• The ~Official~ Facepunch Map Pimpage/WIP Thread V15
    10,763 replies, posted
[QUOTE=opti2000;46467599]I made a fallout style cave and inside the cave is a base build by wastelanders or raiders...or fiends... [pictures] [/QUOTE] The textures on the walls look off, but otherwise it looks nice.
[QUOTE=Hideyoshi;46474580]The textures on the walls look off, but otherwise it looks nice.[/QUOTE] It is a original texture from fallout 3. Unfortunately only 512x512 in size and it looks like some kind of stalactite/rock mixture. I should probably use something else.
[QUOTE=glitchvid;46371064]Dunno if he'll get back to you, so made my own version that should work: [url]http://s.gvid.me/s/2014/10/30/glasscubes.7z[/url][/QUOTE] thanks
[QUOTE=Mesiter;46482844]thanks[/QUOTE] I think the filename for the actual material is named wrong, so just change it whatever you want; hopefully you understand how the whole material system works; the only "hard" part of that was making the normalmap.
Already posted this on question megathread, but since it's also a wip that I could show off, I figured I'd post it here. I'm working on a small map for fun. But I have a few problems that I dont know how to fix. First problem: [IMG_THUMB]http://i.imgur.com/QHi8t41.jpg[/IMG_THUMB] So as you can see, the light is pretty weird on the walls. Would love to get that away. EDIT: Oh yeah, the tree is also too shiny. Second problem: [IMG_THUMB]http://i.imgur.com/CQ82g8g.jpg[/IMG_THUMB] I have already found out that I need to use -staticproplighting for it. But I dont know where to put that. Third problem: [IMG_THUMB]http://i.imgur.com/qCgJrwS.jpg[/IMG_THUMB] So here, the model is too bright at the grass. That's also pretty ugly. Fourth problem: [IMG_THUMB]http://i.imgur.com/5LVYrdS.jpg[/IMG_THUMB] So, a lot of overlays around my map are totally black (unless i shine the flashlight over them), That's also pretty fucking annoying I also figured out that this only happens after I build the cubemaps.
[QUOTE=onebit;46490947][IMG]http://i.imgur.com/ifHenLA.png[/IMG][/QUOTE] Thanks, but for some reason, when I do a full compile, the game crashes right after loading the map. Where do i find a crash log etc?
hey guys and gals, I'm really looking for some feedback on a map that I've been working on for quite some time now. I've posted this here before, but it was a while back, and I've made quite a few changes since then. I want to get as much input as possible before I even consider releasing the final version. If you have any questions or comments about it, then send them through via private message. Don't really want to clutter this thread too much about it. Thank y'all and have a wonderful day! [url]https://www.dropbox.com/s/zwhi8qoua2leqcm/gm_requiem_alpha.zip?dl=0[/url] [t]http://i.imgur.com/1Mi61r5.jpg[/t] [t]http://i.imgur.com/LBncNzN.jpg[/t] [t]http://i.imgur.com/Or2WguY.jpg[/t] [t]http://i.imgur.com/sgeUOQP.jpg[/t]
so uh [media]http://www.youtube.com/watch?v=vAq156jDB_M[/media]
[QUOTE=FalseLogic;46495393]so uh [media]http://www.youtube.com/watch?v=vAq156jDB_M[/media][/QUOTE] Froots will be best collab ever.
WIP: gm_TempestAcademy Garry's Mod parkour map [IMG_THUMB]http://i.imgur.com/qduyDkN.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/DnDvoIF.jpg[/IMG_THUMB] [IMG_THUMB]http://i.imgur.com/Vo4oOl9.jpg[/IMG_THUMB]
[QUOTE=FalseLogic;46495393]so uh [media]http://www.youtube.com/watch?v=vAq156jDB_M[/media][/QUOTE] I have a feeling the surf on this parody collab is going to actually be fun.
When making the falling building for [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=288523538"]TTT_Rooftops_Lost[/URL] [media]http://www.youtube.com/watch?v=moWNbiu7E3M[/media] Accidental cloth modifiers
[t]http://i.imgur.com/59g39Q1.jpg[/t] Remind anyone of anything? Hoping I captured the look and tone correctly. Not supposed to be an exact remake though.
[QUOTE=VIOLATION_SNG;46506507][t]http://i.imgur.com/59g39Q1.jpg[/t] Remind anyone of anything? Hoping I captured the look and tone correctly. Not supposed to be an exact remake though.[/QUOTE] Reminds me of "Beyond: Two Souls" to be honest.
A small update. Added a train station, depot/stagecoach station, blacksmith and an awfully-too-modern stable. Since then, I've decided to remove the "modern" stable and I'm replacing it with a more barn-looking structure. I still have to add a lot of detail to my previously made buildings before I expand it any more. [IMG]http://i.gyazo.com/42c3ba72e8b5552639f45ae7bae3a763.png[/IMG] [IMG]http://i.gyazo.com/ff1d1bcae8b9724375c3585834ec1b27.png[/IMG] [IMG]http://i.gyazo.com/037693be8705bce95a6c6422a373f0fa.png[/IMG] I also think the Depot is in an awkward location, any ideas on where to place it so it feels more "natural"?
