTE]
now this is the kind of stuff i don't know about
like.. how you make it in hammer with brushes and stuff. good to know
[img]http://puu.sh/ceqv1/533c94ef55.jpg[/img]
[t]http://i.imgur.com/En7FtjM.jpg[/t]
now if only that water glitch didn't happen...
there aren't even two visible waters
Is this an appropriate place to post normal maps and materials I'm working on? I'm taking a break from geometry to finalize the textures on my map before my crazybump trial runs out
[QUOTE=Giraffen93;46250135]now this is the kind of stuff i don't know about
like.. how you make it in hammer with brushes and stuff. good to know[/QUOTE]
Assuming you can't uv wrap textures on brushes like in 3ds, that's probably 3 brushes there-- if I were doing that I'd take a rectangular block, carve that middle section with another block, and put brushes on the top and bottom.
... If however there is a way to give multiple textures to one surface I'd love to hear it because I hate cutting things up just to do that
[QUOTE=Itszutak;46252358]Is this an appropriate place to post normal maps and materials I'm working on? I'm taking a break from geometry to finalize the textures on my map before my crazybump trial runs out
Assuming you can't uv wrap textures on brushes like in 3ds, that's probably 3 brushes there-- if I were doing that I'd take a rectangular block, carve that middle section with another block, and put brushes on the top and bottom.
... If however there is a way to give multiple textures to one surface I'd love to hear it because I hate cutting things up just to do that[/QUOTE]
Photoshop the texture to fit your purposes.
[QUOTE=Itszutak;46252358]Is this an appropriate place to post normal maps and materials I'm working on? I'm taking a break from geometry to finalize the textures on my map before my crazybump trial runs out
Assuming you can't uv wrap textures on brushes like in 3ds, that's probably 3 brushes there-- if I were doing that I'd take a rectangular block, carve that middle section with another block, and put brushes on the top and bottom.
... If however there is a way to give multiple textures to one surface I'd love to hear it because I hate cutting things up just to do that[/QUOTE]
It would be best if he used 7 brushes instead of carving
[QUOTE=grabbin pills?;46252496]It would be best if he used 7 brushes instead of carving[/QUOTE]
In my experience rectangular on-grid carving is okay, if the surface was angled though yeah I'd just make brushes instead
[QUOTE=kaskade700;46252462]Photoshop the texture to fit your purposes.[/QUOTE]
My Photoshop trial ran out so I've been using a combination of paint.net and gimp; I really enjoy the skidders and visualizer on crazybump but I'll be fucked if I'm going to pay $200 for it
[QUOTE=Medevila;46251757]Really neat skybox though[/QUOTE]
I never thought of using the cliff rocks on an angle like that to emulate mountains before. That's very clever. :v:
You could easily make a decal/overlay in paint.net if you download gfcscape and vtfedit
I made a thing :S
[video]http://youtube.com/watch?v=55mV4uxko5Y[/video]
use [noparse][video]url[/video][/noparse] except remove the "S" from "https"
[QUOTE=kaskade700;46255854]You could easily make a decal/overlay in paint.net if you download gfcscape and vtfedit[/QUOTE]
I've been using pdn for decals and overlays (although alpha masking has been through the Gimp) but for adjusting normalmaps I'm really enjoying crazybump's sliders because I get to immediately see a render. I'm going to switch to ShaderMap2 once Crazybump runs out
[QUOTE=Itszutak;46258301]I've been using pdn for decals and overlays (although alpha masking has been through the Gimp) but for adjusting normalmaps I'm really enjoying crazybump's sliders because I get to immediately see a render. I'm going to switch to ShaderMap2 once Crazybump runs out[/QUOTE]
Only because I use it and enjoy it, but have you ever looked into ndo2/NDO? [url]http://quixel.se/ndo[/url]
[QUOTE=Medevila;46251757]Really neat skybox though[/QUOTE]
it really does add depth, yeah
[t]http://i.imgur.com/lS6BQxm.jpg[/t]
[t]http://i.imgur.com/rgHIa3K.jpg[/t]
[QUOTE=Itszutak;46258301]I've been using pdn for decals and overlays (although alpha masking has been through the Gimp) but for adjusting normalmaps I'm really enjoying crazybump's sliders because I get to immediately see a render. I'm going to switch to ShaderMap2 once Crazybump runs out[/QUOTE]
You should look into plugins for Paint.net, it really transforms it into a more powerful tool.
There is for example one that lets you use a black and white mask for tranparency where black will show as transparent, I use it quite a bit.
Here it is if you would like to try it out.
[URL="https://dl.dropboxusercontent.com/u/4233663/AlphaMask.zip"]Just drop it in somewhere\Paint.NET\Effects[/URL]
[t]http://i.imgur.com/t98QbIi.jpg[/t]
neat, custom detail props
kinda hard to find good pine/spruce sprites, i don't want to steal from gm_fork
[QUOTE=Giraffen93;46260570]kinda hard to find good pine/spruce sprites, i don't want to steal from gm_fork[/QUOTE]
It's cool, I stole them too :downs: Just took some fullbright screenshots of the Ep2 pine model.
[t]http://i.imgur.com/Lj30yLN.jpg[/t]
first test on full-scale, not that bad really
[QUOTE=03C0;46260765]It's cool, I stole them too :downs: Just took some fullbright screenshots of the Ep2 pine model.[/QUOTE]
yeah i noticed when looking closer :v:
[QUOTE=mathias123961;46260052]You should look into plugins for Paint.net, it really transforms it into a more powerful tool.
There is for example one that lets you use a black and white mask for tranparency where black will show as transparent, I use it quite a bit.
Here it is if you would like to try it out.
[URL="https://dl.dropboxusercontent.com/u/4233663/AlphaMask.zip"]Just drop it in somewhere\Paint.NET\Effects[/URL][/QUOTE]
!!!
I've been looking for that type of addon. When I google "paint.net alpha mask" all I get are people asking how to do it, and responses saying "lol why would you want to do that". Thank you!
[img]http://i.imgur.com/t3j13Bm.jpg[/img]
[QUOTE=Whitby;46265527][img]http://i.imgur.com/t3j13Bm.jpg[/img][/QUOTE]
Have you still not compiled this?
I never compile anything. :/
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