[QUOTE=deathmog;46507810]A small update. Added a train station, depot/stagecoach station, blacksmith and an awfully-too-modern stable. Since then, I've decided to remove the "modern" stable and I'm replacing it with a more barn-looking structure. I still have to add a lot of detail to my previously made buildings before I expand it any more. [IMG]http://i.gyazo.com/42c3ba72e8b5552639f45ae7bae3a763.png[/IMG] [IMG]http://i.gyazo.com/ff1d1bcae8b9724375c3585834ec1b27.png[/IMG] [IMG]http://i.gyazo.com/037693be8705bce95a6c6422a373f0fa.png[/IMG] I also think the Depot is in an awkward location, any ideas on where to place it so it feels more "natural"?[/QUOTE] maybe the terrain can have some rolling dune hills? since it's a desert theme it seems.
OH yeah that will be added of course, but later. I want to get the building layout done for now.
[QUOTE=VIOLATION_SNG;46506507][t]http://i.imgur.com/59g39Q1.jpg[/t] Remind anyone of anything? Hoping I captured the look and tone correctly. Not supposed to be an exact remake though.[/QUOTE] Guessing it's Kraken Base?
[QUOTE=VIOLATION_SNG;46506507][t]http://i.imgur.com/59g39Q1.jpg[/t] Remind anyone of anything? Hoping I captured the look and tone correctly. Not supposed to be an exact remake though.[/QUOTE] Looks like the sub bay of Hrakert Station to me. (The Republic Bacta Station on Manaan in KOTOR). [img]http://www.gry-online.pl/Galeria/Html/Poradniki/232/1120337312.jpg[/img] [editline]asd[/editline] Yeah looking at the placement of the lights around the sides of the pools I'm even more convinced than I was before. Looks great man!
[QUOTE=deathmog;46507829]OH yeah that will be added of course, but later. I want to get the building layout done for now.[/QUOTE] It still seems like most of your structures are really low. Not sure if it's just the angle of the picture, the road being too wide, or the spacing of the buildings. here, have this from Django: Unchained: [t]http://i.imgur.com/SeRKnl2.jpg[/t] The road in there looks like 256u maybe 320 or 384. How wide is yours? Yeah, looking more closely at your textures, it seems like you're very attached to 128u structures. Raise the roof. Literally. Try 192u roofs and scale down from there. Buildings in the wild west tended to be larger than standard sizes. Combination of getting better circulation in the building and limiting dust. Also, I know you said you were going to redo the stable? It needs to be much bigger.
I agree, I think the road is a bit too wide on mine too. And ill definitely try to scale my buildibgs up, you have a great point. And yes, I was thinking of making it more like a barn snd a little bigger, do yiu think the current design is too modern?
[QUOTE=wizard`;46508986]Looks like the sub bay of Hrakert Station to me. (The Republic Bacta Station on Manaan in KOTOR). [img]http://www.gry-online.pl/Galeria/Html/Poradniki/232/1120337312.jpg[/img] [editline]asd[/editline] Yeah looking at the placement of the lights around the sides of the pools I'm even more convinced than I was before. Looks great man![/QUOTE] This is what I was going for. Glad it was recognizable.
[QUOTE=deathmog;46510482]I agree, I think the road is a bit too wide on mine too. And ill definitely try to scale my buildibgs up, you have a great point. And yes, I was thinking of making it more like a barn snd a little bigger, do yiu think the current design is too modern?[/QUOTE] Yeah, it does look a little modern. Also, I haven't done much looking but I don't think towns usually had stables, but had hitching posts, or horse parking spots more often because people who visited would just be passing through and just grab their horse from the front/side of the building. If they did, I imagine it would look more like a corral than a confined structure.
Finished Alien:Isolation and drew some inspiration from it: [media]http://www.youtube.com/watch?v=-R99CqlxYcQ[/media]
[QUOTE=Lamarr;46512821]Finished Alien:Isolation and drew some inspiration from it: [media]http://www.youtube.com/watch?v=-R99CqlxYcQ[/media][/QUOTE] Looks pretty cool, Nice work
[QUOTE=Lamarr;46512821]Finished Alien:Isolation and drew some inspiration from it: [media]http://www.youtube.com/watch?v=-R99CqlxYcQ[/media][/QUOTE] Great job with the lighting. I've always wondered why floor lights in sci fi do that on off sequence though to show the path, seems impractical when you think about it.
[QUOTE=wazanator;46513371]I've always wondered why floor lights in sci fi do that on off sequence though to show the path, seems impractical when you think about it.[/QUOTE] Because it looks COOL.
[QUOTE=wazanator;46513371]Great job with the lighting. I've always wondered why floor lights in sci fi do that on off sequence though to show the path, seems impractical when you think about it.[/QUOTE] A lot of things are impractical: the six lights pointing out the word BETA when only one can be used, the needless catwalk going around the pillar instead just along-side it, perhaps even the numerous red lights in the beginning. The thing is that it's meant to convey an ambiance, so practicality is largely ignored. [QUOTE=Magman77;46513526]Because it looks COOL.[/QUOTE] Beat me to it.
[QUOTE=TehOwnageFish;46513753]A lot of things are impractical: the six lights pointing out the word BETA when only one can be used, the needless catwalk going around the pillar instead just along-side it, perhaps even the numerous red lights in the beginning. The thing is that it's meant to convey an ambiance, so practicality is largely ignored. Beat me to it.[/QUOTE] Agreed, on the the thing about level design is to make things that looks cool even though it might not be practical in real life.
[QUOTE=Lamarr;46512821]Finished Alien:Isolation and drew some inspiration from it: [media]http://www.youtube.com/watch?v=-R99CqlxYcQ[/media][/QUOTE] Very cool looking. Did everyone know about mapcore except for me though...
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